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jjjon123

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Everything posted by jjjon123

  1. 1. You must be REAL lazy in only 3 switches MAX i'll find a world with no people (on crandor) and are you crazy?!?!?!? they drop nats, cosmics, chaouses, steel kites, black and mith squ's!!!! 2.But... your right about the fleshies, i hate them there BORING!!
  2. Um... Altar right next to boss??? big no no and like the other people said, greaters for f2p? WITHOUT revanant dangers RIGHT next to a altar, um thats like monk heaven lol :x get rid of the altar and make it a lvl 45 wildy then ill support,
  3. You all are wimps, I get less then 20 min a day if at all. And i have been playing for 3 1/2 years+ just look at my stats
  4. 1. Yes because it can hit higher 2. yes BY FAR besides you cant even cast fire blast yet Chaous runes Max 12 for fire bolts 90gp each 90 gp diveided by 34.5 avg xp per cast = 2.6xp per GP Death runes Max 15 for earth blast (you cant even do fire blast yet) 275gp each 275gp divided by 46.5 avg xp per cast = 5.9xp per gp More that 2x the cost!. BTW: I'm fire bolting ice giants right now for my mage xp ;)
  5. Fire Bolting ice giants: pros: Not as much clicking, wont get boring as fast Pray xp Since your almost at lvl 55 save the good drops for high alching cons: not as cost effiecient as crumble undead Crumbling zombies/scellatons: pros: cost efficient Cons: LOTS of clicking, gets boring very quick no drops pray xp or so As for the ice giants bring some food and go in the blurite caves.
  6. Why not do ice giants like everyone else good money+pray xp ;)
  7. No, None that i can find but i may just not be looking varrok sewers, zombies or scellatons but i suggest fire bolting ice giants as its better money.
  8. viewforum.php?f=103 Read the Best of the Player-Made guides created by your fellow Tip.It'ers
  9. For f2p Green d'hides bodys and my little secret... addy 2h's :-$
  10. ABSOLUTE SPAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This does NOT belong in the help & advice forum :wall: :wall: :wall: More like the player made guild section here vvv viewforum.php?f=180
  11. Yeah I was gona do that my self eventually for the money part. \ did you know that mith bars are 1k each :shock: ?
  12. RULES -F2P only randoms -None of 0mg!!!!1 1 l0v3 my FR0gY sU17 The most rewarding would be the evil twin random i've gotten hoards of diamonds/rubys and emeralds :shock: The Least would be evil chiken (at least sandwich lady gives you food) EDIT: WOW :shock: I guess the reason I chose evil twin is because I haven't had much expierience with mazes :roll: (i've only had it once) EDIT2:Just got a 63% maze and i only got 1.3k money and feathers so mazes still arnt that rewarding for me [hide=Most rewarding]Evil twin: 1 Maze: 16 Xp stuff: 1[/hide] [hide=Least rewarding]Gives Clothing: 3 Evil chicken: 1 Mime: 3 Sandwich Lady: 1 Rick Turpentine: 1 Swarm: 4 Shade: 2 MOM: 2 Security Guard: 2[/hide] \
  13. I save my prayer for randoms. \
  14. WOW :shock: This sounds like a rip-off of one of my old suggestions (before the crash)... Yeah, sounds cool I always like the idea of RGE's (randomly generated enviroments), I support.
  15. Wear Full rune, Rune Longsword (or schimitar if you prefer), power ammy, rune berserker or rune kite, rune gloves or green dhide vamps, and train on ice giants in blurite caves
  16. http://www.tip.it/runescape/?page=prayer_guide.htm#exp
  17. Bury Dragon bones at mahogony altar? But I see that you dont have any const. so either ectofungus of just bury dbones
  18. What about Moss giants on crandor? I'm training range and melee on them (cuz i need the bbones) or even ice giants? You get lots of money and bbones.
  19. Crandor isle !, there is never anyone there, (i would only reccomend this place if you either, Mine mith ONLY or Super heat)
  20. Go to clan wars (in a clan wars world) go in the white portal (no its not members)
  21. Whats the difference between all these bows (besides speed) Does the long bow Really hit harder like it should? What about comp bows, one guy said they were great, Is there any use in them?
