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jettrider

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Everything posted by jettrider

  1. Desperado is easily the most useful range class. Sniper isn't very useful because you shouldn't be using longrange - takes too long to set it up for a couple hits. Keen eye isn't useful because you will be killing more than just 1 monster, and on bosses increasing your damage output is usually more important than lowering defence a few notches over the course of the boss. Also, it's annoying to switch classes in the boss room.
  2. TDs and Frosts are the best, TDs make a little bit more profit per hour with overloads and Steel Titan, Frosts only require 96 summoning for max speed so that's a plus maybe. For TDs I generally do 9 overload doses for a Steel Titan trip (2 full pots and a 1 doser to make room for claw specs/blue charms), you can do more if you use extreme prayers but I'm saving my stack for a boss that they'll be more useful at. Bring as many prayer pots as you need to cover your potion doses, for example I bring 11 for 45 minutes, and fill up the rest with brews...5-7 brews is more than enough for a 45 minute Steel Titan trip with some room to spare for mistakes or people messing up lures etc. Unicorn trips are possible at TDs, Steel Titan makes it a lot faster but with chaotic and diamond/regular rune bolts you will get an okay kills/hour rate, maybe 25-30/hr or a few more. Keep in mind that means you will be getting claws per every 10-15 hours or longer, and at that rate luck plays a much greater factor and you may never profit for many dozens of hours then suddenly get several claw drops within relatively few kills of each other. TDs are notoriously unpredictable. Also with a unicorn it's possible to get crashed, though chaotic weapons reduce the chance. Frost Dragons would probably be better with just extremes and no turmoil. However, you would need at least 96 summoning to make efficient use of them. It's certainly possible to do these by filling up your inventory and a tortoise for example, but you would get significantly less bones per hour. Still, the money would probably be about as good as GWD. If you don't want to bother with TDs and don't feel like grinding Frost Dragons quite yet, GWD would be pretty good cash, not sure maybe 1-2.5m/hour averages depending on boss; others can talk about solo Bandos/trio arma/trio sara at more length but GWD is a good way to avoid a 96 summoning requirement. I would not suggest DKs at all because the majority of the profit comes from yakking bones and hides.
  3. That's like saying making 2m/hour at frost dragons is amazing compared to a slower method. It might seem like good cash until you realize you can do twice as good. I dunno how to emphasize this the right way...TDs are entirely luck based so anyone can make a profit there. Getting 1-2 claw drops is possible for anyone if they throw enough time at it. However, there is no comparison between getting 10-15 kills/hour and getting 35-45 kills/hour. You are literally throwing two thirds of your time away. The optimal way to do things is to train Slayer to 99 or a similarly high level FIRST (because you make a profit doing it while also getting high melee stats) and to get the gear etc BEFORE monsterhunting. By going there with subpar stats you are: Wasting your own time Promoting crashing Relying on luck for profit It is certainly possible to do all this stuff inefficiently. If all you want to do is get one pair of claws, buy your first godsword, and play castle wars for a few months before quitting, you're probably right to pray for a claw drop because TDs are the most easily accessible boss that drops a hugely profitable item commonly enough to get lucky. But if you want to do Slayer one day, get crashed, or spend potentially 100 hours or more killing TDs for that drop, you're better off doing it the other way around. Just my 2 cents but I don't like seeing phrases like "40m in 2 months" or "10m per week" because that's dependent on how much you play plus your luck factor. By killing TDs at the high-level rate you will earn that 40m in 8-10 hours (faster kills means more drops overall meaning more consistency with droprates), meaning you're literally shooting yourself in the foot unless you only play 1 hour every week.
  4. Having used SC hammers from Fast Sc through 99 construction, here's a bit more info: -Games generally last about 13-16 minutes ingame, plus 2 minutes or so in between games, for 15-18 minutes per game as opposed to 25 on a themed world, that's 28-40% faster. -You are required to wear a bow by 18:00, but NEVER equip arrows, this is to ensure you don't attack anyone from the other team. -You start in the "starter" CC, which varies based on time of day and activity of the people who run it (common cc is fast_sc456) then hop back to fast_sc to "call" clays so other people can find them. -Max scores are 60-90k, you can forget about higher scores altogether, getting 20-50k is pretty good so don't worry if you only get 20-23 points per game (that's why they go faster). -You will want decent stats so you can do most of the clays, so you should probably have all 60s and a few 80s in the gathering skills at least, but don't worry about training higher than that because level 5s are the most popular and are never the last clays standing. -At the beginning of the game, take two class 1 clays, make one into a bow and look around for a class 2-3 resource and make the appropriate tool. From there work up 1-2 classes at a time until you have all class 4-5 tools and familiar. NEVER stand at a class 3-5 resource with no tools saying "clay plz," you are slowing down everyone's games. Until everyone has a chance to get some clay you are better off picking up the class 1 clay, these are almost always the last ones standing anyway so you are saving time for everyone. Don't worry, it's very easy to get 20k score even picking class 1-2 the entire game.
