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>> Necromancing! <<


smrf3131

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Ok i plan on expanding this topic a lot more, with new spells, new items, new places, new quests, and new people! But for now here i smy general overlook

 

 

 

 

 

 

 

 

 

 

 

NECROMANCING

 

 

 

 

 

 

 

By: Smrf3131

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Intro-

 

 

 

 

 

 

 

Necromancing is a well talked about idea that could be a very popular skill, for now in my thread it is looked at as a new mage book but i plan on turning it into a skill soon enough.

 

 

 

 

 

 

 

Necromancing, for those who dont know, is that rising and force of the dead using dark magic. AWESOME HUH!

 

 

 

 

 

 

 

The things usually brought to life are zombies, demons, skeletons, etc.

 

 

 

 

 

 

 

My idea for necromancing is jsut that, u can raise stuff to attack other players or npc's, raise stuff to attack for ur own xp, also some incredibly usefull teles in here.

 

 

 

 

 

 

 

 

 

 

 

The Spells-

 

 

 

 

 

 

 

spells7ie.png

 

 

 

 

 

 

 

 

 

 

 

Tele's-

 

 

 

 

 

 

 

spells9lu.png

 

 

 

 

 

 

 

U = The underworld, the main source of necromancing, a city that im going to create soon with tons of necromancing stuff.

 

 

 

 

 

 

 

P = Port Phasmyts

 

 

 

 

 

 

 

G = Guild, teleportation to any guild, the guild u choose reguires a certain rune.

 

 

 

 

 

 

 

V = Void Knight Island

 

 

 

 

 

 

 

R = Relleka

 

 

 

 

 

 

 

T = Taraska, an island of pure evil that i will be creating soon enough.

 

 

 

 

 

 

 

? = (the coolest of them all) ok this one is kinda tricky, when you click on it it quickly gives u the option to drop a tele or to tele to a dropped spot, when u drop a tele u can walk around for up to 12 minutes and be able to click on the ? tele anytime before 12 minutes is up and u will be teled to that spot u dropped it, u can lay up to 3 teles at a time and when u click tele u go to the first one layed. This works excellent for dodging opponents in wildy, if you have the runes of course.

 

 

 

 

 

 

 

 

 

 

 

Non-Attack Spells-

 

 

 

 

 

 

 

spells6eg.png

 

 

 

 

 

 

 

Bone- (Bone Imbue) i will go more into detail later but in order to do a spell you must use the bone it requires, and since bones take up space, this spell, with the cost of a few measly runes, imbues the bones to make them stackable, but then they cannot be buried.

 

 

 

 

 

 

 

Egg- (Summon Chicken) Summons a real chicken that u can kill for the feathers, meat, or bones(hint hint)

 

 

 

 

 

 

 

Bat- (Summon Bat) Summons a bat that u can kill for, well the bones lol.

 

 

 

 

 

 

 

Wolf- (Summon Wolf) Summons a wolf u can kill for its fur or bones, w.e.

 

 

 

 

 

 

 

Giant- (Summons Giant) Summons a hill giant u can kill for its BIG bones and stuff.

 

 

 

 

 

 

 

Dragon- (Summon Dragon) yes thats right you actually summon a real dragon, it is a green dragon, it does take many runes, lvl 99 mage, and dragon bones to cast but its a real dragon!

 

 

 

 

 

 

 

Attack Spells-

 

 

 

 

 

 

 

spells7oy.png

 

 

 

 

 

 

 

White/Green/Red Heads with 1 Arrow- (Summon Force) White Summons a skeleton, Green a zombie, and red a demon, these can do 5 hits on an the opponent attacking you, 1 can be summoned at a time.

 

 

 

 

 

 

 

White/Green/Red Fists- Each grabs the opponent for a certain time each (White=5, Green=10, Red=15) it deals a certain damge 1/3 of time grabbed, and gives half of it to you.

 

 

 

 

 

 

 

White/Green/Red Heads with 1 Blast- Same as single arrows but bigger stronger attackers.

 

 

 

 

 

 

 

White/Green/Red Heads with 2 Arrows- Same as single arrows attack but does it with 3 summonors instead of 1.

