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80 or 85 Range for Fight Caves?


llcoolguy972

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I was just wondering if I should get 85 range for the fight caves, or if I should just stick with 80. I would train it by ranging in pc using iron/steel arrows and spending every 100 points on range. Thanks in advance! :D

 

 

 

Edit: I will be using muggi's guide, his exact armor and invent too.

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1, you really wont have to worry about the ranged lvl(80 is fine)

 

2, its more skills you know about the fight caves-here are some examples of training them

 

i) warriors guild catapult minigame, just like the caves, keep sound on, leave music off

 

ii) if you can try find a monster that spawns off little monsters in a wide area, practice on those time and time again, the healers for tztokjad are really annoying

 

 

 

 

 

and if you're plannin to range the whole way, it will be harder if you dont bring a dragon halberd, why this you may ask?, you can basically 1 hit the lvl 90's(tok-xil?) if you use a special on them, and they should be your 2nd priority for killing, with 80+ defence, they still hurt

 

 

 

 

 

 

 

oh and your current stats are simliar to the ones i had when i got the cape, lvl 77/78 range(you have 80, nothing to worry about), close hp and def lvls and simliar prayer levels, but if you want to rely heavier on muggi's straight guide, swap a super restore out for a d hally, as i said before, its good to use for the lvl 90/rangers(5 failed serious runs at the stats worse than i mentioned)

 

 

 

the thing focuses less on ranged level as it will consider a lot of defence, hp and prayer, and your timeframe you have

 

 

 

 

 

one very very last point, attempt it on a weekend or a friday

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