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Hawks

Editorial Panel
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Everything posted by Hawks

  1. Hawks replied to Tesset's topic in Falador Tavern
    "I totally forgot about archery. Tyler, are you any good at swordfighting? We still need some money and I think we could get it by stage fighting in the streets and whatnot. We might gain some future customers too. I'll check to see if there's any sort of regulations regarding that tomorrow." OOC: Same here, I think our weirdest classes are Ceramics and Ag Business. We only have 2 foreign languages, German & Spanish.
  2. Insantiy GMV.
  3. Sounds good, if you want to pm me with the three article titles for next week I can do banners. And the three main areas that are always covered, I'm not exactly sure what they are.
  4. Credits sound fun. And if I'm the graphics editor, you'd better PM me with specific instructions for what graphics we need in general and any special ones for upcoming issues. Here is a temporary sort of stand-in banner, unless you really like it or something. [img=http://i33.tinypic.com/xfc6yd.png] EDIT: Oh yeh, you can put me as a contributor, I can't guarantee I'll contribute anything anytime soon though.
  5. We have these temporary 'Technology Coaches' who are supposed to help our teachers with the smart boards and the TV-on-the-smart-board and all of that crap. Today we had one in class as we were using DIGITAL CAMERAS. Ooooooh. :roll: These cameras are apparently brand-new. They are some sort of Sony Coolpix cameras, and do not have memory cards... They can take a max of 3 pics at one time. The school bought at least 50 of these. And 'personal' netbooks for every 6th-8th grader, which they will continue buying new each year indefinitely. These netbooks have a total net cost (to the user, if you break it beyond repair or lose the whole thing) of $660. They forced anyone who wanted their student to be able to take it home (which is pretty much required, because they won't let them take them to different classes either, apparently) to pay a non-refundable 'insurance' payment of $30 ANNUALLY. And the superintendent says we'll be 'in a desperate situation' next year, with potential layoffs and stuff. Supposedly in our original bond issue, which was passed in 2002ish, there was money in there to buy technology. I'm not sure if it was specifically labeled 'computers for student use' but if it wasn't why don't I have the INDUSTRY STANDARD, where anyone who goes into the workforce will be expected to be able to use, most colleges use assignments using these programs, WHY DON'T I HAVE MICROSOFT OFFICE? Why am I forced to suffer with third-rate, awful and really almost unusable software, OpenOffice.org? Maybe I was indoctrinated on Microsoft Office, maybe I was raised on it (they're both the same really). But it was truly the right choice, I can't find anyone who has naught but good things to say about OpenOffice. They've all had some sort of [rather large] issue with it.. I am an avid Firefox and GIMP user, I know good (free, open-source) things when I see them. OpenOffice is NOT a good thing; it's a real case of 'you get what you pay for'. Next on the docket: A Senate committee allows a bill which levees an additional $4,000/yr tax on the people. It hasn't been passed by the Senate/House yet, but has exited the 'committee' stage where the bill is written, revised, and finally given to the rest of the Senate/House to vote on. This bill taxes the companies which provide 'Cadillac' insurance to their employees. This includes the company my dad works for. A little bit of background. My dad is a software developer; he doesn't work on a manufacturing line, but the company has plenty of employees who do, in the US even! The Democrats have never gotten this, and probably never will; when you levy a tax on a company, the company has to pass the tax on to its employees and customers. The employees benefits will go down, or they'll pay a lot more for them, and the customers will have to pay more for the company's goods/services. Even 'the little guy' who works 9-to-5 down on the line will pay a lot more, and they get paid a lot less than my dad does. Supposedly this is who the Democrats are supposed to be looking out for. (By the way, this insurance is group insurance, with an included dental and vision plan. We pay $100 a paycheck for coverage estimated at $12,000 worth of coverage a year. My mom's employer does not and can't offer an insurance program until she retires.) I have type one diabetes. I have a great endocrinologist, who looks out for me and writes prescriptions for perhaps more than I need each month, but when you have a life-threatening disease that's a good thing. A vial of 50 blood glucose test strips is $50. I go through about five a month. That's already $250. My insulin (I go through 5 100mL vials a month) is $120 a vial, after insurance company 'haggling'. Straight up, it'd cost about $200 each. Luckily, our