Sledge Posted August 27, 2006 Share Posted August 27, 2006 I dont know anything about how Jagex makes runescape so I dont know how easy it would be to implicate this. But I may aswell suggest it. I got to thinking, you start off as with reletivly no combat experiance, and your not very strong. But when you do get better your animations are the same and you dont have any added muscles unless you go to the varrock clothing shop. So here's what I got. Attack: When you start off your attack animations should look clumsy. As your attack level goes up your attack animation changes to look more deadly. It wouldnt be a change that your ingame manual would show, would just be a ghost change like the rest of these. Strength: You should start off fairly slim (or fairly heavy if they add something like that). As your level increases you start to tone up and eventually look like some body builder at 99 strength. Defence: Same at attack, only the animation changes when you do your defence stance. Range: When you start off you should mess up sometimes when trying to shoot an arrow, and having the arrow land at your feet (like pretty much everyone in rl when firing their first arrow in gym class #-o ). Eventually that doesnt happen anymore and your posture changes to look more professional. Magic: Not really sure what kind of animation changes could happen here, but i'm sure they could find something. Fighting Stances for the different attack styles: (credit to Blueleader9) Change the characters basic stance for each of the attack styles (accurate, aggressive, controlled, defensive). Having these would make fighting actually interesting and more diverse instead of repeating the same attack movements over and over again, aswell making your character more custom Retired Moriquendi StaffMori WebsiteMori ForumsMori Memberlist Link to comment Share on other sites More sharing options...
NJE03 Posted August 27, 2006 Share Posted August 27, 2006 I think this could possibly be the best idea I read in long time. I think that this would be a great addition to the game. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85 Link to comment Share on other sites More sharing options...
Blueleader9 Posted August 27, 2006 Share Posted August 27, 2006 very good idea. the only thing i could add is the different fighting styles should look different. ex. str: very heavy, slow, but powerfull attacks. atk:i don't really know about this one, but maybe like little fast, acuarrate(sp?) pokes. Def: basicilly hiding behind your shield, but with a few pokes. just my two cents :thumbsup: but again very nice idea =D> I'm wearing Rune Axe.Wearing? Did you selotape the axe on your chest? :lol: Link to comment Share on other sites More sharing options...
Sledge Posted August 27, 2006 Author Share Posted August 27, 2006 very good idea. the only thing i could add is the different fighting styles should look different. ex. str: very heavy, slow, but powerfull attacks. atk:i don't really know about this one, but maybe like little fast, acuarrate(sp?) pokes. Def: basicilly hiding behind your shield, but with a few pokes. just my two cents :thumbsup: but again very nice idea =D> Good thinking. Retired Moriquendi StaffMori WebsiteMori ForumsMori Memberlist Link to comment Share on other sites More sharing options...
aquariusman Posted August 28, 2006 Share Posted August 28, 2006 maybe with defence it shows you trying to do 3 random things: didging the attack, parrying the attack, and block the attack. it would also effect the way you take damage because, parrying you wouold most likely need good dexterity provided by the attack/agility skill, block you could end up taking a bit of damage if you do not have a shield,dodging you could sometimes fall when trying to dodge it, making you miss a chance to attack and dealing a 1 or 2. also with strength, it should dictate which weight of weapons you can use (daggers,short swords need little strength compared to 2h's, battle axes, and war hammers, and each type of metal needs a higher strength level due to densities. Also you should require varying attack and strength levels for all weapons, so that your character is needed to be more evened out. Not only that, but if you eat more than you need to (Once you get full hp, you keep on eating), you should gain weight and this could be lost by battling, running, wcing, mining, etc. also, the higher your strength, the longer your running points should last, and also the more your strength the less you will gain weight, like you will gain 1 fat point per hp point over-eaten with 1 str, while you gain 1 fat point per 10hp points ovewr eaten with 99 str. your total fat point will add up and result in more base weight carried. (like if you ahve 10 fat points and you are not wearing anything, you will be carrying 5, maybe 10 extra kilos). You should also gain fat points from jsut standing in one spot for a while. Also if you are carrying alot of extra weight, then you should lose fat points faster when running, etc. There's no such thing as regret. A regret means you are unhappy with the person you are now,and if you're unhappy with the person you are, you change yourself. Thatregret will no longer be a regret, because it will help to form the new,better you. So really, a regret isn't a regret. It's experience. Link to comment Share on other sites More sharing options...
T. Skill Posted August 28, 2006 Share Posted August 28, 2006 also with strength, it should dictate which weight of weapons you can use (daggers,short swords need little strength compared to 2h's, battle axes, and war hammers, and each type of metal needs a higher strength level due to densities. That wouldn't work because Mithril items are the lightest metal in the game I believe :P And as for the suggestion of the type of weapon, they already have something like that when it comes to Hallys and other weapons like Granite Mauls(require a certain str lvl to wield.) Pirate Rosetta stone. Learn a language while you scape.Sounds interesting, but these days how many people really speak Pirate? Link to comment Share on other sites More sharing options...
T. Skill Posted August 28, 2006 Share Posted August 28, 2006 double post srry, delete this plz Pirate Rosetta stone. Learn a language while you scape.Sounds interesting, but these days how many people really speak Pirate? Link to comment Share on other sites More sharing options...
ruilex Posted August 28, 2006 Share Posted August 28, 2006 lol for mage spell blow up in ur face ur alch but no gold u curse ur self u tele urself to random place insread of enchanting u destory it Link to comment Share on other sites More sharing options...
