Everything posted by tryto
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Wondering what the "BEST" items are?
Jester Boots (from the Fremennik Isles Quest) give +5 magic defence-the same as infinity boots, tied for best ingame. http://tip.it/runescape/index.php?rs2item_id=6696 They don't give any attack bonuses, or other defence bonuses unless you count -5 ranged though.
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Law runes alchs
All uploaded, thanks a bunch! :D
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Safety Gloves - correction!
Someone forgot to check the box to show the stats. :oops: Thanks.
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New level 3 clue 50 Wildy
Aye. Thanks for wanting to help, it's appreciated :). Locking.
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Law runes alchs
Confirmed and corrected, thank you! I wouldn't be surprised if other runes have changed, so I'll leave this open. EDIT: Yes, nature runes are now 223 from 109. Also corrected. Bet there's more :P.
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Farseers helm(charged)
Nice Catch! Fixed and credited, thanks. :)
- Slayer Points - How to?
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Why is the SS falling?
Uh-huh. Excuse me for being unconvinced. I've personally gotten xp values of over 80k xp/hrdharoking, and I'm not even close to being maxed. I get WAY less than that with a whip, especially at the places you can dharok(such as smokey well). EDIT: Sure, Dharoking is a lot harder and more intensive(plus more expensive) and requires some experience(You really need to be at less than 3 hp or lower at all times to be effective), and if you're unwilling to super pot you'll lose some advantage also. I"ll leave it at that, this is getting off topic.
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Why is the SS falling?
Under that logic whip must be the best attack and strength training weapon. (Same stats, allows rune defender for better hits), so under that logic whip should be higher because it's better in 2 skills. I guess you've never owned a whip? Doesn't train strength, only controlled. In the time it takes to train one attack/str/def level with whip for attack/def and ss for strength, you could do one attack/str/def level with whip on controlled quicker, as you'd save time on the strength training time taken up by using an inferior weapon setup. Full Dharok's is superior to ss. :P
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mining granite
Added, thank you! It will be up on the site shortly.
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what armour?
You can't wear armour through the law rift. Wear a glory, and use the thieving and agility passes into the inner rift.
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The Buttered Cat
Didn't know that the buttered toast one was actually physical. Wouldn't it follow to be some kind of Murphy's Law-the worst thing that can happen will. If a piece of bread with butter lands on the side w/o butter, then it is not as bad as the butter landing down, as that ruins the bread and gets the floor sticky.
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A world without internet
I would watch an amount of tv to equal or exceed the amount of time I spend on the computer.
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Dynamic Signature Discussion
Naturally. But we have the contact us page, and we rarely get deliberate repeated spam on it. I'm confident that we won't have much of a problem with it. It's still not certain who, or even if we will be screening, and I'm not the one to decide that.
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TT help
Stand on the floor where the rotating lens thing that you look through is, underneath the end of the lens thingy(The glass end of it).
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Dynamic Signature Discussion
X requests a day per what? Account, multiple accounts. IP's, random, resetting ip's, proxies ect. There's no way that could be done effectively. I believe anything would be better than not having one at all. If it's the crew doing it, I'd say we'd ip ban all and any spammers, and also make a limit.
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Combination Runes
Absolutely correct! Fixed and credited, it should be up on the site soon. Thanks a lot! :)
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[DONE]Agility Skill Guide correction
I thought for sure we had fixed this one :\. Fixed and credited, should be up soon. Thanks! :)
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Bone Burying Trick
viewtopic.php?f=180&t=744165
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A High Level Approach to Iron Dragons
The ancient mace is one handed. It grants convenience over the sgs if you choose to use it on an iron.
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Mournings End Part II
Make sure he has room for all the pieces. If you don't have enough room, it doesn't give you a message or dump on the floor, it just gives you some, iirc.
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Fire Cape
If so, then yes, your way would be better. I still believe that 1)Too much unnecessary effort 2)Most people should finish with a couple extra brews anyways, unless they decide to let Jad hit a few 80's on them. To each his own, I guess.
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Fire Cape
Karil's has better ranged defense bonuses. The only thing that should hurt you in the caves is ranged from the 90's, as you pray magic against 360's and safespot 180's. Therefore, Karil's is preferable. My strategy involves getting close to the 90s so they use mostly melee, which I think is pretty standard. You're looking at an extra +2 ranged def vs -10 crush def, plus you have to pay for Karils. I'm not seeing it. Why would you want to get close to a monster that uses two different attacks when you could stay away and have them use only one? In addition, this will cause you to need to run towards a monster, instead of staying in place. This could give the 360's a chance of meleeing you, causing unnecessary damage.
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Fire Cape
Karil's has better ranged defense bonuses. The only thing that should hurt you in the caves is ranged from the 90's, as you pray magic against 360's and safespot 180's. Therefore, Karil's is preferable. To the guy who said to get extra bolts: with an accumulator, I usually use a max of 500 bolts/trip. You should be fine.
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ZMI
Searching isnt that useful here... You know the big search bar on the side of the tip.it/runescape main website? It IS useful, and has nearly all of the basic info about all things of the game. Tip.It/Runescape main site search. Try checking the knowledge base and tip.it/runescape first before posting questions on specifics ;)