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greenmelf

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Everything posted by greenmelf

  1. I'm pretty sure it's 1/10 of normal runecrafting exp.
  2. Yes, you are taking slightly less damage per monster you kill, but you will be killing slightly more monsters over any given period of time, thus the end result is over any given period of time fighting monsters you will take slightly more damage overall.
  3. greenmelf replied to Petee's topic in Rants
    Actually this update does reduce the effectiveness of all food; assuming the extra digit gain is not truncated. (I haven't played yet, I don't know for sure.)
  4. They made a grindfest MMORPG, they had it coming.
  5. One word: PvP. (Ok, maybe that's 3 words... ) Also, just because it's expensive does not mean it should not be given. I don't think there is anything worth setting the precedent of giving p2p items to f2p.
  6. I disagree, rune arrows and wave spells are way too expensive to use for training. Not really worth giving to f2p.
  7. I believe it's 40k. When I first read the update I thought it was on after that, I was mistaken, and now I'm disappointed. (Not that it effects me, I have no friends)
  8. Thanks Jake, really bothering me that I have to add another rank since Mauranius is no longer included but... make that +2 animorph, tezaki also doesnt wish to be in the list. He can't even get on the list. Get your +1's elsewhere. What? Are you saying Tezaki1 isn't F2P? No, he is saying tezaki doesn't belong on the list as that was the name given before.
  9. Runecrafting is boring, requires a lot of attention, gives extremely slow exp, and the profit isn't anywhere close to enough to try to put those aside. Runecrafting probably the worst designed skill in the game, which makes me wonder why it hasn't yet be changed/removed from it's broken/painful state of existence.
  10. I didn't respond to that earlier because I hadn't yet tried Giant Spiders. I just finished training about 550k exp at Giant Spider, which from everyone I've heard are by far the best melee exp in f2p. I do only have 84 att and 84 str, but I never even got over 40k exp per hour. Sorry, but I don't at all buy 86k per hour being possible in f2p. It IS possible, but not overly likely to happen. I had a few hours where I got 80k+. It's not something that will happen every time you do it, but once in a while it can happen with some luck. That was between levels 87 and 93 when I trained there almost exclusively. Lets be very very generous and assume average exp/hour is 40k at giant spiders, with a standard deviation of 5k. Even that would put 80k+ at over 8 stand deviations from average. Yea, I think I'm going to have to not believe you on this one.
  11. I didn't respond to that earlier because I hadn't yet tried Giant Spiders. I just finished training about 550k exp at Giant Spider, which from everyone I've heard are by far the best melee exp in f2p. I do only have 84 att and 84 str, but I never even got over 40k exp per hour. Sorry, but I don't at all buy 86k per hour being possible in f2p.
  12. Wow, multi-combat killing stealing for big bones. That is just wrong.
  13. Well of course you can't have something thats nonmembers only. My main problems with F2P are Smithing and Prayer. These take a ridiculous amount of money(which isn't that easy to make) to level these up. Oh, and killing Moss Giants for Prayer exp? Well it takes an average lvl 100 player 10 seconds to kill a Moss Giant. Not factoring respawn times, other players training, or other distractions, that's a measly 5.4K/hour. Smithing bars is profitable, but honestly, 10K/hour is pretty nasty exp. 5,400 prayer exp per hour = 360 moss giants per hour = 86,400 combat exp per hour 86,400 combat exp per hour is not possible in f2p. I'm not sure about moss giants, but I think around 30,000 combat exp per hour is much more reasonable. 30,000 combat exp per hour = 125 moss giant per hour = 1,875 prayer exp per hour
  14. I think the far better solution to this one is to make f2p prayer training somewhat faster and easier. Either more exp per bone or many more monster that drop big bones in f2p ( preferable higher level than ice giants ). Because honestly, training prayer in f2p in absolutely freaking insane. ( On a similar note, all runecrafting exp values should be doubled.)
  15. It's some sort of bug in the tracking. Pretty obvious.
  16. Mithril Arrows at Ankous. Not sure what next.
  17. 10/10. Amazing. Good luck with the last two 99s.
  18. http://www.gamefaqs.com/poll/index.html?poll=3359
  19. Good point, clearly everyone on gamefaqs, who isn't already playing an mmorpg and/or would decide to play an mmorpg beside upon poll, would all pick to play the mmorpg that was voted 3rd.
  20. The exact same in true for RS, only less pretty. So in Runescape, all you do is combat? There's much more to Runescape than picking up a fancy sword and shoving it in some cool fashion into a giant dragon's stomach. That's why I like Runescape a lot more, it's much more diverse. Every flippin' week or two, it gets even MORE diverse. I don't get how you can argue against that much new content to do. No. What I'm trying to say is that you all need to stop acting like WoW is completely garbage and Runescape is really amazing. Both games have their own good qualities. Both games have their own bad qualities. Both games have their share of boring repetitious actions. Talk about how they are different in a constructive manner. Then talk about which you prefer and why. I prefer WoW more because I find it generally has more flavorful gameplay, with less boring repetition, and I also find that the people in-game are generally much more mature and fun to be around. Having said that, if you look at my signature you'll see that I do play Runescape a decent amount, and I enjoy in it's own ways.
  21. The exact same in true for RS, only less pretty.
