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craggyp

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Everything posted by craggyp

  1. yeah from what I've seen, 10 on coal 5 on maples brings in profit and seeds
  2. with your combat level (68) you're 2 away from Chaeldar being your suggested master. I agree with the guy who said Vannaka. I'm combat 76 and I still use him. I don't wanna get the type of assignment where I have to spend a whole lot of money on food or prayer pots, and Vannaka tends to give out pretty decent assignments. Not too tough, but not crawling hands either.
  3. yeah mchain, you're right. this is a kill-by-kill situation, and getting one chain doesn't exclude you from getting another instantly. I just didn't think that his reasoning on the "1 in 99" thing seemed right. but I freely admit I could be wrong. also, statistics tends to be a very murky field, because there are so many ways of looking at the numbers you get. what type of distribution, how much data, what is the process, etc. I think the guide does an excellent job of giving people an idea of how the numbers can work without paralyzing them via information-overload :)
  4. I had that clue and was also at 30 ranged. it drove me to get level 50. unfortunately, the reward was worthless. and I've never had a level 3 clue with fewer than 6 steps.
  5. brix542: its called a paragraph, and its your friend... stopspe: I like the guide! I need to train some melee here soon, so I might try this. I'm giving it a 6/10, but it would be 8/10 with some pictures :)
  6. first of all smobo, if the drop rate of a dchain is 1/100, the average number of kills it will take you to get one is 100. the 1/100 is basically saying that out over every 100 kills, 1 drop will be a dchain. if you were to look at, say 100,000 kills, we expect that over such a long period of time any inconsistencies and outlying results will cancel each other. such as not getting a dchain in 500 kills, and getting one in 5 kills. if you take this out to infinity, you'd find that the average number of kills it would take would be 100. this is dictated by the fact that the drop rate is a pre-set variable. if, after infinite kills, the rate actually was 1 every 99 kills, then we would have to assume that the drop rate within the programming is 1/99. or maybe I'm looking into this too much. sseli: it took me a while to understand what you meant when you said that a ddp will hit more in the medium range. then I remembered what standard deviation is. all in all, a very very nice intro to the basic statistics of the game. 8/10 for the guide :D
  7. I'm maging iron/steels right now, its a fun way to do it and its pretty easy. theres a guide in my sig. as far as exp/hour, I don't know, it all depends on how fast you switch targets and how fast you can kill your targets.
  8. craggyp replied to edard's topic in Help and Advice
    I'd take it. wonder how fast its possible to complete the maze...
  9. craggyp replied to bombpie's topic in Help and Advice
    if you have the slayer level, harpie bug swarms drop absurd amounts of fires. I got about 1k in 30 minutes.
  10. I did goblins in the house across the bridge from lumby castle, then dwarves outside the nortern entrance to the dwarven mine.
  11. if money is no object, get the best servant you can, have your house at rimmington. you'll need a workshop with a work table. essentially, you get your saw, hammer and a bunch of cash (1m+), chop oaks outside the rimmington PoH portal, have your servant make them into boards, and make flatpacks. if you want you can have your servant bank the flatpacks too. Thats what I did to go from about 20 to 52. took an afternoon.
  12. craggyp replied to a post in a topic in Help and Advice
    indeed, have a staff is nice because it gives you one more spot in your inventory for wet clay. if a mud staff works, let us know :)
  13. you know what? you're totally right about the bolt spells! I feel like an idiot. I'll go back and change that. second: as a magic-user fighting these dragons, you never use prayer. there is no need, unless you want to poison them, and then you don't have them on for very long. so no, getting the prayer bonuses on that armor is not important. its very important if you're meleeing them (like you said you do) but for mages, we need all the magic attack bonus we can get. slayer dart is a nice spell, but I believe it uses both mind and death runes, and requires that you be a level 55 slayer. it does more damage (19, as opposed to 15 with chaos gauntlets) but costs more per cast, so someone would have to work out the average damage per spell versus the average cost per spell and see which is less, but I have a feeling that cost per damage analysis would favor the fire bolt. again, thanks for all the positive reviews, keep them coming, and I'll make those changes! edit: wesley, tyvm for the pic of ranged equipment and inventory. I'll get it cropped and add it in, as well as your name in the credits :D
  14. lol, sorry I didn't post prices, I don't pay for my anti-dragonbreath potions, a friend makes them and just gives them to me. of course, I promised her 25% of the next visage I find and sell... :D zybez lists anti-dragonbreath potions at 3-4k each. never tried to buy any, so I can't confirm or deny, but world 2 or the runescape forums are a good place to confirm or deny this. as far as what to alch/keep/ignore, I alch any rune/adamant weapons/armor I get, I keep all stackables/rune limbs/potions (which I drop later if I have to) and I really don't ignore anything. if I get curry, I eat it, super strength (1) I keep and combine as I get them, coins I keep... basically, I either keep or alch every drop, and the only non-stackable I keep is runite limbs. I think all of this info is in the "general tips" section, but I'll have a look at it. thanks for the feedback, and hopefully you'll have more success in the future. fyi, besides getting very very lucky on the visage, I haven't gotten anything better than a cut dragonstone. I've killed maybe 300 dragons, and no clues either!
