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Ned

Website Crew
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Everything posted by Ned

  1. I've changed "Kebbit" to "Giant kebbit" and added in the fact that you receive a box trap as well as the ferret from Nickolaus. Credit to both of you for helping out. Thanks so much! ~Wmx
  2. I've added a weight warning to the guide, but I won't put a specific figure unless someone can confirm one. I'll leave the topic open. Thanks very much for the screenshot confirmations. You've been credited! :thumbup: ~Wmx
  3. I've moved the Zamorak mage note to the beginning of that paragraph, and I've changed the first floor to ground floor following the UK standard. Thanks very much for the submission! You've been credited. :thumbup: ~Wmx
  4. Hey BuryBONE, Thanks for pointing this out, a dragon defender would indeed be better than rune. The Bandos guide is currently being revamped by the crew, but I've saved this correction for when the update is complete, as well as your name for credit. Thanks again for your submission, and welcome to Tip.It! :)
  5. The suspense kills me. :thumbup: Somewhere in the North, I'm assuming?
  6. I've reorganized and edited the guide to make it easier to understand, following your suggestions. I've also rearranged the required/suggested items. Thanks again for these submissions! :thumbup: ~Wmx
  7. Hi Magilacuddy, I've added those Rellekka teleport methods to the list of suggested items. Thanks so much! You've been credited. :thumbup: Haubro18, That may be an oversight in the game since the army axe was a relatively recently added item. I'll look into it though. Thanks for the tip!
  8. Everything has been fixed. Thanks so much essiw! :thumbup: And "should" doesn't sound demanding to me :P we appreciate the submissions.
  9. The guide has been made more clear that omni/death staffs/tiaras are usable. I've fixed the broken links and added in clarifying text about the various steps as you suggested. Thanks so much for your help with these quest submissions! :thumbup: ~Wmx
  10. I have reorganized the clothing repair section and added some text per your suggestions. Also, I changed "perhaps" to "approximately" as the coal used varies around that value from player to player based on the way the fractionalizing still behaves. Thanks so much! You've been credited. :thumbup:
  11. Ned replied to Alg's topic in Questionnaires
    Draconis Sanguine. Jallah for Fremmenik name.
  12. Fixed the desert top typo, thanks so much! :thumbup: Confirmed and edited. Thanks so much!
  13. I personally do not know the answer. We've received many submissions that they last for over twenty hours, while others claim far less. I think there is some confusion as to the definition of combat time, whether it is measured in pure ticks, or rounds of combat, or amount of hits received/dealt. The game isn't exactly consistent with its many varieties of degrading equipment. I'll be testing times when I have some more free time tonight in multi and single combat situations. For now we are going with the official 10 hour figure.
  14. Edit: Alright, so I'll remove the added barrows note and fix the smoke bomb error. Thanks :thumbup:
  15. Hey, I've edited the notes for the dungeoneering shields, chaotics, and gravite weapons, as this multi-combat effect applies to more than just the rapier. Thanks so much for this correction, you've been credited! :thumbup: ~Wmx
  16. Hi, I've added in pitfall trapping as a method of obtaining the hunter rock. Changes will take effect shortly. For any future corrections, it would be great if you could also include a confirming screenshot. Nevertheless, thank you for your submission! You've been credited :thumbup: ~Wmx
  17. Drops have been added to the Iron Dragon entry. Thanks so much, you've been credited! :thumbup: ~Wmx
  18. you first had to fight him in the wildy right? BS that they have put it outside of the wildy... It was too difficult with the massive risk of death from PKers back in the day. :P Seriously I wish they would stop making things easier and instead start make things more interesting. There's no risk in this game at all anymore except for risked PvP. But that's been discussed before. Inevitable change. Unspam: Good old days.
  19. No fair, AFKing skill. I object! :thumbdown:
  20. It's still possible. Prayer has always worked with these decimal values *I believe*, we just didn't see them. I just tried flashing in-game and it works fine. :thumbup:
  21. Bunch of NPC players fighting trolls north of Falador? Edit: Talked to them, teaser for whatever the NPCs are wearing. P2P Advertisements. Makes sense I suppose. Regarding the update, please add 1-2 more tradable potions, then maybe do the same thing for all skills so that skillets can actually make money. I like where this is headed, even though I think this potion isn't super useful.
  22. Your process for making these is so fascinating. Really impressive work. Good luck on the next one! :thumbup:
  23. Hey Rozzyllah, I believe the entry you were looking at was the Teleport to house (chipped), which is actually the teletab used during the Love Story quest itself. The chipped house teleport tablets that players can make outside the quest can be redirected at any time, and their respective entries have that information already (see the Brimhaven tablet entry for an example). Nevertheless, we greatly appreciate you taking the time to post a submission topic. :) Don't hesitate to PM me if you have any more questions! ~Wmx
  24. Added information to the bestiary profile, found here: http://www.tip.it/runescape/?rs2monster_id=618. Thanks so much for the submission! You've been credited :thumbup:
  25. I added this to the Jadinko male entry here: http://www.tip.it/runescape/?rs2monster_id=1679 Thanks so much! You've been credited. :thumbup: I have found that there are certain spots that don't have any nearby vines, so you can range in safety, but it's difficult to completely avoid damage.

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