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Tip.It Times - 1st September 2013

Tip.It Times

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8 replies to this topic

#1
tripsis
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tripsis

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Time for a new release of the: >>>Tip.It Times!<<<


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#2
J35u5_M4
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I think the Magic Fix was required, it gave magic a way bigger advantage than the other styles in low level PvM, and magic still has the upper hand in high level PvM with seismic weaponry and tectonic armor.

In fact, many times people with dual drygores (t90) were being outdps'd by chaotic staves (t80)

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#3
Pirkka
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Loved the first article, a fine point was made about yesteryears whine.
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40,919th person to access Turmoil. 21,559th person to access Overloads.

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Are there any hidden bonuses here?

#4
Riptide Mage
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I think the Magic Fix was required, it gave magic a way bigger advantage than the other styles in low level PvM, and magic still has the upper hand in high level PvM with seismic weaponry and tectonic armor.

In fact, many times people with dual drygores (t90) were being outdps'd by chaotic staves (t80)


You must be joking? Tectonic and Seismic are completely unreachable for the vast majority of players. It makes perfect sense that players with a t80 weapon casting t95 spells were doing more damage than t90 melee weapons. All this did was make magic unusable for high level anything. For ~230m you can get one t90 bow, or a mainhand drygore and two offhand drygores, or you could be barely 25% of the way to the offhand t90 magic gear. t90 magic gear will only go up in cost now as magic will be useless at vorago for anyone who previously used t80 magic weapons to kill him.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.



#5
Platinum_Myr
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They should just make spells into ammo that you make via magic, and equip in the ammo slot... (and require that a staff uses equivalent ammo just like range...)

They should either make it exactly like range/melee or make it unique. Not this mish-mash thing where magic is now horrid because they can't seem to release high level weapons evenly.

The whole way they did everything is messed up...

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#6
Riptide Mage
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They should just make spells into ammo that you make via magic, and equip in the ammo slot


fletch/range
rc/magic

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.



#7
Kimberly
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They should just make spells into ammo that you make via magic, and equip in the ammo slot


fletch/range
rc/magic


Stating that doesn't really disprove anything Platinum mentioned there. If anything, it compliments it. After all, it wouldn't be the first time runes are considered ammo. In dungeoneering, they're all lumped in as "ammo" groups.

They should just make spells into ammo that you make via magic, and equip in the ammo slot... (and require that a staff uses equivalent ammo just like range...)


What do you mean by equivalent ammo? If you're referring to how runite crossbows could only use rune and lower, magic bows rune and lower, and so on that was changed a bit ago. If not then please forgive me and help me out, because I'm not sure what you meant. :)

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#8
Platinum_Myr
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Oh you can use any higher level ammo with lower level bows? Does it scale the ammo down though?

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#9
Quyneax
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Yes, ability damage is based on the lowest-tiered item out of ammo and weapon (or it was, after this update it needs to checked again, obviously).
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