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llamster

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Everything posted by llamster

  1. Barrows or proselyte. Void melee isn't very useful; torso is a piece of junk.
  2. I've eaten stuff that's been through way more than that. The other day I found a piece of pizza that was on the grass, face down, and had been there for several minutes. Guess what I did with it?
  3. *cringes at my overuse of capital letters*
  4. And the level 83 and 85 spiritual mage and abyssal demon give 400k+ profit per hour. Level requirement does matter.
  5. What's the big deal about selling it? But godswords are highly overrated.
  6. Superheating is by far and away the best option.
  7. Black mask/slayer helm Berserker necklace Obby sword Proselyte top Verac's skirt Rune defender Barrows gloves Dragon boots God cloak/trimmed skill/fire cape Warrior ring The prayer bonus is for 10% strength.
  8. The combo effect is an illusion because it appears to hit more than non-combo, but in reality it hits the same damage per time as non-combo. delay-30-30-delay (Combo, 60 damage.) delay-30-delay-30 (Non-combo, 60 damage in the same amount of time used. The delays need to be counted too.) Yes, it's the exact same DPS. It halves attack speed and doubles the max. But like I said; that's (roughly) the same as when comparing a whip to DH. A huge hit from the greataxe is not an illusion, no?
  9. Wait, I thought you weren't going to try to defend yourself. Since that's what your line of small text says, which you told me to read. If they're at 30hp you can pull out a DDS and destroy them; using up 25% of the spec bar instead of 100%. The DDS gives you four opportunities to kill them as opposed to one for the maul.
  10. Plagued with run-on sentences, misplaced commas. It reads like a brief synopsis and not like a real story; hint: chapters should be longer than one (blocky) paragraph.
  11. I assume you have some sort of logic behind this. Present it so I can prove you wrong. :D You said g mauls were lethal. They clearly aren't and you've basically admitted that, twice.
  12. godswords beat dclaws at mh, slayer + normal training, minigames and the "impressive factor". Dclaws *debateably!* beat gs at pking and cost. gs > dclaws D claws are better than GS for training anyway; as sadukar said it's like a d scim without the rune defender. Whip beats GS (and claws) for training, boss hunting, and minigames and is very cheap; so that's not a valid argument. D claw special owns in PvP. Everyone and their grandma owns a godsword these days, but d claws are a rare novelty.
  13. You only get two specs. You should have just said, "Did Not Read." So you can correct your error, read the line after the small brick of text. And, if you did read it, and you posted anyway, your assumption that I didn't know that astounds logic. =D> Then you are a liar.
  14. Magic's maximum is 62, and that also freezes and halves your enemies attack speed. Melee CAN hit 110, but not in PvP. As shown in my Combo Charts, most Spell Combos deal around 24-30 damage ON AVERAGE. A whip does around a 20-25 average damage, plus, if frozen, can't hit, or KO the magician at all. The triangle is fine. Using melee or range I have been able to equal my clan wars KC like when I do with Magic. The damage and effects are devastating. You can't just auto-cast ice burst and expect great things. Spell combos are useless illusions, as you use the time for 2 spells to deal 2 hits. With DDS special you use the time for 1 attack to deal 2 hits (there is no initial delay in DDS special). Let's say you hit two 24s with a combo. During the casting of the spells (including all delays) your opponent eats 2 sharks which reduces the damage done to 8. If you hit two 24s with a DDS special, your opponent can eat once and you still have damaged the opponent for 28 HP. The comboes would be useful only if you could hit the opponent two times without the initial delay. [/hide] You do realize that, in PvP, it is better to have more damaging attacks at once, then two separate attacks? That is because your objective is to get your opponents hp to 0 despite and healing they might do. The two attacks together might kill your opponent, so they cannot eat again, as opposed to using just one type of spell, when they can eat between both. Without comboes: hit-eat-hit-eat or eat-hit-eat-hit With comboes: eat-hit-hit-eat If the Combo works, they won't get the eat that second time after. They will each 0 HP before they can eat. That's the point. You're going to kill people with ~60 damage? Only going to work with pure mage. Normal characters that a level 94+ mage can kill have over 80 (remember the combat level limitations). PJing doesn't count as wounded characters are easier to kill anyways. How hard can melee or range hit? Range hits up to 60 with d bolt special; but that's unreliable and the regular hits max around 40. Whip can only hit mid 40s; GS low 60s; DH can hit very high but that requires being at very low hp. Magic hits 60s, is far more accurate than melee or range, and can freeze, poison, drain stats, reduce attack speed, and heal the user. Combos versus regular hits are like switching weapons for melee. Regular casting hits half as much with twice the speed. Melee has the same type of thing; whip hits half as much as DH and is twice as fast. Would you call a massive hit from DH or a godsword a useless illusion?
  15. Wouldn't Zuriel's staff be best for PKing? Halving attack speed must be devastating.
  16. http://en.wikipedia.org/wiki/The_Wave_(TV_special)
  17. Only for lower levels; their low hp makes them a poor option at higher levels.
  18. My definition: Must be unique (1 spawn) Be in multicombat (besides quest bosses) Be the highest level monster, or be one of several similar leveled monsters, that are the highest level in the dungeon or area. IMO drops shouldn't be part of it; if say graardor didn't drop anything special would you say that he wasn't a boss?
  19. Of course it's buyable. Max xp is 140k xp an hour at skeleton gorillas, for well over 1gp cost per xp. Conventional training spots (armoured zombies, ghostly warriors, slayer, etc.) are far slower, but cost much less.
  20. Runecrafting: 40k+ xp an hour. Slayer: 25-30k xp an hour. 'Nuff said.
  21. Highest profit rate obtainable is 500k or so an hour, under optimum conditions. They really do suck.
  22. Burst rock lobs. Spending 3-4m is a hopeless cause; expect to spend 15m+, but it's all worth it.
  23. What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels.
  24. So, with that theory, it's like saying you should ruin 2 people's fight just to try and kill 1 of them with no skill what so ever? And ross, they will not take that big of a hit. 10M max. How many people have done WGS? My guess is very, very few. Or else how can a soloable, not particularly dangerous (less than solo GWD) monster which drops large amounts of the most valuable charm type yield up to 2m profit an hour? Certainly the majority of claw owners haven't done the quest.
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