  22. I dunno about that. I'm a PvP player at heart, and I chose quite a few other games over World of Warcraft for PvP. I admit, I have NOT PvP'd in WoW nor have I have even gotten a character past Level 3 in that game... It just bored me right off the bat and from what I heard, the PvP is highly unbalanced. My brother used to play WoW a lot back in the day, and he had gotten a Level 70 Rogue who used to PvP all the time. He would complain and b1tch about how cheap this class was and how Blizzard nerf'd Rogues again, etc. Alright, maybe my brother was a whiner, but the problem is that he's not alone. Whenever I go to the WoW forums for kicks, I always see people complaining about how unbalanced this class is, how that class should be nerfed, and how the PvP just outright sucks. Heck, those friends of mine that play WoW do not play it for the PvP, and I would say almost never do it. They always go on those 8 hours raids or whatever and make a billion gnomes, but they never, ever PvP. My dad is now the only person in my family that plays WoW and it's really just for the "fun", casual PvM. He did play some PvP for quite a while like a month before WotLK came out and I did watch him play, but I was totally turned off from what I saw. My dad was using his Level 70 Hunter and he had the second best gear available, or so he told me. He didn't have the arena stuff, but it was still the #2 gear and should work quite well for PvP regardless. You might be at a slight disadvantage, but hey, skill/build could make up for the minor disadvantage. Or so I had thought. I watched a Level 70 Warrior run up and kill my dad's Level 70 literally within 1.5 seconds. Then I saw the same Warrior run up and kill the Mage and some other character that was with my dad in the Battlegrounds. I watched my dad "fight" these Warriors a few more times and where my dad barely did a scratch on him, the Warriors would make mence meat of my dad's Hunter in record breaking time. Wow, that's some balanced game right there... Putting things in perspective, using the second best gear in RuneScape would be the equivalent of using Veracs or even Abyssal Whip/Torags in a Duel Tournament... Although your at a little bit of a disadvantage against the players with godswords or whatever, you could still win if you know what your doing and with a little luck on your side never hurts. Hell, I've won Duel Tournaments before in Rune, against players with much better gear, and that's not even the second best gear available! Now, Diablo II, a game that I PvP quite a bit more frequently than RuneScape (due to my lack of levels) also is a bit more balanced. Using the second best gear would be using a Shako instead of a CoA, or using minor life skillers instead of 45 lifers. Guess what? Even with not so perfect gear, even with gear that aren't even "close" to the top, players still can't compete very effectively as long as they got some skill. From what I saw in WoW, the Warrior did not need any skill whatsoever to kill my dad and everyone else. Was having the #1 gear just that much different that the #2, or was it just because his class was insanely overpowered? I dunno, you tell me? Was he PvE or PvP specced, was he in PvE or PvP gear; that would make all the diffence.
  23. I know that, but what does it have to do with anything I said?
  24. Money should take effort to get. And I highly doubt Jagex intended to add the ability to manipulate the prices so easily with the grand exchange, I would think it'd be more the challenge of how can they stop artificial price changes without stopping natural price changes. Price manipulating does not seem to go with the "spirit of the game". It takes a lot more effort to think things through, find the best investment opportunities, pick the right time to sell off investments, find more and repeat, than it does to find one method of skilling or killing for cash and mindlessly doing that over and over again. According to your standards, people IRL that work in skilled jobs (like people working for Jagex, funnily enough) should make a lot less money than people that just stack shelves at their local supermarket, because they aren't "working for it" and it's not as much "effort". Excuse everyone else for using the brains they have... And really, stop trying to make all merchanting, including investing, out to be the same as price manipulation, it just makes you look clueless. Context! He was talking about price manipulation and he was sounding it takes very little effort. I was responding to him sounding like it takes little effort. I do not think all merchanting is price manilpulation. I do not think all merchanting takes little effort and/or time. I do not think skilled jobs deserve less money. I do not think making money should as hard as soloing the Corporeal beast. [hide=Quotes] The point of old merchanting was about making lots of money for yourself, supplying items to people just happened to be how you did it. The wholesale and retail comparison only works for one type of pre-grand exchange merchanting, the one where you say buy rune hatchets from a rune smith and then sell to other people, which was by large the least profitable type of merchanting I would think. Even if you are just buying at the lowest and reselling at the highest, you are still screwing people out of money. You are screwing the people that actually need/want that item out of the possible of paying less for what they need. Really? So you force them to buy the items at your price? After all, they can just spend the time to get the items at other prices, it's not like you just have people who are magically incapable of buying except from you. [/hide] My point is just that it does negatively effect the buyer, whether it be 'having' to buy for more or waiting (longer) to get cheaper. I was not trying to say anything about if the negative effect is enough to be bad or if it is justifiable, or anything else about it. I was just trying to say it exists. (which was probably unnecessary)
  25. But its the smart thing to do. Imagine if you could take 10 dollars and nobody would ever find out it was you, I would bet that 99% of all people here would take that 10 dollers. Now with GE merchanting its sort of the same principle were nobody can ever really ban you for it because they can't actually see what your buying and you end up making money anyway. You can not justify something by saying, "everyone one else would do it" or "no one will ever know." Money should take effort to get. And I highly doubt Jagex intended to add the ability to manipulate the prices so easily with the grand exchange, I would think it'd be more the challenge of how can they stop artificial price changes without stopping natural price changes. Price manipulating does not seem to go with the "spirit of the game". How, exactly? The point of old merchanting was about supplying items to people who needed them, albeit at a premium. Much like the difference between wholesale and retail, it was a matter of convenience. The new style is just buying and selling items depending on the price they go for, you aren't screwing them out of any money. It's just the going rate, after all. For solo, anyways. Clan is a bit different. The point of old merchanting was about making lots of money for yourself, supplying items to people just happened to be how you did it. The wholesale and retail comparison only works for one type of pre-grand exchange merchanting, the one where you say buy rune hatchets from a rune smith and then sell to other people, which was by large the least profitable type of merchanting I would think. Even if you are just buying at the lowest and reselling at the highest, you are still screwing people out of money. You are screwing the people that actually need/want that item out of the possible of paying less for what they need.

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