Jump to content

Erichermit

Members
  • Posts

    796
  • Joined

  • Last visited

Everything posted by Erichermit

  1. Hello, I'm Erichermit. You may recognize me from my other guide, "Misunderstood Monsters", most known for the section on wyverns. On that day, December 12, that Wyverns were updated to Runescape, another update was also released! It was the Champion's Challenge. First of all, you might be wondering, what even is the Champion's Challenge? Those of you who have 32 or higher Quest Points, and are a member, may on rare occasions recieve the elusive champion scroll from any of the following monsters: Imp, Goblin, Skeleton, Zombie, Hill Giant, Hobgoblin, Ghoul, Earth Warrior, Jogre, Lesser Demon, Banshee, Mummy, and Aberrant Spectre. You then must bring this scroll to the basement of the Champion's Guild. If you hand your scroll to the NPC walking around there who looks like a butler, he will allow you to fight a beefed up champion of the race of the monster you killed. The monsters are usually easy, but the Lesser Demon Champion can be a bit of trouble if you don't know how to go about killing him. All fights have certain rules you must follow when fighting, such as "No Special Attacks", "Range Attacks Only", and so on. Do not bring yourself badly equipment and end up dying and losing your scroll. You don't want to have to get it all over again. So why do it all then? Well, one could also ask why even play the game? People train slayer beyond 90, and training most other skills becomes useless past a certain level, yet people still train higher. Completion of the Champion's Challenge is a rare feat, and it is usually estimated that more people have 99 slayer than all 13 Champion banners. With good reason, but for those of you who like a challenge for the sake of it, and want to be among a select few people who have completed this challenge, are looking for a bit of combat exp, an excuse to kill monsters you don't usually kill, and a bit of fun (debatable), then read on. It is also worth mentioning that the Champion's Challenge is not completely finished. After beating the 13 lower champions you battle there are some more Higher champions. Only two higher champions can be fought, the human, and the gnome home. However, more will be added in the future, so it'd be wise to get a head start! There used to be no way of proving that you had collected all the of the Champion Scrolls, but Jagex was kind enough to give us an imp to carry around a banner proclaiming out degree of champion-ness! Some people wishing to unlock all the songs should note that the song "Victory is Mine" can only be unlocked after recieving a champion scroll. Champion Scroll drops are incredibly rare. A certain Champion of Humans, Maxpow3r, has made an extensive and popular RSOF thread on the matter. It can be found at quick find code 72-73-21-56997049. In it is a brief description of rewards and methods, as well as a large amount of support for champion hunters and data approximating drop probabilities of scrolls. If you are attemptings the challenge I recommend that you create a post logging your drops there in order to recieve interesting support during your journey. It would also be nice to post about it here, as I would love to hear about your experiences. According to Maxpow3r, average drop probabilities are approximately 1/5000. This has been done with the collected data of 110 different champion scroll drops. ------------------------------------------------------------------------------------------------------------ (First Wave) Starting HP XP - 9mil Feb 24 2009 Starting Date [+] 00889 Imp [+] 02566 Goblin [+] 11456 Skeletons [+] 08908 Zombie [+] 00017 Hill Giant [+] ????? Hobgoblin (dropped accidentally Bandos Killcount) [+] 03133 Ghoul [+] 03570 Earth Warrior [+] 00454 Jogre [+] 03080 Lesser Demon Ending HP XP - 11mil April 11th 2009 Ending Date The Human Throne is mine! (Second Wave) Starting HP XP - 13mil November 26 2009 Starting Date [+] 00589 Banshee [+] 09363 Mummy [+] 00775 Aberrant Spectre Ending HP XP - 14.36mil January 4th 2010 Ending Date The Gnome Throne is mine! ------------------------------------------------------------------------------------------------------------ I have been exceptionally lucky with my Imp, Hill Giant, Hobgoblin, and Jogre Scrolls. I will be writing this guide as I complete the champion's challenge, and will only post guide material on scrolls that I currently have. Once I recieve a scroll, I will shortly after write a guide on that monster here. Before you get into this, I estimate that if you can kill an average of 200 Champion's Challenge monsters an hour, this should take 325 hours of gameplay. You could get a 99 skill in that time. So just keep that in mind, and finish the challenge anyway! [hide=logging your kills] Counting you kills is something I highly recommend. But don't start making endless tallies just yet, there's an easier way! Simply record your current HP, Range, or Att/Str/Def experience before you start a killing session of a certain monster. Make sure that you don't kill any other monsters during this session before you update you kill count, and make sure that if the monster your killing has multiple different forms with different HP levels that you only kill one type