  22. My range lvl is 47 should i/when should i start training on moss giants? Cuz Gaurds at edge are getting boring
  23. (Mind the stats interface under the weapons ill fix it later) Lets take a look at the weapons that we use: Popular/fast Schimitar - Slash Abbysal Whip - Slash Sara Sword - Slash Powerful GodSword - Slash Whats the one thing that you see in common here? There all Slash weapons! What about our armors? They are all slash resistant! See how unbalanced this is? We have NO crush/stap weapons that are really useful all the crush weapons are weak and slow! And the only useful stab weapons are daggers and they are to weak! Now the Zammy spear is the one exeption, its as fast as a dagger/whip but its still weaker then the sara sword/whip, and the barrelchest anchor but its awfully slow. What we need is more powerful crush and stab weapons right? Well yes thats one way of makeing it balanced but what im also going to suggest along with that is not to make the weapons better but make the armor better... A new mini-game Similar to mage arena and GWD Three New Wizards Have Arived at the mage arena, the Lead Wizards of the Gods themselves Zamorack, Armadyll, and Saradomin And they have brought a new challenge and new rewards, They have come as talent scouts to find the best of warriours, and you will have to fight thier best of creatures. Only the greatest will be able to wield thier enchanted armors and weapons and deafeat the third wave! This is a Safe mini-game, but if you die the wizard(s) will see you are unfit and you must wait 1 week OR gain 150k combat xp to show the wizard(s) you have learned somthing since your last fight. [hide=Waves]ALL FIGHTS ARE MULTI-COMBAT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saradomin Wave 1 Mage Priests Lvl 97 x3 They attack with sara strike and they use protect from range pray EXTREAMLY dangerous without pray Wave 2 Spirit Revenant lvl 160 x2 They use a MAGIC based MELEE attack so melee armor will do NO good but you must use protect from MELEE, and the ice based range attack we all know of, and they dont eat. They have stats (and max hit) similar to a rev knight but they have alot of hitpoints and defence. Wave 3 Tz-kul lvl 347 He's the Wizards "pet" chaos Elemental, He uses Magic and melee attacks only and dosen't tele. His attacks can only hit up to 14 but He can attack up to 4 times and very fast at once 2 each for magic and melee, or 3 times for magic. he also has a long melee reach. He has high magic defence and over 300 hitpoints. Obviously range is effective if you can stay away from his attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armadyll Wave 1 Spirit Rangers lvl 98 x3 They can hit up to 14 and fast and they are almost immune range and have decent magic defence Wave 2 Granite Beetles lvl 158 x2 They have a VERY poisioness (but only up to 14 damage) range attack that can ignore armor, and a moderat hitting melee attack, Since its an insect it has natural magic defence and its granite shell has strong melee and range defence but crush is its only weakness. Wave 3 Raktaken lvl 388 A large VERY accurate Pheonix, He has no melee attack but a Macic fire attack similar to dragon breath and a double hitting fireball range attack. A Anti-Dfire or a Dfire shield is a MUST as his magic attack hits like dragon breath, his DOUBLE fireball attacks hit EXTREAMLY hard up tp 40 each so protect from range is a MUST. Both of his attacks are very accurate. Water or ice based magic is obviously VERY effective ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zamorack Wave 1 Scellaton Warriours lvl 110 x3 They can hit hard but slow, and their armor is melee and range resisstent but they have low magic defence Wave 2 Death lvl 123 x2 These are special creatures that have two main attacks. Its magic attack is a snare that does moderate damage (up to 16) Their melee attack is EXTREAMLY dangerous, it leaches hp and pray VERY VERY fast. The only way to defeat them is to use a combination of magic, range, and protect from magic pray, usually they will attack with their magic snare. IF it suceeds in snareing you, they will rush after you readying their melee attack. So first you must use protect from magic. IF they don't damage you for awile they will rush after you. Thats where you must use magic, they are immune from magic EXEPT from snare's and ice spells which actually are more accurate, so freeze them and range them and keep your protect from magic on. Fourtuanatly, they have few hitpoints. Wave 3 Zamrack lvl 401 A demon General that can pack a PUNCH. Dont bother using magic or range (or stab) attacks since he uses a special magic resistant platemail. He has a huge axe that can act as a boomerang so be warned. His melee attack can hit VERY hard but its VERY slow, up to 58, If you walk away from him he will use his boomerang attack which cant hit as hard but is still dangerous. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/hide] [hide=Rewards]Rewards (Tops cost 2,120,000gp, bottoms are 1,566,000gp, and weapons are 1,230,000gp). You can only have 1 of each weapon and armor piece per wizard (unless you buy from other players) Since all are made in the relm of the gods they degrade very fast are are expensive to fix in this relm they last only 9 hours and cost 400k for the bottom and 500k for the top and 300k for the weapons to fix (the high prices are made to deter people from using them for training, they are made for boss hunting and pkin) Saradomin Blessed Lance A large lance that has the speed of a schimitar +82 Stab Atk +0 Slash Atk +0 Crush Atk +3 Magic Atk +0 Range Atk +2 Stab Def +4 Slash Def +2 Crush Def +3 Magic Def +1 Range Def +81 Strength +4 Prayer Special: Prayer charge: A Attack with increased accuracy that leeches the amount of pray equal to the damage done 75% Enchanted Sara Robes A set of robes made from the unbreakable fibers of the gods (Unbreakable fibers won't stop crush attacks as they don't tear the robes to damage you) Top +0 Stab Atk +0 Slash Atk +0 Crush Atk +6 Magic Atk +0 Range Atk +85 Stab Def +198 Slash Def +1 Crush Def +6 Magic Def +80 Range Def +0 Strength +4 Prayer Bottom +0 Stab Atk +0 Slash Atk +0 Crush Atk +5 Magic Atk +0 Range Atk +69 Stab Def +150 Slash Def +1 Crush Def +5 Magic Def +65 Range Def +0 Strength +3 Prayer ----------------------------------------------------------------------------------------------------------------- Armadyll [bleep]eBow A [bleep]ed Longbow that can use up to dragon and 10% damage bonus +*76 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +78 Range Atk +0 Stab Def +0 Slash Def +0 Crush Def +0 Magic Def +0 Range Def +*76 Strength +0 Prayer Special: Defensive Jab: *A Defensive stab attack that does minimum 5 damage 10% Armadyll Chainmail A set of chainmail made from the unshateraber metal of the gods (Since the links are so huge stab attacks easily penetrate this armor) Top +0 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +6 Range Atk +3 Stab Def +91 Slash Def +195 Crush Def +0 Magic Def +2 Range Def +0 Strength +0 Prayer Bottom +0 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +5 Range Atk +2 Stab Def +71 Slash Def +153 Crush Def +0 Magic Def +1 Range Def +0 Strength +0 Prayer ----------------------------------------------------------------------------------------------------------------- Zamorack Dark Maul A massive sledgehammer with the speed of a Battleaxe +-4 Stab Atk +-4 Slash Atk +92 Crush Atk +-4 Magic Atk +-4 Range Atk +0 Stab Def +2 Slash Def +1 Crush Def +0 Magic Def +0 Range Def +89 Strength +0 Prayer Special: Death Smash: A downward crush that can do up 50% extra damage but is twice as slow 100% Zamorack Platemail A set of armor made from a plate like aura (The special aura is broken by a slash attack) Top +6 Stab Atk +6 Slash Atk +6 Crush Atk +0 Magic Atk +0 Range Atk +201 Stab Def +0 Slash Def +89 Crush Def +0 Magic Def +0 Range Def +6 Strength +0 Prayer Bottom +5 Stab Atk +5 Slash Atk +5 Crush Atk +0 Magic Atk +0 Range Atk +153 Stab Def +0 Slash Def +69 Crush Def +0 Magic Def +0 Range Def +5 Strength +0 Prayer ----------------------------------------------------------------------------------------------------------------- In addition Once you deafeat each wizard you will receive 2 special items the immunity shield and the God Mace, the immunity shield must be enchanted by one of the wizards the have the following stats for 250,000gp. Both dont decay. Immunity shield (un) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 0 0 0 0 0 0 Immunity shield (Sa) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 75 0 0 0 0 0 Immunity shield (Ar) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 0 75 0 0 0 0 Immunity shield (Za) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 75 0 0 0 0 0 0 God Mace A powerful mace with a plesent aura St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 50 0 75 0 0 0 0 0 0 0 72 6 Special: God's Blessing: +10% in all combat stats for a short time 100%[/hide] Enjoy \
  24. Ok why in the WORLD would anyone use a 2h while moster killing? I see it all the time at moss giants on crandor whats the point?
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