co-pay is only $20 and we actually get a flex spending account which works on dental, some orthodontia (a first payment on one set), and some glasses (1 pair per family member every two years; only at places on an 'accepted' list.). If this makes it through, our vision insurance will go out the window, the dental program won't be included anymore, and our deductible and out-of-pocket expenses will go up. We need health care reform, but this is not the way to go about it. We desperately need tort reform. If we lower the amount patients can get, lower the things they can sue for, we lower the amount of unnecessary tests doctors perform to be absolutely sure they have an alibi should they be sued. Therefore, doctors pay less in malpractice insurance, and they charge patients less. My grandma recently had cataract surgery done, on both eyes. It was $3500 an eye. $1700 of that for malpractice insurance. This is why our society pays so much for health care and yet gets so little out of it. Not so desperately, we need a high-risk insurance pool for those of us with pre-existing conditions who can't get coverage anywhere else or choose not to (most states have a carrier who has to take you, but you can wait up to 60 days and be subject to even higher costs than a high-risk pool.) We need to place more emphasis on healthy living, prevention and education is key. For those diseases which can't be prevented, or have no proven cause (type 1 diabetes, other autoimmune disorders, autism and other learning disabilities, some cancers) we need to provide money for research, to cure it or find more effective treatments. Once again thanks for reading, if you made it this far. I'm off to play some Guitar Hero: Van Halen, we got it free since we bought GH5. Win.
  6. I really liked the second one, I felt it missed a bit with the fact that the people who hang out in the Gallery often do not play RS anymore, and a fair number of those involved in Varrock don't either. I also thought that it could have mentioned the rest of the 'General Disscussions' forum, as while OTers make up the largest number of the users in that forum, the Tech/Gallery/Varrock/Falador forums have a largish number of users who also don't often use the RS forums or OT. First article was long and involved government, which the relations of which were probably wrong. I skimmed it, didn't think anything involving government could be good for me at the moment. I NEED A FICTIONAL ARTICLE!!!!!!!!!!!!!!!!!! :pray:
  7. Hawks replied to Tesset's topic in Falador Tavern
    "Firstly we need some sort of currency. We could forage and sell what we find, attempt to magick something into existance (although I presume that won't work), or do something to create a shop. I have a sort of idea if I can get some capital. And we need to find you some books and writing stuff to practice German, I don't think we'll get far if we don't all know at least some." Mr. Kay was intently listening, so I went on, while Tyler poured over the book in an attempt to learn more, German or glyphs, I knew not. "I'm fairly talented at swordplay. I mean, fair enough that I won a National Championship title a few times, and nearly beat the best swordfighter in the world... Anyway, we could open a... 'dojo', for lack of a better word. I assume you both know some sort of hand-to-hand combat, and with a little information on how the glyphs work, I'm sure Tyler could be a great magic teacher. We also have the obvious first choice, offering English tutoring. Either way, we need somewhere to set up shop." OOC: German seems to be much more popular at schools other than mine. Hopefully I can offer help if needed. And FF says dojo is not a word. Oh, what other classes are you taking? (If I told you you'd think I was crazy, doing the homework and having time for TIF nearly every day...)
  8. Sorry if I sounded harsh, it's the idiotic criticism of the Gallery rubbing off on me. I'll start on a semi-abstract one at first, then see if I can make up a nice new one.
  9. My router asks for a username and password (but I'm sure it's my router) when I type in that address, which is really interesting. About the speakers: I would go into the volume settings and see if the treble and bass are at decent settings, play around with that to see if it's the problem. Also try to reconfigure your speakers using the Control Panel and making sure they're set up right.
  10. Dark is good. If possible, removing the header sections or collapsing them to like 5px height would be great. Also if possible, if you could drag the headers to organize your forum in the order that you read them (repositionable forum headers, I don't think that was really clear). Otherwise I have no thoughts besides the fact that it better look sweet in the Firefox Night Launch theme. Also if you get around to it, a proper mobile skin would be awesome, I don't know if there's a way you could make it so it automatically chooses that skin if it senses you're on a mobile device but that would be perfect.