of that monster. Once you are done, find the difference in experience. Then divide by 4 if you are measuring Range or Att/Def/Str. Divide by 1.33 if you are using HP experience. After that, divide the new number by the HP level of the monster you killed. The resulting number is how many monsters you killed in that session. Kill Count = (Current Experience - Initial Experience) / (Experience modifier*HP Level of Monster) Where the Experience Modifier is 4 for combat stats and 1.33 for HP. You can also use one of Faruq's ticker items to count! The current standard way of logging kills is 00000 Imp 00000 Goblin 00000 Skeleton 00000 Zombie 00000 Hill Giant 00000 Hobgoblin 00000 Ghoul 00000 Earth Warrior 00000 Jogre 00000 Lesser Demon 00000 Banshee 00000 Mummy 00000 Aberrant Spectre I choose to add a [ ] before each count, with a - or + denoting uncompletion or success. [/hide] [hide=Rotation Method Theory and Probability]The Rotation Method theory basically says that chaining kills of the same species reduces chances to earn a scroll. Such as, the reason people have such high drop counts for earning the drop is because they camp at that monster for that long, when the best way to earn a drop is by killing about 500 of one type then moving to the next. Believers of this theory generally think this explains most low drop counts, and the alarmingly high amount of people who get champion scrolls after killing just a few goblins here and there while running around or something, or on slayer task. This is easily refuted, and it is foolish to believe in this theory. I'd say that almost all the time that most of these monsters are killed are by people not actively searching for a scroll. Thus, when someone does get a scroll from hobgoblins while hunting for limpwurt roots, they will report a drastically low number. ("Hmm, well I bet I killed about a hundred or so.") It is also that it seems that most scrolls come from these arbitrary kills simply because most scrolls do come from them. And that is because most of the time a scroll dropping monster is killed, it is because the person is just casually killing them. It also worth noting that someone who just bumps into a scoll will be much more vocal about it that someone searching for scrolls, as a scroll-searcher has likely already seen at least a few before. Despite this, I recommend using the Rotation Method. Killing Jogres for 5000 to sometimes reported up to 20,000 kills for a scroll sounds nothing short of hellish. Fans of the slayer skill will agree that variance makes the game fun, and thus I recommend switching to a new monster every 500 to 1000 kills to keep yourself from burning out. Having a number to look forward to also prevents you from thinking about each drop for the scroll, looking forward to an indeterminate time, instead of looking forward to something you can actually estimate. That way, each kill even without a scroll feels like a success, instead of each scroll-less drop feeling like failure. Please remember that drop probabilities are not completely accurately recorded as of now, and all we have are approximations. Please also be aware that it is all just random, and it may take you 5000, 20, 23, 20,000, or anything in between. The vast majority of people seem to recieve it in around 5000, though some unlucky souls have taken all the way up to 30,000 kills at a certain monster to get a drop.[/hide] [hide=Tips and other myths]- Clue scrolls do not prevent you from getting other challenge scrolls - The Ring of Wealth does not help you earn a challenge scroll. In fact, it may even hurt the chances. - The Enhanced Excalibur Spec removes the need for food at almost any monster besides Armor Zombies and Lesser Demons - It is rumored that higher level versions of monsters (IE, Armored Zombies vs. Zombies) drop scrolls faster. - Salve Amulet does not help on Ghouls - Implings are common sight at some of the spots to kill monsters. Consider bringing a jar and net - Champion Scrolls are at the bottom of the drop pile and are easily missed. Right click your drops. - Champion Scrolls will be lost if you lose the battle with the Champion and you'll have to get another.[/hide] --------------------------------------------------------------------------------------------------------------- [hide=Imps] Champion or not, you're still only knee high. Imps. Those cheeky little devils that hide your car keys and the remote. It's probably their fault that yo couldn't find your homework in your backpack yesterday too. And in the runescape world, they steal your burnt meat, magic beads, and balls of wool.. apparently. Killing imps seems like an easy task at first, Imps can be found all over runescape and are extremely weak and thus easy to one hit. Unfortunately, Imps may be found all over runescape but often in very low amounts usually two or so extremely spaced out imps near a city or something. Besides just killing every imp you see as you run around, there are only really two good spots. That is God Wars Dungeon's Zamorakian Encampment and South of Ardougne between the Tower of Life and the Monastary out there. The one with the party monks. One of the GWD areas where you can find two imp spawns. The method for killing imps is rather straightforward. You can pretty much one hit