The last game I had played, after I quit rs for a bit, had skill breakpoints. An example of a possible RS skill breakpoint would be that every 9 atk levels, you get a +2% accuracy bonus unincluding what your accuracy bonus increases by every level. I'll make a small, 9 level list to give you an idea. Attack|Accuracy bonus 1 | 1% 2 | 3.5% 3 | 6% 4 | 8.5% 5 | 11% 6 | 13.5% 7 | 16% 8 | 18.5% 9 | 23% At level 9 attack, you can see a noticeable increase in the accuracy bonus from level 8. I feel that it's possible for RS's atk/str to be set somewhat like that. I also feel that it's possible that atk and str can have different breakpoints. I was talking to my brother the other day while playing RS, and I had said "I noticed that I hit my max more often when my strength is 7+ levels higher than my attack.". I do not know for sure if this is true, but my brother agreed, because his pure has 7 str lvls over it's atk and he hits fine. On my main, Renderer_123, my attack and str are 6 lvls apart. 82 atk 88 str, I supposedly can hit 19 or 20 with Rune Scim, but I can hardly hit 18. I partially blame it on the scim's low bonuses. On my 1-def pure, I have 30 atk 41 str. On my rune pure, I have 50 atk 69 str. They both hit rather well when they have 7+ str levels over their attack. It can't be proven until I have confirmed reports from some other people. I don't know if attack makes you hit better/higher if you have a few atk lvls over your str. I've never known anyone that has had 3-10 lvls of atk over their strength. Sorry for sloppiness. I'm no good at writing/typing correctly :| .