  15. did you even read the guide? later I say that you need to use protect from melee when you try to poison them or you will die. it's in the "general advice" section. I suppose I might not have made it clear how much damage you'll take from melee attacks...
  16. Maging Steel/Iron Dragons by CraggyP 1. Why should I mage Steel/Iron Dragons? You may be asking yourself "I've heard about this, but why should I mage/range metal dragons?" The answer is simple, and here's why: [*:kqjn93nt]Its fun to kill very tough, very advanced monsters. Especially when you don't take any damage! [*:kqjn93nt]Its a good way to level your Magic skill. Its definitely not risk-free, but you do get rewards along the way, and you're constantly casting spells. [*:kqjn93nt]It can be very profitable. However, there are some downsides: [*:kqjn93nt]It can be dangerous, especially if you have no idea what you're doing. [*:kqjn93nt]It's very expensive, mostly due to the cost of runes. Profit really only comes when you're high enough level to kill Steels rapidly. 2. The best part: Rewards! Now we get down to the bottom line! What can I get from Steel/Iron Dragons? Their drops are as follows: Red = Really Rare Orange = Rare Green = Common Underlined = I've gotten this drop (from either type) Nothing = I don't know rarity/Not rare Steel Dragon: Gold: 470-3000 100%: Dragon bones, Steel bar(5) Weapon: Adamant battleaxe, Adamant javelin(7,20), Rune axe, Rune battleaxe, Rune dart(p)(12), Rune javelin(7), Rune knives(5,7), Rune longsword, Rune 2h sword, Rune mace, Rune spear, Dragon spear Armour: Adamant sq shield, Adamant kiteshield, Adamant platebody, Dragon platelegs, Dragon med helm, Dragon plateskirt, Rune kiteshield, Rune full helm, Rune sq shield Runes/Arrows: Blood(15,20,25), Nature(67), Law(45) Rune(42), Steel(150), Soul(3,5), Death(45), Rune bolts(2-12) Misc: Clue scroll(lvl 3), Curry(1-3), Shield left half(dragon), Uncut gems, Cut dragonstone, Half key, Runite bar, Runite limb, Silver ore(100), Super attack(3-dose), Super defence(2-dose), Super strength(1-dose), Nature talisman, Draconic visage Iron Dragon: Gold: 150-3000 100%: Dragon bones, Iron bar(5) Weapon: Mithril 2h sword, Adamant javelin(20), Adamant axe, Adamant 2h sword, Adamant battleaxe, Rune 2h sword, Rune battleaxe, Rune mace, Rune axe, Rune javelin(4-7), Rune knives(5), Rune dart(p)(4,9) Rune spear, Dragon spear Armour:Adamant sq shield, Dragon platelegs, Dragon med helm, Dragon plateskirt, Rune kiteshield, Rune med helm, Rune platebody, Rune sq shield, Rune full helm Runes/Arrows: Blood(15-20), Death(45), Nature(67), Law(45), Soul(3), Steel(150), Rune(42), Adamant bolts(2-12) Misc:Adamantite bar(2), Clue(lvl 3), Curry, Nature talisman, Runite bar, Runite limb, Silver ore(100 noted), Super attack(3 dose), Super strength(1 dose), Super defense(2 dose), Uncut gems, Cut dragonstone, Half key, Shield left half(dragon), Draconic visage 3. What are the suggested/required levels? In order to have the best results, it is probably good to be at least level 60 Magic. Also, there are some minimal requirements in WC and an Agility level of 12 to pass the obstacles in the Brimhaven Dungeon. Having good Defense is beneficial but not necessary (I'm doing all of this with 57 Defense) and decent Attack/Strength is helpful if you want to try poisoning the dragons too. (More on this later!) If its profit you're after, you pretty much have to be level 80+ in Magic. At level 60, you just use too many spells to really kill things efficiently. Maybe if you were level 75 or so with all of the best possible equipment you could do it. However, for the average person, the costs are just too high at lower levels. In the beginning, it's mostly an activity for leveling your Magic skill, one with a chance of getting some really great items. Also, its not as boring as alching 10,000 bows. As far as what to hunt, I suggest that low level players (60-80) might want to start with Iron Dragons. They have pretty much the same drops as Steel Dragons, but are much easier and faster to kill. I got my Draconic Visage from an Iron Dragon, so you can obviously get good stuff from them. The stackables they drop (javelins, knives, darts, runes) tend to come in slightly lower numbers, but they take far less runes, and so in a runes-to-drops ratio, irons are better. Simply put, you'll get more stuff per trip on irons, pretty much no matter what level you are. Steel Dragons presumably have slightly better drop rates for the rare stuff, but a Ring of Wealth can help in this regard. 