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Nobody

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Everything posted by Nobody

  1. So if I understand similar to Barrows armor which is a much better solution then disintegrates into nothing. I would much rather have it become completely useless and be able to repair something than have to go buy a whole new item.
  2. This makes me wonder why all these luxury brands are worried about fakes.
  3. More T90 gear including shields. Doesn't seem likely to be T90 power armor since there is already mage and range and that says all classes. I'm intrigued.
  4. Rather, they decided to not break the game by making it different from tectonic. Even after reading the other points I still find the degrade to nothing a pointless mechanic.
  5. They obviously didn't learn their lesson from tectonic. Nex armor forever!
  6. 11% Respect before ran out of coal. Need 10K more adamantite ore and 66K coal to finish Artisan's Workshop.
  7. The name Super Super is already taken. :P
  8. Took a break from Divination: Unlocked Quick Repairs and Budding Student in Artisan's workshop. I also updated the OP to better reflect my progress.
  9. 87 Divination, out of bonus experience for it currently. Reserving 2 pendants and 1 prized for 90-95 to reduce the grind in the desert.
  10. [spoiler=SPOILERS] Combat wasn't really all that tough. Pretty much called what would happen though when they announced the 6th Age was starting.
  11. Missing, Presumed Death Sixth Age novice quest with additional high-level rewards - members only Continue the story of the Sixth Age with Missing, Presumed Death. This quest is the first of an all-new series, featuring supernatural sleuthing; famous faces aplenty; scaled combat against the walking dead; full voice acting and a coffin-load of cool rewards suitable for all levels. Missing, Presumed Death sets the scene for what will be one of the Sixth Age's core storylines. RuneScape lore fiends: you won't want to miss this! At Death's Door Icthlarin Brother Samwell's led a cloistered life, and it could never have prepared him for this. He's the sole survivor of a horrific massacre - his fellow Saradominist monks lying dead around him. To make matters worse, their souls are trapped in the mortal world, unable to pass into the afterlife. You'll team up with Icthlarin - god of the Underworld - to get to the bottom of this macabre mystery, searching for clues and questioning witnesses to deduce what has happened here. Who killed these defenceless monks? Why did they leave one alive? Where is Death, who should be freeing these souls from their fetters? And why does it feel like this is the start of something greater and more terrifying than the world has ever seen? Your Adventure You'll travel far from the green grass of Gielinor, encountering allies and enemies - gods and mortals alike. While the quest has no entry requirements, quests that you have completed may feature, as will your actions during the Battle of Lumbridge, your choice of god emissary, and more. We heartily recommend that you play Missing, Presumed Death right away. You won't miss any rewards or core content by doing so, and you'll enjoy an experience that's truly authentic to your character. Your past feats will be reflected and acknowledged throughout the quest's course, so more than any content before, this will be your adventure. You'll explore a spectacular new area and face challenges of mind and body: solving riddles, traversing obstacles, and battling the walking dead. Combat scales to your level, so be sure to come equipped to fight. All of this is framed with lush new graphics, a magnificent musical score and full voice acting. You Can Take It With You Rewards include Combat, Agility and Prayer XP lamps geared towards low to mid-level players, new death animations, some unusual cosmetic headgear and the Book of the Underworld, which contains all-new lore concerning Gielinor's afterlife. You'll also receive an item which can return you to the new area, where you can claim high-level rewards and access post-quest content. These include hearty XP lamps for players of level 75 and above in Constitution, Thievery and a skill of your choice. There are also consumable items to help you blitz through Barrows runs in record time. Enjoy! Missing, Presumed Death is the start of a story that will lie at the very core of the Sixth Age. Play it, enjoy it, and set the stage for RuneScape's future! Mod Ollie and the RuneScape Team How to start Missing, Presumed Death: Speak to Brother Samwell at the crime scene west of Paterdomus Temple. Head north-east from Varrock to get there. Requirements: You must be a RuneScape member. There are no other requirements, although additional post-quest content is available with the following levels: A skill of your choice above 75 75 Constitution 75 Thievery Take a tour of Missing, Presumed Death with Mod Ollie in our recent Behind the Scenes video: Missing, Presumed Dead Medley To help you experience the music of Missing, Presumed Death outside of the game, we've updated our SoundCloud website with a medley of songs from the quest: https://soundcloud.com/runescapesoundtrack/missing-presumed-death-medley In Other News From today, the black iron ring and jewelled black iron ring are no longer available on the Squeal of Fortune. The rings will remain in-game for two weeks, after which they will disappear, so be sure to use up your charges before then. Alternatively, you can right-click and select the 'shatter' option to instantly claim 50% of an unused ring's average potential XP, destroying it in the process. Showcase costumes from one of our talented artists - Mod Ante - are on Solomon's General Store now. Head to the store to pick up