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Hedgehog

Monster Hunting Team Leader
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Everything posted by Hedgehog

  1. [bleep] you because now I have to do math. This is me lobbying just for you: Average raw damage with a rapier: 321 Average raw damage with claw spec: 490 You can spec twice every 5 minutes (24 times an hour) without spec restores. So 1476 rapier hits and 24 claw hits. Spec restores add 5 specs per 5 minutes, so that's 7 specs or 84 specs an hour and 1416 rapier hits. Without spec restores: 473,796 rapier damage, plus 7704 claw damage. 481,500 damage/hour total. With spec restores: 454,536 rapier damage, 41160 claw damage. 495,696 damage/hour total. Spec restores are a 2.9% dps increase at 100% accuracy. Every hour of slaying with spec restores saves 1.74 minutes. The most productive way of training herblore is by making prayer renewals. You need to make more than 30m/hour for them to be less than 2.9% more productive than spec restores. I should also emphasize that the breakoff income gets higher as accuracy decreases.
  2. They are not even remotely worth it. Unless you like plan on switching to void every time you spec, but that's a huge waste of apm. faster tasks = not remotely worth it? ok Not remotely worth it as in like 1% increase in dps that costs a shit ton of time.
  3. For bosshunting, yes. Although it might be better if you're crashing at bandos. No other combat auras are worth it, though.
  4. Reduces overkill. It's especially great for tasks like greaters, where you often two or three hit the monster.
  5. http://www.youtube.com/watch?v=9V6ObosETls Yeahhh
  6. They are not even remotely worth it. Unless you like plan on switching to void every time you spec, but that's a huge waste of apm.
  7. Hedgehog replied to Zackeri's topic in Help and Advice
    Ye this is good stuff. Listen to it.
  8. He conveniently got hacked after I lent him some money (25m iirc). I managed to get it back from him, but it wasn't easy.
  9. Hedgehog replied to Zackeri's topic in Help and Advice
    The order doesn't really matter, but stop at 98, not 99. Lamp summoning. I'll punch you if you use anything other than the circus on agility. Then train slayer and dg. Then finish maxing.
  10. This is something I've wanted for a long time.
  11. How much dps increases is dps^2, not dps.
  12. Just do the math in your head. Or ask Gemeos to check.
  13. I don't think the GE Transactions/Online Friends would be possible, or necessary since both are easily accessible when in the game, but the dailies list may be possible, will look into it :) It's obvious they have some sort of API for both of those, and they wouldn't be too hard to code. The only problem is finding the API.
  14. Hedgehog replied to Leoo's topic in Off-Topic
    I don't think anyone did.
  15. Hedgehog replied to Leoo's topic in Off-Topic
    Damn
  16. I know some poser bronies. They act like they love it, but everyone knows they don't watch it. They just think bronies are cool. It's the weirdest thing. Anything for attention, I guess.
  17. Hedgehog replied to Leoo's topic in Off-Topic
    I remember that paperclip guy, but I was never really paid much attention to OT, so I don't remember much about him. I only remember that he was weird. Maybe I should start posting here more often, since I'm oldschool now.
  18. Welcome back! Haven't seen you in a while :P Gwash's advice is pretty good. The GWD bosses all got new drops, and the mechanics haven't changed much. The only major difference is that Kril's melee attack deals damage to everyone in front of him now, not just the tank. Glacors are still the most productive thing in the game if you're not 99 summoning, although not by such a huge margin anymore.
  19. Hedgehog replied to Leoo's topic in Off-Topic
    I joined before you too, on this page. :P Ya, I noticed like right after I posted. The problem was that I was thinking I joined in April (when I made my rs account), not November.
  20. Hedgehog replied to Leoo's topic in Off-Topic
    It's weird to think that Riku is the only person on this page that joined before me. Interestingly, his join date is my birthday (and RPG's). Actually, a couple of you are slightly older, I just forgot when I joined. When did I become an old member?
  21. Interesting idea but one would assume no. In terms of coding it the logical path would be one handing in the task it checks the ge value and store it as an integer. This integer would then be assigned to a value variable of the mystery bag item when it is spawned in your inventory. Which would whenever you open the bag it's value will match that which you handed in. I could be wrong but that seems the logical way to code things, opposed to giving you a mystery bag that instead stores the item id of what you handed in and the quantity to do the ge value checks on opening; after all why store more data than necessary? The most logical would be to have all possible rewards stored in an array, then use an rng to pick an item in the array. Then it wouldn't matter if the reward was spawned upon creation or upon opening.
  22. You might find this interesting http://www.indecentcode.com/hs/hall_of_fame.php?id=

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