4. What do I wear? The outfit you choose is extremely important. I have seen people in the caves wearing some random assortment of things and wondering why they have no success. The right equipment is a huge boost to your ability to hit Iron/Steel Dragons frequently. This is the setup I use: I'll go over what I have and what could be used instead, or what items are better: [*:kqjn93nt]Hat/Top/Bottom/Boots: The least you want to have is Mystic stuff here. The best is clearly Ahrims, followed by Infinity, Enchanted and then Mystic. Anything less is gonna hurt you on your spell hit rate. If you use a set without boots, the best boots are Infinity, then Wizard, then Mystic. [*:kqjn93nt]Cape: This is why I recommend level 60. The God Cape. It has, far and away, the best magic attack/defense stats for anything you can put in this slot. Nothing even comes close. Obsidian and Fire capes have decent defense, but the attack is really what you need, since dragons don't cast spells at you. [*:kqjn93nt]Amulet: I chose to use a Glory because of the teleports, in case of an emergency. Technically, I should never need it, but I get a bit forgetful sometimes when I resupply, and so it never hurts. Also, it has the same magic attack bonus as a Fury, but without the $4,000,000 price tag. A Magic Amulet also has +10 magic attack, but no teleports. Use what you see fit. [*:kqjn93nt]Weapon: Here is where some people differ, and its really about preference. Since I use Fire Bolt, I need 4 Fires, 3 Airs and 1 Chaos to cast it. Obviously, I need either a Fire Staff or an Air Staff. I use more Fires, but they're cheaper than Airs, enough so that 4 Fires cost less than 3 Airs. Also, if I run out of Chaos runes but have some Bloods, I can cast Wind Wave. Fire or Air, its up to you. As to whether it needs to be mystic, well, that only affects melee combat, and we're not planning on trying to beat these dragons to death. [*:kqjn93nt]Shield: You need something that blocks dragonbreath. Either the Anti-Dragonbreath Shield or the Dragonfire Shield. One is free, one costs $25,000,000. However, the Dragonfire Shield will charge quickly and once fully charged, will grant excellent defense bonuses good for trying to poison the dragons. Take what you have or can afford. [*:kqjn93nt]Gloves: If you're casting Bolt Spells, this has to be the Chaos Gauntlets, a reward from the Family Crest quest. If you're casting something else, use whatever gives the best bonuses. Most likely, Infinity or Mystic. [*:kqjn93nt]Ring: I see no reason not to go with the Ring of Wealth. It increases the chances of rare drops, and thats never a bad thing. Apart from that, no other ring gives an sort of magic bonus, besides the Beacon and Seers' rings, and really, they don't add anything I'm not willing to sacrifice for better loot. 5. What do I bring? The stuff you bring with you is extremely important, and for extremely obvious reasons. Here is my inventory at the beginning of each trip: Again, an item-by-item summary. This should be fast, as there is not much choice concerning the things you bring. [*:kqjn93nt]Runes: Depending on what staff you have, you need either Airs or Fires. Chaos are of course required (or whatever rune corresponds to the attack spell you choose.) I also bring along a bunch of Nature Runes so I can alch the adamant and runite weapons/armor that they drop. Those drops aren't common, but common enough to warrant being able to cast the spell. Also, not recommended that you bring too many, because if you die, you lose them all, and they're really the most significant investment you make when you decide to mage Steel/Iron Dragons. [*:kqjn93nt]One-Click Teleport: I like this because its great if I have to leave in an emergency. Not necessary though, and you may or may not have it depending on the method you use to get to the Brimhaven Dungeon. More on this later. [*:kqjn93nt]Anti-Dragonbreath Potions: This is one of those self-explanatory things. The combination of this potion and your Anti-Dragonbreath or Dragonfire Shield makes you invulnerable to dragonbreath attacks. The number you take will depend on how long you can last down there, and how much space you want open in your inventory. They last 5-6 minutes, so 5 4-dose potions will get you 100-120 minutes in the cave, which is 1:40 to 2:00 hours. [*:kqjn93nt]Prayer Potion: This is so you can maintain Protect from Melee while running to the Steel/Iron Dragon location within the dungeon. Also useful when trying to poison a dragon. [*:kqjn93nt]Food: The extremely diligent and attentive player can do this without taking any damage ever. But RuneScape players aren't known for these qualities. This