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Skill Clubs~Would you get in?


skinny_hobo

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Hi! I realize that this is a very long post... you need not point this out.

 

 

 

This may be an old idea, and if so, I apologize.

 

 

 

Please no spamming, flaming, loitering or littering.

 

 

 

Please do post your thoughts, criticisms, ideas, etc.

 

 

 

Free bumps accepted!!

 

 

 

Intro:

 

One day, while cutting yews near Seers Village, a young lvl 70ish player arrived wearing full addy. Someone commented that he should be wearing armour better suited to his combat level. (Well, I think the actual words were, 'U Noob!! ur armur sauks!!!1!') This player replied that he had better, but that he liked wearing his addy because he smithed it himself. After the usual unbelievers got their smart comments out of the way, I looked up this player on the high scores.

 

 

 

Low and behold, said player had lvl 92 mining and lvl 89 smithing. Besides this, all of his other stats were highly respectable. Most in the 70's.

 

 

 

Who knew...?

 

 

 

And this, of course, is my point.

 

 

 

Why is it that you can show off your wealth to the Runescape community, but not your skills... I mean really... Runescape is mostly about skills, is it not?

 

 

 

So why not some recognition for your hard work?

 

Why not a little pride in your accomplishments?

 

Why not a place you can go where you are surrounded by your peers, being able to discuss methods of increasing skills, safe from name-callers, random traders, etc?

 

 

 

Therefore, I propose... dum dum da dum.... Skill Clubs.

 

 

 

This would consist of 5 member only clubs scattered about the land of

 

Runescape each fairly accessible to a bank.

 

 

 

To enter, a player must have 12 out of 21 of their skills equal to

 

or above club requisite.

 

 

 

The remaining skills may be no less than 30(?).

 

 

 

Each club would feature a store selling the club's respective cape.

 

All capes are untradeable.

 

 

 

The clubs should have the feel of an old English Gentleman's/Ladies club.

 

 

 

50's Club

 

Range

 

Anvil

 

Altar

 

Store

 

Mith, Silver and Coal rocks.

 

1 Guards and 1 Knights for theiving

 

Outdoor area with willow and maple trees, cows and bush patch.

 

Underground dungeon with lvl 50 - 59 monsters and lvl 150 - 159 monsters.

 

Monster Drops are skill related.

 

Monsters give small(!) amount of slayer exp. even without visiting slayer master.

 

 

 

50 skills Cape

 

+1 all non-combat skills

 

+1 all Att

 

+5 all def

 

+1 pray

 

 

 

 

 

60's Club

 

Range

 

Anvil

 

Altar

 

Store

 

Mith, Addy, Gold and Coal rocks.

 

2 Knights and a chest for theiving

 

Outdoor area with Maple and Yew trees, Fishing spot and herb patch.

 

Underground dungeon with lvl 60 - 69 monsters and lvl 160 - 169 monsters.

 

1 Green Dragon.

 

Drops are skill related.

 

Monsters give small amount of slayer exp. without visiting slayer master.

 

 

 

60 skills cape

 

+1 all non-combat skills

 

+1 all att

 

+6 all def

 

+1 pray

 

 

 

 

 

70's Club

 

Bank (?)

 

Range

 

Anvil or furnace

 

Altar

 

Store

 

Mith, Addy, Gold and Coal rocks.

 

1 Knight, 1 Paladin, and/or a chest for theiving

 

Outdoor area with Yew and Magic trees, Fishing spot and Fruit Tree patch.

 

Underground dungeon with lvl 70 - 79 monsters and lvl 170 - 179 monsters.

 

1 Blue Dragon.

 

Drops are skill related.

 

Monsters give small amount of slayer exp. without visiting slayer master.

 

 

 

70 skills cape

 

+1 all non-combat skills

 

+1 all att

 

+7 all def

 

+1 Strength

 

+1 pray

 

 

 

 

 

80's Club

 

Bank (slightly removed from other areas)

 

Pub

 

Range

 

Anvil and/or furnace

 

Altar

 

Store

 

Addy, Rune(1) and Coal rocks.

 

1 knight, 1 Paladin, and/or a chest for theiving

 

Outdoor area with Yew and Magic trees, Fishing spot and Tree patch.

 

Underground dungeon with lvl 80 - 89 monsters and lvl 180 - 189 monsters.

 

1 Red Dragon.

 

Drops are skill related.

 

Monsters give small amount of slayer exp. without visiting slayer master.

