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qeltar

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Everything posted by qeltar

  1. Well, I'm not going to give up on it entirely, but I do think this will make advanced training cumbersome. It's also going to make writing a detailed guide for this skill extremely difficult.
  2. The skill is designed so if you want to get the most of it you must play in groups. So we have an entire skill where you are stuck with the usual choice of playing with random idiots who happen to be on the server when you are there, or trying to coordinate schedules with friends. Wonderful. And yes, at first glance this does seem more like a large minigame than a skill, in part because it is so segregated and requires very special treatment in every way.
  3. In my tests, I came up with around 290 monkfish per hour, and around 110 cavefish per hour. So they would be almost identical.
  4. I've already explained what I consider the problem to be multiple times. If you don't place any value on independence or standing up on principle, then my position obviously won't make any sense to you, but that's really your problem, not mine. I'm done with this thread, since it's obviously pointless trying to get people to see the bigger picture when all they care about is what's good for them in the short term.
  5. qeltar replied to jonni's topic in Help and Advice
    The cannoneers do not retaliate if you only go after the dwogres and none of the other dwarves. (Well, I had it happen once, so I just left the cave and came back and it stopped.)
  6. Because some people care about more than just doing what is easy, expedient or immediately self-serving. And Jagex "asked" Tip.it to do this in the same way that you would "ask" an unruly child to clean his bedroom -- do it or suffer the consequences. Except not, as has been explained countless times throughout the thread. Not a very convincing rebuttal. Will: I guess some people think that you win an argument if you dogpile your opponent.
  7. Because some people care about more than just doing what is easy, expedient or immediately self-serving. And Jagex "asked" Tip.it to do this in the same way that you would "ask" an unruly child to clean his bedroom -- do it or suffer the consequences.
  8. You don't "know" anything -- far more unlikely ideas have succeeded despite objections from pompous naysayers. And principle does matter. Racheya: I don't see any "diplomatic resolution" here. There was no compromise that I can discern: Jagex said "do this or else" and Tip.it said "yes sir".
  9. Utter nonsense. I'm amazed you would even suggest such a thing -- the counterexamples are too numerous to even list. It must suck for you to go through life with such a defeatist, unempowered attitude. The world would suck just as much if everyone shared it. Not only will such a cooperative not fail, but it *can't* fail. The objective wouldn't be to convince sites to stand up to Jagex -- since it's obvious few have the stones to do so -- but rather to make a more inclusive list that makes a priority out of serving fans and not Jagex.
  10. The prisoner's dilemma is *not* entirely theoretical. There is even a substantial list of real world examples in the link I provided. This situation -- a big corporation exercising power to impose its will on smaller independent entities -- is hardly new in the history of business. And it has a traditional solution: forming unions or cooperatives. I was thinking about starting such an organization, which would simply be a loose association of independent RuneScape fansites, which agree to abide by Jagex's rules, but not to be told how to run their sites by the company otherwise. This would be a fair bit of work to set up, but could be very advantageous to all of the smaller sites that either won't be officially "recognised" by Jagex because they refuse to kiss Jagex's [wagon], or simply because they are too small to be on the company's radar. It would give RS players a second "list" they could refer to in order to find quality fansites, without having to worry about Jagex's censorship over issues that have nothing to do with the game. Removing competitor ads does absolutely nothing to "help the runescape community". Excluding good websites from a fansite list *hurts* the RS community. This imove is transparently self-serving, and past history shows what the real motivation is.
  11. No, and I doubt they will, especially now. :) I'm not big enough for them to really care about, and they're never too high on free-thinkers. No, it doesn't. The purpose of a game fansite is to support the game's fans, not become an arm of the game developer's marketing department. The core of this system is the same as it was before: if you want to be recognized as a fansite, you have to let Jagex dictate what ads you can serve. Yes, they've added some nice incentives to help offset this demand, but really, nothing has changed in terms of the company's demands. You can polish a turd, but it's still a turd. That's not what I was referring to. I addressed that comment to the people who seem to have forgotten that Jagex's main goal has been and still is getitng fansites to kowtow to their advertising control demands. There may not be any direct tangible impact on Tip.it financially -- which I still find very hard to believe, but I don't have any data to prove otherwise -- but saying there is no effect on this site is going too far. I think it would benefit some folks to read up on the prisoner's dilemma. It describes a situation where people's individual best interest is to take a course of action that harms all of the individuals collectively. That is what is happening here. Every individual fansite has an incentive to go along with Jagex's demands, but by doing so, all of the fansites collectively lose out: in terms of ad revenue, in terms of independence, in terms of control over their own sites. And it's worse for small sites, many of whom are barely making anything off ads in the first place. Jagex knows this, and they also know that most of the fansites don't know it.
  12. qeltar replied to jonni's topic in Help and Advice