  11. Do you read fan fiction? Yeh, if it's good and relevant. Mostly 'official' Star Wars movie/later storyline script spin-offs. Do you read novels based on video games? Dungeons & Dragons (not video games but better than any video game books I've seen) and occasionally Warcraft novels Do you consider novels based on video games fan fiction? Yeah, I think so. Do you write fan fiction? Not often. Do you enjoy all of the new images that go with the paper? No. Ratchet, you can do better than flashing GIFs and 'banners' that are really just squares and have big 'Made with mybannermaker.com' labels on them. Will you participate and submit an article for future editions? Yeah, and I'll start with a new banner if you're willing, Ratchet. Also maybe an article about a different side of manga.
  12. Today. My brother was supposed to have a soccer game about a half hour away. There happens to be a Sonic there, the first in our lowly state. I happen to <3 Sonic. We spent a half an hour trying to find where the game was, we couldn't find it or any of his teammates (except the goalie; he was lost too). So we gave up and went to Sonic. I usually get the Popcorn Chicken but today I decided to get a Fritos Chili Cheese Pie. The best decision I made all day. It's frickin' awesome. Basically a walking taco in a box with more meat/cheese/fritos and a hint of chili flavoring. Plus you could add bacon to it for an extra 50 cents, not that you need it. It's just totally epic. So on Saturday, we went to a Hot Topic to buy some neon orange Chuck Taylors. They had one pair left, a mens' 10. I wear a mens' 7. 'Twas a sad day. I would have purchased the neon double upper high tops they sell at Journeys, but a friend of mine has them and I didn't think she would want me buying the same ones as her. I told her this this morning and she said I should have. I will go to another mall soonish and hopefully they will have my size in the neon orange Chucks. Also my mom started on my Halloween costume, it's a Link-style medieval tunic and a long-sleeved shirt. She needs interfacing to continue work on it though, so it's stopped temporarily. I'm looking into starting chainmail commissions eventually, I have looked into starting costs and it'll be around $50 for the wire and the extra parts I need to set up the jig to make the rings. If I set up a website, I'll be sure to put it in teh blag. :) That's all for now.
  13. I could browse TIF very easily on the old forums on my DSi. On these new ones, I can't even load the lo-fi version. :thumbdown:
  14. Hawks commented on tripsis's blog entry in tripsis' Art Blog
    The Anubis pic is awesome, I'd like to see it finished. :thumbsup:
  15. My computer sucks and won't let me visit that site as it's categorized 'Humor'. Fail, Norton, Fail. I recommend HeroCreator 2.5 I will edit/proofread the story. [spoiler=thrice edited story]The door crashed open, into the wall. The old, but wise, librarian looked up from his book, into the empty library. Ancient was the best word to describe the library, whose walls had seen the stories of countless battles, of endless friendships, and the infinitely diverse stories of those that called the place home. The small door squeaked it's way open, and a slightly harassed woman stumbled in. “Hello,” the librarian said slowly, cautiously. The woman wore a green trench coat, but underneath it rusted the armor of the city's guards. She pulled of her helmet, easily two sizes too large, and looked around the library. “Where's Reldo? This is the Varrock Library, right? What about Ami?” the woman asked. “This is the Falador Library,” the librarian said simply. “But we do have some nice books,” he quickly added. The woman looked skeptical. She walked over to a slightly less dusty rack of books, marked “Rusco,” and pulled down one of the tomes. There was no author, no name, nothing written on the pages at all. She simply appeared in an empty field, a large rock next to her, the sounds of a running river in the distance to the north. She looked around, and walked a little ways in curiosity. She slipped on some mud, her eyes closing with the impact. When she opened her eyes, she was back in the library, on her feet, though she had dropped the book. The librarian picked it up. “I found myself in another world, a river running to the north of me some ways,” he read, “I walked forward into a patch of mud, slipped on it and…” the passage trailed off. The woman was intrigued. From a different rack, she picked up a different book, this one titled, but illegibly and with no author. She read the passage aloud: “Crystal's small battalion was all that stood between Hitler's armies and the free world. She prepared herself for battle…” The woman looked up, and found herself in the middle of a war trench, facing down a marching army. A shell shot itself through the air and came down on where she stood. The woman closed her eyes, expecting death. She opened her eyes again when nothing happened. The library shook slightly as she did so, as if an explosion had rocked in the distance. Eagerly, she picked up book after book, reading them, and in turn adding her own parts to the stories as she reacted to the events within the books. Slowly, the sun climbed down the sky, and the woman decided she should leave, to return to tell the tale to her fellow guards. “Welcome to the Falador Library,” the librarian said as she left. The library was gone, and she stood outside the entrance to where the library would have been. Pushing her helmet onto her head, she went to her expected post, thinking of the Library and the stories it contained. By Hextriplet, Tylerelyt, and hawkxs (by the members of Falador Library is less unwieldy)
