Everything posted by Hedgehog
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Best Aura for PvM/Slayer?
[bleep] you because now I have to do math. This is me lobbying just for you: Average raw damage with a rapier: 321 Average raw damage with claw spec: 490 You can spec twice every 5 minutes (24 times an hour) without spec restores. So 1476 rapier hits and 24 claw hits. Spec restores add 5 specs per 5 minutes, so that's 7 specs or 84 specs an hour and 1416 rapier hits. Without spec restores: 473,796 rapier damage, plus 7704 claw damage. 481,500 damage/hour total. With spec restores: 454,536 rapier damage, 41160 claw damage. 495,696 damage/hour total. Spec restores are a 2.9% dps increase at 100% accuracy. Every hour of slaying with spec restores saves 1.74 minutes. The most productive way of training herblore is by making prayer renewals. You need to make more than 30m/hour for them to be less than 2.9% more productive than spec restores. I should also emphasize that the breakoff income gets higher as accuracy decreases.
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Best Aura for PvM/Slayer?
They are not even remotely worth it. Unless you like plan on switching to void every time you spec, but that's a huge waste of apm. faster tasks = not remotely worth it? ok Not remotely worth it as in like 1% increase in dps that costs a shit ton of time.
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Best Aura for PvM/Slayer?
For bosshunting, yes. Although it might be better if you're crashing at bandos. No other combat auras are worth it, though.
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Best Aura for PvM/Slayer?
Reduces overkill. It's especially great for tasks like greaters, where you often two or three hit the monster.
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What are you listening to right now!?
http://www.youtube.com/watch?v=9V6ObosETls Yeahhh
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Best Aura for PvM/Slayer?
They are not even remotely worth it. Unless you like plan on switching to void every time you spec, but that's a huge waste of apm.
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#18 - 99 Summoning
Love the sig :P
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99 order?
Ye this is good stuff. Listen to it.
- It's Super Effective!
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99 order?
The order doesn't really matter, but stop at 98, not 99. Lamp summoning. I'll punch you if you use anything other than the circus on agility. Then train slayer and dg. Then finish maxing.
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Buff and Debuff UI Timers
This is something I've wanted for a long time.
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Legitimate Reasons to Raise All Skill Caps to 120+
How much dps increases is dps^2, not dps.
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200M in all Skills
Just do the math in your head. Or ask Gemeos to check.
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Best Aura for PvM/Slayer?
Equilibrium
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SwiftKit Suggestions
I don't think the GE Transactions/Online Friends would be possible, or necessary since both are easily accessible when in the game, but the dailies list may be possible, will look into it :) It's obvious they have some sort of API for both of those, and they wouldn't be too hard to code. The only problem is finding the API.
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Bronies: Love it or Hate it?
I know some poser bronies. They act like they love it, but everyone knows they don't watch it. They just think bronies are cool. It's the weirdest thing. Anything for attention, I guess.
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55m bank. What should I do and what will I need?
Welcome back! Haven't seen you in a while :P Gwash's advice is pretty good. The GWD bosses all got new drops, and the mechanics haven't changed much. The only major difference is that Kril's melee attack deals damage to everyone in front of him now, not just the tank. Glacors are still the most productive thing in the game if you're not 99 summoning, although not by such a huge margin anymore.
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Daily Challenges & Noticeboard
Interesting idea but one would assume no. In terms of coding it the logical path would be one handing in the task it checks the ge value and store it as an integer. This integer would then be assigned to a value variable of the mystery bag item when it is spawned in your inventory. Which would whenever you open the bag it's value will match that which you handed in. I could be wrong but that seems the logical way to code things, opposed to giving you a mystery bag that instead stores the item id of what you handed in and the quantity to do the ge value checks on opening; after all why store more data than necessary? The most logical would be to have all possible rewards stored in an array, then use an rng to pick an item in the array. Then it wouldn't matter if the reward was spawned upon creation or upon opening.
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200M in all Skills
You might find this interesting http://www.indecentcode.com/hs/hall_of_fame.php?id=