mario_sunny Posted August 19, 2006 Share Posted August 19, 2006 MODS: This is not a suggestion! It is not a discussion! It is a quest guide! Difficulty level: To be decided Start location: Talk to Rolank outside the questmaster's guild Required: Quests: 150 questpoints Skills: 25 thieving, 30 agility(higher agility is an advantage) Items: Prayer pots, full rune, a dragon weapon or better, 50 lobbies or better, 5 full waterskins, dusty key(optional). Monsters: Must be able to kill a black demon(level 205), Child creature(level 20) NPC: Rolank, Sir tiffy cashien, Brundt the chieftain, Roclok, Simon, Seer Starting off: To start off travel east of Rimmington to the Questmaster's guild. The fastest way to get here is by using teleport to house if your house is located in Rimmington. Speak with Rolank at the entrance who just happens to be the Lumbridge guide! Select the option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâWhat is this place?̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. He will talk and after a while you will get another option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâHow do I get in?̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. He willexplain you must be four things to get in; adventurous, strong, smart, and brave. Adventurous: Talk to Rolank again after the conversation and ask him about being adventurous. He will tell you maybe one of the adventurous knights in fallador would know. Now either teleport to fally or walk there(its not that way away from the guild). Now go to fally park and talk to Sir tiffy near the southern entrance. Talk to him about being adventurous and he will go on and on about his childhood. You will get back on the point and he will tell you to deem you adventurous, you must collect three items for him. First item: Blue palm leaf. Pick the palm tree east of Shilo village(teleport to ardy, pay the fare of 30gp to brimhaven and pay the cart rider 100-200gp for a trip to shilo if you have done the Shilo village quest) Second item: [bleep]ey amulet. Go to Relleka(use lyre or seers teleport) and talk to Brundt the Chieftain located just north of the entrance in the pub. Tell him about the item([bleep]ey amulet) you are seeking and he tells you he gave it to his friend to borrow it on waterbirth island. Now either get 2k cash or if you have done fremminik trails you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to bring any. Go to the dock northwest of the clothes shop and take a ride there. Now you will have arrived on waterbirth island. Go to the northwest tip(beware of low level aggressive rock crabs) and talk to Roclok. He will be upset about something and he will not give it to you. Head back to Brundt and he will tell you Roclok is recently upset because he did not get to go on a hunting trip with the fremminiks. Brundt will hand you a certificate that states Roclok can be in the hunting group. Head back to Roclok and give the certificate to him. Roclok will still got give you the amulet because he is extremely stubborn(Brundt mentioned this eariler). Now simply pickpocket him to receive the amulet. If you fail, you will be thrown into the water and will be dealt 5 damage. If you have low hp and thieving, bring some food. Third item: Ancient pyramid artifact. Get full desert robes and use your dueling ring to teleport to the arena. From there walk down to the Shantay pass. Bring 15 full waterskins, 10 lobbies or better, a teleport option, a shantay pass, and 200-400gp if you wish to use the carpet system. Now go into the desert and get to the agility pyramid. You can either walk or take the carpets(which is 4 times faster). Once you arrive at the agility pyramid have a chat with Simon about an ancient pyramid artifact. He will say there is one at the very top. Now you must make your way to the very top of the pyramid(http://tip.it/runescape/?page=agility_guide.htm#Pyramid). Once you have made it climb the rocks at the top to receive ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâancient pyramid artifact̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. This artifact is slightly browner than the regular ones you can get. Regular artifacts will NOT work! Finishing: Head back to Sir tiffy and show him all the items. He will be pleased and will inform Rolank that you are truly an adventurer. Strong: Head back to Rolank and talk to him about being strong. He will mention a ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâsmall̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ problem that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s been going on in the taverly(members) dungeon. His pet demon has escaped and he needs you to weaken it enough to capture it. Fighting Bring full rune, a dragon weapon or better. Also bring p pots and make sure your prayer is 43 or above. This monster can hit up to 27s without prayer. 