 

 

 

80 skills cape

 

+1 all non-combat skills

 

+1 all att

 

+8 all def

 

+2 Strength

 

+2 Pray

 

 

 

 

 

90's Club

 

Bank (slightly removed from other areas)

 

Pub

 

Range

 

Anvil and/or furnace

 

Altar

 

Store

 

Addy, Rune(1) and Coal rocks.

 

1 Paladin, 1 Hero and a chest for theiving

 

Outdoor area with Yew and Magic trees, Fishing spot and Tree patch.

 

Underground passage to the abyss free of pker's.

 

Underground dungeon with lvl 90 - 99 monsters and lvl 190 - 199 monsters.

 

1 Black Dragon.

 

Drops are skill related.

 

Monsters give small amount of slayer exp. without visiting slayer master.

 

 

 

90 skills cape

 

+1 all non-combat skills

 

+2 all Att

 

+9 all def

 

+3 Strength

 

+3 pray

 

(This cape would rival the fire cape, which I believe is completely acceptable.

 

If you have 90+ in the majority of skills, well heck, you deserve a choice!)

 

 

 

Wearing skills cape would not permit entry to the next level club early.

 

Neither would Wizards Mind Bomb, Agility pots, etc.

 

 

 

Store would sell certain skill related items such as needle, thread, etc.

 

as well as club cape

 

 

 

Low level monster drops:

 

Big Bones

 

Herb Seed

 

Herbs

 

Uncut Gems

 

Noted Ores

 

Runes

 

Etc.

 

 

 

High level monster drops:

 

You tell me

 

 

 

I realize the Agility skill is not featured in these clubs... How could it

 

be implemented? Ideas?

 

 

 

Any ideas for the high lvl monster drops? Exclusive, untradeable equipment?

 

 

 

Possible problems.... encourages class systems, segregation of higher lvl players from community, too many skill opportunities in one place makes skill leveling too easy. A high combat player would have little use for the 50 cape, etc.

 

The introduction of more farming patches and rune rocks may upset farming and mining skill balance.

 

 

 

Benefits: Encourages players to level all skills as opposed to only leveling the moneymakers. A nice place to visit, knowing you're surrounded with like-minded players who enjoy the full scape experience.

 

 

 

Thanks for reading. Peace.

 

 

 

Hobo

 

 

 

You may now post... so please do!!!

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Thanks for the support, guys!

 

 

 

Obviously with such a large undertaking a huge amount of tweaking would be required, but I also know that there are so many great runescape players out there that work incredibly hard and get called a noob for simply having a low combat lvl.

 

 

 

Why is combat held in such high regard that it is displayed for everyone to see, while the remaining 80%(!) of skills are only visible by accessing the high scores?

 

 

 

Let's see those skills rewarded!!

 

 

 

Hobo

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I think there does need to be f2p option there, there are some people who have high levels, yet aren't members, these people have also worked even harder because jagex doesn't put in as many and as efficient ways to raise stats (not a rant, that is what p2p does pay for, more updates)

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The lvl 3 skiller's would love this idea to come in. :)

 

 

 

Anyway love the idea its great thinking.

 

 

 

A suggestion would be to start a supporter's list (maybe this belongs in Runescape Disscussions and suggestions?) and once you get alot of supporter's (which I think it will) then send it into Jagex to read.

 

 

 

p.s. If you are going to create a supporter's list add me onto it. :D

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packer and purepure,

 

 

 

I don't see why this couldn't be a f2p addition as well. Drop the minimum 30 requirement for all skills and it still works (f2p people work their butts off too) The only prob would be having all the clubs clustered around the F2P area.

 

 

 

80's and 90's club members only?... Or is this unfair?

 

 

 

I would like to see these clubs as an incentive for upgrading to members status.

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Eelspremiers,

 

 

 

Thank you for the support! I am going to repost this in the discussions forum as per your suggestion, and see what happens.

 

 

 

I did take some time on the cape stats and think they fall in line nicely in relation to the obby, legends, fire cape, etc.

 

 

 

BTW... I still have a level to raise before I could get into my 60's club :[

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Very nice idea, I like it.

 

 

 

I doubt it would be F2P though, even if implemented, because... well, it's just not practical.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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Good idea! However, wouldn't this frustrate the fire-capers? Maybe a different kind of award, like helm or necklace?

 

 

 

Oooh, or a black party hat. Everyone gets a party hat, but not the originals. Call it the crown of darkness or whatever, it would look cool :D.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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