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Plugpoint

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Everything posted by Plugpoint

  1. Took a little break from fishing to go train something 100 times worse. Still got a ton of SoF pendants to get through.
  2. 50p pizza? I wish. Changed my character back to a female, WHY ARE MY NOSE AND MOUTH SO CLOSE TOGETHER?!
  3. Are you proposing to me or the pizza? Because we're kind of an item...
  4. I've not done one of these since about 2008 when I posted endless screenshots of me mining granite. Gonna see how close I can get to maxing before I quit around September to focus on my final year of uni. Stats as of 01/05/2013: ~280m total xp [hide=Stupidly organised bank 01/05/13:] Useful shit tab Runes/teleports Skillcapes (in the order I got them)/skilling gear Combat gear Loot tab (starting from 95 Slayer) Potions Herbs/farming Clue shit/useless shit [/hide] [hide=BEEP BOOP! THE LEAN MEAN BOT MACHINE GETS A TON OF 99S] [/hide] *Not a bot. I like pizza.
  5. Patch notes are up (Edit: DAMMIT GWYN) [hide]Graphical: Several graphical fixes and changes for the HTML5 client have been made. A stretching issue with the Armadyl battlestaff has been fixed. The sword that Dunstan is making no longer uses an old model. Pentyn now glows a little less brightly. A graphical issue with the Master Fisher has been fixed. Matthias the Falconer will no longer hold his falcons by his side. The pet rock is now held correctly with both hands. The Zombie dance emote no longer deforms your character's hand. The Veteran and Classic capes no longer clip with machetes. Players can now see Barrelchest's brain when bloom is on. A stretching issue with the female stylish hat from Balthazar Beauregard's Big Top Bonanza. The see-no-evil monkey hat no longer causes the heads of female character to stretch. God staves are now long enough when used in a combat stance. The short skirt no longer clips when resting. Corrected a graphical issue with the pharaoh top. The top half of King Percival's head is now attached to his jaw. Prissy Scilla now has a same hair colour between model and chathead. An issue with the master corruption aura displaying same as a supreme corruption aura on female characters has been fixed. Iffie's chair now rocks correctly. Trufitus has received a small graphical makeover. A stretching issue with Akrisae's hood has been remedied. A graphical issue with the heads of the bald Sophanem slaves has been fixed. The quest cape no longer clips with a female character's chest. The bonesack model has been adjusted so that it doesn’t intersect with the player's head. Jumping over a broken wall in the remains of the Burgh de Rott inn now has an improved animation. A minor graphical issue with Gujuo has been fixed. A small graphical issue regarding the elf-style tops and the skypouncer cape has been fixed. Father Urhney's face is no longer split in two. Wicked legs now sit correctly on female characters. The "Bunny Hop" emote for female characters has been fixed. Multi tone skin issues on Sergiu and Sloane have been fixed. The Apothecary's jaw is no longer detached from his face. Luthas' face is now assembled correctly. A graphical issue with Oziach's hands has been fixed. Pigtails from the pigtails and fringe hairstyle are now present on chatheads whilst wearing hats. The Face and Shiratti now hold their respective staves correctly. Meiyerditch citizens have had a skin colouring issue fixed. The Bedabin NPCs in the desert have been graphically updated. A graphical issue with a sheathed shatterstorm wand cosmetic override has been fixed. Dean Vellio no longer wields both an abyssal whip and dragon defender in his right hand. The Easter Carrot should now be sheathed on the shoulder properly. The Botany Bay trial announcer's chathead now looks less blocky. Quests, Challenges & Achievements: A minor issue with the dialogue tree of Tzhaar-Mej-Jal has been fixed. Other: You can now use charged runic staves to make magic tablets in Player-Owned Houses. You can now store obsidian armour in the PoH armour case. A piece must be fully repaired to be stored. The corrupt zuriel's staff is no longer considered a Melee weapon. Adding a shieldbow sight to a magic shieldbow will no longer reduce its damage value. Glacors no longer become aggressive when a player targets them. The correct prayer bonus had been added to degraded versions of the corrupt dragon mace. The stats on the pirate