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D. V. Devnull

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Everything posted by D. V. Devnull

  1. You know, do you? :twisted: MOB HER!!! :mrgreen: (Just kidding, obviously, about mobbing you. :lol: ... Just seemed like a funny thought worth doing. :P ...) Off-Topic: Nice rotating siggy image, madam. :) ~Mr. Devnull
  2. I just use my own advice, as pegged at the following URL: http://forum.tip.it/viewtopic.php?p=3980205#3980205 Pasting it again here, though. The last person I was helping regarding this was some guy by the name of Rednik. (Looks like they got banned, however. LOL :lol: ...Seriously, I have no idea why. :( ...) ...Have a Look: LATE EDIT: (Pulled this from yet another thread that I replied to... Answer from http://forum.tip.it/viewtopic.php?p=3942547#3942547 includes additional help beyond the other post...) BTW, a few tweaks to the second specification set, and you can pull off deadly Fire Blasts. (Before I say more, I had to strip some emotes in my quoting due to Tip.It's Forum-wide settings... sorry. :( ...) Put simply, start with loading out like that... (Just a tip: For mainland non-wildi operations, make sure you have a lot of food pre-banked (like 200 swordfish/lobsters), then you can leave the Axe/Tinderbox/Harpoon/Lobster Pot(a.k.a. Lobster Cage) all in the bank and carry more food. :thumbsup: ...) ...then head down and train against the "Ankou (Level 75)" monsters. You'll have good stuff in no time. Oh, and BTW, use melee first until the Ankous go non-aggressive, then switch to safespotting as a mage! :) ~Mr. Devnull
  3. Don't sweat it. You're very welcome. :D I've had memory problems happen before to me too. Ended up running most of the way across the RS free world map, and then lecturing myself the rest of the way as I'm too far from one spot, and too close to my original destination, ranting at myself for my stupid mistake. #-o :wall: ~Mr. Devnull
  4. voncritic, they don't have the exp gain set to jump around. Dragon Slayer gave you STR and DEF exp. You probably got an ATK boost from "Vampire Slayer". It is the one that gives a large chunk of ATK exp. ~Mr. Devnull
  5. Nope, I am sure it is not. No computer could write such a nice article. Not even a nuclear-powered, nitrogen-cooled, oversize CRAY SUPERCOMPUTER... :shock: ...Nice try, however, at throwing us off. :lol: ~Mr. Devnull
  6. You're right, but we are closer than before, so I am partying anyway. :lol: 14,197 ~Mr. Devnull
  7. Holiday items are not as much the problem here. Random Event items are. Personally, I'm letting Diango hold my Holiday Items for me and I still do not have the space I would NEED to handle all my usual session tasks. Heck, I can't even 3-item in wildi as of months back, and it is driving me mad! :x ... Today, I had to wear my full rune, and I really loathe doing that when I'm going wildi. I'm definitely gonna be at that rally, one way or another. I'm steamed, and when I get steamed, stuff happens. (...[bleep]..., there's no emote on Tip.It to express this feeling.) ~Mr. Devnull
  8. You know, I just realized something rather much relevant to this thread... :-s If Tip.It wanted to (...even though it would be breaking Jagex's RuneScape Rules, which I am sure they would never :wink: do...), they could make an account called "Times_Ed", just like they have listed for that Forum Account's RSN, and permanently throw us all off by developing it into a maxed-out account and passing it between different 'Tip.It Times' Editors... Then we'd never have a chance at getting this, and it would end up permanently closing the thread. As it stands right now, however, "Times_Ed" doesn't list in the high scores, so at least we're still in luck. :D ~Mr. D. V. Devnull [uPDATE]
  9. Start of page 41... :D 14,200 ... YAAAAAAAAAA-HOOOOOOOOOOOO! :thumbsup: ~Mr. Devnull
  10. There's no problem with this at all! Heck, you just gave me an idea! A "List for the Ex-P2P'ers!" and a "List for the Ex-P2P'ers who have no P2P skill exp"... Problem solved. And any Ex-P2P'er who goes P2P again just moves back into the P2P list! :) (Okay, yes, that means 4 lists now, but at least it organizes everyone.) ~Mr. Devnull
  11. Got a better idea for this: Why not split the high scores? One list for P2P, One list for F2P? ~Mr. D. V. Devnull
  12. 14,202 Yes, TheBlazikenMaster, I mean you. :lol: ~Mr. Devnull
  13. Not really, madam. By now, you have probably PM'ed The Editor and changed the date, time, world, and location. For all we know, you might be meeting him in "Deep Wilderness" now. :lol: I'll look around this weekend on a few worlds, but I am sure you've already stopped your 'accidental gap'. -.- ... Of course, for all I know, you and The Editor are now planning to pull a bad joke on me. :ohnoes: ... I'll just have to use one of my backup options. You don't exactly lead your own clan and not have such. :twisted: ~Mr. D. V. Devnull
  14. @ iwldwonu ...: Good thought. Waffleh should include that. :) Yeah, there should be 2 levels of 'on/off' for skills: A "for each skill" and a "for all skills", that function such that when "for all" is on, then people can see the allowed "for each" ones. But when "for all" is off, then people can't see any skills. Good point, josh181830. Waffleh should include this too... :) ~Mr. Devnull
  15. ROAMING ANIMALS/MONSTERS: Yea, that would probably be included, I'll add that ;) Please be careful how you add that info to the idea. Sure, we want to expand how far out a guard will move, allowing them some 'aggressive/retreat/fight' combat options... But at the same time, we don't want the guard getting so far from the gates that it either doesn't know how to get back or just remains too far from its' home zone and may cause unwanted problems. That could cause all kinds of trouble in the RS system's program. Further, Jagex DID wish to allow players to escape an NPC they did not wish to fight with. Maybe we could add one of those "Al-kharid Guard Effects" to the Varrock/Falador Guards for higher level (CB 70+) players also? And some more guards in Varrock/Falador's areas? :-s ~Mr. Devnull
  16. 14,205 times I had the feeling he'd show back up eventually. :lol: ~Mr. Devnull
  17. Easy way to fix this then. Along with enabling 'talking on tutorial island', Jagex could also enable 'Abuse Reports'. Then they could teach about both. Problem Solved. 8-) ~Mr. Devnull
  18. Coolness. The more here to support, the better. Thanks! :) ~Mr. Devnull
  19. And time to show you something you DON'T know...: You missed one. "Barbarian Village" Teleport Staff, known as the "Skull Sceptre". Sure, it takes some time and investment, but if those pures (which I am also not one of) know what they are doing, they will have one. Yeah, you could use a glory tele, but why use those when you could have a "5 use disintegrating spare tele"? :wink: Off-Topic: You know, it is funny, I don't ever see much of anyone down there. It is like Tip.It needs to get a ton of clans down there to advertise the region. *mega-hint* :lol: ~Mr. D. V. Devnull
  20. Hey, a little less with the blunt objects, please? :-s You're making my head hurt. :-# ~Mr. Devnull
  21. I can think of a better way to begin an RS3: Use of the JNLP Java Program Protocol. (I'm just waiting for my dad to back up this PC and upgrade the java before I dig into that stuff!) I have seen many lesser-known full-free RPGs doing this. Would give full room for really going all-out with something like this. ~Mr. Devnull
  22. I think other people can excuse crazy parodies on their stuff. :P ~Mr. Devnull
  23. Okay, I hate to see an idea die from lack of posts and support... Come on, someone quit making me have to BUMP, and get in here and support this thing! ~Mr. Devnull
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