them with anything. I choose to range them, which I highly recommend, due to their habit of running all over the place and being spaced out. They have such low health that one or two hitting them should happen every time. I prefer the God Wars Dungeon over the Tower of Life spot because the kill count takes care of itself. Also, the imps are slightly higher levelled. Some theories are circulating that higher level versions of champion scroll dropping monsters have higher chances to drop the scroll. While there is no evidence to show it, it seems plausable. I also felt I was able to kill more imps an hour at GWD than at Tower of Life. Two mischevious imps plot what to steal next over here. Find out where the four imp spaws are (I have screenshots of the GWD Imp Spawns) in GWD and then cycle between killing the two closer to the door and the two closer to the middle. I found that, on a full world, I was able to kill two imps and then find the next two spawning just as I arrived. A good example of something to wear while fighting imps. You may wish to dress a little lighter You will be doing A LOT of running around, so dressing light is advised, as is a terrorbird or bull ant familiar. Regular Imps have 8 HP and GWD Imps have 10 HP. Imps do not have many exciting drops, but you may want to consider keeping the black or white beads, which are worth about 500gp each. Don't bank for any though. Always keep one inventory spot open for a scroll drop. Come to think of it, if the GWD Imps have been frozen in ice for... I dont even know how many years, how did they end up stealing magic beads from that wizard in the wizard's tower? Oh well. This laughable excuse of a Champion is so small I can barely even see him behind the damage splats. When you finally get that pink scroll that you desire so much, take it to the champions guild and beat up the imp champion without even breaking a sweat. Seriously, you could easily kick this guy to death. The Imp Champion is only level 14 combat and the only rule is that you may not use special attacks. You wouldn't need any on this guy anyway. Upon defeating the Imp Champion you will recieve 160 Slayer experience and 160 HP experience. You will also recieve an Imp Banner for your wall.[/hide] [hide=Goblins] A challenge from the Goblin Champion Goblins, the stupid, ugly, monsters encountered by newbies fresh out of lumbridge. By the time anyone has 32+ quest points, it's unlikely that theyre still killing goblins. However, goblins are currently, what I believe at least, to be the easiest champion scroll to obtain. Their low HP and large volume makes them easy pickings. Goblins are found all over Runescape. The best places are the Plain of Mud, the Lumbridge Goblin House, and the Goblin Village. Goblin Village has a high volume of goblins but they are slightly harder than other goblins and thus take a little longer to kill. The Lumbridge Goblin House is a great spot as well. The drops stack up on each other there though, so it may be easy to accidentally miss a champion scroll. My personal favorite is the Plain of Mud, but I think it's about equal with the goblin house. (In case you don't know, the Plain of Mud is the cave near the fishing guild. The best place in the cave is near the secret goblin temple.) Knife in the face! KNIFE IN THE FACE! Goblins don't have many drops worth picking up. However, the Gold Charms are decent, and they drop level 1 clue scrolls. If you enjoy doing clue scrolls and don't mind the diversion, I recommend you do them. Level 1 Scrolls go by rather quickly. A good ranging outfit for fast goblin kills Seeing as how goblins have such low health, I believe ranged as the ideal way to kill them. You should be able to one hit most goblins using bronze knives or some other cheap projectile, which will spare you the hassle of running around. Level 2 Goblins found in the Plain of Mud and the Lumbridge House have 5 HP. Goblin Village Goblins have 12 HP. I want a goblin staff. The goblin champion shouldn't be too hard, but if you forget to bring runes, you'll be trucking back to kill more goblins! You are only allowed to use magic, so make sure you bring enough runes and a little magic resistance and he casts earth wave (a good spell for such a low combat level!) The Goblin Champion is only level 24 combat. Defeating the goblin champion will win you 128 Hitpoints and Slayer experience. It will also give you (more importantly) a green new banner for your wall.[/hide] [hide=Skeletons] I'll be collecting your banner instead. Skeletons seem to be the hardest to get a scroll from out of all the champion's challenge monsters. Whether this is just bad luck, or a truly lower drop probability, don't expect your skeleton scroll to come quickly. On top of a seemingly rarer scroll, Skeletons also lack interesting drops making them my least favorite of the champion's challenge monsters to kill. Skeletons are very plentiful and very easy to kill. You should probably be one or two hitting most skeletons. Skeletons aren't good for experience or drops, but they can be at least somewhat decent for charms. If you have a low magic level, however, you may want to consider training magic with crumble undead on the skeletons. You might just get a scroll before you finish whatever magic level goal you