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Skill Rewards.


DarkDude

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I posted this before, but must have been a year ago now, my idea is to have two "items" per skill (At 90 and 99) that effect the skill in some way.

 

 

 

Attack - Gotten from someone in the warrior guild.

 

90 Cape of Accuracy (+10 to all attack bonuses)

 

99 Improved Cape of Accuracy (+15 to all attack bonuses)

 

 

 

Strength - Gotten from someone in the Warrior guild.

 

90 Cape of Damage (+7 Strength bonus)

 

99 Improved Cape of Damage (+12 strength bonus)

 

 

 

Defence - Gotten from someone in the Warrior Guild.

 

90 Cape of Defence (+15 to all Defence bonuses)

 

90 Improved Cape of Defence (+25 to all defence bonuses)

 

 

 

Hitpoints - Gotten from someone in the Warrior Guild.

 

90 Cape of Healing (+1 extra point healed per item of food)

 

99 Improved Cape of Healing (+2 extra points healed per item of food)

 

 

 

Prayer - Gotten from someone in the monastry

 

90 Gloves of Hope (+5 prayer bonus)

 

99 Boots of hope (+5 prayer bonus)

 

 

 

Magic - Gotten from someone in the Mage Guild.

 

90 Death Gauntlets (Similar to Chaos Gaunts)

 

99 Blood Gauntlets (Similar to Chaos Gaunts)

 

 

 

Range - Gotten from someone in the Range Guild.

 

90 Cape of Archery (+15 Range Attack)

 

99 Improved Cape of Archery (+25 range attack)

 

 

 

Runecrafting - Gotten from any of the Runecraft teleporting people.

 

90 Gloves of Something =P (10% chance of getting double the normal amounts of runes) (So if you craft 20 rune essence, each one is 10% likely to get double the normal Yield)

 

99 Improved gloves of Something (20% chance of the above)

 

 

 

Construction - Gotten from the Saw Mill Operator

 

90 Gloves of Construction (+1 Construction when worn)

 

99 Cape of Construction (Reduces the cost of Monsters and such by 10%)

 

 

 

Herblore - Gotten from the head Druid Guy.

 

90 Gloves of Herblorism (5% chance of making a 4 dose potion)

 

99 Improved Gloves of Herblorism (10% chance of making a 4 dose potion)

 

 

 

Agility - Gotten from Any of the Agility "Instructors"

 

90 Cape of Weightlessness (-10kg when worn)

 

99 Gloves of Weightlessness (-10kg when Worn)

 

 

 

Cooking - Gotten from the cooking guild.

 

90 Improved Cooking Gaunts (Less likely to burn Monkfish, lobsters, swordfish and sharks)

 

99 Extreme Cooking Gaunts (Less likely to burn everything)

 

 

 

Crafting - Gotten from the Crafting Guild.

 

90 Gloves of Craftmanship (10% chance to keep a gold bar when making jewellery)

 

99 Improved Gloves of Craftmanship (20% chance to keep a gold bar when making jewellery)

 

 

 

Farming - Gotten from any of the patch tenders.

 

90 Straw Hat (10% chance of an improved Yield)

 

99 Dungerees (20% chance of improved Yield NOTE can NOT be combined with Straw Hat)

 

 

 

Firemaking - Gotten from someone in uhh Seers Village?

 

90 Cape of Pyromaniacs (Fire lasts 10% longer)

 

99 Improve Cape of Pyromaniacs (Fire Lasts 20% longer)

 

 

 

Fishing - Gotten from the Fishing Guild

 

90 Harpoon of Fish (Makes harpooned fish easier to fish)

 

99 Cape of Fish (Makes all fish easier to fish)

 

 

 

Fletching - Gotten from someone in Seers Village

 

90 Cape of Fletchers (10% chance of making two bows with one log)

 

99 Improved Cape of Fletchers (15% chance of making two bows with one log)

 

 

 

Mining - Gotten from the Mining Guild.

 

90 Cape of Miners (10% more likely to get the ore)

 

99 Improved cape of Miners (20% more likely to get the ore)

 

 

 

Slayer - Gotten from any Slayer Master

 

90 Complete Face Mask (Works as a face mask, nose peg, ear muffs etc.)

 

99 Complete Slayer Pack (Like a swiss army knife, can turn into a rock hammer, mirror shield and such items)

 

 

 

Smithing - Gotten from Keldagrim

 

90 Smelters Cape (10% chance to use half coal when Smelting)

 

99 Smithers Cape (10% chance of using 1 less bar when smithing (Does not work for 1 bar items)

 

 

 

Thieving - gotten from Rouges Den

 

90 Stealth Cape (Less likely to be caught)

 

99 Cape of Invisibility (Less likely to be caught)

 

 

 

Woodcutting - Gotten from Seers Village

 

90 Lumberjack's Cape (10% more likely to get logs from a tree)

 

99 Improved Lumberjack's Cape (20% more likely to get logs from a tree)

 

 

 

Posted it on the Runescape Forums. Quick find code: 24-25-756-29689337

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Those are brilliant and very well thought out. They are not overtly powerful, but provide excellent bonuses for training.

 

 

 

Great work!

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I also like the idea of being able to prove yourself of such an accomplishment. I'm not too sure on the capes as such, but any way in which you can prove your 99 skill level would be greeted with open arms from my corner. The amount of times people call me a liar :XD:

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Hmm. I like the idea a lot. You'd be able to show off your skills and get a reward as well. However, I think many of your ideas are way overpowered. They should maybe be toned down a bit. The runecrafting one, (for example) with 99 Runecrafting you make 2 nats per ess and will make 4 nats per ess one out of every five runs. To me, I would make pouches never breaking or something.

 

 

 

Just my thoughts.