 

 

 

 

 

 

 

Thats all i got for now, keep in tune for more details.

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I don't think it's the best idea, people could get together a group of about 30 with 99 necromancy and keep summoning green dragons and it would lag like hell can you imagine how crowded it would be it's same reason why there's no horses.

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Its very well thought out, i'll give ou that. But it would cause massive lag, and it would probably also be part of magic (if it ever was released that is...)

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well i like it but the problem is that necromancy is for undead thing so why chickens and other stuff also demons arnt necessarily undead also why would you summon a dragon u already wasted the bones and from the amount of runes you need it would be no use for the hides for the mini summons for when you need bones how bout you summon like a demon and call the skill summoning what i think would be good for summoning would be u need like the bones body runes mind runes soul runes blood runes for like the mind body soul bones and blood for the creature and what i thought should be the lowest summon should be a dark imp (hunter wont work on it)then like a zombie then a bunch of creatures like TzHaar ones the monster fights anything you want by clicking the monster then another monster monsters like disappear after 5 minutes and you get summoning exp for how much damage the monster does and the creature has its own hp also i think that if you summon like a creature that can mage like skelly mage then it uses your own runes so u cant get free exp also like if you summon the ranging TzHaar creature then it uses your fire and death runes you can also kill your own creature by atking it or use the spell death with like 5 death runes :)

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Ok i plan on expanding this topic a lot more, with new spells, new items, new places, new quests, and new people! But for now here i smy general overlook

 

 

 

 

 

 

 

 

 

 

 

NECROMANCING

 

 

 

 

 

 

 

By: Smrf3131

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Intro-

 

 

 

 

 

 

 

Necromancing is a well talked about idea that could be a very popular skill, for now in my thread it is looked at as a new mage book but i plan on turning it into a skill soon enough.

 

 

 

 

 

 

 

Necromancing, for those who dont know, is that rising and force of the dead using dark magic. AWESOME HUH!

 

 

 

 

 

 

 

The things usually brought to life are zombies, demons, skeletons, etc.

 

 

 

 

 

 

 

My idea for necromancing is jsut that, u can raise stuff to attack other players or npc's, raise stuff to attack for ur own xp, also some incredibly usefull teles in here.

 

 

 

 

 

 

 

 

 

 

 

The Spells-

 

 

 

 

 

 

 

spells7ie.png

 

 

 

 

 

 

 

 

 

 

 

Tele's-

 

 

 

 

 

 

 

spells9lu.png

 

 

 

 

 

 

 

U = The underworld, the main source of necromancing, a city that im going to create soon with tons of necromancing stuff.

 

 

 

 

 

 

 

P = Port Phasmyts

 

 

 

 

 

 

 

G = Guild, teleportation to any guild, the guild u choose reguires a certain rune.

 

 

 

 

 

 

 

V = Void Knight Island

 

 

 

 

 

 

 

R = Relleka

 

 

 

 

 

 

 

T = Taraska, an island of pure evil that i will be creating soon enough.

 

 

 

 

 

 

 

? = (the coolest of them all) ok this one is kinda tricky, when you click on it it quickly gives u the option to drop a tele or to tele to a dropped spot, when u drop a tele u can walk around for up to 12 minutes and be able to click on the ? tele anytime before 12 minutes is up and u will be teled to that spot u dropped it, u can lay up to 3 teles at a time and when u click tele u go to the first one layed. This works excellent for dodging opponents in wildy, if you have the runes of course.

 

 

 

 

 

 

 

 

 

 

 

Non-Attack Spells-

 

 

 

 

 

 

 

spells6eg.png

 

 

 

 

 

 

 

Bone- (Bone Imbue) i will go more into detail later but in order to do a spell you must use the bone it requires, and since bones take up space, this spell, with the cost of a few measly runes, imbues the bones to make them stackable, but then they cannot be buried.

 

 

 

 

 

 

 

Egg- (Summon Chicken) Summons a real chicken that u can kill for the feathers, meat, or bones(hint hint)

 

 

 

 

 

 

 

Bat- (Summon Bat) Summons a bat that u can kill for, well the bones lol.

 

 

 

 

 

 

 

Wolf- (Summon Wolf) Summons a wolf u can kill for its fur or bones, w.e.

