Everything posted by crow
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What do you think (Behind The Scenes)
I rather think it will either be something like: you get more exp per rune crafted (but don't know what runes you'll end up with, and probably not failsafe, something like combining runes)
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Spiritul Warriors
They're in the godwar dungeons. I suggest wearing something from sara and zammy and just pray (so best would be unholy symbol, full proseleyt, sara cape or prayerbook) It's rather easy: pick a warrior that is allready attacking another NPC, then they don't hit you back 8-)
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Help getting mage to 99?
wow, that are some good ideas, the switching plan is off course best, so I think I'll try all things a bit and sees what works best (or when I get tired of something)
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my 70 70 70 goal
go for whip first then wait until the prices for godwar armours go down and get one of those ;)
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Help getting mage to 99?
That's first of all 200 hours or more rc (need to get the resources to craft the runes too), so it isn't as cheap as it seems.
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Help getting mage to 99?
I really want a 99skill, and mage would be a cool to have. There are a few ways to do it: *Cursing (I got a mudstaff; but the clicking hurts my finger) *Strikespells (cheaper than other damage spells) *alching (kinda boring, but cheap) *killing ankou's or bloodvelds until I get the runes for 99mage and then either normal damage spells or going ancients on cw *cammy tele (can craft about 1k laws an hour) *spelltablets (can make all tablets at my house) I'm still in doubt what to do I want a fast 99, but don't got supermuch patient or money. I'm thinking about the ankou or bloodveld plan atm and than go to cw, but I'd appreciate any second opinions (either about the other plans or about a new plan)
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Best place for crystal bow training ?
Just go to the yanille dungeon and train on greater demons (don't forget anti-drag shield for running pastthe drags and telegrabrunes for the good drops: they drop rune fullhelms and a fair ammount of level3 clues; the chaos and death runes are also worth telegrabbing (it are a few of them, worth more than the cost of the law rune), even the fire runes (if there are fire-runes, it are 75))
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Fletching, which is more profitable?
If you want speed and some cash (and no mage-exp): buy the things needed for making 1k yew longs (or more), make the longs, go to the unofficial fletching guild (yanille bank, world 131 I think, or could be another of those canadese servers, you'll notice which one when you see), trade the yew longs for supplies and cash, make new yew longs from those supplies and cash, trade again, ...
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Knights Waves Training ground! made easy for lvl 100-
Thanks dude, just finished it (cb 97) thanks to your guide: helm from fremmenik isles glory rune pl8 rune legs barrow gloves (RFD) I used the drag dag p++ and whip for the knight (kay I think) you didn't know: lunge with drag dag seemed to work quite fine
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Where's a place where you can buy...
a rune halberd can be bought in the elven camp after regicide (I think, or another quest of those series) I can get you one if you didn't finish the quest yet.
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Rune shop...
mage arena has autobuyers often too
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how long it take to get 10,866 bones
Possibilities in F2P (most probably allready mentioned): *boneyard (in wildy, multicombat, but just don't take more then 3 things and put auto-retal off) *chickens *normal combat *buying them (way to expensive) *stronghold of security, the first level, lots of bones from those minotaurs (most people only pick up the arrows)
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need help making money
Or mine a lot of essence (either sell it, or start training runecrafting)
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Ankou's clues worth it?
I think it's stated somewhere that the chances of finding better items are slightly bigger if it comes from a highlevel monsters. So: a level3 clue from an ankou or from a hellhound can give the same reward, only the clue of the hellhound has like 0.000000000000001 more chance of giving 3rd age or something. (I don't know the figures, and if someone can confirm it) so basicly: you just have to get lucky, no matter what monster you get the clue from. The only thing that really matters is the level of the clue.
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world switching
Perfectly legal (manny people also do it when buying runes from shops; what isn't legal are those **** autobuyers who ruin it for everyone, especially for people like me who aren't to lazy to worldhop a bit for runes)
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Lvl 3 clues
when you get a coordinate clue during the trail, you'll always have to fight A) a saradomin wizard who will attack with mage if you use portect from melee and with drag dag p++ if you use protect from mage (wear d hide and protect from melee) (this will be if the coordinates points to a place non-wildy) B) a zamorak wizard who will use flames of zamorak: just use protect from mage (this will be in wildy, sometimes you get a saradomin wizard in wildy) double agents aren't that difficult.
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how manny task will a demon butler do before asking wage?
I know that system, but it's less speedy (altought a bit cheaper) and I was planning on buying the logs.
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enlightened journey..
I think they're tradeable, check out the item-list
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Help on Iron Drags
with your stats, just wear full mystic (maybe those gloves from RFD) anti-drag shield, and some anti-drag pots take a decent spell (some sa just strike spell is enough) stay out their melee range and own them.
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lvl 2 clues from guards...
Maybe try to read the treasure trail page at tip.it?
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how manny task will a demon butler do before asking wage?
I want to know how manny tasks a demon butler does before you need to pay him again (am trying to figure out if it's cheaper to use the butler and buying logs than buying planks from players)
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Airs or Fires?
way slower than airs16, and with airs16 you make profit (laws66 you have to give p ess back, which costs you more than it's worth, world99 you don't give back, but verry few runners)
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The Abyss: A complete runecrafting guide (AoW Disccusion)
Now with the lunar spell that allows one cast of another spell book, mage pk-ers might be verry dangerous if they have it (imaging first being teleblocked; second getting ice barraged and finished off with drag dagger p++ :ohnoes: )
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Airs or Fires?
Craft laws with the balloon: it's faster than the abyss (I tested it several times, I was always faster than the abyssrunner, I didn't use superenergies) 1k laws an hour is easily reached (when not being really focused; using all pouches I can, up to big that is) you get nice cash too else, do airs16
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Power Levling Herblore?
Str potions would cover a bit of your expenses. I myself have 57herblore and I drop herbs up to haralander. (all depends on how far from a bank I am) Prayer potions might break even or give a small loss. (lots of ranarrs for sale on the forum, and p potions are easy to sell, but even at best, you are likely to only break even)