khandajatt Posted June 30, 2013 Share Posted June 30, 2013 ok so apart from slayer i want to just camp a mob and max my meele so i want to know the setup and which mob and where i can camp them. Please and thanks! Link to comment Share on other sites More sharing options...
Th e Doctor Posted June 30, 2013 Share Posted June 30, 2013 There are lots of good mobs to camp for exp, Abyssal demons with a cannon are going to be over 350 k exp/hr. My personal favorite is KBD in max melee quick hopping for kills. You can get more than 100 kph once you get fast which ends up being over 200 k melee exp/hr with 300 crimsons and over a mil profit. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
khandajatt Posted June 30, 2013 Author Share Posted June 30, 2013 i cant kill abyss cuz i dun have the slayer lvl any other options? Link to comment Share on other sites More sharing options...
Noorden Posted June 30, 2013 Share Posted June 30, 2013 didnt you read the last part what he was saying? Link to comment Share on other sites More sharing options...
Th e Doctor Posted June 30, 2013 Share Posted June 30, 2013 What kind of gear are you looking at being able to use? Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
khandajatt Posted June 30, 2013 Author Share Posted June 30, 2013 well kbd i wuld hate to do cuz of hopin any gear but prefer lower than nex gear like bandos subs and arma just need to know gud mobs to camp for meele and range Link to comment Share on other sites More sharing options...
Levells Posted July 1, 2013 Share Posted July 1, 2013 Range used to be waterfiends or dark beasts (but you don't have the slayer level). If you can, Fight Cauldron is incredible for melee, at anywhere between 400-500k+/hr in max gear. Link to comment Share on other sites More sharing options...
khandajatt Posted July 1, 2013 Author Share Posted July 1, 2013 mhmm for cauldron i need to do the quests >.< there arent any other meele mobs i can camp? wat about hellhounds? Link to comment Share on other sites More sharing options...
mlskid Posted July 1, 2013 Share Posted July 1, 2013 Range used to be waterfiends or dark beasts (but you don't have the slayer level). If you can, Fight Cauldron is incredible for melee, at anywhere between 400-500k+/hr in max gear.What gear is it? I'm hoping to get 99 attack and defence here soon and wouldn't mind doing that in a few hours. :P Summoning help:[hide=Wio, lol][/hide] Link to comment Share on other sites More sharing options...
Quyneax Posted July 1, 2013 Share Posted July 1, 2013 For Kiln you probably want drygores, but I'm not sure the meleers/mages are good to melee since they are supposed to have damage reduction and everything, so tribrid could be the only viable option. Still, it's a safe area, just try high power melee (Bandos) and adjust as required :). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Th e Doctor Posted July 2, 2013 Share Posted July 2, 2013 http://runescape.wikia.com/wiki/Pay-to-play_melee_training For the most part your question could have been answered by googling the article that I went and found for you. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Levells Posted July 2, 2013 Share Posted July 2, 2013 I'd stick w/ full obsidian. You survive well in that, even with being blasted by the mages. I've been paying for the damage reduction buff as well, since I've been stacking tokkul from my karamja tasks. The helm gives a 10% accuracy, so I would say that is mandatory. Turmoil, ovls, and drygores, and you can clear everything. Yes, you do miss a bit on the mages, but nothing too horrible. Max hits are lower on them but you can still take them out without too much issue. The xp drops on the large mage is something like ~8.8k (~6.6k in combat stat) so it makes up for taking slightly longer. Even at a minimum, as long as you have drygores, I'd expect Cauldron to be better melee xp than pretty much anything. And it's really nice when you get challenged by Har-Arken because you'll get a 20k xp lamp for any combat skill +prayer/slayer/summ/herb. He seems quite easy now, just remember kick and destroy stun and you shouldn't have much of a problem with him.If you're looking for an invy setup, I take in 40 minutes of renewals/ovls, 6-8 prayer flasks (depends if you leave it on while not attacking b/c of the floor) and ~10-12 rocktails. Might need to adjust as you learn and dodge the floor, but it's worth it. Link to comment Share on other sites More sharing options...
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