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Best God Spell -- what do you think?

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Hey guys, I have been quit RS for a long time but now I am back. My mage is 88 and my combat is 82 so I pk quite a bit, just wondering what everyone thinks hits the best out of the god spells?? Cant decide any more!! All replies appreciated.

For pk'ing I'd say Saradomin Strike, cos I think it drains prayer (not sure)

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I'd say the zamorak one, since it lowers magic level. This then means that you have a greater chance to hit harder.

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i say sara... as it drains prayer when hit. No help from dropping your enemies magic with 5 in zammy flames...

For pk'ing I'd say Saradomin Strike, cos I think it drains prayer (not sure)

 

Yes

 

Guthix drains defense and zamorak attack or strength (not sure), it's up to what you want to use, but i think everyone use the spell for the big hits, not the special

For pk'ing I'd say Saradomin Strike, cos I think it drains prayer (not sure)

 

Yes

 

Guthix drains defense and zamorak attack or strength (not sure), it's up to what you want to use, but i think everyone use the spell for the big hits, not the special

 

 

 

Guthix- When effective (does damage) it lowers the enemies defnce lv

 

 

 

Saradomin-When effective (does damage) it lowers the enemies prayer points.

 

 

 

Zamorak-When effective (does damage) it lowers the enemies mage lv.

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if your fighting anchient mages i would say zammy is the best, might just be good enough to lower thier mage so they cant hit you (if i get anoyed with some abyss pkers while im crafting nats i get out dds, 3 casts of flames of zammy and rest lobbies, cast all 3 zammy then spec them, usually the flames mean they cant actually get me back because thier mage is too low :twisted: )

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I'd say the zamorak one, since it lowers magic level. This then means that you have a greater chance to hit harder.

 

 

 

 

 

wait...what?!?!?!?!?!?!?

Shouldn't this be under help and advice?

 

 

 

Anyways, what spell would be best to use when not pking? I was thinking of zammy flames but only because I have a bunch of fires but few airs..

 

 

 

EDIT: My bad, I thought this was asking which one was better..

200.

 

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I'd say the zamorak one, since it lowers magic level. This then means that you have a greater chance to hit harder.

 

 

 

 

 

wait...what?!?!?!?!?!?!?

 

 

 

i think he thought that it lowers their mage level. if it did, it would lower their mage defense, i suppose. then you would hit harder because mage defense is based on mage level. i think...

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I'd say the zamorak one, since it lowers magic level. This then means that you have a greater chance to hit harder.

 

 

 

 

 

wait...what?!?!?!?!?!?!?

 

 

 

i think he thought that it lowers their mage level. if it did, it would lower their mage defense, i suppose. then you would hit harder because mage defense is based on mage level. i think...

 

 

 

mage def is based half on your opponents magic level and half on their actually mage def bonus.

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I'd say the zamorak one, since it lowers magic level. This then means that you have a greater chance to hit harder.

 

 

 

 

 

wait...what?!?!?!?!?!?!?

 

 

 

i think he thought that it lowers their mage level. if it did, it would lower their mage defense, i suppose. then you would hit harder because mage defense is based on mage level. i think...

 

 

 

mage def is based half on your opponents magic level and half on their actually mage def bonus.

 

A percentage of your natural magic def also involves your def lvl.

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Let me break this down for you.

 

 

 

Saradomin Strike

 

 

 

This uses 2 Fires, 2 Airs, and 2 Blood runes. It's especially handy for PKing because it lowers prayer. However, outside of the wild, the "special effect" might as well be nonexistent. I'd say if you're using it exclusively for PKing, this is the one.

 

 

 

Flames of Zamorak

 

 

 

This uses 4 Fires, 1 Air, and 2 Blood runes. This is also good for PKing. It lowers the magic level of your opponent, which has various uses. In almost ALL cases, it will prevent someone from Ice Barraging you. It also helps you hit harder, and get hit less. This is more usefull out of the wild, because, even though there's no noticable special effect, it hits harder than the others. This is for you if you're planning to do some stuff out of the wild.

 

 

 

Claws of Guthix

 

 

 

This uses 1 Fire, 4 Air, and 2 Blood runes. This is THE spell to use out of the wild. It lowers your target's defence, making it great for nailing some vulnerable NPCs. However, that doesn't mean it's not useful in the wild, just not as much so as the others. I'll stop talking about this one here, because it's not the choice for you.

 

 

 

Hope this helped!

 

 

 

Good-luck in the wilderness.

 

 

 

EDIT: Don't forget ... You can have more than 1 "charged" god staff at a time.

Let me break this down for you.

 

 

 

Saradomin Strike

 

 

 

This uses 2 Fires, 2 Airs, and 2 Blood runes. It's especially handy for PKing because it lowers prayer. However, outside of the wild, the "special effect" might as well be nonexistent. I'd say if you're using it exclusively for PKing, this is the one.

 

 

 

Flames of Zamorak

 

 

 

This uses 4 Fires, 1 Air, and 2 Blood runes. This is also good for PKing. It lowers the magic level of your opponent, which has various uses. In almost ALL cases, it will prevent someone from Ice Barraging you. It also helps you hit harder, and get hit less. This is more usefull out of the wild, because, even though there's no noticable special effect, it hits harder than the others. This is for you if you're planning to do some stuff out of the wild.

 

 

 

Claws of Guthix

 

 

 

This uses 1 Fire, 4 Air, and 2 Blood runes. This is THE spell to use out of the wild. It lowers your target's defence, making it great for nailing some vulnerable NPCs. However, that doesn't mean it's not useful in the wild, just not as much so as the others. I'll stop talking about this one here, because it's not the choice for you.

 

 

 

Hope this helped!

 

 

 

Good-luck in the wilderness.

 

 

 

EDIT: Don't forget ... You can have more than 1 "charged" god staff at a time.

 

 

 

Darn it.. I got all the spells EXCEPT for guthix exclusively for dag kings someday.. well, I'll just go with zammy since I'm kinda low on airs.. ah well..

200.

 

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I also thought that Guthix had an extra binding thing? Like snare or something... but meh, I don't know.

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