wanted. Please do keep in mind however that crumble undead will kill skeletons at a drastically slower rate than using an abyssal whip. The Zaros Dungeon is one of the best places to kill Skeletons for scrolls. I prefer to kill skeletons in the Zaros Dungeon located in the digsite. The skeletons here drop charms, fire talismans, and herbs. Other good places are the site around the rope in Elvarg's Cavern and the [bleep]epit in the wilderness agility course dungeon. Skeletons in Elvarg's Cavern and the [bleep]epit only drop herbs as far as notable drops go and while the Zaros Dungeon skeletons have slightly more HP, they are more plentiful so you should still get the same or more kills per hour along with charms on the side. I choose a highly offensive outfit to kill the weak skeletons quicker. Since I can use salve amulet on skeletons, I don't wear my void and instead go with Bandos Armor to boost my strength to help increase the amount of one hit kills I get. Armor is very unimportant here though, and so long as you have a decent weapon and a salve amulet, killing skeletons will be a breeze. Level 25 Skeletons have 17 HP Level 22 Skeletons have 29 HP Level 45 Skeletons have 59 HP He looks so cool! Is that samurai armor? Gimme! Fighting the Skeleton Champion is also very easy, like almost every single champion battle. All you need to do is grab a bow and shoot him. You wont even need to protect ranged, but you should probably do that anyway. The Skeleton Champion is level 40 and you are only allowed to use ranged attacks. Defeating the Skeleton Champion earns you a scant 232 HP and Slayer experience. You will also, as usual, earn a new banner for your wall![/hide] [hide=Zombies] I come to Champions' Guild and squish you instead. No get brains though. Zombies! The living dead! Oohhhh! They roam around in a lifeless fashion driven only by hunger and the exertion of a necromancer. They're also very weak for the most part. Some of the other Zombies such as Armored Zombies and Dried Zombies are pretty powerful though. Zombies are plentiful and easy to kill. I personally got my champion scroll from an armored zombie, but there are already a good deal of guides out there on armored zombies so I won't be writing a guide on them. Armored Zombies may be great for xp, drops, and lack of high attention required but their high combat level means kills will be far slower than killing one-hittable zombies. Another decent alternative is to range or crumble undead zombies in the magic guild basement. If you really want to get this scroll fast and don't mind paying, cannoning zombies in the mage guild basement is extremely fast. However, for the sake of this guide I will assume you just want to kill them fast and cheaply, so I will talk about meleeing low level zombies. Fresh from his grave, I'm about to put him right back in! I think the best spot to kill these guys would actually be in the graveyard of shadows near bounty hunter. It's easy to get to, so if you lose your grave, recovery is simply, and nobody likes a long trek. There are tons of zombies here so just run around slaughtering them. You should probably one hit most of them. Im not risking anything valuable with this outfit Since I can use a salve amulet here, I don't use void. I also don't bring my most expensive equipment as not only is it not necessary seing as how most zombies can be one hit, but I don't want to risk losing anything to revenants. Zombie drops aren't too exciting but I found that they dropped a decent amount of ranarrs. Of course, Armored Zombies drop plenty of Pure Essence, Planks, and Charms. Don't forget telegrab runes if you kill them in the magic guild basement. Armored Zombies have 85 HP Level 24 Zombies have 30 HP Level 18 Zombies have 24 HP My maxed ivandis flail seemed appropriate to kill this undead champion Fighting the Zombie Champion is REALLY easy. Just get some good melee stuff and kill him. The only rule is that you can't use magic, but I doubt you wanted to anyway. Don't neglect to bring food and armor and somehow die though. It's better to overprepare then die and loss the scroll. He is level 51. For defeating this Zombie you will recieve 240 slayer and hitpoints xp, and a new banner![/hide] [hide=Hill Giants] It seems unlikely that a puny human would kill thousands of your race, Giant. Hill Giants are a common favorite of new members and f2p players. Newbies clamor for their easy to obtain Big Bones and decent drops, such as Limpwurt Roots. The combat experience is also decent for a new player. Giants are easy to kill and easy to find. The three best spots are Edgeville Dungeon, near the Gnome Stronhold, and the Taverly Dungeon. I prefer the Taverly Dungeon because it is almost always desolate. The Edgeville Dungeon is the worst place because it attracts a decent crowd of attention from new members and low level slayers. Sure, Taverly Dungeon may be a bit far from a bank, but youre not going to need to bank for food at these guys so you probably wont have to leave until you get your 500-1000 kills, or a scroll. That meat cleaver is surprisingly harmless If you have a low prayer level, you may find it worthwhile to bury the big bones. If not, do not bother. If you are poor, you might want to keep and sell the Big Bones, but that will