subbss
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Everything posted by subbss
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im excited :) im still reading the rs forum's incredibly long thread to see if anyone has confirmed or debunked it yet before i run around rs lol. this is fun... so many possibilities....
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no they dont, only reason ppl wear family crest gloves is for the str bonus but klanks actually have stats (more than leather or family crest).
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How famous are you on tip.it? (Over 10k posts)
subbss replied to 2handeddagger's topic in Forum Games
1/10 I don't really know anyone :( -
lvl 98 zombie 3 mist runes Lvl 86 zombie addy spear lvl 100 skeleton 2 steel bolts (p+)
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Which item in your bank gathers the most dust?
subbss replied to mrmyk's topic in General Discussion
Gnome amulet -
In the unicorn's pen in ardy zoo, get there through the fairy ring :) also some of the small isles in the fairy ring network are good for peace and quiet.
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I don't know if this belongs in the Construction Skill guide or the Construction Table but when I build in my dungeon I'm constantly wondering what the combat level of the corridor and treasure room monsters are and it doesn't say on tip.it or I think on RuneHQ either. Even in the KB for some reason they have the combat levels listed for the treasure room monsters but not the corridor monsters. I can tell you the combat levels of the creatures I have in my dungeon to start you off. The corridor monsters: "Skeleton" = level 22 "Guard dog" = level 44 "Baby red dragon" = level 65 Treasure room monsters: "Kalphite soldier" = level 85 [pokemama 14 Jan: good question, good info and I'll be pleased to add it when we have all of them (unless this is already all of them, lol?) If someone would like to check dragnfly's AOW index guide the numbers may already be there - just link me to the relevant post.]
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Just so you know you don't get drops from monsters in the dungeon and you don't get melee xp (you get mage xp for casting spell, but not for the damage I think). Also its really a matter of opinion if a dungeon is worth it or not and how big it should be. With that said I have a 7 room dungeon and it does seem to be "sufficient" but I would recommend maybe even more but it really depends on how well you use the rooms and what the layout for the dungeon will be. So IN MY OPINION it is worth it just because I think its cool and fun for parties and also bragging rights. Oh I should also add that how many rooms you will need will really depend on what you put in them. For example if you have 10 rooms in your dungeon but the only thing in your dungeon is 10 skeletons (one in each room), the dungeon will still seem rather weak and pointless even though 10 rooms is a lot.... whereas if you have 4 rooms with hellhounds and teleport traps and marble doors it would be a great dungeon. Obviously there is a lot in between as well. Like I said my dungeon has 7 rooms and my dungeon has a skele, 2 guard dogs, a baby red dragon, a kalphite soldier, 4 mantraps, 2 tangle vines, steel doors, and a bone cage with flame pit. At the moment my dungeon could be described as one possible medium of the 2 extreme cases I mentioned above.
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I have both (actually almost all kinds) of bolts enchanted and I can tell you that the ruby IMO is worth it (although I haven't tried it on a 300+ hp npc) its spec hits enough for me to like them. The dragon bolts however hit VERY rarely and unless you have lots of extra dstones you don't know what to do with (I do lol) or just way too many glories, I wouldn't recommend making them. I made about 60 dstone bolts at one point and I only ever saw 1 spec hit (although it was a quite satisfactory 50+) and used up more than half the bolts. Personally I don't care that it rarely hits because they are rune bolts anyways they hit well without specialling. The rubies are also nice because you don't have to worry as much about using them since rubies are much easier to get.
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you can steal a rock cake from the ogre city market...
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Well I know this thread is old but I'm hoping this project is still being worked on so I'm just going to give a few suggestions :). Ok, firstly you really need a button to switch to the second floor. On the other hand it might save space to just have an up and down arrow to just go up and down a floor (which would also make floors easier to manage if they ever expand to more than 3 floors). Also there are some non-dungeon room types that can be build underground... I don't know the full list of which can and cant but as someone else said for sure the combat room can be built underground. I think the parlour can also but confirm this. With that said I love the fact that this isn't a download although a download option might be nice in case your site goes down :/. This is a simple program but very effective and easy to use for the most part. I'm glad you seem to be adding features people have suggested :). This program is also great to swap floor plans with people to share ideas, or to give a map of your house for a party, or to advertise your house for a party (since people may want to come to your house if they know more about what you have).
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To quest or not to quest...that is the question..
subbss replied to nightwolf06's topic in Help and Advice
If you are looking for challenging quests i dont think anyone would list lost city under that catagory lol. Recipie for Disaster isnt short.... lol do that. -
you only work for 1 company.
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Evil stew is too unpredictable you cant depend on it just use chef's delight or do what I did, I really don't like fishing and cooking but i got 70 cook anyways for that quest.
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Or you can save your points for a wand or infinity clothing and find someone with a demon lecturn in their house and make bones to peaches tablets without having to buy the spell.
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Things may be different for the dungeon version of the kalphite soldier though, thats what i'm wondering. Things are already different from the outside world since you cant die and the monsters don't count for slayer xp or combat xp, and have no drops.
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Wow I didnt expect a reply so fast, thanks that seems logical but I would like someone who actually has built one in their dungeon to tell me for sure. :)
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Does the kalphite soldier in the treasure room poison people just like the real one in the kalphite lair?
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Dragonbreath is mage.
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New quest guide, don't read unless you're really stuck!
subbss replied to Chaotikat's topic in Help and Advice
What exactly does the crystal saw do. I cant seem to figure it out. -
Potential money sink from Carpentry : Clan Halls
subbss replied to Suzanne_Vega's topic in RuneScape Suggestions
The catch is there is no bank there which makes the closeness of them irrelavant. What he should have said is there will never be a furnace, anvil, AND a bank close together. -
I have seen people getting MoM while training combat......
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To Vampoza and everyone else too, I know it might seem like a pattern but I am f2p so I can't do flething but I have gotten a maze and I am sure many other f2p people have also so it can't be tied to fletching just a coincidence it happened at those times methinks. If you do a certain thing like training for a long time you are more likly to have it happen during that activity becasue it is what you are doing at the time that is all. Not because it is more likely to happen during fletching or fighting just because it is what you happen to be doing at the time and of course people fight a lot so many people get them while fighting and think it is because of the fighting. I don't think so. Just random like everything else, that is why they are called Random Events!
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Quantum Blade is a very cool name, a friend of mine on rs2. I know I have seen other excelent naems but I forgot them all now. 123YourGone you came up with good names, especially or pking.
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I am combat 67 and I have gotten 1 mime and was very excited when it happened, because it was the only random event other than tangle vine I hadn't seen yet. I got the climb rope emote btw. I have gotten the maze once also. I am positive it is random and has nothing to do with what level you are or what you were doing at the time.