  16. Hawks replied to Tesset's topic in Falador Tavern
    "Hallo, wir sind Auslanders... Koennen Sie Englisch sprechen, bitte? Mein Freunde sprict diese Sprach nicht." [Hello, we're outsiders. Can you please speak english? My friends don't speak this language] "Oh, ja, I can that do, my best is not the Engish... What need you?" "Where are we?" "You are in Silvero. A place to stay, you may find in the Inn, yes." he pointed towards the east, where alongside shops there was a largish pub and inn. "Danke schoen," [Thanks much] "Bitte, es war keine Problem," [Welcome, it was no problem] We took our leave of the man and slowly made our way to the inn he mentioned. "I'll probably need to teach you all some German to help here..." OOC: Ihr is the plural of you- Ihr=you all, Sie=you (polite). Should be Wer seid ihr? (methinks. not up to scratch with conjugating for ihr)
  17. As you watched, the group of people vanished without a word said to you. OOC: Atm, we're in Silvero.. sorry if that messes up your plans.
  18. New twist (semi old but whatever) Archi is lecturing a class on the origins and the respectable members and creators of one of the finest establishments of higher learning that exists today.
  19. It's a start. If you add ideas like that to Falador, we have the potential for more people who like that and may not necessarily be rpers to begin with. The forum would evolve to a sort of high-quality idea tank which would, in the long run, offer more thoughtful responses to material and contribute to the quality of the forums as a whole. Falador may have few people but the few who are active do their best to offer their constructive thoughts on everything that goes through the forum. We have some really differing viewpoints, so we're diverse but united by a common cause. Basically, I'm saying it can't hurt to try, and isn't quality better than quantity?
  20. I personally have not watched any of these yt vids yet as I need to have Adobe updated. :evil: I'm working on a banner for the feature itself, Archi will be doing the content headers, and we'll need posters for each roleplay: Rusco (I'll probably do this one) Project Desiral And any other ones that the owners wish to contribute, or request to be made. I will be polishing up the interview. Archi has contacted Kill_Life regarding its being posted. We still need an outright Falador intro article and an additional related article (or more) A group portrait or theme song needs to be created. It might be possible for a RS group pic at an arranged time. [spoiler=Forum Feature WIP] PORTRAIT IDEA: Everyone get a 'new' Standard Def pic of their character in the equipment screen with the char as close forward-facing as possible. I will either attempt to edit them together or draw one of us all.
  21. Hawks replied to Tesset's topic in Falador Tavern
    "Weapon, check," I said as I picked up the sword belt from the floor. "Armor, as good as available, check," I continued as I took the shield from the back of the chair. "Food..." I rummaged through the cabinets in the next room, and pulled out a lot of jars, boxes, and cans. The cans I kept. The jars I examined carefully, then chose those that looked most edible. I pulled the boxes that contained dry food items that didn't look like cat food and kept them. "This is the food we should probably take." I looked in the other rooms for suitable backpacks and sleeping bags. In a closet, I found a tied up bedroll and some extra blankets, along with a sort of emergency supplies pack. I carried these back to the main room then went back and found a couple of burlap sacks and a proper pack. Bringing them back to the room, I said, "I'll carry most of the food, in the 'real' pack, and someone can take the blankets in a bag, someone else can carry the emergency pack, and the last person can carry the rest of the food and the bedroll. Sound good?" I started putting the food in the pack, and in the process found a nice folding knife, a tinderbox, and a smallish blanket.
  22. There have been a fair number of 'how do i train strength/get more in shape', 'I'm sick what do I do' and such topics in OT in the past, and oftentimes the argument "more would be posted if there was a place for it" works in a case like the sports/fitness forum. Anyway, I'd suggest getting posting rights in Fally and posting it there. Fally is sort of a catchall for things that aren't RS, art, or lit, and a fair number of things that are.