weapons from Cabin Fever have been fixed. The tooltip for the abyssal vine whip has been corrected. Dagannoth bones have been added to the list of bones that can be used with prayer restoring necklaces. The Raptor has been adjusted to make him effective post-Evolution of Combat. It is no longer possible to add shark fists, tzhaar whips, valentine weapons and slayer masks to the toybox. An issue with TzHaar-Mej not giving Slayer xp has been fixed. Blessed spirit shields now show the correct values when searching for them on the Grand Exchange. Slayer masters now give information about how to defeat the trolls at the Troll Stronghold. Holoy should no longer mislead players about poisoning bolt tips. Thessalia will now tell players that they need to deactivate any cosmetic overrides they have before they can change clothes. The Quick Chat Fletching category now has all references to longbows replaced with shieldbows. The Make-X interface will once again let you use 2kg or 5kg granite to a granite lobster pouch. The sound effects from drag response & speed sliders in the Orb of Oculus settings have been removed. An inconsistency with the spelling of the music track for the Dreadnaut boss has been fixed.[/hide]
  6. Went and checked out the stats of the random DG armour I've got bound... Strange how armour has different stats to the equivalent tiered item of a different class. Primal chain - 665 armour, 2328 life bonus Primal legs - 666 armour, 1782 life bonus Promethium 2h - 2011 damage, 2458 hit bonus Spiritbloom top - 565 armour, 2160 life bonus Spiritbloom bottom - 540 armour, 1620 life bonus Celestial top - 697 armour, 2376 life bonus Tyrannoleather chaps - 540 armour, 1620 life bonus Sagittarian chaps - 666 armour, 1782 life bonus Grave creeper shortbow - 789 damage, 2458 hit bonus
  7. By all means, commit to one another. Their motive isn't marriage, it's equality, which means tax incentives. Their motive isn't tax incentives, it's equality, which means marriage. Who the [bleep] gets married for the tax incentives anyway?
  8. I'm not sure why people even have an issue with homosexuality any more. I don't understand how you can be in favour of denying a couple the right to commit to one another simply because they have matching genitalia. Hopefully society will look back on this in a decade or two with a massive sense of embarrassment.
  9. Think of it like sending 100 voyages. You'll succeed 60% of them, earning 60*700 = 42000 steel. If you send 100 voyages at 200 steel 95%, you'll get 95 * 200 = 19000 steel. The expected value above is what you can expect to get from a voyage. Even though you can only get all/nothing from a voyage, it'll average out to the EV over time. Ah I see, that makes sense then :) thanks!
  10. How does that work when it's pass/fail rather than getting a percentage of the steel?
  11. Do you guys think it's better to send out a 700 steel mission that's only around 60%, or a ~200 steel mission that's 95%? I can never work out whether to go with the guaranteed small amount of steel, or to risk the higher amount and hope it doesn't fail.
  12. Jason's 'official' goals: 99s and shit, max cape (pffft) Jason's real goals: 99 accounts with MEP2 done, 99 trolling, 99 problems but a [bleep] ain't one HIT ME
  13. Also The World Wakes & The RS Timeline FAQ (which is spoiler-free)
  14. Not sure if this has been linked to yet but there's an FAQ here which covers some stuff from the quest... [hide] ...including the Staff of Armadyl: "How did Sliske have the Staff of Armadyl? It doesn't seem to make much sense no matter what quests you've done (or not done). Mod Osborne: The Guardians of Armadyl make it clear that the dragonkin have the shaft of the Staff of Armadyl after Ritual of the Mahjarrat. This quest doesn't contradict that - Sliske has managed to get his hands on the staff even though it has been in the hands of a dragonkin. I don't want to reveal any more than that, since it will form a central element of a future quest. Suffice to say that Sliske has the shaft of the Staff of Armadyl, and it has been easy for him to craft a replacement orb. How Sliske got the staff will form another revelation that dramatically affects the world." [/hide]
  15. Saw people posting before about a weapon used in a cutscene (hope that's cryptic enough...)
  16. Anyone know how you unlock the extra rewards? Can't tell if I've got them all or not :S
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