decebal, on 16 September 2012 - 09:06 PM, said:
That "Did You Know..." fact = mind blown.
Anyway, I found the first article to be centered too much on items. That's only one of the many rough facets of EOC
. I'm more worried about overall balance between various styles vs. various creatures.
That "Did You Know..." fact changed my life. Okay well, no. But it did educate me a lot.
As for Alg"s article I agree with everything he mentioned, especially the last point. Learning something totally new is gonna be hard for all players. Granted, they provided information on how weapons and tiers worked, and little bits and piece in those "Behind the Scenes" when they were teasing us about the combat back then, it's not enough. Some guide would be nice at this stage of the beta. Now I can't totally speak for say weapon tiers, since I am a non maxed player with limited items to try (lack of quest and mini-game participation), but even looking at it now everything is the same. I remember Alg mentioning that Goliath gloves tie with the Chaotic Maul as the strongest 2 handed weapon in the beta. And some time ago someone else mentioned that a vine whip is the best substitute for a chaotic rapier. Wither this is true or not (I have no way to test it given the lack of levels) that's a huge disincentive for me to dungeoneer to 200k token. And since I'll reach 80 dungeoneering long before then, it's in my best interest now to finish all the quest required for Dominion Tower access and do more slayer task.
With that said I do like the fact that Barrows (and some other mini-games) was introduced in the beta. I think Barrows is a great example of learning a combat system. At my current level I can't (inefficiency) bully my way through them anymore with melee. I think this really encourages balanced leveling, which is what Jagex hopes to accomplish (among may things).
However, like Decebal mentioned, I too want to know the outcome of various styles vs. various monsters. Because it seems unreasonable to force a player to use only one style on a monster. It limits variety, when ironically, Jagex wants variety when it releases it's challenge system; which, to my knowledge, includes combat.