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Tip.It Times - 16th June 2013

Tip.It Times

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22 replies to this topic

#1
tripsis
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tripsis

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Time for a new release of the: >>>Tip.It Times!<<<


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WRITE FOR THE TIMES - SUBMIT A GUEST ARTICLE:
Remember, YOU can write an article for the Tip.It Times! You can apply to write full time, or just submit a "one-off" guest article any time you want! Our editors will work with you to ensure that your article is ready for publication. All guest articles can be submitted to tripsis or any other Editorial Panel member. For more information, including details on how to apply full time, read this forum thread: http://forum.tip.it/...he-tipit-times/

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Read these rules before posting in this thread


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Enjoy the articles!
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- 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting -
- 99 runecrafting - 99 prayer - 125 combat - 95 farming -

- Blog - DeviantART - Book Reviews & Blog

#2
Fallstar
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Fallstar

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Definitely agreed with Alg. I've played several older games with graphics that aren't exactly of brilliant 'quality', yet manage to be quite beautiful nonetheless.

Asmodean <3


#3
SwreeTak
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About the graphic's discussion article; I think that what Runescape needs in most places is actually more details, not less. There are a few newly updated areas like Al-Kharid that are very detail-rich. That however is, according to me, often a part of the atmosphere of that place. In Al Kharid the seemingly crowded and bustling town is supposed to be a detailed and half-chaotic town. Same thing with the wizard's tower that was also recently updated. It is supposed to be detailed, messy and with plenty of random orbs and stuff within. For me this makes the game world more real. I much more enjoy these areas than the empty-of-detail Yanille or any of the many "old" (as in not recently updated) towns. For me the many details actually allows me to go deeper into the game. It feels like RuneScape becomes more real. Instead of hindering my gameplay experience, it actually enriches it. I'm not saying that there may never be too many details. Far from. I can agree with that perhaps the EoC update brought forward too much focus on weapons and such that should perhaps be a bit more of a background. But in general I have to say that I like the many new and added details that Jagex are putting into the game.
Also, as a final note, tLoZ: OoT is awesome. MM was better though ;)
About the gods' dance competition: We really do indeed need more evil gods without Z in their name. And who was that mysterious figure :o? Can't wait to find it out!

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#4
lordkafei
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re: Attention to Detail

I could not agree more.

I walked over to Burthorpe the other day for the first time since thay moved it to f2p and I couldn’t help but notice how gaudy it was. That area is just plain old visual diarrhea.

Or, to paraphrase Dr. Ian Malcolm in Jurassic Park

“Yeah, yeah, but your graphic artists were so preoccupied with whether or not they could that they didn't stop to think if they should.”

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#5
Quyneax
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The best area in the game is still the Underground Pass.
(which has not been updated since release)
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#6
SwreeTak
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The best area in the game is still the Underground Pass.
(which has not been updated since release)


Are you serious? Because that place is just HORRIBLE. I love the elf areas, but I will never ever go down into that dungeon again as *beep*-ing ugly as it is. All that darkness and brown colours and horrible graphics and...So on. The puzzles are great, but the area itself is just horrible.

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#7
Quyneax
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Think of it as abstract art. The area with walkways suspended over darkness - it works really well. The 'bad' graphics work much better for the imagination than the more fussy graphics in newer areas.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#8
SwreeTak
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Think of it as abstract art. The area with walkways suspended over darkness - it works really well. The 'bad' graphics work much better for the imagination than the more fussy graphics in newer areas.


There's a difference between 'leaving open for imagination' and 'we didn't even try to make it look good'...I see your point though. But to me it still looks horrible. I prefer the Chaos tunnels or Taverly dungeon over Underground Pass any day.

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#9
HunterDexter
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Had nightmares of the Underground Pass when I was about 13. It felt as a huge desolate place, where all happiness had been lifted. The atmosphere there, I simply love it. You also get how immense the dungeon is, with all those clay (?) bridges and those half-soulless in the cages. It was the only place in RuneScape I've ever felt lost.

#10
Saradomin_Mage
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Yeah, every other dungeon can only aspire to be as atmospheric as the Underground Pass (I shat my pants in RSC when I tumbled into a spikefield and then had the creepy red text invading my chatbox). No fog effects, no snazzy graphics, no gimmicks.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#11
Platinum_Myr
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Not to mention falling down a million times.

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#12
crazycdcm
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Oh god I so wholeheartedly agree about the comments on Underground Pass. It for me was one of the most immersive experiences of RS I've had, and it was something I really enjoyed replaying on 07scape.

For me playing with sounds on added so much as well. I really felt when opening a door - to have it slam behind me - that I may not ever walk back through it again.. Koftik going crazy, those three paladins in the middle of nowhere, the creepy messages appearing.. That quest is a tribute to gameplay not being solely about snazzy graphics.

I think dungeoneering could have been as immersive, if we didn't frequently pop out back to the surface, where things were safe and ok again. Doing rows (I don't know if it's still called that, I did 120 back in 2010, but say f47-f60), you began to get immersed, but I think the constant resetting of your progress dungeon to dungeon kept it non-immersive.

/tangeant

Edit, on the topic of immersive games, anyone here remember fighting Nightmare on Devil May Cry 1, and pretty much the whole "Living Cave" area?

#13
firebird308
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Edit, on the topic of immersive games, anyone here remember fighting Nightmare on Devil May Cry 1, and pretty much the whole "Living Cave" area?


I just did that last night, and that thing is well named. >_<

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#14
Guest_Smelly Paws_
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Oh god I so wholeheartedly agree about the comments on Underground Pass.


Me too. Most atmospheric quest of them all in 07.

#15
HunterDexter
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I hope Jagex reads this, we need more of this kind of quests. :P

Hell, we just need more quests too.

#16
crazycdcm
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I hope Jagex reads this, we need more of this kind of quests. :P

Hell, we just need more quests too.

Monkey madness counted for me as a hell of a good, atmospheric, immersive quest. How about for other people?

Maybe it's just affected by my noob euphoria of getting the at the time new dragon scimitar. (RS Trivia MM came first, then dscim was added as a reward later on...)

#17
Saradomin_Mage
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Monkey Madness, Underground Pass, Regicide - getting lost in a new big town/complex dungeon/maze-like forest in these quests added a lot of exploration which just doesn't happen in most new quests/dungeons we get.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.


#18
crazycdcm
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Monkey Madness, Underground Pass, Regicide - getting lost in a new big town/complex dungeon/maze-like forest in these quests added a lot of exploration which just doesn't happen in most new quests/dungeons we get.

Regicide makes my list too! I have the fondest memories of running around through that forest, killing the bunnies to cook & eat.

#19
Hedgehog
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Branches of Darkmeyer brought back that whole immersion/exploration thing with me a little. Part of the problem was that I did it on release, so there were a ton of people around.
The only recent example was TWW. Going deeper into that dungeon, waiting anxiously to see guthix, it was priceless.

#20
Ezkaton
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Whole heartedly agree with everything being said here about old style graphics and Underground Pass. Hell, I've even stopped playing the 3DS version of Ocarina of Time in order to play the GBA versions of Oracle of Ages and Oracle of Seasons, and I have to say I much prefer the old graphics. It's not the nostalgia, it's the atmosphere.

And like people said, with the Underground Pass, the atmosphere is what makes it special and amazing.

With RS it is too much, too soon. Sure PC's are becoming more powerful, as are games consoles - but it is sometimes those old games, with no massive effects and the like that make it amazing - eg I'll take Spyro the Dragon any day, over many new HD games.

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