  23. Hawks replied to Tesset's topic in Falador Tavern
    I shook my head violently in an attempt to get the white afterimage to go away faster. I had been sort of staring at a wall at the moment the blinding light flashed, and so it affected me less than the others. "Some sort of violent gun-like object would have made a flash like that... But probably some kind of magic stuff. Hmm." I took the book from where it lay on the table. I opened it, and flipped through to the back, where there was a sort of index. Searching for a specific kind of word, I quickly found it, or what I thought it was, and turned to the page. The characters were in silver ink on this page, a good sign. "I have, as far as I know, no magical skills. The place I come from is too far separated from the natural world. Someone want to try to read that symbol, with whatever sort of magical meaning you put behind your words? If I'm correct, it should send us to the nearest town. "I'll explain a moment. I speak another language, they call it German. It's a lot closer to the native language here (I think) and the symbols on this page should read something like 'ging von stadt', roughly meaning 'go to city'... And this text next to it reads something to the effect of, 'use for direct travel to closest town'. According to the map we all have, the nearest town should be one called Malburg. OOC: Developing off of Archi's experience with the citizens of Malburg, if we get there, I should have less difficulty understanding them due to my knowledge of German (since the book is written this way), presumably because their language is some sort of Germanic or Latin based language. Presumably, many also speak English, although potentially very badly, so we should be fairly well off.
  24. Honestly, I would put a game idea in the Falador Library, we actually have a couple there already (take a look, I believe Adrenal posted it a few months ago). Movie scripts and the like belong in Varrock, unless you've actually filmed them in some way, then they'd go in the Gallery. On the whole Varrock/Falador isn't active thing, we're working on that (seriously, look at the forum for more info). There's a grand total of like 30 people who've bothered to get posting rights in Falador, and about ten of them are no longer active on the boards at all, and probably five of them don't post in Falador anymore (we lost them to OT :( ) Falador doesn't belong in Forum Games as [forum games] are at best, one line answers, and in Falador there's thought and a storyline involved.
  25. [spoiler=IPIP-NEO]Extraversion Extraversion is marked by pronounced engagement with the external world. Extraverts enjoy being with people, are full of energy, and often experience positive emotions. They tend to be enthusiastic, action-oriented, individuals who are likely to say "Yes!" or "Let's go!" to opportunities for excitement. In groups they like to talk, assert themselves, and draw attention to themselves. Introverts lack the exuberance, energy, and activity levels of extraverts. They tend to be quiet, low-key, deliberate, and disengaged from the social world. Their lack of social involvement should not be interpreted as shyness or depression; the introvert simply needs less stimulation than an extravert and prefers to be alone. The independence and reserve of the introvert is sometimes mistaken as unfriendliness or arrogance. In reality, an introvert who scores high on the agreeableness dimension will not seek others out but will be quite pleasant when approached. Domain/Facet........... Score Extraversion...............31 Friendliness.............10 Gregariousness...........1 Assertiveness............58 Activity Level...........71 Excitement-Seeking.......74 Cheerfulness.............35 Your score on Extraversion is low, indicating you are introverted, reserved, and quiet. You enjoy solitude and solitary activities. Your socializing tends to be restricted to a few close friends. Extraversion Facets * Friendliness. Friendly people genuinely like other people and openly demonstrate positive feelings toward others. They make friends quickly and it is easy for them to form close, intimate relationships. Low scorers on Friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved. Your level of friendliness is low. * Gregariousness. Gregarious people find the company of others pleasantly stimulating and rewarding. They enjoy the excitement of crowds. Low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. They do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale. Your level of gregariousness is low. * Assertiveness. High scorers Assertiveness like to speak out, take charge, and direct the activities of others. They tend to be leaders in groups. Low scorers tend not to talk much and let others control the activities of groups. Your level of assertiveness is average. * Activity Level. Active individuals lead fast-paced, busy lives. They move about quickly, energetically, and vigorously, and they are involved in many activities. People who score low on this scale follow a slower and more leisurely, relaxed pace. Your activity level is high. * Excitement-Seeking. High scorers on this scale are easily bored without high levels of stimulation. They love bright lights and hustle and bustle. They are likely to take risks and seek thrills. Low scorers are overwhelmed by noise and commotion and are adverse to thrill-seeking. Your level of excitement-seeking is high. * Cheerfulness. This scale measures positive mood and feelings, not negative emotions (which are a part of the Neuroticism domain). Persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. Low scorers are not as