Everything posted by i_trollz_u
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Wilderness and free trade vote! - Now Closed
Actually come to think of it, i could see some really complicated coding to script it, but it probably would only work for solo dung and not team, and it definitely would have a ton of bugs in it. I especially don't see it managing to overcome something like a merc leader/ramokee in the first few rooms with minimal food, or overcoming really hard doors in general without dying a lot of times. To be honest i would admire the guy who manages to code the solution to every puzzle/boss and make a perfect dung bot.
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Wilderness and free trade vote! - Now Closed
I'm pretty sure it's literally impossible to script a dung bot, aside from a bot that just keeps a lvl 3 logged in in f2p. Even if something like that happened, it could easily be stopped with kicking.
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Barrows Isolation
I hope your not on RS while posting this. But seriously the lawful good, the self righteous rule abiders annoy me to no end. Its a D&D term but this picture demonstrates all the different player archetypes. I really enjoy the fact that most of these player types are on this forum I reported your post because it contained profanity. Enjoy your ban. I lol'd at your post because it contained hilarity. Enjoy the game. You lost the game.
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Wilderness and free trade vote! - Now Closed
Or keep them banned, so we don't unbalance pvp anymore.
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Wilderness and free trade vote! - Now Closed
Yeah, i mean people running around in and out of the wild with dark bows trying to one shot somebody with hits over 1000 with extreme range pots is definitely what we need in pvp.
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Wilderness and free trade vote! - Now Closed
I don't really get why they aren't allowed anyway. They aren't much better than super pots. Pkers thought it was unfair that you can't tell that they have overloads without highscoring them, basically, your combat wasn't affected. I do see the annoyance though, Herblore's sole high level purpose is bonus combat levels - there is no extreme crafting potions just extreme combat pots. In that sense Herblore should be displayed on your combat level if you are using extremes. Old issue though, and I am sure they wont allow extremes to be used though I wonder how they will stop someone from potting up outside the ditch and hopping over. To my knowledge pkers already do that by potting up logging out and switching to pvp worlds This is a non issue anyway... all the babys that dont have high level herb can just level it so they can sit at the big boys table. THe rest of the poor noobs should just die and cough up their loot. Skills > all in runescape. There shouldent be a combat level.... just a total level... issue resolved. Anyhow i bet dollars to donughts that the smithing update they have planned would totally [bleep]ing blow with the current trade restrictions and GE limitations, hence this whole rollback thing... watch they will have a massive gamechanging update first THEN get rid of the restrictions. We all know how the overloads/herb updated went for that skill... people are still trying to recoup the cost from merchants that gouged on the GE.... THE GE CAN SMOKE A [rooster]. No, I don't feel like having to spend 125M+ on a non combat skill to pk, kthxbye. Simple solution is just to make extreme/overloads tradeable, or put a cap on the percentage of levels boosted in the wild and prevent anyone over it to enter. Anyway, jagex already said they were going to figure out a solution to it. EDIT: Simplest solution: reset all levels once you enter the wilderness. You can only pot once you're in the wild, and you can't bring extremes/overloads. Kind of like what they do when you try to log onto f2p with potted stats.
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Wilderness and free trade vote! - Now Closed
Fun. And because the ability to do that and be as ruthless as you want made runescape unique from any other game.
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Tip.It Times - 26th December 2010
When if they have a list of users who they know bot, and plan to mass ban all of them and post them on the front page once they get more players.
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Wilderness and free trade vote! - Now Closed
I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape. Slayer tasks/KBD aren't in the wilderness. It helps to use examples that actually apply. Most people who don't have access to kuradael would do their greater demon tasks in the volcano. Same with ankous. Hey bro, how about wait and see where/if they relocate the monsters in the volcano, since they said they will be relocating A TON of stuff. Honestly I'm hoping they get rid of the damn place, along with every other minigame/safe area in the middle of the wild. Otherwise it'd be a pretty nice pking spot for clans.
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DERP HERP Y U CUT WILLOW *or any log thats not ivy* WHEN UR 99 HERPPP
The beauty of using forums is that I have all of these topics to choose from, and I don't have to limit myself to just one. You'll find that I engage in many discussions/debates across many sub-forums and on many subjects, usually simultaneously. As an aside, you might be interested in perusing through older posts of mine -- I can be quite passionate when it comes to subjects that I really care about (the ice strykewyrms update comes to mind). So why do you care about arguing that as opposed to something more important?
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Wilderness and free trade vote! - Now Closed
Not sarcasm, I honestly cannot wait :smile: omg i know, only thing that could be better is if they brought back rock/tree spirits and the shade and chicken.
