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Solution for combatting autoers - Reasoning random events


Adam007

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Pasted from my thread on rs forums (sorry, had to dumb down my language there for em):

 

 

 

I really think this type of random event could halt autoing. Without having to make 'pure essense' and mess other innocent players up, just force the autoers to REASON and use JUDGMENT. Oh yeah. Computers aren't able to.

 

 

 

Here's how the new random event would work. I'll explain how it will be made later.

 

 

 

You are given a prompt screen by an NPC with the question having different fonts for each letter so macroers can't read questions. It asks a simple logic problem. For example, you get the question:

 

Which of these items is alive?

 

Then you see item pictures of four or so choices. A helmet, a pizza, a sword, and a hobgoblin or something. The human player is able to tell that it's the hobgoblin that is alive. A computer can't.

 

 

 

Now how it works. Jagex selects a few hundred sprites of items, npc's, etc (yes, there are sprites for some slayer npc's).

 

While programming for the random event, each item sprite is given values. The values can be set up as: Alive, color, weight, size, etc, having many, many different options and subcategories.

 

There would be hundreds of questions. Player mods could create their own questions they submit checked by staff, and choose from a list an item that fits only the description, and the answer to the question from the list of subcategories, only in case jagex doesn't have the manpower to create enough questions.

 

 

 

So the way it will work is there is a question, and a net for possible answers that will work and answers that won't work. Choices are randomly selected out of properties of all of the hundreds or thousands of items and sprites. The question comes up, and the player clicks the item that satisfies the question out of 5-10 choices. An auto program isn't able to use this type of logic. The questions have different choices each time, and hopefully more and more questions coming out with each update, so even if autoers are able to circumvent this, the newer questions will keep them guessing, and hopefully there will be enough questions and answers that they can't even keep track of things.

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We've talked about this already but I'll post my thoughts on this here as well..

 

 

 

All those different items, their properties and the questions would have to be hardcoded by Jagex. This means a ton of work for them.

 

 

 

But even if there are a few thousands of items, the autoers will eventually know about all of them and know all their properties and thus they'll be able to answer all questions.

 

 

 

Since there are 1000's of autoers versus only ~70 Jagex staff, I think it'll be way too much work for Jagex to implement and update, while the autoers will be able to circumvent it eventually anyway (and perhaps quite quickly even).

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We've talked about this already but I'll post my thoughts on this here as well..

 

 

 

All those different items, their properties and the questions would have to be hardcoded by Jagex. This means a ton of work for them.

 

 

 

 

Drastic times call for drastic measures. This beats what they have now, and if they really want it solved, why not take the time to do this?

 

 

 

 

But even if there are a few thousands of items, the autoers will eventually know about all of them and know all their properties and thus they'll be able to answer all questions.

 

 

 

Which is why there will be more questions and answers added weekly or monthly. We're all aware of the fact that no matter what jagex does, autoers eventually combat it. This would make the cycle harder for them and easier for jagex.

 

 

 

 

Since there are 1000's of autoers versus only ~70 Jagex staff, I think it'll be way too much work for Jagex to implement and update, while the autoers will be able to circumvent it eventually anyway (and perhaps quite quickly even).

 

If they were able to circumvent this, it couldn't be done quickly. Each item would have tons of adjectives applying to tons of questions, with the web of possibilities continuously growing. It might get to the point where it just becomes more worth their time to actually play the game then spend hours upon hours figuring out questions and answers to store.

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i agree, they already have a random event like this, but its one. I also think jagex has to make a huge comittment to take out the autoers, i am willing to sacrifice a month of new updates to have this game almost entirely rid of the scum. I also think jagex needs to take them down at the source...(meaning taking legal action against the sites the host them)

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i agree, they already have a random event like this, but its one. I also think jagex has to make a huge comittment to take out the autoers, i am willing to sacrifice a month of new updates to have this game almost entirely rid of the scum. I also think jagex needs to take them down at the source...(meaning taking legal action against the sites the host them)

 

Which RE are you talking about?

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i agree, they already have a random event like this, but its one. I also think jagex has to make a huge comittment to take out the autoers, i am willing to sacrifice a month of new updates to have this game almost entirely rid of the scum. I also think jagex needs to take them down at the source...(meaning taking legal action against the sites the host them)

 

Which RE are you talking about?

 

which random does that?