prone to such energetic, high spirits. Your level of positive emotions is average. Agreeableness Agreeableness reflects individual differences in concern with cooperation and social harmony. Agreeable individuals value getting along with others. They are therefore considerate, friendly, generous, helpful, and willing to compromise their interests with others'. Agreeable people also have an optimistic view of human nature. They believe people are basically honest, decent, and trustworthy. Disagreeable individuals place self-interest above getting along with others. They are generally unconcerned with others' well-being, and therefore are unlikely to extend themselves for other people. Sometimes their skepticism about others' motives causes them to be suspicious, unfriendly, and uncooperative. Agreeableness is obviously advantageous for attaining and maintaining popularity. Agreeable people are better liked than disagreeable people. On the other hand, agreeableness is not useful in situations that require tough or absolute objective decisions. Disagreeable people can make excellent scientists, critics, or soldiers. Domain/Facet........... Score Agreeableness..............7 Trust....................11 Morality.................41 Altruism.................26 Cooperation..............7 Modesty..................45 Sympathy.................0 Your score on Agreeableness is low, indicating less concern with others' needs Than with your own. People see you as tough, critical, and uncompromising. Agreeableness Facets * Trust. A person with high trust assumes that most people are fair, honest, and have good intentions. Persons low in trust see others as selfish, devious, and potentially dangerous. Your level of trust is low. * Morality. High scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. Low scorers believe that a certain amount of deception in social relationships is necessary. People find it relatively easy to relate to the straightforward high-scorers on this scale. They generally find it more difficult to relate to the unstraightforward low-scorers on this scale. It should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth. Your level of morality is average. * Altruism. Altruistic people find helping other people genuinely rewarding. Consequently, they are generally willing to assist those who are in need. Altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. Low scorers on this scale do not particularly like helping those in need. Requests for help feel like an imposition rather than an opportunity for self-fulfillment. Your level of altruism is low. * Cooperation. Individuals who score high on this scale dislike confrontations. They are perfectly willing to compromise or to deny their own needs in order to get along with others. Those who score low on this scale are more likely to intimidate others to get their way. Your level of compliance is low. * Modesty. High scorers on this scale do not like to claim that they are better than other people. In some cases this attitude may derive from low self-confidence or self-esteem. Nonetheless, some people with high self-esteem find immodesty unseemly. Those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people. Your level of modesty is average. * Sympathy. People who score high on this scale are tenderhearted and compassionate. They feel the pain of others vicariously and are easily moved to pity. Low scorers are not affected strongly by human suffering. They pride themselves on making objective judgments based on reason. They are more concerned with truth and impartial justice than with mercy. Your level of tender-mindedness is low. Conscientiousness Conscientiousness concerns the way in which we control, regulate, and direct our impulses. Impulses are not inherently bad; occasionally time constraints require a snap decision, and acting on our first impulse can be an effective response. Also, in times of play rather than work, acting spontaneously and impulsively can be fun. Impulsive individuals can be seen by others as colorful, fun-to-be-with, and zany. Nonetheless, acting on impulse can lead to trouble in a number of ways. Some impulses are antisocial. Uncontrolled antisocial acts not only harm other members of society, but also can result in retribution toward the perpetrator of such impulsive acts. Another problem with impulsive acts is that they often produce immediate rewards but undesirable, long-term consequences. Examples include excessive socializing that leads to being fired from one's job, hurling an insult that causes the breakup of an important relationship, or using pleasure-inducing drugs that eventually destroy one's health. Impulsive behavior, even when not seriously destructive, diminishes a person's effectiveness in significant ways. Acting impulsively disallows contemplating alternative courses of action, some of which would have been wiser than the impulsive choice. Impulsivity also sidetracks people during projects that require organized sequences of steps or stages. Accomplishments of an impulsive person are therefore small, scattered, and inconsistent. A hallmark of intelligence, what potentially separates human beings from earlier life forms, is the ability to think about future consequences before acting on an impulse. Intelligent activity involves contemplation of long-range goals, organizing and planning routes to these goals, and persisting toward one's goals in the face of short-lived impulses to the contrary. The idea that intelligence involves impulse control is nicely captured by the term prudence, an alternative label for the Conscientiousness domain. Prudent means both wise and cautious. Persons