drain a HUGE amount of time. Keep seeds and limpwurt roots if you have room. Always leave 1 spot open for the scroll drop. They drop gold charms too. The Taverly Dungeon Hill Giants are found in the room just before the Black Knight's Underground Fortress. Edgeville Hill Giants are at the end of the dungeon and the Tree Gnome Village Giants are in the forest surrounding the village. My offensive power is high with this outfit. I choose to kill Hill Giants with melee. What you wear isn't very important as theyre so weak, but I like to optimize my offensive power with a void melee outfit. Hill Giants have 35 HP each. Nice tattoos! Fighting the Giant Champion is still pretty easy. He is only level 56 and the only rule is that you must use Melee Attacks. Should be over in a flash. Upon defeating the Hill Giant Champion you will recieve 280 Slayer and Hitpoints experience. Woohoo. You will get one of those awesome banners for your wall.[/hide] [hide=Hobgoblins] Insert witty comment here Hobgoblins are a pretty good monster to kill. Many people will probably get this scroll automatically before they attempt to do the Champion's Challenge. Hobgoblins are a good way to get bandos killcount, will attack you if you're gathering snape grass near the crafting guild, and are a great source of limpwurt roots. Regardless you should not have to worry about crowding very much. Hobgoblins are weak and easy to find. You can kill them in the northern area of the main bandos room without fear of other monsters as only hobgoblins can wander there. You can kill them near the crafting guild too, or in the edgeville dungeon, or in the Witchaven dungeon. If you really want to, the wilderness wouldn't be too bad of an area as they will be aggresive towards you so it'll require much less attention. Watch out for revenants there though. The basement in the gnome maze is also a good place. Why do hobgoblins have a seperate champion than goblins? You can choose any attack style you want against hobgoblins. Melee is going to be faster against them, but if you want to range them there are some safespots at rock crabs or crafting guild. You could also just range them while they attempt to deal pathetically low damage to you. If you are safespotting them, bring telegrab runes to grab the Champion Scroll with. My offensive power is, as usual, high with this outfit. Full void is useful here. However, also useful will be any offensive outfit. Hobgoblins barely do any damage. Only noobs use javelins! Fighting the Hobgoblin Champion is also an easy fight. He is level 56 and the only rule is that you cant use melee. SO DON'T FORGET YOUR BOW! Fill him full of bolts or arrows and claim your banner! You will also gain 232 slayer and hitpoints experience. Thank you, Jwolfinstein, for giving me Hobgoblin pictures![/hide] [hide=Ghouls] Nothing will go to waste because you wont win. Ghouls are not undead. They are actually subhuman cannibals who enjoy eating not just ordinary human flesh but the flesh of rotting human corpses. Rather disgusting, and explains why theyre found hanging around a Morytanian graveyard. Ghouls, like some other champion challenge monsters, are only rarely killed. The only time you will find another person here is those who have a slayer task. They have no exciting drops, only including bones, charms, and law talismans. The gold charms they drop do add up fairly quickly, however. Stop eating people or I kill you. There are only two places to kill ghouls. Northwest of Canifis and west of Canifis. They do a little damage over time so bring a little food, or an enhanced excalibur. A bunyip or other healing familiar is also sure to keep you fully healed. Melee is probably the best way to go. I prefer melee on the Ghouls because it results in faster kills than range due to their relatively high HP and close proximity to each other. Range is also a viable alternative but remember that the Ghouls like to run away at low hp and this will get annoying with range, as with melee your character will automatically follow them. I find it's a good idea to use a cannon here. Even though it isn't multicombat the cannon will still kill a quite a few ghouls, or at least get them down to one-hitability before they reach you. You also won't have to pay attention to them and the ranged xp is decent (but expensive.) All Ghouls have 50 HP each. The Ghoul can't throw rocks at me now that I'm praying range. The Ghoul Champion is level 85 and you are only allowed to bring weapons in the arena, no other items. This sounds like he might actually be tough, but he really isn't anything to worry about. He throws rocks as a range attack and beats you with a club as a melee attack. I heard that the rocks do more damage so I prayed range. Simply bring your best melee weapon and you are set. Defeating the Ghoul Champion will bring you 400 hitpoints and slayer experience and nice ghoulish banner on the wall.