 

i totaly agree with what you said. it wouldn't hurt us legit player but will literaly kill autoers

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i agree, they already have a random event like this, but its one. I also think jagex has to make a huge comittment to take out the autoers, i am willing to sacrifice a month of new updates to have this game almost entirely rid of the scum. I also think jagex needs to take them down at the source...(meaning taking legal action against the sites the host them)

 

Which RE are you talking about?

 

which random does that?

 

i totaly agree with what you said. it wouldn't hurt us legit player but will literaly kill autoers

 

Plus a variety of questions where you most likely would never get the same question twice would be a lot better than the monotonous same type questions you get over and over again through the random events we get now. People for once wouldn't be annoyed by these types of RE's. :)

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The MOM's strange box is good for taking down mining, fishing and wcing autoers, because they stack and cut of space 4 items. Hve any of uconsidered that? Plus they can't bank them and they're immpossible 2 ignore, so are perfect 4 anti-autoing.

P.S. Guthix is my lord

 

And 200 mogres later, I got some flippers.

 

akor+shardax.png

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i agree, they already have a random event like this, but its one. I also think jagex has to make a huge comittment to take out the autoers, i am willing to sacrifice a month of new updates to have this game almost entirely rid of the scum. I also think jagex needs to take them down at the source...(meaning taking legal action against the sites the host them)

 

Which RE are you talking about?

 

 

 

I think it's the certers, who show you an item and ask what it is, and if you don't answer, they note your items.

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Errr, isn't that basically what miles, giles and piles do or whatever theyre called

 

That's on such a small scale though, since there must be only like 10 items in total so a macro program could easily tell which one to click with the same questions and same choices over and over again. The ideas are pretty similar actually, and I wasn't even thinking about the miles/giles RE when I came up with this.

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No, this wouldn't work. All these questions you are asking would eventually be discovered. RS works on only one font, Jagex would never change it. Colours mean nothing, hence the reason Strange Boxes were changed. The programmers of autoers would eventually find all the questions and all the answers and then write them into the program. They sprites for all these items would also be found, it would take work, but they'd get them.

 

Every update there is a new random practically, so these programmers are used to having to update things. You also failed to mention what happens when we get it wrong.

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Mabey add that as an extra random event to our list of already huge randoms, but definately not replace them.

 

I'm not sure when you were playing, but when fatigue was out, autoers had a program that connected to a mirc server, and there would be people that typed in the sleep word that came on the screen. This was a few years ago when runescape never had more then 30k people online at any time.

 

Now that you can go online at the slow hours and see just as many, it would be easy to beleive that there would be more people willing to help with autoing that way.

 

The people that make autoing work are extremly smart. They would just add the old program to a call in the current programs, and set up the typing things again. Definately wouldnt stop them for more then 2 weeks.

~M

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No, this wouldn't work. All these questions you are asking would eventually be discovered.

 

If you read it you would have seen that there would be more questions added - that's what this is based on and that's what would stop them in their tracks.

 

 

 

RS works on only one font, Jagex would never change it. Colours mean nothing, hence the reason Strange Boxes were changed. The programmers of autoers would eventually find all the questions and all the answers and then write them into the program. They sprites for all these items would also be found, it would take work, but they'd get them.

 

Different font types aren't essential for this to work - they only make it harder for the autoers. Again, there would be more and more questions added, making it harder for the autoers. I know that autoers always find a way around things. It's a vicious cycle. At least this way jagex has to put in minimal effort on their side of the table compared to the autoers who have a lot more work for every single question. Currently jagex has so much work in creating each random event, then the swarms of autoers work together to work around it. Putting this random event in would make it easier for jagex to quickly and efficiently stop more autoers.

 

 

 

You also failed to mention what happens when we get it wrong.

 

That part doesn't really matter that much, does it? I just assumed jagex could put in their own device for once they get the question wrong. Most ideas like teleporting them away or noting their items can be gotten around, so my best idea is to just keep them from logging on for an 10 minutes to an hour when they get the random wrong. Or make some thurdor's black hole type setup that they're sent to for the tiem period after they get it wrong.

 

 

 

Mabey add that as an extra random event to our list of already huge randoms, but definately not replace them.

 

I never said this was a replacement for the existing random events.

 

 

 

I'm not sure when you were playing, but when fatigue was out, autoers had a program that connected to a mirc server, and there would be people that typed in the sleep word that came on the screen. This was a few years ago when runescape never had more then 30k people online at any time.

 

Now that you can go online at the slow hours and see just as many, it would be easy to beleive that there would be more people willing to help with autoing that way.