is for those times when you kill a dragon and you're standing right next to another dragon who decides its time to head-butt you. Or when you're not paying attention and your potion runs out. Or when you get the Dr. Jekyll/Mr. Hyde random event. You get the idea. Its for emergencies. As long as you're out of melee range and watch where other dragons are when you kill your targets, a few hits from dragon breath will be healed in the 5-6 minutes of immunity each potion dose grants you. [*:kqjn93nt]DDP++: For poisoning. [*:kqjn93nt]Bronze Axe: For navigating WC obstacles in the dungeon. One of these can be picked up at the pub in Brimhaven, so if you need to drop it to make room for stuff later, you can easily get another one free before your next trip. [*:kqjn93nt]905gp: Tolls (ship to Brimhaven and cost of entering dungeon.) You will only need 875 if you chose a different method of getting to the dungeon. Obviously, if you think you need more stuff, you can bring it, but its all about finding a balance between what you need and the space you leave open for the drops you receive. Mess with the numbers, see what works. Empty Vials can be dropped, and eating food frees up space. 6. Can I use Ranged? Yes, you can! A level of 70+ is recommended if you want to have the best odds of killing at a profit. The techniques are essentially the same (anti-dragonbreath potions and anti-dragonbreath shield) and only a few minor tweaks are needed to your inventory. Here is a screenshot: The equipment is all designed around increasing your ranged attack levels as far as they can go. [*:kqjn93nt]Top/Bottom/Gloves: Obviously, full Black Dragonhide Armor. Best Ranged set available, besides 3rd Age, which is virtually unobtainable. [*:kqjn93nt]Hat: Clearly, the Archer Helmet is the best. Well, technically a Robin Hood Hat would be better, but those are once more absurdly expensive. Same goes for the Ranger Boots. [*:kqjn93nt]Cape: A weight-reducing cape is pictured here, but an Attractor or Accumulator (you should have the Accumulator) would work well because they retrieve your ammo and give you a +2/+4 boost to your ranged attack. Every little bit helps. [*:kqjn93nt]Amulet: Glory is the best. Fury is technically better, but again, it costs so much... [*:kqjn93nt]Ammunition: Bring whatever bolts you want. From what I've heard, the best enchanted bolts to use are:[*:kqjn93nt]Pearl (Sea Curse - Water attacks are good against fire creatures. Downside: doesn't hit extremely often, and these are weak bolts if you don't get the spell to hit) [*:kqjn93nt]Emerald (Magical Poison - It's very helpful to poison the dragons) [*:kqjn93nt]Ruby (Blood Forfeit - Takes 20% of your enemy's hp at a cost of 10% of yours, which is very helpful, and the damage to you can be managed by keeping your hp at a low level. Can be risky, but the rewards can be great) [*:kqjn93nt]Diamond (Armor Piercing - Ignores targets' ranged defense, extremely useful)If you don't have or can't afford enchanted bolts, I suggest using the best bolts you can afford to increase damage. You really don't want anything less than mithril bolts. Also, the new slayer ammunition, broad bolts, are said to be quite effective. [*:kqjn93nt]Weapon: Runite Crossbow. End of story. You need a crossbow to wield the Anti-Dragonbreath Shield, and Runite is far and away your best option. Moving on... [*:kqjn93nt]Shield: Anti-Dragonbreath Shield. 'Nuff said. [*:kqjn93nt]Boots: Boots of Lightness aren't a terrible choice I guess. Ranger Boots are the best but very costly. If you want the best boot for ranged attack bonus that isn't Ranger Boots, you want *gasp* Snakeskin Boots! How odd. They have a use... [*:kqjn93nt]Ring: Choice here between Ring of Wealth for the loot or Archer's Ring for the ranged attack bonus. Take what you can afford. Here's a breakdown of the inventory: [*:kqjn93nt]Anti-Dragonbreath Potions: Duh. [*:kqjn93nt]Ranged Potions: I can only assume this is for increasing your ranged attack bonus. Not a bad idea! Works differently than Magic Potions by increasing the attack, not just adding levels. Since there are as many Ranged Potions as Anti-Dragonbreath Potions, I assume you want to take one every time you take the other? Just a guess. [*:kqjn93nt]Prayer Potion: Increases your Fishing level. Just seeing if you're paying attention. Gives more Prayer points, for those times you need to grab your arrows/loot and you want Protect from Melee. [*:kqjn93nt]Food: For healing. Next! [*:kqjn93nt]905gp: Tolls. [*:kqjn93nt]Water/Law Runes: Ardougne Teleport. [*:kqjn93nt]Fire/Nature Runes: For alching certain drops [*:kqjn93nt]Bolt Pouch: It has been suggested that you use a bolt pouch to store different types of ammo in once space, and the idea sounds like a good one to me. Limited to 255 bolts of 4 separate types, if you need more ammo, buy more pouches. If you get more than 3 pouches, you might as well just use those spaces for larger amounts of bolts Follow the same methods as listed in the following sections, except where it says to do something magical, do something ranged instead. 