Everything posted by stonewall337
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Item Discussion & Price-checking
incomplete hydrix INS 24.2m yesterday/day before.
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Manafi7/Ollie's blog - First ever nex solo=z bow
Gratz on lvl 2 wcing.
- Quasar | Dicefluid
- Champion's Cape Obtained (OSRS) - 200M in all Squeals
- Quasar | Dicefluid
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Stone's Blog (False Ban)
my luck upto this point has been horribad. So got dlimbs+7m Dag trip, meaning with my bank I currently have 105m cash. Not sure what to buy next, depends on if/when I finish my spider leg and hydrix.
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Stone's Blog (False Ban)
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- Quasar | Dicefluid
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Stone's Blog (False Ban)
ty ty. Now that there is only 1 piece to go the motivation is realllllll
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Stone's Blog (False Ban)
BIG UPDATE: Drop tab: Sold Araxxor Eye drop. Borrowed money to purchase leg, sold for 55m profit after paying back for the loan. Currently have ~80m cash, Full t70 power armor, malevolent for araxxor, drygores, MH ASC/OH DL darts, and Cstaff. Not sure what to save for and buy next. Oh and I got the 2nd part of the staff. Only have to finish the bottom one now. Misplaced my drop tab picture, was around 75m worth. Also got sacrifice/devotion and the last one from GWD. Drops lately, 5x claws, 2x limbs, 5x armor pieces, Bandos boots/gloves, 4x daxe and random rings, araxxi eye and leg middle (bottom still needed).
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
Gota think beyond just normal DPS rotation too. Stall adren with adren pots, etc.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
If people can do it with bad RNG and lower gear, it's possible to do. Whether or not it's possible for you to do is another matter. Don't claim it can't be done because you can't do it alone.
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Customer Service Week - Blog and Q&As
Well this is the 4th week since I lost items in server DC, and the promise of "a few days to return" has turned into "don't talk to us if we get around to it we'll do it." Not impressed. Even the one thing they did help with, transferring membership, took several messages more since the second guy who replied didn't know WTF to do, so I had to try and find someone else who finally was able to fix it.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
Coming from both a lot of experience in RS PvM and high end WoW raiding, that might be why that boss was so surprisingly simple. If you are used to that style of fighting (raid combat) and RS combat, it's much easier.
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Double XP Weekend - 1st/2nd November
Wana make a bet on that?
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
See... The thing I don't get about the whole "It's the completionist cape" argument is that the trimmed completionist cape exists, and at this point a fair number of its requirements are less rigorous than those on the regular cape. It's an inconsistency: titles from the likes of Rush of Blood and Soul Reaper are required for the main completionist cape when other minigames, post-quest rewards, and even whole miniquests are not. I would not say that the sole purpose of Trim is to have requirements which are more rigorous than Comp's. It's purpose (well, one of them) is to include all sorts of requirements that are peripheral (whereas Comp's requirement is to include the main or major requirements). Things like the Annihilator or Clan titles seem fairly arbitrary, though, especially when Vyrelord is on the trimmed cape. Likewise, there's a pretty significant overlap between The Reaper and The Famous, but both are main requirements. I would agree that the Annihilator title was pretty arbitrary as a requirement. The Clan Titles, although, I don't like them, in theory are supposed to be sort of quasi-task sets (you prove to important people in a significant area of the game that you're 'worthy' of their respect). A lot of requirements are arbitrary, as is much of the game. Like why get 99 in skills where the level 99 doesn't even unlock any tangible benefit? Shouldn't the mastery stop at whatever level allows you to do the last/best thing in that skill? That's another discussion for another day though. So yeah, a lot of it is arbitrary, but the Comp and Trim, now at least seem to have certain themes about them. They aren't necessarily always consistent, but they are there. Well, we can agree that some things are arbitrary, sure. Like I said, you can't technically "complete" the game anyway. But there are some things which it's pretty obvious are needed for completion. Completing all quests and tasks, maxing all skills, killing all bosses are basically the ones that have the best reason for keeping as "completionist" requirements.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
What if I told you...observations could be false, wrong, illogical, or flawed? The whole point is your *observations* were illogical.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
It's fun, even if it's too simple. I miss debate :(
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
The reason you think it doesn't make sense is because you are using invalid reasoning. See, the requirements aren't there because it's possible to get it through leeching, and so it stays (your false assumption). The requirements are there because it's a COMPLETIONIST cape. And *COMPLETING* includes some things which are time consuming, and some things which are hard. And if you honestly can't do something because of IRL issues or a bad PC, it sucks. I know. But it doesn't matter. You don't get into higher raiding guilds in WoW if you can't perform. You don't get into LCS in league if you have a bad PC. You don't get some jobs IRL if you can't do them. It sucks. Life isn't fair. But balancing a game around people who can't do certain things is absolutely one of the most stupid decisions you can make. If you make the game so easy that anyone can do anything, there is nothing left. Not everyone will be able to do everything, and that is ok. TL;DR, your logic is flawed since it starts from an invalid premise. Your arguments have nothing to do with the points I raised. I was commenting on the paradox of arguing that they req should be there so people have skill whilst also arguing it was ok because people without skill can leech it. This issue has nothing to do with whether or not the req should be there, it is purely an observation of the incompatibly of reasoning it should be there for skill at the same instant as reasoning it is ok because it can be leeched to bypass skill. It's known as a double bind in debate. You can read more on it here. http://www.cross-x.com/topic/25941-the-double-bind/ Basically, even if your argument were true, and it isn't, I have an answer to show why it's bad/false anyway. Oh, and it seems you don't know what a paradox is. Even if what I said were a paradox (not saying it is or isn't) that doesn't make it false. It's another double bind. The term you were looking for is contradictory. A paradox is a statement that appears to be contradictory, but might yet be true. Essentially, to summarize my argument. 