10 lobbies or better will do, but if you bring enough pray pots you will do need any food. Also bring a teleportation method out of there. Use this map: http://tip.it/runescape/index.php?page= ... ungeon.htm You are trying to get to the black demon area, deep into the dungeon so you will need a dusty key. If you do not have this already you will have to go to the far southern part of the dungeon, kill the jailer, recuse the prisoner and get the key from him. The door to get into the deep part is near the lesser demons, open it and run past the dragons and baby blue dragons(melee prayer on if you want). In the next room, there are more baby blue dragons, but in the next room is the black demons. Make sure you have your full rune on and your weapon, switch on your prayer and go into the middle of the room. Suddenly, a cutscene will happen and the ground will shake. A black demon(level 205) will appear and attack you. Kill it and pick up the black ashes it dropped. Now you can exit the black demon room and teleport out. Return to Rolank at the questmaster̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guild. He will be a bit mad at you for killing it, but he will congratulate you because you have proven you are strong. Smart: Return to Rolank at the questmaster̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guild. Talk to him about being smart. He will suggest talking to a seer at Seer̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s village. The fastest way to get there is the camelot teleport(level 45 magic). Talk to one of the seers and he will say if you want to become smart, you must join them. Choose the option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâPolitely decline̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. The seer will be dissapointed by not mad. Now he asks you to unlock a chest. Puzzle one: This is a 16 square sliding puzzle. It is rather easy to beat but some people have had some real trouble(just be glad your not doing the monkey madness one!). The picture is a big compass, and it is easy to figure out where all the pieces go. Talk to the seer again once complete. Puzzle two: The Seer will now ask you to listen carefully to his riddle/conversation. Skip over it and he will ask you some questions about what you just heard. Here are all the possible answers: -Wind blows east on Sunday -The flax grows north -The door opens to the north -The spinning wheel spins south on Thursday -The rock grows moss on the east -The sound of hammers clanking comes from the west -The party room is south -The bank is west Puzzle three: Here is where you get to move around more. The Seer will teleport you to a remote maze with walls and devises. He will tell you you have five minutes to complete the maze. Before you go through the red door to enter, pick up 3 fire runes, 3 water runes, and 2 earth runes from the nearby tables. You CANNOT take these runes back once you complete the maze, so no funny ideas. Once you are ready enter the maze. Go west down the passageway until you see a door. Using your agility and strength break through the door. Now head north all the way down ignoring all the other doors and turn east. Go to the second door you come across and you will see a large symbol with a picture of a steam rune on it. Use one fire and one water rune on it. It will open. Now keep on heading east and go into the small room. Pickup the two unids, 2 empty vials and 2 grapes. Now exit the room and head south. Use your two vials on the water fountain. Use ONE grape on ONE water filled to get grape juice. Leave the other vial alone. Next to the fountain is a hidden wall. Push it and head north, ignore all the doors. Once you reach the end of the passageway it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a dead end. Now you should see a mechanical device. Use your water filled vial on it. A level 20 monster will appear. You should note that you cannot use your weapons against this monster, as it does not have an attack option. Now use your grapejuice on the monster and it will start to slurp the grapejuice puddle off the ground(lol?). Sneak past it using your thieving skill(cannot fail) and go into the first door you see. Use your fire and water runes on the only door there, it will open up. You should be in a small room. Look for a hidden wall, and push it. Now you are in a room with the death rune and the air rune symbols floating around. Your character will go ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅHmmm̢̢̮ââ¬Å¡Ã¬ÃâÃÂ¦ÃÆÃ¢Ã¢ââ¬Å¡Ã¬Ãâà By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
Freshwacka Posted August 19, 2006 Share Posted August 19, 2006 Too easy for a Questmaster Guide Quest. 99 Crafting Blog Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 Too easy for a Questmaster Guide Quest. Too easy? Can you be a little more specific? And questmasters are not nessesaraly just strong(like able to defeat high level monsters), they are adventurous, brave... ect. Some quests in runescape don't even involve fighting. It is quite a long guide I think most people would agree. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
LordSoultar Posted August 19, 2006 Share Posted August 19, 2006 I actually had to check the official RS site to see if this was real or not. :oops: Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 Oh dear me I seem to have posted this in the suggestions forum... dear oh dear Will move to P2p :( EDIT: Oh wait that was a mod- sorry By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