7. What do I do? You're dressed to kill (literally!) and you've got everything you need in your trusty backpack. Its time to kill some things! Right... How do you get there? Well, there are 3 main ways people use: [*:kqjn93nt]Ardougne Teleport/Teletab: This method is by far the easiest. Simply get what you need from the southeastern bank, walk east to the pier and take a boat to Brimhaven (30gp). When you're ready to come back, the teleport/teletab will bring you very close to the southeastern bank again. Rinse and repeat. [*:kqjn93nt]Edgeville/Draynor Glory Teleport: Use the Amulet of Glory to teleport to Karamja from whichever bank you're at. Walk to the Brimhaven Dungeon (just southwest of Brimhaven near a gold mining site.) Once finished, use the Glory to teleport to either Edgeville or Draynor. Rinse and repeat. [*:kqjn93nt]House Teleport: Use House Teleport to get you to your house, which you should relocate to Brimhaven. Once at your house, just leave and walk a little southwest. You're there! When done, use your Glory to get to Edgeville/Draynor, and from there just teleport back home. You guessed it; Rinse and repeat! Now I'm on Karamja! What next? Well, if you don't have a WC axe, you need to head over to the pub and grab a free one. From the boat, walk east to the Agility Arena, then south to the pub. If you can't find it, quit RuneScape. Got your axe? Good, now head on over to the southwest of town, a bit beyond the POH portal. You should see a dungeon marker next to a mining marker. Talk to the man (Saniboch) outside, or just select the "Pay Saniboch" option, and go on in! Once inside, you'll have to work your way past Wild Dogs (lvl 63), Moss Giants (lvl 42) and Fire Giants (lvl 86) while navigating skill obstacles (WC and one Agility), so it's suggested that you run with Protect from Melee prayer on. If you don't use the prayer, expect to take a little damage, but not much, as your biggest risk is a hit or two from the Black Demons (lvl 172) just outside the dragon cave. This is a good use for your food if you wanna preserve prayer points. The correct path can be found here. I didn't make this map, so I'm gonna link to it and allow credit where credit is due. Once you run the path a few times, it becomes automatic. As you approach the dragon area, you'll run past some black demons. When you see them, go ahead and take a dose of Anti-Dragonbreath Potion and set up your auto-cast to whichever spell you're gonna use. After that, you just find a dragon, make sure you're out of melee range, and blast away. Here is an example of where to stand... ...and where not to stand. After a few minutes (5-6), your potion is gonna run out. By this point, you've probably killed at least 1 dragon, maybe 2 or even more. You'll know when your potion runs out because of 3 things: [*:kqjn93nt]You'll hear a sound. I can't exactly describe it, but if you listen for it and watch the other 2 signs, you'll be able to identify it for future use. [*:kqjn93nt]The game text will change. With a potion active, you see 2 messages, one (shorter) message about your shield, the other about your potion. The shield message has "fire" for the last word, the potion one has "breath." As soon as you notice only 1 message, or notice that the last message you received ended in "fire," re-pot. [*:kqjn93nt]You'll take damage. This will be obvious because, instead of a blue splash and a "0," you'll see a red splash and a small number. Re-pot. Over the time that you're immune, you'll be able to heal that back, so don't just go eating food for less than like 20 damage. Now you've been a 1-man (or woman) dragon-killing machine for an hour or two, but you're almost out of something! And you're pretty close to killing your dragon! Well, there are only a handful of things you could be running short on, so here's what to do if you find yourself in this situation: [*:kqjn93nt]You're running low on runes: If this is the case, see what else you can cast. With an Air Staff and a few Blood Rune drops, you can cast Wind Wave instead of your other spell. With some prayer, you can use Protect from Melee and attempt