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why not make all the f2p skills on f2p places?? 8-)

Give a man a fish, and he'll choke on the bones. Result: You get the rest of the fish.

Teach a man to fish, and he'll catch a lot of fish, then choke on one of the bones. Result: You get all the fish he caught.

Teaching people is better.

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I love this! Even though skilling is it's own reward, now you have even more incentive to gain levels. Imagine- having boots of lightness, and gloves and cape of weightlessness, making way for the new flying skill.

There's no sig here. Move it along...

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Some problems would be that some items that make more or less items would be that they wouldn't work if the user had a full inventory of items and like making 2 bows from 1 log if the person had 27 logs and a knife then where would the extra bow go on the ground?

 

 

 

And also it seems unfair that the f2p skill items be in p2p places

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why not make all the f2p skills on f2p places?? 8-)

 

 

 

cause its a members only update :? ...great ideas for high lvl people and a reward for going that high. But a few comments and questions.

 

 

 

Why is gloves and cape of agility both -10kg? typo?

 

Fletching if u can get 2 bows then won't u run out of inventory space?

 

Slayer i really like, this is the best one :o

 

 

 

 

 

Great updates...This is where people tend to make everythin way out of wack and make it too good...but u made it a suggestion that is actually worthwile and could happen. I don't think they'll do all of them but some such as agility and theiving look great!

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Finally a good suggestion. Good thinking =D>

 

:D Suggestion of the Month :D

 

Hell, screw the month...

 

 

 

:mrgreen: Suggrstion on the Season :mrgreen:

"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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Some problems would be that some items that make more or less items would be that they wouldn't work if the user had a full inventory of items and like making 2 bows from 1 log if the person had 27 logs and a knife then where would the extra bow go on the ground?

 

 

 

And also it seems unfair that the f2p skill items be in p2p places

 

 

 

Yes, they'd go on the floor, not too much hassle though. And you could take the cape or whatever is for fletching off whlie you do it if you don't want the extra bows. It would only be what? 2-3 bows per inventory? Can easily bank the bows you made, and pick them off the ground, when I make Dough I let it go on the ground, then bank my stuff and can pick up all 14 dough before they appear for other people.

 

 

 

With the items not being F2P, to be fair most of the f2p skills are going to be much more effective for members then f2p anyway. But maybe there could be the level 90 capes only for the f2p skills, gotten from a New NPC in Varrock somewhere maybe?

 

 

 

And nope, -10KG for both cape and gloves was NOT a typo, -20kg would be well worth it for anyone with enough effort to get 99 agility, although thinking about it -20 is A LOT, so maybe the cape can be -5? (Or Gloves at 90 which are -5, and cape at -10)

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  • 1 month later...

I pretty sure JAgex saw your idea. I also remember another idea in which you get a cape if you finish all the quests. It looks like after the complaints for the new interfaces, Jagex has begun listening to their players, and their ideas. I've seen 4 of the updates suggested...

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Ithil luin eria vi menel caran...Tîn dan delu.

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I pretty sure JAgex saw your idea. I also remember another idea in which you get a cape if you finish all the quests. It looks like after the complaints for the new interfaces, Jagex has begun listening to their players, and their ideas. I've seen 4 of the updates suggested...

 

they didnt sad it will give attack bonuses... but ya they are already working on skill capes

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Great idea, well done =D>

 

One suggestion, instead of cape of defence, maybe cape of protection

 

And instead of Cape of something ( runecrafting ) you should make it cape of runecrafting ( seems obvious but then again, its really the only option)

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Great idea, well done =D>

 

One suggestion, instead of cape of defence, maybe cape of protection

 

And instead of Cape of something ( runecrafting ) you should make it cape of runecrafting ( seems obvious but then again, its really the only option)

 

How about the cape of binding?

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I'm just going to post the things I would like a little different, theres only a couple since ya did such a great job :P

 

 

 

Attack - Gotten from someone in the warrior guild.

 

90 Cape of Accuracy (+10 to all attack bonuses)

 

99 Improved Cape of Accuracy (+15 to all attack bonuses)

 

 

 

Strength - Gotten from someone in the Warrior guild.

 

90 Cape of Damage (+7 Strength bonus)

 

99 Improved Cape of Damage (+12 strength bonus)

 

 

 

Defence - Gotten from someone in the Warrior Guild.

 

90 Cape of Defence (+15 to all Defence bonuses)

 

90 Improved Cape of Defence (+25 to all defence bonuses)

 

 

 

 

Why is the percentages different? Imo should be same.

 

 

 

Magic - Gotten from someone in the Mage Guild.

 

90 Death Gauntlets (Similar to Chaos Gaunts)

 

99 Blood Gauntlets (Similar to Chaos Gaunts)

 

 

 

 

The problem with this is like chaos gaunts it might not work on all spells like ancient magic, so every other combat skill gets a huge bonus and mage will be underpowered in wild.

 

 

 

Cooking - Gotten from the cooking guild.

 

90 Improved Cooking Gaunts (Less likely to burn Monkfish, lobsters, swordfish and sharks)

 

99 Extreme Cooking Gaunts (Less likely to burn everything)

 

 

 

 

Err... you dont burn sharks at 94 cooking with current cooking guants, what will these do apart from put monkfish onto the gaunts list?

 

 

 

Crafting - Gotten from the Crafting Guild.

 

90 Gloves of Craftmanship (10% chance to keep a gold bar when making jewellery)

 

99 Improved Gloves of Craftmanship (20% chance to keep a gold bar when making jewellery)

 

 

 

 

This I think is not enough, jewlery is only a small portion of crafting and should extend to all of the skill.

 

 

 

 

 

Overall I think its a great idea shown by the fact Jagex are going to put into the game :D Cant wait :XD:

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