1.) The PvM requirements are good because they promote skill. 2.) Even if you can leech some aspects of the requirements, that doesn't remove all skill from all PvM requirements. 3.) Even if it did, it's still good for another reason (it is part of completing the game) 4.) If you can leech and that takes no skill, you wouldn't mind the requirement since it would be simple anyway. In essence, I have three answers to your claim, your claim starts from a false paradox, you're in at least 1 double bind, my impact is greater, I wouldn't even need a 2NR to win this. But it is fun, even if it's easy.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
See... The thing I don't get about the whole "It's the completionist cape" argument is that the trimmed completionist cape exists, and at this point a fair number of its requirements are less rigorous than those on the regular cape. It's an inconsistency: titles from the likes of Rush of Blood and Soul Reaper are required for the main completionist cape when other minigames, post-quest rewards, and even whole miniquests are not. If you really want to get technical you can *never* complete the game. Thus there are the requirements, with trim having more picky requirements. Maxing can easily be argued as needed for completing the game, while doing 25 chimp ice deliveries, not so much. That is why the later is a trim req. Killing all bosses is far and above thematic with "completing" the game, compared to other trim requirements like chimp ice or making a zaros symbol in Char's cave. See, even in this the reason you view it as an inconsistency isn't because it is inconsistent, but because you start from a false premise, that trim requirements should be harder than normal ones. That's not the case. The reason for the difference is that trim has aspects of the game which aren't viewed as being thematically necessary for "completing" the game for purpose of the comp cape, but are for the trimmed. But saying that killing bosses should be only a trimmed comp cape is like saying you shouldn't need 120 dg for comp cape, since skill "mastery" is at 99. Or else like saying you need 120 in all skills since otherwise you havn't completed" the game.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
The reason you think it doesn't make sense is because you are using invalid reasoning. See, the requirements aren't there because it's possible to get it through leeching, and so it stays (your false assumption). The requirements are there because it's a COMPLETIONIST cape. And *COMPLETING* includes some things which are time consuming, and some things which are hard. And if you honestly can't do something because of IRL issues or a bad PC, it sucks. I know. But it doesn't matter. You don't get into higher raiding guilds in WoW if you can't perform. You don't get into LCS in league if you have a bad PC. You don't get some jobs IRL if you can't do them. It sucks. Life isn't fair. But balancing a game around people who can't do certain things is absolutely one of the most stupid decisions you can make. If you make the game so easy that anyone can do anything, there is nothing left. Not everyone will be able to do everything, and that is ok. TL;DR, your logic is flawed since it starts from an invalid premise.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
That's poor reasoning on a few levels. 1.) It can be done with T80 equipment. Sure you can't farm many kills per reset, but it is doable. 2.) It's the second highest item reward in the game. There is *zero* issue with it being hard to get, or requiring higher levels of gear. Herblore, prayer, etc all cost a ton to level. No issue with needing higher gear anyway. Not to mention you can sell em afterwards. It's a double bind. Either you don't need the gear, and your argument is invalid, or even if you do need higher levels of gear it isn't an unreasonable requirement. And lastly, the kicker. If you can't find a way to complete the one challenging aspect of the cape, you don't deserve it to being with. You are going way off here, I'm not saying that it can't be done with 80 weapons, I'm saying that getting to teams without either t90 weapons or t90 armor (non port) is almost impossible because probably only 1% of teams trying to find random guys don't want anyone without either of those. And yes this is including mass groups as well I don't see that as an issue, or a reason to change. It's an illogical stance. Why? Because there are many reasons it's simply an excuse. 1.) Make your own group. Form a mass. Recruit friends. Watch videos. Learn how to do it. You don't need to farm, just get one kill. 2.) Buy better gear. As states, considering the price of buyables, which you need at 99 anyway, the gear requirement isn't unreasonable, especially since it isn't needed. 3.) Buy a kill. Seriously, if you don't want the gear, you can't afford 10m or heck even 20m or whatever for a kill? That's less than 5 hours of money making. Far less time than most other requirements. 4.) Find a team that will help you learn, or a mass. Seriously, they exist. Basically the only bosses that might be hard to begin with are vorago and araxxor. And if you can't find a way to kill them, you aren't a completionist. Sorry.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
That's poor reasoning on a few levels. 1.) It can be done with T80 equipment. Sure you can't farm many kills per reset, but it is doable. 2.) It's the second highest item reward in the game. There is *zero* issue with it being hard to get, or requiring higher levels of gear. Herblore, prayer, etc all cost a ton to level. No issue with needing higher gear anyway. Not to mention you can sell em afterwards. It's a double bind. Either you don't need the gear, and your argument is invalid, or even if you do need higher levels of gear it isn't an unreasonable requirement. And lastly, the kicker. If you can't find a way to complete the one challenging aspect of the cape, you don't deserve it to being with.
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Balthazar's Big Raffle
2 darts set, 1 cooking piece.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
Not to mention this is a MMO.