Necromancer_Magic Posted August 28, 2006 Share Posted August 28, 2006 hmm, sounds like Unreal 2004 to me.. You choose novice: a whimpy guy crying You choose unreal mode: a tough guy with muscles and lightning atound him. Good idea = yes Implimented into game = no to much space used = yes bad for non-combat skillers = yes Joined Runescape: 23/01/02 |||. Retired from Runescape: 07/07/2007[hide=Quotes]Elfs creating a crystal Axe would be like GreenPeace creating a Nuclear Powered Harpoon for killing seals..."Level 1 sailing: ability to build a failboat.'[/hide]Drops: Ahrims Hood, Guthans set FULL (minus legs), dragon half shield, dragon legs/skirt Link to comment Share on other sites More sharing options...
mrmyk Posted August 28, 2006 Share Posted August 28, 2006 hmmm sounds good 8-) Proud Retired Council of The GladiatiorzClick here for our website - 110+ F2P Combat Requirements Link to comment Share on other sites More sharing options...
Flame_guy3 Posted August 28, 2006 Share Posted August 28, 2006 great idea but yeah i doubt it will be implemented into the game. But yeah nice thinking! :P I think merchanting is extinct.... Completed haunted mine at level 75.Barrows Drops: Dh platelegs, Guth helm, Karils cb, Torags legs-------------RETIRED------------------ Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 28, 2006 Share Posted August 28, 2006 Range: When you start off you should mess up sometimes when trying to shoot an arrow, and having the arrow land at your feet (like pretty much everyone in rl when firing their first arrow in gym class #-o ). Eventually that doesnt happen anymore and your posture changes to look more professional. Thats just for you, when I fired my first arrow, it went speeding across the gym and hit the clock, lol. From that day until it was fixed time in the gym stopped still at 1:23:35.....good times.....good times. Magic: Not really sure what kind of animation changes could happen here, but i'm sure they could find something. Maybe when you fail a ? appears above your head. from level 1-20 you get ??? from 21-40 you have ?? from 41 onward ? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
skeetingpete Posted August 30, 2006 Share Posted August 30, 2006 awsome idea!!!!! Link to comment Share on other sites More sharing options...
seanite Posted August 30, 2006 Share Posted August 30, 2006 I love the ranged idea, I mean arrows aren't lobbed at your target, they r shot straight and are meant to be deadly not lobs that do like 16 damage whe you get to lvl 99 or something rule the seas is a cool mmorpg register through here: http://www.ruletheseas.com/index.php?r=50338 Link to comment Share on other sites More sharing options...
darthvox Posted August 30, 2006 Share Posted August 30, 2006 Great idea, it will make the game realisticer(i coined a new word!) Link to comment Share on other sites More sharing options...
Inziladun1 Posted August 31, 2006 Share Posted August 31, 2006 I think when a player casts a spell it should look like Tai Chi, with fast, graceful movements, gathering chi (energy) and then expelling it in the form of a spell. Example: For Earth Wave, the player rolls their hands up the center of their body, gathering energy, then forms it into a ball, and pushes off the back leg, sending the Earth chi at the enemy. Cool, eh? (Folks who do Tai Chi, example move is from the Beijing simplified set.) ~~Fight the Machine!~~ Link to comment Share on other sites More sharing options...
demonworshiper666 Posted August 31, 2006 Share Posted August 31, 2006 maybey when they first cast spells they fall backwards? [^^Thanks Go To Runemetsa For Most Sigs] Link to comment Share on other sites More sharing options...
Inziladun1 Posted August 31, 2006 Share Posted August 31, 2006 maybey when they first cast spells they fall backwards? Yeah, that sounds good, or the elemental energy they gathered overcomes them and they are blown backwards, or take damage? ~~Fight the Machine!~~ Link to comment Share on other sites More sharing options...
demonworshiper666 Posted August 31, 2006 Share Posted August 31, 2006 maybey when they first cast spells they fall backwards? Yeah, that sounds good, or the elemental energy they gathered overcomes them and they are blown backwards, or take damage? takeing damage would be pretty weird though cuase of the fact if its someones first time on rs they ould be confused and less people would be training mage [^^Thanks Go To Runemetsa For Most Sigs] Link to comment Share on other sites More sharing options...
seanite Posted August 31, 2006 Share Posted August 31, 2006 Maybe it should be that you have a choice to use runes or energy for magic, like runes can cost alot so some people don't want to go through the hassel to buy them, but if people had a choice to use their energy or use runes then magic could change alot, I think energy spells could be a little slower and a little weaker (10% for both) WHile rune spells would be faster but stronger (10% for both again) because rune people would have to either make or buy their runes so it should be stronger while energy people could just cast a spell, the stronger the spell the more enrgy it uses, and tele spells would just require the same amount of energy, maybe 30%? rule the seas is a cool mmorpg register through here: http://www.ruletheseas.com/index.php?r=50338 Link to comment Share on other sites More sharing options...
Inziladun1 Posted August 31, 2006 Share Posted August 31, 2006 Or maby the runes could serve as a sort of focus for the elemental energy what the player gathers, and the strain of the focus breaks the runes just as it costs runes now. ~~Fight the Machine!~~ Link to comment Share on other sites More sharing options...
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