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DERP HERP Y U CUT WILLOW *or any log thats not ivy* WHEN UR 99 HERPPP
But why do you care so much? Do you see what I'm getting at here? Because I like to argue. I keep saying that. :unsure: My point. Why do you care about arguing about that? {recurring-->} Because it's fun to argue. I think you're doing the same thing, incidentally. We could be best friends. :) What a troll.
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The return of staking??
wut
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Wilderness and free trade vote! - Now Closed
I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape. Slayer tasks/KBD aren't in the wilderness. It helps to use examples that actually apply. Most people who don't have access to kuradael would do their greater demon tasks in the volcano. Same with ankous.
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Wilderness and free trade vote! - Now Closed
I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape.
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Wilderness and free trade vote! - Now Closed
NO. THIS. IS. WILDERNESS!!!
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The return of staking??
Claws and the price of pking gear is going to decline. None of the gear leaves the game, they just get transferred to another person. Only more supply is going to enter, which will lower the price. The initial demand might increase the price, but over time the supply is only going to increase without any decrease in supply or increase in demand. This means the long run supply curve will only shift to the right, which will lead to a long run reduction in all pking gear. Whips doubled in price because whips kept leaving the game and the initial abuses of the drop system caused massive inflation. Hopefully this update will fix a lot of the problems removal of wild caused.
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Wilderness and free trade vote! - Now Closed
What problems? Rcers lose their glories? I don't see the problem with teleblock being lvl 85 mage either.... Again, I'll reiterate that it's a bs poll that'll accomplish nothing but show how many account names there are in the game. First, the wilderness is more than just the abyss area or the Green Dragons by the graveyard. However, at least people are being honest this this is nothing about Pkers vs Pkers. It's about being able to kill others with minimal to no risk to yourself. Anyway, I like how protect prayer, protect item, teleports, etc. are being defended by these hard core pkers here. Yeah, ok, it's my OPINION that pkers that wish to attack non-pkers should give up quite a few of the protections that are afforded non-pkers. I'm talking more than just 3 item save here. Getting pre-assigned skulls (to prevent abuse of 3-item save) and removing teleport, protect item, and protect prayers would have went a long way to improve the Wilderness of old. Teleblock is great as a level 85 spell if it's about a Pker using it against a non-pker. However, pkers shouldn't be able to teleport at all. That's just too big of a safety net. Oh yeah, how will the "keep what you kill" system be put in place to avoid real world trading. I don't see why keeping 3 items instead of one isn't a fair trade off for pking. How was there ever 3 item abuse? they either just owned by anyone truly pking, or rarely ever got attacked. I actually wouldn't mind if people who got skulled were unable to teleport, but i don't see what's wrong with pkers having a safety net...everyone has the same conditions for surviving in the wild. I don't care if its disgraceful to teleport from a fight or one item, whats the impact to these things existing? Harder kills for legitimate pkers? Intense flaming by non pkers? annoyance? What made the wild great was that you would be able to find ways to deal with these things...ie smiting one itemers and have someone heal them, or like, teleblock your opponent when you are fighting and learn to hybrid with normal spellbook using charge + god spell, or maybe those new surge spells.
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Wilderness and free trade vote! - Now Closed
No? Just a more interesting and unique place than the rest of runescape. Not for the pker. I think pvp right now is pretty broken. I don't know about you, but lagville pking and putting all the pkers into a giant cage with safe areas 3 squares is a disgrace compared to what pking in the old wild was like. Not to mention the drop system and this crap with DP and EP. I can't get good drops unless i lose a bunch of money or wait an hour? What?
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Wilderness and free trade vote! - Now Closed
So wait, it seems like everyone wanting the old wild back just wants to be able to attack non PvPrs? Really, that's what it's about? Killing guys that aren't really in the mood to fight another player, but just happen to be in one area of the map that allows it? Yes. That's exactly what was fun about the old wild. Sorry, but its the truth and the way it was designed. Try it out yourself. It's fun. It really is. Don't skill in the wild if you don't want to be attacked. I don't see what's wrong with wanting to destroy anybody that steps over the ditch. It's really fun. What problems? Rcers lose their glories? I don't see the problem with teleblock being lvl 85 mage either....