who score high on the Conscientiousness scale are, in fact, perceived by others as intelligent. The benefits of high conscientiousness are obvious. Conscientious individuals avoid trouble and achieve high levels of success through purposeful planning and persistence. They are also positively regarded by others as intelligent and reliable. On the negative side, they can be compulsive perfectionists and workaholics. Furthermore, extremely conscientious individuals might be regarded as stuffy and boring. Unconscientious people may be criticized for their unreliability, lack of ambition, and failure to stay within the lines, but they will experience many short-lived pleasures and they will never be called stuffy. Domain/Facet........... Score Conscientiousness..........97 Self-Efficacy............98 Orderliness..............68 Dutifulness..............91 Achievement-Striving.....92 Self-Discipline..........96 Cautiousness.............79 Your score on Conscientiousness is high. This means you set clear goals and pursue them with determination. People regard you as reliable and hard-working. Conscientiousness Facets * Self-Efficacy. Self-Efficacy describes confidence in one's ability to accomplish things. High scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. Low scorers do not feel effective, and may have a sense that they are not in control of their lives. Your level of self-efficacy is high. * Orderliness. Persons with high scores on orderliness are well-organized. They like to live according to routines and schedules. They keep lists and make plans. Low scorers tend to be disorganized and scattered. Your level of orderliness is high. * Dutifulness. This scale reflects the strength of a person's sense of duty and obligation. Those who score high on this scale have a strong sense of moral obligation. Low scorers find contracts, rules, and regulations overly confining. They are likely to be seen as unreliable or even irresponsible. Your level of dutifulness is high. * Achievement-Striving. Individuals who score high on this scale strive hard to achieve excellence. Their drive to be recognized as successful keeps them on track toward their lofty goals. They often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. Low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy. Your level of achievement striving is high. * Self-Discipline. Self-discipline-what many people call will-power-refers to the ability to persist at difficult or unpleasant tasks until they are completed. People who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. Those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete. Your level of self-discipline is high. * Cautiousness. Cautiousness describes the disposition to think through possibilities before acting. High scorers on the Cautiousness scale take their time when making decisions. Low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives. Your level of cautiousness is high. Neuroticism Freud originally used the term neurosis to describe a condition marked by mental distress, emotional suffering, and an inability to cope effectively with the normal demands of life. He suggested that everyone shows some signs of neurosis, but that we differ in our degree of suffering and our specific symptoms of distress. Today neuroticism refers to the tendency to experience negative feelings. Those who score high on Neuroticism may experience primarily one specific negative feeling such as anxiety, anger, or depression, but are likely to experience several of these emotions. People high in neuroticism are emotionally reactive. They respond emotionally to events that would not affect most people, and their reactions tend to be more intense than normal. They are more likely to interpret ordinary situations as threatening, and minor frustrations as hopelessly difficult. Their negative emotional reactions tend to persist for unusually long periods of time, which means they are often in a bad mood. These problems in emotional regulation can diminish a neurotic's ability to think clearly, make decisions, and cope effectively with stress. At the other end of the scale, individuals who score low in neuroticism are less easily upset and are less emotionally reactive. They tend to be calm, emotionally stable, and free from persistent negative feelings. Freedom from negative feelings does not mean that low scorers experience a lot of positive feelings; frequency of positive emotions is a component of the Extraversion domain. Domain/Facet........... Score Neuroticism................12 Anxiety..................0 Anger....................58 Depression...............35 Self-Consciousness.......10 Immoderation.............28 Vulnerability............7 Your score on Neuroticism is low, indicating that you are exceptionally calm, composed and unflappable. You do not react with intense emotions, even to situations that most people would describe as stressful. Neuroticism Facets * Anxiety. The "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. Therefore, people who are high in anxiety often feel like something dangerous is about to happen. They may be afraid of specific situations or be just generally fearful. They feel tense, jittery, and nervous. Persons low in Anxiety are generally calm and fearless. Your level of anxiety is low. * Anger. Persons who score high in Anger feel enraged when things do not go their way. They are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. This scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on Agreeableness. Low scorers do not get angry often or easily. Your level of anger is average. * Depression. This scale measures the tendency