 

 

 

 

 

 

 

Giant- (Summons Giant) Summons a hill giant u can kill for its BIG bones and stuff.

 

 

 

 

 

 

 

Dragon- (Summon Dragon) yes thats right you actually summon a real dragon, it is a green dragon, it does take many runes, lvl 99 mage, and dragon bones to cast but its a real dragon!

 

 

 

 

 

 

 

Attack Spells-

 

 

 

 

 

 

 

spells7oy.png

 

 

 

 

 

 

 

White/Green/Red Heads with 1 Arrow- (Summon Force) White Summons a skeleton, Green a zombie, and red a demon, these can do 5 hits on an the opponent attacking you, 1 can be summoned at a time.

 

 

 

 

 

 

 

White/Green/Red Fists- Each grabs the opponent for a certain time each (White=5, Green=10, Red=15) it deals a certain damge 1/3 of time grabbed, and gives half of it to you.

 

 

 

 

 

 

 

White/Green/Red Heads with 1 Blast- Same as single arrows but bigger stronger attackers.

 

 

 

 

 

 

 

White/Green/Red Heads with 2 Arrows- Same as single arrows attack but does it with 3 summonors instead of 1.

 

 

 

 

 

 

 

Thats all i got for now, keep in tune for more details.

like the idea and the spells, but necormancing also involes hurting yourself to put curses on others, but other than that, i like the spells.
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Jagex said themselfs they would not release Necromacy, so HA! HAHAHAHA :twisted:

 

 

 

 

 

 

 

:twisted: Down with Necromacy. :twisted:

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Jagex said themselfs they would not release Necromacy, so HA! HAHAHAHA :twisted:

 

 

 

 

 

 

 

:twisted: Down with Necromacy. :twisted:

 

 

 

In march or april 2004 i think, they said in one of the updates that in the future, they would release something to summon creatures(i think). A.K.A summoning or necromancing.

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I think the basic idea is nice although the summoning part will get confusing especially in the wildly. I think there should be restriction on this part of the skill.

 

 

 

 

 

 

 

But maybe you could add for instance summon shadow so you will be invisible on the radar for a short amount of time...just enough to pass these nasty pk gangs who are roaming the wild. So you can arrive savely at the rune mining spot. Or maybe doppelganger or clone...so you can pretend to be a group (also a radar tweak)...not on screen of course. Another funny trick with the radar could be reverse motion...if you cast the spell and your character is moving north the dot on the radar screen moves south.

 

 

 

As you can see I really want to avoid fights in the wildly (lol).

 

 

 

 

 

 

 

I like the teleport idea, using beacons to tele to. That is kind of cool and should not lead to a big mess...as long as they are not visible to other players after they are dropped. Then I would tele into the invent of another player...and be trapped forever...LMAO.

 

 

 

 

 

 

 

I don't think Jagex will go for this idea but maybe some seperate suggestions might grow out to a completely new skill or some add-on to already existing skills.

 

 

 

 

 

 

 

Keep up the ideas and post them even if they are a little weird!!

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Its very well thought out, i'll give ou that. But it would cause massive lag, and it would probably also be part of magic (if it ever was released that is...)

 

 

 

 

 

 

 

 

 

 

 

Agreed, and for this reason i don't agree with the author.

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  • 4 weeks later...

I havent seen the other 1000 idea so I really like this except a few things

 

 

 

 

 

 

 

How do you unlock the necromancy spell book?

 

 

 

 

 

 

 

I cant understand the ? teleport

 

 

 

 

 

 

 

Shouldnt you sometimes fail (eg just summon fungi liek malignus mortifur does sometimes)

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I like the idea of necromancy. :-k but i remeber playing an old game before. When a nercomancer could poison weapons, revive monsters, summon skeletons and create Bone walls aswell as shooting souls out of a wand.

 

 

 

 

 

 

 

 

 

 

 

sweet!!!! shooting souls out of a wand :shock: so cool i wish we had it in runescape =P~

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It's a good idea (and amazing pics btw) but its far to complex for jagex to handle :P. I like it but practically it would be impossable and they are never going to relese it. FACT!

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