Smackapotato Posted May 28, 2006 Share Posted May 28, 2006 Ok here it goes, when mining I find that it is harder and a bit lacking on the exp side of it. This is my suggestion on how to inprove the output of all the rocks. I beleive that when mining you should get a certain amount of exp for every time your pick axe hits the rock, it wouldn't be alot but enough to make those times when you've hit the rock for a minute worthwhile. Higher lvl rocks would give more exp per hit to the rock. Lvl 5 rocks and lower- 0.5 exp each hit. Iron- 1 exp each hit. Coal-3 exp...So on and so forth. I beleive that this would make mining a better skill, and it would also not affect the economy too much and other repercusions such as that. Add what you all have to say and enjoy flaming you if you want =) EDIT - Signature far exceeds our sig limits but since it's so colourful you can keep it. Link to comment Share on other sites More sharing options...
Toxicologist Posted May 28, 2006 Share Posted May 28, 2006 Well, leveling in Runescape is already very very easy compared to all other MMORPGs, so I don't think it should be made even easier. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
meb Posted May 28, 2006 Share Posted May 28, 2006 This would make mining very easy, something that is definately not needed. Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks. Link to comment Share on other sites More sharing options...
Smackapotato Posted May 28, 2006 Author Share Posted May 28, 2006 I wouldn't really change the amount of experience while mining that much. When you think about it on average someone will hit the rock about 3-5 times for iron. 10-15 times for coal, if you keep the exp per hit low then it helps but it doesn't create a huge advantage. EDIT - Signature far exceeds our sig limits but since it's so colourful you can keep it. Link to comment Share on other sites More sharing options...
microtosh Posted May 28, 2006 Share Posted May 28, 2006 its 1 time for iron. and if it doesnt make much difference or gives much advantage, what is the use of it then? mining is very gd as it is. i wouldn't like to see everything dropping all of a sudden. ARgh. imagine how many more ppl getting 85 mining. =) consider the economy. jagex has been trying hard to stabilize it. would it introduce something that would render its past work useless? but anyway, all new items introduced in the past always seem to cause one or two days of trouble in the market. and if you think about it. i wouldn't want a lvl 80 miner to use a bronze pickaxe to mine rune ore. number one, he wont get any ores out of it. number two, he doesnt have to waste inventory space and yet he gets exp. ppl could do it for hours and get exp for every hit. WOW Link to comment Share on other sites More sharing options...
Dalcyte Posted May 28, 2006 Share Posted May 28, 2006 think about it, a lvl 30 miner goes to coal and doesn't mine very easily...3 exp per hit, thats more exp than an actual ore is gonna give u. Mining is fine the way it is. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
state_of_mind Posted May 29, 2006 Share Posted May 29, 2006 I think mining is too boring...needs more excitement Any hockey fans out there who wants to chat, just send me a PM!!! Link to comment Share on other sites More sharing options...
Bauke Posted May 29, 2006 Share Posted May 29, 2006 Mining is one of the good old skills that has stayed the same over time (only the way you hit the rocks has been changed) I like it this way. You have to do a lot work before you get to a high level. Personally I think skills like woodcutting give too much xp and train too easily. I hope mining stays the way it is. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
Marduk_God Posted May 29, 2006 Share Posted May 29, 2006 I fully agree with Bauke. Mining is one of the few remaining skills where one actually has to put in an honest effort in order to gain high levels. Most other skills nowadays seem to have the "auto" option (cook x, smelt x, craft x,...), which kinda takes away the satisfaction you get from gaining higher levels. While I agree with the topic author that mining isn't as easy as most other skills (though I personally wouldn't qualify it as hard), I believe that's exactly where the satisfaction comes from. I like it that way and would hate to see mining made "easier". If anything, I would like to see it made harder! I remember when, in the early days of rs2, crafting was hard in f2p (in f2p silver symbols was the best way to gain crafting xp, but you had to click and craft every single bar seperately), and getting 70 crafting was considered an achievement. I got 70 crafting the hard way when only a couple thousand people (and perhaps not even that many) had 70 crafting. After a while they made crafting much easier (by implementing the "craft x" option). And now almost 20k people have 70 crafting, and it isn't even an achievement anymore. Of course the topic author isn't suggesting a "mine x" implementation, but I believe the general idea (to make mining easier) is the same. I would hate to see that happen, as it would pretty much ruin the fun of having a high mining lv. ~Mardvk The Only Thing Necessary for the Triumph of Evil is for Good Men to do Nothing. (Edmund Burke) Link to comment Share on other sites More sharing options...
hyarmentar Posted May 29, 2006 Share Posted May 29, 2006 The lower your mining lvl, the more hits that you need==> that would be just too much xp and thus too easy to train Link to comment Share on other sites More sharing options...
aquariusman Posted June 2, 2006 Share Posted June 2, 2006 honestly, this would be a bad idea, you could just mine a rock that you just earned the level needed to mine, use with a bronze pickaxe and look for someone else that too, is mining that very same rock. then you hope that they get the ore, but just barely before you do each time, to maximise your xp. also this would make the game much easier for autoers to gain levels, the autoers would just click away, gaining xp for every swing, and after every swing clicking again, to garuntee they do not get the ore. There's no such thing as regret. A regret means you are unhappy with the person you are now,and if you're unhappy with the person you are, you change yourself. Thatregret will no longer be a regret, because it will help to form the new,better you. So really, a regret isn't a regret. It's experience. Link to comment Share on other sites More sharing options...
StrikerRay Posted June 2, 2006 Share Posted June 2, 2006 i think its a good idea, i hate minen but my minens pretty high..its hard to mine addy n i hit tha rok fer like 1 minute..so yeha \:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/ Link to comment Share on other sites More sharing options...
Locke_Superbus Posted June 2, 2006 Share Posted June 2, 2006 im not really bothered about exp in mining, i just want more availibilty of the ores, trees are much more abundant and give multiple logs per tree, ores should be the same Link to comment Share on other sites More sharing options...
Legionwizard Posted June 2, 2006 Share Posted June 2, 2006 Multiple ores per rock could be a sort of possibility yes, but then I suggest going in from coal. So no multiple ores for tin, copper, iron, silver. Like the normal trees only give one log for each cut. And the original idea of this topic ... I'm against, it would be too easy, I have a level 70 and think it wasn't that hard at all. It's good the way it is now. Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes. Link to comment Share on other sites More sharing options...
God_is_love Posted June 5, 2006 Share Posted June 5, 2006 its an ok suggestion, mining exp does actually give too little exp...i mean the power training method: iron, it only gives 35 exp per ore. Link to comment Share on other sites More sharing options...
willyhenriksen Posted June 5, 2006 Share Posted June 5, 2006 Then the problem is that the higher level you are the less exp you get because you swing your pickaxe fewer times, this makes powermining at higher levels useless. R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
Hairdog Posted June 9, 2006 Share Posted June 9, 2006 I think mining is fine the way it is; it's not as easy as woodcutting let's say, but if it was, then it would be just like woodcutting and not original. As for the original idea of this post, it doesn't really work out for the same reasons that have been mentioned. ~Member of Legends' Guild~ Link to comment Share on other sites More sharing options...
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