FuBai Posted August 19, 2006 Share Posted August 19, 2006 quest master quests should have a req of 200+ q points from the start. Or at least to have completed Recipe For Disaster. That wuold actualy make you a quest master...not just an average noob quester. Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 quest master quests should have a req of 200+ q points from the start. Or at least to have completed Recipe For Disaster. That wuold actualy make you a quest master...not just an average noob quester. I was actually thinking of around 150qp, but then I thought it is a little 'too' hard to get into a guild(knowing jagex). Good suggestion though, although I think 200 is a bit too much. Recipe for disaster is a hard, loooooooooooong, tiring quest. I don't think I should make that one of the requirements. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
FuBai Posted August 19, 2006 Share Posted August 19, 2006 I was actually thinking of around 150qp, but then I thought it is a little 'too' hard to get into a guild(knowing jagex). Good suggestion though, although I think 200 is a bit too much. Recipe for disaster is a hard, loooooooooooong, tiring quest. I don't think I should make that one of the requirements. I have 220 q points and have done Recipe. The question is not "Is it too hard?", the question is "Can you really call some one a questmaster if they only have 100 questpoints?" The actualy quest you have written is suitable to that low level of points, but the title isn't really, in my opinion. Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 I have 220 q points and have done Recipe. The question is not "Is it too hard?", the question is "Can you really call some one a questmaster if they only have 100 questpoints?" The actualy quest you have written is suitable to that low level of points, but the title isn't really, in my opinion. Then maybe either change the title or change the qp requirements to lets say... 150? By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
FuBai Posted August 19, 2006 Share Posted August 19, 2006 Then maybe either change the title or change the qp requirements to lets say... 150? Yes, especialy because at 100 q points you basicaly have yoruself a second legends guild. WIth lower requirements and better features :). SO 150 would be ok i suppose. Link to comment Share on other sites More sharing options...
folmer_veeman Posted August 19, 2006 Share Posted August 19, 2006 higher skill requirements and 160+ qp needed and some quest needed too, waterfall, watchtower, regicide and stuff Link to comment Share on other sites More sharing options...
Rcty Posted August 19, 2006 Share Posted August 19, 2006 You know, that's actually a really good quest! 9 Rcty Link to comment Share on other sites More sharing options...
aquariusman Posted August 19, 2006 Share Posted August 19, 2006 hmm, since it's a Quest Master, it shouold just be hard, it should be mind-numbingly hard, I mean, what the point of calling it a Quest Master Guild, if it has nothing to do with the mastery of Quests? Shouldnt it be required that you need 200 quest points, a combat level of 100+ and all other skills over 60 or 70, and many other quests required. Also, the link you posted does not show the guild itself, just he current guilds. Overall, it'sa good idea, 7 There's no such thing as regret. A regret means you are unhappy with the person you are now,and if you're unhappy with the person you are, you change yourself. Thatregret will no longer be a regret, because it will help to form the new,better you. So really, a regret isn't a regret. It's experience. Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 Due to lots of requests, the questpoints to get in are now 150. And I have also added an additional teleport option, Juna's cave. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
mario_sunny Posted August 19, 2006 Author Share Posted August 19, 2006 BUMP! hmm, since it's a Quest Master, it shouold just be hard, it should be mind-numbingly hard, I mean, what the point of calling it a Quest Master Guild, if it has nothing to do with the mastery of Quests? Shouldnt it be required that you need 200 quest points, a combat level of 100+ and all other skills over 60 or 70, and many other quests required. Also, the link you posted does not show the guild itself, just he current guilds. Overall, it'sa good idea, 7 As said before, my definition of 'hard' is long and fighting high level monsters. The legends quest on the other hand is all about 'legends in fighting' so there are three lvl 175s that you must defeat in the quest. But for this, a questmaster not only is strong, but brave, adventurous, and smart. I tried to combine them all together. It has everything to do with the mastery of quests! What are you talking about? You must have 150 questpoints to enter! That's quite a lot of quests! Ok well DUH the link I posted doesn't actually show the guild! I couldn't pm tip.it 'Hey can you guys add this fake guild guide to your site?'. That would confused people like hell. :lol: By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
asassin917 Posted August 20, 2006 Share Posted August 20, 2006 Only thieving and agility is required isn't that much requirement... Said Zamorak, Thoust shall bring chaos and spread destruction across the land.Said Guthix, Thoust shall bring balance between all.Said Saradomin, Thoust shall bring peace and spread holyness across the land. Link to comment Share on other sites More sharing options...