    They do not attack with magic unless you stand at a distance. Their melee attack is quite accurate, though; some say it is magic-based but I haven't tested that. I had best success using prayer gear and trying to fight them when they were going after the black guard.
  13. qeltar replied to anonymouse_'s topic in Help and Advice
    I've bought over 100 so far today. If you have the cash, put an offer in for more than you want, and that may speed things up a bit. I think the reason for the increased demand may be that a lot more people got 96 Herblore over the bonus XP weekend. And on the demand side, torstol is a very rare herb. I killed several thousand abby spectres a few weeks ago and got only one torstol seed. And sinister keys are rather slow and tedious to get, so they are pretty undervalued at their current price.
  14. Hunter, if you have junk you can use to sell pawya meat for street prices.
  15. How is that going too far? From where I sit, that's *exactly* what has happened here. If you guys want to rah-rah this, then fine, but let's not rewrite history. The way this started was that Jagex created a "safe list" of fan sites, and then removed Tip.it from it because Tip.it was running competitor ads. That *is* controlling behavior, and it *did* materially affect Tip.it's business for a very long time. They didn't just say "Tip.it isn't a site we are partnering with". They basically implied that they didn't consider Tip.it "safe", and from what I have read, they made mentioning the name of the site against the rules. All over ads -- not over the site. This is a power play, pure and simple, and that isn't changed by the fact that Jages is now throwing in a few carrots to go along with their stick. I'm amazed at how easily fooled some of you are, but I do give Jagex credit: they threw in a few little benefits and everyone willingly goes along with their restrictions. The carrots may be nice, but the big stick is still looming. And that's what pisses me off.
  16. No. If I'm breaking any of your precious rules, ban me. Otherwise, I have as much right to express my views as anyone else here. And if you had any confidence in your views on this, you wouldn't feel so threatened by a couple of people having a differing viewpoint. I've already said that it's Tip.it's decision to make, and that I understand why they did it. I just don't agree with the decision. My anger is primarily not with Tip.it, but with Jagex, for engaging in what I consider inappropriate behavior. The fact that almost nobody around here seems to give a crap about what is right doesn't change the validity of my position.
  17. There's been very little negativity towards Tip.it. There's been plenty towards Jagex. So what? When the company does something well and acts in a fair and reasonable manner, it deserves praise and it will get it from me and others. When the company does something self-centered, meddling and selfish, it deserves criticism and it will get it from me and others. "We should just quickly and quietly do whatever they want" is the attitude taken by sheep.
  18. What a crock of manure. There is absolutely nothing wrong with Tip.it -- it is one of the top handful of RS sites around and has been for years. Jagex didn't put them at silver or copper or uranium or whatever stupid level they were at because of the site, but only because Tip.it wouldn't let Jagex dictate to them how to run their site. And they only put the site at gold now and soon to be platinum because the Tip.it admins agreed to give Jagex what they want. Not because Tip.it changed in any way. Your position basically boils down to saying that a prime fansite doesn't deserve to be recognized as such unless they kiss Jagex's [wagon] deeply and repeatedly. There IS nothing that needs to be improved, except perhaps a few people around here growing spines. Sheepishly bowing before the demands of corporations is not a good way to spend one's life.
  19. The most cost-effective high speed method at your level right now is air battlestaves, at about 235k/hr and -727k gp/hr. Of course that assumes you can get the materials at GE med. You can actually make money on several types of amulets and rings right now (due to the current positive feedback loop with the Varrock rogue), but that's considerably slower XP.
  20. qeltar replied to anonymouse_'s topic in Help and Advice
    Be patient. They take a while, because not many come into the game.
  21. Using a tortoise and someone else's house, I'd use a figure of right around 1,000 per hour.
  22. You can make money killing monsters at nearly any level. You just make more as you get higher. Try this list; it is geared specifically to players with combat stats of about 70.
  23. Wouldn't it make more sense to fight the guards, which are right next to an altar?
  24. Why do they need to develop social skills when bullying is so effective? It's not like more than a handful of sites will stand up to this BS. So Jagex throws the sites a few crumbs, and in exchange gets control over their advertising and the sites spending the rest of their existence under the company's thumb. Good deal for them. That's why I said it was just a feeling. But make no mistake: there is no philosophical difference between telling a site it can't run ads for a competitior, and telling a site it can't "promote" a competitor, which a positive discussion could be seen as. The demand for control over fansites' advertising is ENTIRELY about profit. They make a lot of money already, but apparently they feel the need to squeeze every nickel they can, even out of people who help their business. The same holds true for the ads. It's about control: Jagex wants it, and the sites are happy to give it up in exchange for a few plums. This is a private site, and you only have the freedom to say whatever the site's owners want. There are already things you can't talk about, and that list could easily be expanded.
  25. I have a feeling that if Jagex thought they could get away with banning fansites from even discussing other games, they'd do that too.

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