[/hide] [hide=Earth Warriors] I accept! Earth Warriors, soldiers made out of rocks, dirt, and mud. They'll smack you up with a mace made out of rock! Earth Warriors are actually killed fairly often. Slayer tasks bring people here, as do melee brawling gloves (people use their gloves training on earth warriors in the wilderness.) Out of all the Champion's Challenge monsters you'll be killing, Earth Warriors are likely the most rewarding. They have a slurry of valuable herb and seed drops, as well as a great source of crimson charms. Earning some drop potential while killing Earth Warriors There are two places to kill Earth Warriors. The Edgeville Wilderness Dungeon and the Chaos Tunnels. Both have their pros and cons. The Chaos Tunnels area has some bronze dragons nearby, but I've never been attacked by one as they're easy to avoid (if you're smart you'll kill the ones seperated by a wall between the dragons and the warriors.) and you don't have to deal with revenants. It's also multicombat. In the wilderness, you can get attacked by revenants but the Earth Warriors are more plentiful and will auto-attack you, making for less attention required and allowing more forum browsing. I personally enjoy the Wilderness area more because it requires less attention. However if you want to use a summoning familiar go to the Chaos Tunnels. Void.. AGAIN! Earth Warriors shouldn't be trouble for you so void should be more than enough. If you're getting hurt too much then try a different armor. If you're afraid of taking this armor to the wilderness don't be afraid to wear rune instead. Melee is my favorite way to kill Earth Warriors as they have high hp, but ranged would probably be decent too. Earth Warriors have 54 HP each. I like his rock Tower Shield The Earth Warrior champion will try to hit you melee attacks. He is level 102 and does not allow you to use prayer. Simply bring food and good armor and this battle shouldn't even cause you the slightest bit of concern. Don't skimp out of the food though, if he lands a ton of lucky hits you could be feeling really sorry. Defeating the Earth Warrior Champion will earn 432 hitpoints and slayer experience and a Earth Warrior banner for your wall.[/hide] [hide=Jogres] Yes I do think I can defeat you. Jogres, the Jungle-Ogre. Jogres are almost never killed. Not that I blame that. The drops are very uninteresting and are a bit out of the way. Besides all that though, I think theyre a fairly interesting monster to kill. They have been graphically reupdated since this guide. They drop some charms which is nice. The Jogre Bones are slightly better experience than Big Bones, so it's good prayer experience for those of you with lower prayer level. They can drop seeds and jungle herbs. (Snake Weed and Rogues Purse can be made into a potion together on the spot.) More notable is that these monsters drop level 2 clue scrolls fairly frequently. I estimate about every 60 to 70 kills a scroll. I once had 2 scrolls on the floor here. I personally don't do the clue scrolls, but I think they would be a nice diversion and pretty profitable for most players. Also worth noting are the trading stick drops. They drop about 22 each time. They're probably not worth picking up but they are kind of fun to collect in my opinion. Not included in the Jogre drop list is that iron baxe he's holding. Not that you'd want it anyway. Those of you who may find that they take too much damage will be excited to notice that the Jogre drops a knife occasionally, and occasionally 2 pineapples. These pineapples can be cut for 8 HP each, usually allowing you to camp there. The Jogre Pothole dungeon is my area of choice for killing these, I rotate between the 3 spawns around the handholds. There is also a few around the crashed gnome glider and GWD Bandos area. GWD Jogres are slightly tougher. Meleeing Jogres with an offensive outfit like this is a good idea. I choose to melee Jogres. Since they do very little damage, I choose to wear an outfit based on offense to speed up my kills. Jogres have 60 HP each. Jogres from GWD have 70 HP. Jogre SMASH! Fighting the Jogre Champion is a lot like killing the Hill Giant Champion. He actually can do a bit of damage, so come prepared. It's better to have too much food than to die. He is level 107 combat and you are not allowed to use range on him, so bring a melee weapon. He can poison so bring a Antipoison. Upon Defeating the Jogre Champion you will recieve 480 Hitpoints and Slayer experience, and a banner of the Jogre on your wall.[/hide] [hide=Lesser Demons] No u Rawr, Lesser Demons. They used to be scary back when you first started runescape, but now they're easy. They're still capable of dealing a decent amount of damage however, and this is likely the first champion monster that will actually be capable of killing you if you aren't careful, though if you have a bunyip it's likely you'll get healed faster than you get hurt still. It is beyond me, however, why people not hunting for champion scrolls will actually camp at lesser demons. Their drops are mundane for their difficulty as rune meds are too rare to be a decent source of cash. Regardless, as far as champion scroll monsters go, Lesser Demons are good. They drop crimson charms decently often, and the rune meds will add up to a sizably decent amount of cash (though nothing special.) Slaying some evil demons in the hopes of receiving a scroll A lot of people go straight to Karamja to kill Lesser Demons, but that is actually the worst place. It is important to remember that the lesser demons located under the temple of ikov are almost always completely empty! Use a shiny key to enter from McGrubors Wood