to stab it to death, since dragons seem to be particularly vulnerable to stab attacks. Use whatever attacks you can to try to finish it off, but keep an eye on your health [*:kqjn93nt]You're running low on HP/food: This isn't too bad of a situation. As long as you can remain attentive, control where you are in relation to other dragons, and re-pot quickly, you should be able to heal back quite a bit of health during your battles with the dragons. If you start to get really close to death, it may be safer to just teleport away. This is where a one-click teleport comes in handy. [*:kqjn93nt]You're running out of Anti-Dragonbreath Potions: This is the one shortage you're not gonna be able to overcome so easily. If you still have a decent amount of prayer left, consider turning on Protect From Melee and running within melee range. This way the dragon will divide its attacks between fire breath (which only does a little damage thanks to your shield) and melee (which you are immune to). You will last longer and may be able to finish off one last dragon before teleporting out. If you have some food left, go ahead and keep your hp up, but once you're out of food and potions, its time to head back to civilization. Once you run out of something or kill your last dragon, head back to wherever you choose, re-stock your supplies and head on back into battle! 8. General Tips There are a few things that are useful to know while you're down in a cave fighting powerful beasties, and they are as follows: [*:kqjn93nt]A good idea is to bring along a DDP++ (suggested in section 5) becuase you can poison the dragons. All you have to do is put on Protect from Melee, switch your weapon, select a "stab" attack (I choose defense for no particular reason) and then repeatedly activate your special until the meter runs out. After that, turn off auto-retaliate," run away a few paces, turn off Protect from Melee, switch weapons back, re-select your spell to auto-cast and turn auto-retaliate back on. I must emphasize this: If you do not have protect from melee prayer on, metal dragons will hit you for absurd amounts of damage. Only attempt to poison them if you have enough prayer for a short burst of Protect from Melee. I find that 5-6 points are sufficient if you have the pattern memorized. Sometimes you poison them, sometimes you don't. If you don't, I really don't suggest you keep trying. The special attacks of the DDP++ are the most efficient way to attempt a poisoning. Your special meter should refill completely every other dragon, so if you have your prayer potion or some prayer left over from getting to the dragons, go ahead and try to poison them. It really helps to kill them faster. Also, if you find yourself not hitting as much as you would like with your DDP++, go ahead and use any Super-Attack Potions you might pick up, they'll improve your chances greatly. [*:kqjn93nt]One of your worst enemies will be random events, especially the ones you have to respond to. The Mysterious Old Man, Cap'n Hand, Genies and Rick Turpentine are all fine, but you'll learn to despise the Sandwich Lady and Dr. Jekyll/Mr. Hyde, because you won't be able to answer them in the midst of battle. Even the Security Guard might be a problem, but it is possible to talk to him if you time things right. If you do get a bad random event, run to the far side of the cave and hope you can talk to them. A good place to be is where a lot of other people have all the dragons distracted. [*:kqjn93nt]You can log in and out while in the dragon cave. I have done it numerous times and have never been attacked immediately upon coming back. However, this is not to say that it could not happen, and discretion is always the better part of valor. If you can leave the cave before logging out, it would be a good idea. If not, you probably won't get attacked. But don't claim I said it couldn't happen! [*:kqjn93nt]As far as I can tell, if you log out with time remaining on your anti-dragonbreath potion, you will still have that time when you log in. For instance, if you only use half of a potion's time before logging out, when you log back in, you will still be immune to dragon breath for the remaining half of the potion you drank before logging out. [*:kqjn93nt]Items basically fall into 3 categories: [*:kqjn93nt]Stackables: These items are nice because no matter how many dragons drop them, they only take up one space in your inventory. Blood Runes, Rune Knives/Javelins/Darts, all types of Bolts. I tend to keep these regardless of what they are. If I get something better, I can always drop them later. Also, if