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maxin meele


khandajatt

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There are lots of good mobs to camp for exp, Abyssal demons with a cannon are going to be over 350 k exp/hr.

 

My personal favorite is KBD in max melee quick hopping for kills. You can get more than 100 kph once you get fast which ends up being over 200 k melee exp/hr with 300 crimsons and over a mil profit.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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What kind of gear are you looking at being able to use?


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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well kbd i wuld hate to do cuz of hopin any gear but prefer lower than nex gear like bandos subs and arma just need to know gud mobs to camp for meele and range

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Range used to be waterfiends or dark beasts (but you don't have the slayer level).

 

If you can, Fight Cauldron is incredible for melee, at anywhere between 400-500k+/hr in max gear.

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Range used to be waterfiends or dark beasts (but you don't have the slayer level).

 

If you can, Fight Cauldron is incredible for melee, at anywhere between 400-500k+/hr in max gear.

What gear is it? I'm hoping to get 99 attack and defence here soon and wouldn't mind doing that in a few hours. :P

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For Kiln you probably want drygores, but I'm not sure the meleers/mages are good to melee since they are supposed to have damage reduction and everything, so tribrid could be the only viable option. Still, it's a safe area, just try high power melee (Bandos) and adjust as required :).

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http://runescape.wikia.com/wiki/Pay-to-play_melee_training

 

For the most part your question could have been answered by googling the article that I went and found for you.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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I'd stick w/ full obsidian. You survive well in that, even with being blasted by the mages. I've been paying for the damage reduction buff as well, since I've been stacking tokkul from my karamja tasks. The helm gives a 10% accuracy, so I would say that is mandatory. Turmoil, ovls, and drygores, and you can clear everything. Yes, you do miss a bit on the mages, but nothing too horrible. Max hits are lower on them but you can still take them out without too much issue. The xp drops on the large mage is something like ~8.8k (~6.6k in combat stat) so it makes up for taking slightly longer. Even at a minimum, as long as you have drygores, I'd expect Cauldron to be better melee xp than pretty much anything. And it's really nice when you get challenged by Har-Arken because you'll get a 20k xp lamp for any combat skill +prayer/slayer/summ/herb. He seems quite easy now, just remember kick and destroy stun and you shouldn't have much of a problem with him.

If you're looking for an invy setup, I take in 40 minutes of renewals/ovls, 6-8 prayer flasks (depends if you leave it on while not attacking b/c of the floor) and ~10-12 rocktails. Might need to adjust as you learn and dodge the floor, but it's worth it.

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