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Wilderness and free trade vote! - Now Closed
I'm talking about complaints that PKERS!!!! had about the wilderness of old. You know, the guys that liked to fight other players. Not the strawmen some here are throwing out. 1. Pkers did not like the protect prayers. With a level 41 skill you have something that absorbs 50% of any melee damage. Even the new damage absorbing armor cannot match that in the level 70+ range. Obviously there were really bad pkers who complained about any defense tactic that prevented them from killing someone. Point of the wild is that you had to figure ways around everything, not only how to survive properly but how to kill effectively too. Those who couldn't would not succeed, and the wild didn't give mercy or pity kills like 76king that the current pvp system gives. 2. Pkers did not like protect item prayer. It just encouraged 1 itemers that wanted quick kills with zero risk. And yet they all used them so they would keep their whips or whatever when they died....1 itemers are inevitable in any situation where people are allowed to protect. There is literally nothing you can do about it, unless you want to skull anyone who enters the wilderness, which is probably bad for anyone who isn't there to try and pk. I think the wilderness should have other uses than a battleground for people to kill each other in, so not everyone should be skulled. The interaction between pkers and people who are just trying survive in the wild is what made it unique. 3. Pkers did not like that players could avoid being attacked by attacking an NPC. Now, this has since been corrected on the new PvP areas, but that's not the "old wild" now is it? No, it actually hasn't...people ep in the wild at the dark wizards place and you still can't do anything to attack them....so a form of emergent gameplay emerged...why is that bad? People complain about everything, there's not always merit in their complaints. Plus if it really needed to be fixed jagex could easily fix that too while restoring the old wild. 4. Pkers complained about teleporting because with just a level 21 spell you can escape someone with 99's in all attack styles. If you're skulled and in combat you should not be able to teleport was a common suggestion BY PKERS!!! So get teleblock? Teleporting was a safety net for anyone who wasn't pking. I mean its kind of how people escape in the wild a lot of times. Part of the wild is knowing how to survive even if you are the one hunting, not being automatically locked in a deathmatch. This is where teleports and brews came in. 5. Pkers complained about tag teaming in single combat wild. Yeah, that's been fixed in PvP servers, but that's not the old wild now is it? Wait what? People still pk in teams even in single combat areas. Its suppose to get you an advantage even in single as you could rely on your teamates to back you up. I don't see why it was ever a problem, just run when that happens, ur probably not going to die if ur prepared, considering only one of them can attack you at a time. Oh yeah, look at your "Pvp servers are kind of cool, but it lacks the element of being able to kill helpless people like you could in the wild". How about we just give your character the ability to attack anyone and nobody can attack you. Should make for a blast of a game, for just you. It's a selfish way of looking at the game. The PvP servers do what the wilderness used to do, let you fight those that willingly go there. The PvP server IS THE WILDERNESS. Problem is for wimps that only want to attack helpless people that unknowingly enter dangerous areas, it's difficult finding an easy target. Pvp server = battleground and all the pkers caged together, and where you rush in and our of safe zones in the GE. wild = giant ocean where pkers could fight each other, but there were also smaller fish to hunt, and fish trying to avoid sharks and survive in a dangerous ocean. pvp worlds=/=wild Anyway, you guys can go on and on about how the old wild was better, but in truth its better now. The only thing missing is the free trade/keep what you kill rule. There's no benefit to game play and fun for a majority of players and pkers to bring back to the way it was. Update how kill drops work, further penalize potential abuse, and keep it to PvP servers. The old wild contained a lot of elements that new pvp doesn't capture, other than the keep what you kill part. .
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Wilderness and free trade vote! - Now Closed
Nothing wrong with the old wild? So if I looked up archives in the rants section, I'll see close to zero complaints about the mechanics of the wilderness? No complaints about prayer, saved items, teleports, tag teaming, monster safing, luring, previously attacked by buffer, 1 itemers, dropped items, etc, etc. etc.? Me thinks you have your rose colored glasses on a little too tight. There was no complete freedom. You were limited to levels just like now (I prefer a no level Wild). You had one way and multi way areas (make it all multi way). You have teleporting (remove teleporting at all parts of the wilderness on PvP servers). Anyway, most players wouldn't want the wilderness back as it was. Having played on full PvP servers, I think they prefer having all of Runescape as their battlegrounds. In addition to current rules, they just want to keep the drops of the person they kill also. Complaining about prayer? Seriously? Find a way around it, bring a different combat style...prayer is part of pvp too you know. I'm sure people complained about all of those, but i don't see any problem with those tactics. Those were all just forms of emergent gameplay to me. Explain why any of those destroyed the theme of pvp or the wild. The worst i could pick out of those is probably one itmeing, but those exist in any scenario where jagex allows for protection of items, whether through prayer or +1 worlds. Teleporting definitely should be kept in the game. There's a reason you can teleblock people. Pvp servers are kind of cool, but it lacks the element of being able to kill helpless people like you could in the wild. A battleground is not how i imagined the wild. The wild was unique in that it wasn't a battleground as much as it was a free for all area where people could do anything they wanted, and people had to be creative and smart in how they acted. The only restriction was combat levels, but there is obvious reasons for that...other than that the wild was a pretty crazy and awesome place.