for the quickest way to get to the Lesser Demons. My meeling outfit that you've already seen too many times The best way to kill Lesser Demons is with melee, in my opinion, though there are some ranging safespots in karamja. Lesser Demons have 79 HP each. The Lesser Demon champion is not a monster to scoff at. The Lesser Demon Champion is actually quite challenging. You are not allowed to wear any armor or being any weapons. Kicking him to death is ridiculously hard, so don't even try it. You'll likely lose your scroll and have to get a new one. However, you can still bring items so bring a ton of runes and some prayer potions / food. The Lesser Demon Champion is level 162. The best method is to turn auto-retaliate off, take a few steps back, and fire wave the Lesser Demon. If you follow this, you should win with no problems. Defeating the Lesser Demon Champion will earn you 592 Hitpoints and Slayer experience, as well as an awesome new red banner for your wall![/hide] [hide=Banshees] Sorry I can't hear you I'm wearing earmuffs lalalalalala Banshees are the ghosts of grief-stricken women, forever forced to wail in their grief. They're also a great source of herbs and pure essence! These creatures are undead, so a salve ammy will do wonders. They're also low levelled (unless you choose to fight the Mighty version) so getting this scroll should be a peice of cake. I personally chose to fight Banshees in the Slayer Tower with Ranged. However, Melee is just as viable a choice. The Banshees are somewhat spread out in the tower and recieve a bit of attention from lower levels, meaning you'll have a bit of competition sometimes. A ranged weapon will allow you to snag kills before others can reach them, not have to run around so much, and their have a low enough HP to where you wont miss it much. However, Melee should still kill them slightly faster, so when it gets down to it, you can't go wrong with either choice. I don't really recommend killing Mighty Banshees (the ones in the Pollivneach Dungeon) for the scroll as they will take far longer to kill, but if you find the mighty banshees to be far more interesting, by all means go for it. Why yes I will have this dance Banshees have a variety of nice drops, so you won't get too bored. The herbs add up (especially with todays prices), as do the charms, and the noted pure essence will add up as well. Using a slayer ring to get to the tower quickly (or pollivneach) will speed up banking, allowing you to get faster kills. Banshees attack with a "Magical Melee", that uses your magic defense instead of your regular defense, but is still melee. If you're taking too much damage, dress up with dragonhide or something. Should you wish to use prayer however, you still should use Protect from Melee. Attacking a banshee without Earmuffs on in a deathwish. My ranged outfit for Banshees. It can easily be made melee with some obvious changes. Banshees have 22 HP Mighty Banshees have 70 HP I forgot to take a picture while fighting the Banshee Champion. I would appreciate it if someone would donate one to me When you finally receive your Banshee Scroll, take it to the champion's guild and defeat this Champion. She is only level 73 and the rules of the fight are no melee or prayer. Make sure you dress with high magic resistence as she shoots a magic spell at you, DONT FORGET YOUR EARMUFFS, and bring a ranged weapon (or magic but that'll hit less.) [/hide] [hide=Humans] At long last, he is impressed! The best place to kill humans is the house full of level 2 men in edgeville. After killing about 5000 of these guys... just kidding. As you probably already know, you can fight the Human Champion (Leon De Cour) only after you have gotten 10 banners of the lower champions. He is currently the only Higher Champion that you are allowed to fight. He's also dissapointingly easy. The last time you have to see this outfit suggested! Just grab your offensive melee gear, pray melee, and kill him. You shouldn't run out of prayer. After killing him, claim your new throne with pride! Oops wrong helmet. Too bad you can't show anyone.. or sit in it :( Either way, congratulations on your acheivement! Becoming a Champion of Humans is a great honor! I hope you enjoyed your journey like I did, with occasional feelings of hopelessness and boredom on the side haha (sometimes I thought I'd never get that Skeleton Scroll!) Now that you've defeated Leon, Glophren should be your next goal! Get those next three goals and show that gnome that you are a Champion of Champions! Defeating Leon De Cour will also give you 492 Hitpoints and Slayer Experience. You are not allowed to use items. Hip Hooray![/hide]
  2. Killing Earth Warriors or Hill Giants for a champion scroll. If not, maybe I'll hunt some chompies for my next hat.
  3. I think all my friends know, none of em care. Some of my Dungeons and Dragons buddies keep trying to get me to play other MMO's as theyre thoroughly convinced RS sucks and I should go play WoW, but its not like they have a lower opinion of me because of the games I play.
  4. yeah, theres some spots where they cant reach you, try standing in the narrow corridor parts to find em out.
  5. also the family complains that the stuff they bought through RWT got stolen. -.- that's what you get for RWTing.
