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llamster

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Everything posted by llamster

  1. Nope. The two most powerful spells, ice barrage and miasmic barrage, both have delays. The opponent has no way of knowing if the caster will follow up with an instant spell or continue casting one of those. The combo effect is an illusion because it appears to hit more than non-combo, but in reality it hits the same damage per time as non-combo. delay-30-30-delay (Combo, 60 damage.) delay-30-delay-30 (Non-combo, 60 damage in the same amount of time used. The delays need to be counted too.) Yes, it's the exact same DPS. It halves attack speed and doubles the max. But like I said; that's (roughly) the same as when comparing a whip to DH. A huge hit from the greataxe is not an illusion, no? The special set effect damage of greataxe is higher than the normal damage of it, therefore it is not an illusion if only the special (full set) and normal attacks (non-full set) are compared. The point is that combo magic is as (under)powerful as non-combo magic. Comboing creates only more hassle. Whip maxes 45 or so at maxed stats. DH can hit 90+, but that requires being at very low hp which is impractical for PvP, so realistically you can only expect to hit 70-80 at best. If DH could hit 90+ consistently at max hp, then it would be indisputably better than the whip for PvP (considering that it's already quite popular). Regular magic hits 30s at 5 speed. Combos hit 60s at half the speed of regular magic. This is the same as whip versus Dharok's if DH could hit 90+ at max hp. DH is obviously better than whip if it were like that; so clearly combos are better than regular casting. That's the idea that mages have freezing spells to make up for thier weak defense, and it works in non-multicombat, but freezing spells are useless in mutlicombat for this theoretical defense. Even if you freeze a meleer as a mage, there's still the rest of their army and therefore making this theoretical means of defense useless. Farcasting is pretty much impossible in Worlds/BH anyway. But mage easily outhits melee even without farcasting.
  2. Abyssals actually have pretty decent secondary drops. Like 100-200k an hour? If whips for some reason fell to a ridiculously low price, like 100k, demons' profitability would be utterly killed.
  3. Guthan/DH body and Verac's skirt. Alch the plate when it gets to 25. Once it's fully degraded it gives 0 bonus meaning you'll have to repair it (or alch it).
  4. I meant to have range be higher than strength, since the maul is just a backup. And wouldn't dragon bolts be better? Far better accuracy, and the specs do massive damage.
  5. Hope that it has good secondary drops as well as the rare one. That was the mistake Jagex made with abyssal demons, spiritual mages, dark beasts, etc. etc.
  6. Foolish to place combat and healer in the same category; they are distinct and seperate uses.
  7. I've got like 3 fully charged crystal bows in my bank( I don't know why) Would bringing one of those work? Crystal is probably ideal since you won't have to worry about picking up ammo.
  8. Rock lobsters drop plenty of golds too. Not to mention that they are cheaper and faster.
  9. A glory gives prayer bonus AND attack bonus, making it a decent choice. Fury would be even better. You're right about the gloves. I'm aware of that, but the higher prayer of a stole is more important. use a stole if you can...you dont need the +8 to att since you are ranging It's +10 to range too. the glory or the stole? Glory.
  10. DH is cheaper than Torag's as of a few days ago. You shouldn't need an obby shield if you have a defender.
  11. 10%. To OP: Get Verac's helm+skirt and unholy book.
  12. What? Torso is utter crap and totally not worth it. I use it while doing slayer, and it works fine. But then again, I don't get hit too often because I use barrow legs. And 99 Defence. But I still like the torso, and I have void too, I only use it while at Pest Control. It's not that it's bad; but it's not worth getting. Not even close.
  13. for range and maybe even mage there are always yaks Training mage on anything but rock lobsters is a bad idea.
  14. What? Torso is utter crap and totally not worth it. I would say Void is useful for a few non-slayer purposes. Didn't say it was useless either. I hear it's good at armoured zombies. But it's only good if you already have void range.
  15. You won't get 1m an hour from it, but yeah.
  16. A glory gives prayer bonus AND attack bonus, making it a decent choice. Fury would be even better. You're right about the gloves. I'm aware of that, but the higher prayer of a stole is more important. use a stole if you can...you dont need the +8 to att since you are ranging It's +10 to range too.
  17. 1/3 of the time. I don't get why people say "Scimitar always beats longsword" when longsword can take a go at the scimitar as well. And I only wanted longsword to be stronger because currently no rune weapon is in the "+50's" strength value. Because scimitar always beats longsword, in every situation except metal dragons which are irrelevant to you. Your test results that showed better xp with a longsword were skewed somehow.
  18. Please, no. The methods in those guides are terrible.
  19. They were 1m+ an hour as of before BH/PvP worlds came and pretty much all the drops crashed in price. Still pretty good I imagine.
  20. Yeah, do you (howbadisbad) know how to do an experiment or not? Did you fail your science? You only change one variable (ok in this case two, but it can be still counted as 1 because its melee). Prayer, defence, ranged, summoning, etc etc etc etc etc. remains the same. You don't have to argue about this. Its obvious, as Estorrath pointed out, defence is useful, whether you like it or not, for mages. And you mentioned "superhuman strength" for melee. Does that mean mages MUST get "mystic might" a level 44 (??) or so prayer? Applause =D> for your highly bias thinking. You do not need mystic might when your opponet is -50 mage defence Full rune has like -15 mage defence, not counting the defence bonus of amulet of power.
  21. Maxed str beats void by 1 OP use this http://www.tip.it/runescape/?page=max_hit_calc.htm Tip.it is wrong. Void is stronger than bandos.
  22. They heal the same; SGS restores prayer and EE boosts defense. But super defense pots are super cheap so the SGS is the winner in most cases.
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