to feel sad, dejected, and discouraged. High scorers lack energy and have difficult initiating activities. Low scorers tend to be free from these depressive feelings. Your level of depression is average. * Self-Consciousness. Self-conscious individuals are sensitive about what others think of them. Their concern about rejection and ridicule cause them to feel shy and uncomfortable abound others. They are easily embarrassed and often feel ashamed. Their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. Low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. They do not feel nervous in social situations. Your level or self-consciousness is low. * Immoderation. Immoderate individuals feel strong cravings and urges that they have difficulty resisting. They tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. Low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge. Your level of immoderation is low. * Vulnerability. High scorers on Vulnerability experience panic, confusion, and helplessness when under pressure or stress. Low scorers feel more poised, confident, and clear-thinking when stressed. Your level of vulnerability is low. Openness to Experience Openness to Experience describes a dimension of cognitive style that distinguishes imaginative, creative people from down-to-earth, conventional people. Open people are intellectually curious, appreciative of art, and sensitive to beauty. They tend to be, compared to closed people, more aware of their feelings. They tend to think and act in individualistic and nonconforming ways. Intellectuals typically score high on Openness to Experience; consequently, this factor has also been called Culture or Intellect. Nonetheless, Intellect is probably best regarded as one aspect of openness to experience. Scores on Openness to Experience are only modestly related to years of education and scores on standard intelligent tests. Another characteristic of the open cognitive style is a facility for thinking in symbols and abstractions far removed from concrete experience. Depending on the individual's specific intellectual abilities, this symbolic cognition may take the form of mathematical, logical, or geometric thinking, artistic and metaphorical use of language, music composition or performance, or one of the many visual or performing arts. People with low scores on openness to experience tend to have narrow, common interests. They prefer the plain, straightforward, and obvious over the complex, ambiguous, and subtle. They may regard the arts and sciences with suspicion, regarding these endeavors as abstruse or of no practical use. Closed people prefer familiarity over novelty; they are conservative and resistant to change. Openness is often presented as healthier or more mature by psychologists, who are often themselves open to experience. However, open and closed styles of thinking are useful in different environments. The intellectual style of the open person may serve a professor well, but research has shown that closed thinking is related to superior job performance in police work, sales, and a number of service occupations. Domain/Facet........... Score Openness to experience.....29 Imagination..............52 Artistic Interests.......46 Emotionality.............0 Adventurousness..........26 Intellect................86 Liberalism...............21 Your score on Openness to Experience is low, indicating you like to think in plain and simple terms. Others describe you as down-to-earth, practical, and conservative. Openness Facets * Imagination. To imaginative individuals, the real world is often too plain and ordinary. High scorers on this scale use fantasy as a way of creating a richer, more interesting world. Low scorers are on this scale are more oriented to facts than fantasy. Your level of imagination is average. * Artistic Interests. High scorers on this scale love beauty, both in art and in nature. They become easily involved and absorbed in artistic and natural events. They are not necessarily artistically trained nor talented, although many will be. The defining features of this scale are interest in, and appreciation of natural and artificial beauty. Low scorers lack aesthetic sensitivity and interest in the arts. Your level of artistic interests is average. * Emotionality. Persons high on Emotionality have good access to and awareness of their own feelings. Low scorers are less aware of their feelings and tend not to express their emotions openly. Your level of emotionality is low. * Adventurousness. High scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. They find familiarity and routine boring, and will take a new route home just because it is different. Low scorers tend to feel uncomfortable with change and prefer familiar routines. Your level of adventurousness is low. * Intellect. Intellect and artistic interests are the two most important, central aspects of openness to experience. High scorers on Intellect love to play with ideas. They are open-minded to new and unusual ideas, and like to debate intellectual issues. They enjoy riddles, puzzles, and brain teasers. Low scorers on Intellect prefer dealing with either people or things rather than ideas. They regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests. Your level of intellect is high. * Liberalism. Psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. In its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. Psychological conservatives prefer the security and stability brought by conformity to tradition. Psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties. Your level of liberalism is low.

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