Brinner Posted December 13, 2006 Share Posted December 13, 2006 This is my idea for a new skill... but i dont know anyway to level it up.. it will be a f2p skill until lv.25 luck? lv.5:slightly better gold drops from monsters lv.10:slightly better chance of getting gems while mining lv.15:sligtly better chance of getting bird nests from trees lv.18:slightly better chance of npc forgetness (sometimes when you need to pay npc to pass or something theymight forget to ask you to pay them such as ships to karajama) lv.21:slightly better chance of smelting iron ore right lv.25:slightly better chance of monsters not attacking you lv.32:better gold drops from monsters lv.35:slightly better chance of getting arrows from ava's attractor lv.37:better chance of getting gems while mining lv.43:better chance of getting bird nests from trees lv.48:slightly better monster drops lv.50:slightly better chance of getting better randoms (such as the mime one instead of the wise old man) lv.56:better chance of npc forgetness lv.62:better chance of monsters not to notice and attack you lv.70:slightly better chance of getting clue scrolls from monsters lv.75:much better chance of getting more gold from monster drops lv.79:better monster drops lv.84:better chance of getting better items from thieving lv.90:much better chance of getting gems while mining lv.95:better chance of getting arrows from ava's attractor lv.99:better chance of getting clue scrolls from monsters share youriades of how it should be change and such.. Link to comment Share on other sites More sharing options...
tomdavies90 Posted December 13, 2006 Share Posted December 13, 2006 how would you level...punch people and if they don't punch back you get exp? get bit by a snake and if you dont get poisoned you get exp? strange idea, probably wouldn't work anyway, but think of a way to level first Sig by me.... Link to comment Share on other sites More sharing options...
Brinner Posted December 13, 2006 Author Share Posted December 13, 2006 ok here are a few ideas on howto lv it... A.)you gain exp by training non combat skills like usuall and you will get maybe /10 the ammount of exp for what your doing... B.)you might get a "luck"drop from monsters (such as a 4 leaf clover or a lucky horseshoe?) and you can use it to gain luck C.)you get it each day by *100 of your quest points (so if you have 100 quest points youd gain 10000 exp in it per day) mix and match and whatnot those are my only ideas... Link to comment Share on other sites More sharing options...
deciever2 Posted December 13, 2006 Share Posted December 13, 2006 How can luck be a skill?!? :wall: :wall: Lemme explain how this works, the point of luck is there is no proven way to become lucky. Now while this is a game, it would still make no sense at all to be able to increase in skill in something that is completely intangible. If anything the only things we should have are things we have already, such as the glory, ring of wealth, and rabbits foot necklace. In other words, luck should only be influenced by items if anything. Dragon Drops: D spear x 2, D skirt, D half-shield, D axe, D 2hBarrows Rewards: Ahrims hood, Karil's Coif, half key x 6, D med, torags legs, veracs flail Link to comment Share on other sites More sharing options...
j00b Posted December 13, 2006 Share Posted December 13, 2006 How can luck be a skill?!? :wall: :wall: Lemme explain how this works, the point of luck is there is no proven way to become lucky. Now while this is a game, it would still make no sense at all to be able to increase in skill in something that is completely intangible. If anything the only things we should have are things we have already, such as the glory, ring of wealth, and rabbits foot necklace. In other words, luck should only be influenced by items if anything. He is right ^ 1103'rd to 99 crafting830th to 99 herblore~!~ Master Merchant ~!~ Link to comment Share on other sites More sharing options...
nacfan Posted December 13, 2006 Share Posted December 13, 2006 bad idea ^click to visit my blog! And if u got some spare hammers for my collection, i will always take them just pm me :)5743th with cooking 99!--8 november 2006--16361st with str 99! --15 april 2007--35000th with Attack 99! --20 June 2008--29524th with Hitpoints 99! --3 August 2008-- Link to comment Share on other sites More sharing options...
darkritual4 Posted December 13, 2006 Share Posted December 13, 2006 It should just be a passive skill. (it happens over time) Link to comment Share on other sites More sharing options...
highlanders Posted December 13, 2006 Share Posted December 13, 2006 Lol, that skill would be too amazing, I'd lvl it to 99 :P But it's too amazing, jagex is not gunna do it, it would make us too happy.. 2480+ total Link to comment Share on other sites More sharing options...
ixfd64 Posted December 13, 2006 Share Posted December 13, 2006 A bit off-topic, but... In the game Exile III, you have a luck skill, and you can survive even if you fall below 0 HP! Obviously, this will complately mess up RS PKing. :D ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
Dalcyte Posted December 13, 2006 Share Posted December 13, 2006 nah, i don't think so...ROW is there...but there are some brill ideas in there, (heh, i used the word "brill"). I really like getting a better chance of items while theiving, more gold drops, monsters don't notice, npc forgetness. Just to let you know MOST Of the things here are in game. Rabbit's Foot Amulet-Birds nests Glory Amulet-Better chance of gems while mining NOt talking-Better chance of randoms ROW-better chance of high lvl drops. btw, lol this is an oxymoron The LUCK skill...Obviously, luck is the absence of skill, and skill requires no luck because you're good at it : Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
foofoomagoo Posted December 14, 2006 Share Posted December 14, 2006 lol good idea but i dont really comprehend 26M Crafting XP Link to comment Share on other sites More sharing options...
BrineShrimp Posted December 14, 2006 Share Posted December 14, 2006 Never will happen, it will ruin the economy. When sperm whales mate, 3/4 of the sperm goes into the sea, not his mate.Thats why sea water tastes funny Link to comment Share on other sites More sharing options...
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