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Wilderness and free trade vote! - Now Closed
People are suppose to get killed by pkers when they go into the wild. Just saying. No, there are those that legitimately want to kill those that are legitimately taking a risk. However, there are players that just want an easy kill. You know the ones that lurked below level 20 ready to teleport at a moments notice attacking abyss runners. These are the same types that if they could, would camp out at Lumbridge picking off respawned and new characteres. Wait a second, wanting to kill innocent people in the wild who are not trying to fight was never suppose to be part of it? Last time i checked, rc pking, and killing anybody for the lulz was part of what made the wild the dangerous place it is SUPPOSE TO BE. I didn't know peple who rc'd using the abyss were suppose to be able to do it mindlessly without any fear of dying. I could have sworn that it was purposely designed for pkers to be part of the risk when skilling in the wild. Unlike people at lumbridge, going into the wild meant you were aware that if you weren't geared to be attacked by a pker you needed to gtfo. The current status of the wilderness as an extension of safe areas for people to rc, do their clues, or do their greater demon slayer tasks is an abomination, not how it's suppose to be. True, the abyss was set up to use PKrs as the danger for a trade off of easier rune running. Problem was, the "pkers" that camped there teleported at the first sign of resistance. They wanted an easy kill with little to no risk. I liked that to use the abyss you had to use the wild and risk PvP. The problem was with how the wilderness was set up. I didn't like the protect item prayer, the way the skull rule worked, how players could tag team one-way combat, etc. It was the poor game mechanics at the time that let players 1-item pk or easily teleport from problems that annoyed me. At least with PvP servers (which will likely be modified to a keep what you kill system), two radical styles of playing (pvm and pvp) are kept separate. The solution could simply be implemented to disable the prayer in wild and skull anyone who entered, although one iteming is probably inevitable in any pvp situtation, i don't exactly see why it is a problem. So the person is just annoying, its not like he can do much harm other than, well, annoy you. Teleporting in the wild is kind of the reason TB was put into the game though. The wild definitely should be reintroduced on every server just the way used to be though. Whether you like it or not, killing helpless people is kind of what made pking fun for a lot people, especially those who didn't design their account purely for pking. Creating separate worlds just for pking is like putting all the sharks in the ocean into one giant cage, which takes out a lot of what the wild represented, which included hunting helpless people doing their clues or killing abyss rcers.
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Wilderness and free trade vote! - Now Closed
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Wilderness and free trade vote! - Now Closed
People are suppose to get killed by pkers when they go into the wild. Just saying. No, there are those that legitimately want to kill those that are legitimately taking a risk. However, there are players that just want an easy kill. You know the ones that lurked below level 20 ready to teleport at a moments notice attacking abyss runners. These are the same types that if they could, would camp out at Lumbridge picking off respawned and new characteres. Wait a second, wanting to kill innocent people in the wild who are not trying to fight was never suppose to be part of it? Last time i checked, rc pking, and killing anybody for the lulz was part of what made the wild the dangerous place it is SUPPOSE TO BE. I didn't know peple who rc'd using the abyss were suppose to be able to do it mindlessly without any fear of dying. I could have sworn that it was purposely designed for pkers to be part of the risk when skilling in the wild. Unlike people at lumbridge, going into the wild meant you were aware that if you weren't geared to be attacked by a pker you needed to gtfo. The current status of the wilderness as an extension of safe areas for people to rc, do their clues, or do their greater demon slayer tasks is an abomination, not how it's suppose to be. I think NukeMarine says that he thinks that that too is wrong... there were quite a few things wrong with the old wild too you know... There was nothing wrong with the old wild. It was never suppose to cater to safe activities. You were always suppose to know you had a chance of dying no matter what, and you were never guareteed to complete a lvl 3 clue scroll. The old wild is what made the game unique, complete freedom, no rules, no ethics, just an barren area where people could be malicious, back stabbing, low, whatever, and it was up to you to find a way to deal with that. Seriously what's the point of the wild right now. There 's hardly a point in even having levels of the wild anymore. It might as well be redesigned to be another city with random minigames in it and recolored to have pink unicorns. If there was ever honor or code of ethics in the wild, it wouldn't be called the wild. It would be an expanded duel arena.