  6. It's because supermod Andrew answers them... I know that. It just seems like he's being a bit too honest. Trying to stop people from complaining. I wasn't aware people were worried about jagex being "too" honest.
  7. I think brutal green dragons may drop them.
  8. @Big Stingman: It will most certainly be finished by the summer. @Brad: I'm currently looking at about 30, maybe more, hours of gameplay. @RUNESCAPEfantasy: Yes. He wont be easy to find nor will he be easy to beat. @O2l: thank you
  9. My most recent firecape while killing jad was rather interesting. Jad died and was exuberant, and then I got killed by a healer! I was agast, what are the chances of getting killed by a healer directly after I killed Jad, before he had even had time to hit the ground?! Instead of arriving in lumbridge however, I was given a new firecape outside the cave.
  10. I love heading over to the other team's resource area, and barricading it in. Usually this buys my team quite a bit of time because im distracting a surprising large amount of people (and getting tons of free healing nearby) and occasionally I can lock the place up, stopping the healing ability of the team.
  11. But.. in retrospect, 32 hours isn't all that much. Gold CW armor takes like a minimum of 600 hours? Both are "just for looks", so i don't see a problem with 32 hours of gameplay for the highest reward. The game is a lot of fun, but does have its balance issues.. If an enemy takes control of the middle and your re-spawn grave, it is almost completely impossible for you to regain control or tie the game. To make regaining control easier, the way the obelisk works should be changed. If an obelisk is controlled by a team, only that team can use it, however if it is not controlled, any team can use it. This allows teams to regain lost ground a little easier even if all their control stations have been taken over. EDIT: Another idea too is that, when your Avatar dies it sends a last resort attack to your opponents Avatar lowering the slayer requirement to attack by 50. So you cannot simply be on the offensive all the time. You'd have to use defensive tactics too or you'll find your opponents catching up pretty quick. I kinda like that idea. Or! Upon defeat of your avatar, the Soul Obelisk and the area where the avatar was defeated becomes overrun with Skeletal Wyverns that attacks the team that killed the avatar.
  12. Slayer is ridiculously easy at a low level anyway. Its when slayer becomes high level that the xp takes forever.
  13. 2 kills a trip? yikes =X Most people I know can get around 15. When I first went I got like 2 kills though haha. If it seems slow right now (though it is a ton of fun!) you will get much better after a bit of experience!
  14. I too am greatly interested in that dialogue. I think it's either a past life as someone mentioned. Someone mentioned that you could be guthix, but your god part could be sleeping. I think that would be fascinating, haha. Or perhaps the guthix elemental knew your character in the future, but got sent back to kill you? Or maybe you knew the guthix elemental in the past, before we started "playing" him. It's important to consider that our character just appears. If we take the new (but currently disabled) tutorial thing as canon, it's worth noting that your character appears in a cellar with no idea how he got there and no memories but his name. This could postulate all kinds of theories of your character's past. If we take the tutorial island as canon, it's worth noting your character just appears as if from some other dimension.
  15. Well could you tell me the xp per tool? And also, is recharging almost used tools better use of points than buying new ones and breaking them?
  16. I did some calculations, and it'd appear that most SC tools give ~25k bonus. Is this true for all skills?
  17. That is a very good catch. I didn't realize the chaos elemental changed his name, I guess I wasn't reading it properly.
  18. Yeah, damage isnt really a problem once you can use a shield with em, they hit pretty hard on spear in the past though, I found.
  19. Fire Wave + Mummy = Mummy on Fire. Awesome! The hits were very accurate too, hitting over 10 basically every time.
  20. Actually I don't do my terrorbirds like in that guide either. I now wear full bandos + dfs, use excalibur+ spec to heal me, and bring a fire titan. I can do it all in one trip without banking. I kill them in the hallway where there are 2 birds and 1 tortoise, and kill one while the other spawns. I use no prayer and the use of a slayer helmet really decreases damage from that range attack. I actually didn't write that terrorbird guide though. It's by Gonpost.
  21. People are already freaking out. D claws are selling on the forums for 100% Junk. That's right, people are trading their d claws for their price in uncut maple bows, when just yesterday people were giving raw wild pie and opulent tables for them.
  22. I used to never use combat familiars, but with the new update allowing the slayer helmet to be charged with scrolls, I bring combat familiars to many more tasks. Currently, any heavy hitting task Im on I bring a fire titan (if it's multi combat). I find it does some noticable damage every now and then, and it keeps me healthy. On tasks where I pray, I bring a spirit dagganoth or giant ent (the scroll is good for ct dags where you get piled) I wish I could use a combat familiar while safespotting though =|
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.