mario_sunny Posted August 20, 2006 Author Share Posted August 20, 2006 Only thieving and agility is required isn't that much requirement... Well the quest itself is about well... quests! Skills shouldn't be that all important, just help you along the way. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
aquariusman Posted August 20, 2006 Share Posted August 20, 2006 Well the quest itself is about well... quests! Skills shouldn't be that all important, just help you along the way. Do you not need to hone your skills inorder to complete most quests, do not skills do more than just 'help you along the way'? Also, mastery involves completely being incredibly knowledgable about a certain topic or skill. Sure 150 quest might be alot, but it leaves an uninsignificant amount of quests left to do. 200 quest does not, to my knowledge (which may be very little on this topic seeing as I am F2p( please don't rant about that)). There's no such thing as regret. A regret means you are unhappy with the person you are now,and if you're unhappy with the person you are, you change yourself. Thatregret will no longer be a regret, because it will help to form the new,better you. So really, a regret isn't a regret. It's experience. Link to comment Share on other sites More sharing options...
Amppelix Posted August 20, 2006 Share Posted August 20, 2006 A very well written Quest Guide :) The images are very well edited too. Dragon drops: 22 legs, 12 skirts, 1 med, 1 spearMagic 99 achieved 8.8.07 Link to comment Share on other sites More sharing options...
Dalcyte Posted August 20, 2006 Share Posted August 20, 2006 great faux quest...i'd add one more section maybe skill? Using multiple skills to make a collective item (i.e. a pie using cookin, fishin, crafting smithing herblore farming and runecrafting) Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
Lygeia Posted August 21, 2006 Share Posted August 21, 2006 I think it's a really great quest idea, but I would suggest making certain quests a requirement. (For example, Wanted, Fremmenik Trials, Shiloh Village, etc.) Lygeia Link to comment Share on other sites More sharing options...
mario_sunny Posted August 24, 2006 Author Share Posted August 24, 2006 I think it's a really great quest idea, but I would suggest making certain quests a requirement. (For example, Wanted, Fremmenik Trials, Shiloh Village, etc.) I knew someone would suggest this :) The problem is if I included some quests for a requirement, I would constantly get posts suggesting that I put in this 'so and so' quest, or 'You forgot to add so and so!". Eventually I would have so many quests as a requirement, that it would be a little out of hand. What I'm trying to say is you get those 150qp from doing quests, and you can do any quests to get these points. I don't really want to make it this quest you MUST do for those 150qp or that quest you MUST DO. I made it so people can do any quests they want to get in. Sorry if that sounded a bit confusing, but I tried my best to explain. :| By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
Ash6110 Posted August 24, 2006 Share Posted August 24, 2006 9- Best guide ive seen in a while :D http://www.draynor.net/code/bar/Noobin\Please join my very new up and coming forumshttp://s3.freepowerboards.com/runeboards Feel free to AIM or MSNM me anytime Link to comment Share on other sites More sharing options...
mario_sunny Posted August 25, 2006 Author Share Posted August 25, 2006 9- Best guide ive seen in a while :D :mrgreen: Thanks for the nice compliment By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
mario_sunny Posted August 28, 2006 Author Share Posted August 28, 2006 oh noes... BUMP By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
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