you pick up bolts, remember that, assuming you're not ranging, you have an ammo slot open on your body. Simply equip them whenever you pick them up. [*:kqjn93nt]Alchables: These are the Adamantite/Runite armor/weapons dropped by the dragons. Doesn't matter what they are, they're all worth more than the Nature Rune it took to alch them. No sense keeping them, they're just taking up space. [*:kqjn93nt]Keepables: The items that are worth more un-alched. Dragon items, Draconic Visage (duh) and, for me, Runite Limbs. I feel like its better to keep these and make them into crossbows and sell them than to just alch them, however to each their own. If you choose to alch them, they're worth a decent amount. 9. Credits This guide was made entirely by me. I got some ideas from people on the forums, but quite a bit of mental preparation went into my first Steel/Iron Dragon run, and my techniques were perfected over the course of the next several runs. Thank you very much to Wesleyao for giving me the pic and the info on using Ranged to kill these beasties. All Ranged info is from him, so don't blame me! :wink: Thanks for reading, hope I helped, and if you have any more specific questions, just post them and I'll try to answer them, as well as add the answers to the guide. :D
  17. back to bballer's question: where do you stand? dont the dragons just wander up to you and start meleeing you? this is the biggest mystery about maging steels to me. do you have to run around a lot? cuz I could totally see doing this as long as I knew the strategy ahead of time... also the math on that doesn't add up... 6 amazing drops in 120 dragons? either you use a LOT fewer spells per dragon, or you've never even killed one. having the items does not prove that you killed a steel dragon to get them. enlighten us as to where you made a mistake?
  18. fly fishing is the fastest xp, but theres a market for lobbies, especially if you're not cooking them. however, why not get 99 fishing and go for 99 cooking? thats a ton of lobbies, so you'll make a ton of money either way (cooked or raw)
  19. might just be less hassle to pay the 4M+ for a fury...
  20. is full camo worth 1mil? can I sell mine for that? I've gotten that random quite a few times. at least enough to get all the pieces. I think... better check that.
  21. yeah, I say open a thread on RSOF selling gold bars every time you come online. or the tokkul idea, get as much as you can, buy onyx, sell, profit. too bad most people want gold ore, not bars...
  22. well, ideally for melee you want full dragon (22mil or so for full, including dchain, dsq.shield, dmed and dlegs. dskirt has same stats as legs and costs less, but looks wierd. preference thing really). it costs a lot, but assuming you don't lose it, you'll never have to pay another dime again. plus full dragon is rarer and cooler-looking than barrows stuff (IMO) technically, I believe barrows stuff is better, and cheaper, but after 15 hours of use, it needs to be repaired, and that isn't quite cheap. full barrows outfits range from maybe 4mil to 9mil depending on what you want. there are 6 sets and they all have different "full set" bonuses. 1 is ranged (karil) 1 is mage (ahrim) 4 are melee (guthan torag verac dharok). check tip.it databases for the bonuses. mages also have the infinity set, obtained from mage training arena. and you can buy it from players, but it takes a lot to get, so prepare to pay. not sure how much a full set costs, but it aint cheap. probably a bit less than full dragon, but it has the best mage stats in the game save maybe (maybe) ahrims. again, I'm not looking at stats here, just going from memory. as for ranged, you have karils, and then you have black dhide with robinhood stuff. full black dhide is cheap compared to all this other stuff, but the robinhood (boots and hat) will cost you several mil, 5-6 total I believe. compared to that, cost of black dhide is negligible. if I'm wrong on any of this, anyone can feel free to correct me, as I said, its all off the top of my head. :)
  23. how much tokkul do you get per chaos? is it cheaper than just buying an onyx? also, does the value of each chaos rune go down the more you sell? how long did it take you to get the onyx, and how many chaos? sorry, lotsa questions, but I want a fury too :)
  24. just curious, how is it cheaper in the arena? you don't make any money there.
  25. yeah I saw that. one day it said "offline" or something, the next day it was gone. no clue. I just use 58 and 59 now, I'm sure they're the same thing :)

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