 

Yes, I thought the problem with people typing in an answer for other people for a prompt in this case. Having your character be required to walk a 10 second or so distance through something and answer two out of three questions would take a lot longer than the old sleeping bag method, so people couldn't sit at their computer and as easily type away screenshots they got of the word popups for all the autoing programs, which in this case they would type an item id and the program would click the item.

 

 

 

The people that make autoing work are extremly smart. They would just add the old program to a call in the current programs, and set up the typing things again. Definately wouldnt stop them for more then 2 weeks.

 

Yeah I'm aware that they 'build immunity' to whatever comes. I mentioned that a few quotes up.

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This suggestion is based on one random event. Can we really expect one random to stop all the autoers?

 

I totally disagree with this. We should be placing monsters around the yew trees or a low wall that requires 20 agility to climb over. Randoms too greatly affect other players.

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i fully support

 

 

 

i love new rndom events, i was also thinking when you cut a tree, it starts to wobble, and if every1 doesn't run away from it in the next ten seconds, the tree collapses on everybody around the tree, hitting 11 damage (which is enough to kill the level 3 auto-ers)

 

 

 

like the mining event

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kamikaze, nice idea but wouldnt they be able to program the bot to run away?

 

 

 

i think they should make teh area around the yew trees level 5 or something wilderness, so then the autoers could get pked :twisted:

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i fully support

 

 

 

i love new rndom events, i was also thinking when you cut a tree, it starts to wobble, and if every1 doesn't run away from it in the next ten seconds, the tree collapses on everybody around the tree, hitting 11 damage (which is enough to kill the level 3 auto-ers)

 

 

 

like the mining event

 

 

 

what if someone just finished killing a tree spirit and had low hp, didn't notice because they were concentrating on the fight *bam*

 

 

 

not good :?

 

 

 

or maybe even a brand new player in rs decides to try out wooducutting, doesn't know what everyone was running from, and gets 1-hit? actually that might be pretty funny, but i might disuade some if they think they will die all ther time from a silly thing like trees falling on them :lol:

 

 

 

anyway, i've never been a big fan of randoms, since they are pretty annoying when you are trying to do a quest or are fighting a monster. they don't seem to do a very good job of stopping autoers as it is, and more won't help.

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Pasted from my thread on rs forums (sorry, had to dumb down my language there for em):

 

 

 

I really think this type of random event could halt autoing. Without having to make 'pure essense' and mess other innocent players up, just force the autoers to REASON and use JUDGMENT. Oh yeah. Computers aren't able to.

 

 

 

Here's how the new random event would work. I'll explain how it will be made later.

 

 

 

You are given a prompt screen by an NPC with the question having different fonts for each letter so macroers can't read questions. It asks a simple logic problem. For example, you get the question:

 

Which of these items is alive?

 

Then you see item pictures of four or so choices. A helmet, a pizza, a sword, and a hobgoblin or something. The human player is able to tell that it's the hobgoblin that is alive. A computer can't.

 

 

 

Now how it works. Jagex selects a few hundred sprites of items, npc's, etc (yes, there are sprites for some slayer npc's).

 

While programming for the random event, each item sprite is given values. The values can be set up as: Alive, color, weight, size, etc, having many, many different options and subcategories.

 

There would be hundreds of questions. Player mods could create their own questions they submit checked by staff, and choose from a list an item that fits only the description, and the answer to the question from the list of subcategories, only in case jagex doesn't have the manpower to create enough questions.

 

 

 

So the way it will work is there is a question, and a net for possible answers that will work and answers that won't work. Choices are randomly selected out of properties of all of the hundreds or thousands of items and sprites. The question comes up, and the player clicks the item that satisfies the question out of 5-10 choices. An auto program isn't able to use this type of logic. The questions have different choices each time, and hopefully more and more questions coming out with each update, so even if autoers are able to circumvent this, the newer questions will keep them guessing, and hopefully there will be enough questions and answers that they can't even keep track of things.

 

 

 

Good idea but . .

 

 

 

 

 

This is EXACTLY how the new randoms are made!

 

They use enigms a computer cant resolve

 

Sandwich lady, bone guy, mime, mysterious box . . and many more

Quest cape obtained at combat level 83, march 07.

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Good idea but . .

 

 

 

 

 

This is EXACTLY how the new randoms are made!

 

They use enigms a computer cant resolve

 

Sandwich lady, bone guy, mime, mysterious box . . and many more

 

No, the new randoms each have one question with only a few sets of choices that are presented. Autoers can easily get around that in time.

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