the Deathless Regent and Ravenskull outfits, and read more about them here. [spoiler=Patch Notes] Graphical: Food eaten in Daemonheim now plays the correct eating animation. A minor graphical issue with Draynor guards has been fixed. Heroic crits and hitsparks now display correctly. Players no longer see themselves holding a steel sword when quitting the Battle for Lumbridge final cutscene. Skills, D&Ds & Minigames: Barbarian Assault now consistently requires the player to have a hammer in their inventory for the related tasks, as the toolbelt is disabled during the minigame. The overhead icon from the Flash Powder Factory is now consistently removed upon exiting the arena. An issue with the Fight Cauldron that caused permanent screen shaking has been resolved. Quests, Challenges & Achievements: Some camera issues during the Salt in the Wound quest have been fixed. The Rum Deal quest requirements have been corrected. The daily challenge 'Chop elder logs: 30' now correctly completes after chopping 30 logs. Other: Warpriest armour is now maximum tier 2 for non-members, and will be switched out when a player logs into a free world or when trying to equip tier 3. It will also no longer protect on death, giving a certain amount of coins if dropped in PvP situations. Chaos giants no longer count as fire giants for Slayer tasks. The blocking around the Palace doors in Keldagrim has been corrected. The Smuggler inside Daemonheim dungeons will no longer spawn on top of Dungeoneering keys. Juju potions and herbs now give XP again when made/cleaned. The enhanced yaktwee stick once again gives bonus Hunter XP. A spelling mistake with elder trees has been corrected. Player chat statuses are now correctly updated on login after sending a private message from the lobby. Players are now prevented from cashing in excessive amounts of rune dust to a harvested runesphere in the Runespan. Elf warrior and ranger defend and death audio is no long high-pitched and squeaky. A minor grammatical error when placing warpriest armours in the POH Armour case has been corrected. Players can now reclaim baby aquanites from a pet store if lost due to losing membership. An issue with the invite to clan button not working under certain conditions has been fixed. The Challenge system interface now updates the progress bar whilst players have the main Adventure interface open. The rejoin party option has been removed from the Dungeoneering party interface, as players automatically rejoin their party on login. Bogrog's exchange rates have been updated to give players the correct amount of spirit shards when trading in phoenix pouches. Quick-chat options now appear over the chatbox on split private mode while using quick-chat.
  12. Honestly PVP isn't all that fond of spec weapons. They just mean more 1 itemers running around trying to spec people out then teleporting. Clans just want a dangerous place where they can run into other clans or other people even and are likely to do so on a normal basis. The EoC is too complicated for clan fights, there needs to be some way to simplify it for wilderness use. Complex systems are great on paper and their great for the mathematically inclined (ie metagamers) but they're not great for people who want an easy to understand system.
  13. Your rank is permanent on the seasonal high score(s) that you competed on.
  14. Jagex doesn't want it to be a no lifing competition hence the design of the Jagex Cup.
  15. Do I win the Dwarven engineer challenge?
  16. PVPers want dangerous, active, simple game mechanics that recognizes clans within Runescape and gives them the means to compete in a more objective way. Honestly, the Tip.It Clan Tournament was one of the closest things that ever came close to a good system (Jagex Cup and RSC both copied a lot of the format from the TICT). I'm not sure how you could implement that into some sort of high score system (the basic Kill-Death Ratio and clan stats now are way off target). Dangerous - Make Wilderness activities excluding quests exclusively on PVP worlds similar to the Bounty/PVP worlds. That would mean Warbands would only be available on PVP worlds. With fewer worlds for people to fight on there is a higher chance PVPers will run into each other. Active - PVP worlds, as I said before. Less worlds means more chances to run into other PVPers. Simple - EoC was one of the worst things to happen to PVP. It's frankly too complicated for clans, not only on an individual level but coordinating that many people is too complicated. Ideally, there would be something similar to Momentum that didn't use abilities and only used auto attacks. Also, a method say a banner that clans could activate to trigger RS to track the number of kills vs deaths when clans were fighting in the Wilderness. Once one clan ended the item would be activated to signal it stop counting. PVP fights would have a measurable statistic that would show which clan outperformed the other rather than just ending options.
  17. A better option would be to let people reset EVERYTHING to a new character and then prestige by earning max/comp again while keeping their same username. EDIT: Once they max again they can get a pretty prestige star and some cosmetic shit while they're at it.
  18. Too bad for you if they make it a trim requirement :P I would *love* to see at least second prestige be a Trim requirement. Then at least it would be a cape of true completion, and not just the AFK Castlewars cape. You mean get 99 all skills 2x and still have to AFK Castle Wars cape.
  19. 1-29, 40, 41, 54-60 complete. 95K to 84 Divination and 397K bonus experience left.
  20. 1-20, 40, 41, 54-60 complete. 128K to 84 Divination and 371K bonus experience left.
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