  5. Don't solo TDs with a unicorn, that just wastes a ton of time. Do Slayer until you hit 99 melees and 99 summoning, then get dungeoneering to 80 for a chaotic weapon, then you can actually start to kill bosses effectively.
  6. Generally the berserker class is better than the tank class UNLESS you are running keys for a large 5:5 dungeon. Otherwise, dealing damage more quickly saves the same amount of food as taking less damage while killing more slowly and it saves time on top of that. So I would use the berserker class and bind either a prom 2h or a primal baxe (not sure which is better with berserker, perhaps someone else can back a claim up with evidence/experience). A shadow silk hood is quite a rare drop, don't count on finding one right away. It is definitely the best second item to bind, but until you get it you should bind the best platebody you can wear.
  7. Well then if you don't mind spending the cannonballs then you can easily get spectres over with and get a new task to waste black mask charges on. That, or get lucky on GE/find a friend with a black mask.
  8. ok kinda sucks i got aberrant specters lol no points to skip either Well you can kill them to old way in the Slayer Tower with a nosepeg, but it's also possible to kill them in the Smoking Kills dungeon without a facemask. Though the smoke will take you down to very low health, it can't actually kill you - test it without gear if you don't believe me. Not a great way to do a task, but at least that way you can use a cannon.
  9. I'm laughing at most of the responses in this thread so far. DGE on world 53? Good clans that don't rush? Clans that accept low levels? They're pro clans for a reason. You're not going to be handed 25-30 minute large 5:5s on a silver platter. You can try to follow the homeworlds of the clans around and leech off teams there which is what happened to world 117. Otherwise you're going to have to suck it up, be proactive and train your levels up, learn to do dungeons properly (which by definition involves rushing), then earn respect of people who are already there. If you are looking for a clan that does relaxing 1-2 hour dungeons you can look on RSOF where several large clan chats are forming. That will be 2-4x slower experience though.
  10. No way to lose charges, only work on Slayer creatures, it doesn't take very long for the charges to wear off so just train Slayer for a couple hours with black mask.
  11. In terms of time/money saved, Farming > Herblore > Dungeoneering (leave only last few floors, do them on weekend, reset and do last few again) > Slayer (trains many skills at once) > Mining/superheating in LRC > Generic cashburning skill, (ie Construction>Smithing>Crafting>Firemaking) > Use all your charms once you're at the 1.1x modifier Pick what you want from that list.
  12. Oak dungeon doors or mahogany tables. Right now oak planks are about 13 gp per exp, mahogany planks 20 gp per exp. Each oak plank gives 60 experience and each mahogany plank gives 140; however, you can use more oak planks per hour than mahogany tables since you are using more planks per object. This means that the exp for mahogany will be maybe 1.5-1.9x faster than for oak. It's up to you which method to use.
  13. 120 caps are inevitable, all the evidence points to them. Dungeoneering, the endgame skill, being introduced to level 120 - clearly a method of giving something unlockable for maxed players and also a method of spacing out the highscores. We are not quite ready for it yet - wait until a couple hundred people have achieved 120 dungeoneering and we might see increases in a few others. As it is, it's not due for quite a while yet. New skill...I remember a Jmod post about this. They have some design briefs but have not chosen one and no skill is in development. It seems skills take at least a year and a half in development to reach the quality required for a release in RS' current form, so we'll be at 25 skills for a minimum of a couple years.
  14. I'd rather get some exp in a skill I don't already have 99 in (so no herblore/summoning/crafting etc), here's the analysis on some skills: First, why people are choosing the most popular skills: -Farming: easiest way to store exp, you get the vast majority of the exp from checking health and it can be done right away with a 2.7x modifier. Best skill to use it on since it takes little time to get max exp. -Herblore: saves you the most money -Summoning: goes without saying, you can cash charms faster than you can obtain them On to the others: -Fishing, easy AFK skill, no way to store exp or set it up to get it faster, no way to save costs (since it profits or incurs negligible costs), so you shouldn't train this unless it's one of your last few skills. -Firemaking, no way to store exp, but training this with a modifier saves you money so it is a potential skill to train. However, it's quite a fast and cheap skill compared to other buyables. -Mining/smithing: this is an interesting combo since you're getting bonus exp in two skills at once, however smithing exp is much less valuable than mining exp and you can already boost your exp per hour efficiently with the penance horn, which isn't available during bonus exp weekend. Possible to train but bad for BA players. -Agility, once again no way to store exp and no money factors, AND you can get an efficient modifier with penance horn, definitely should not train this. -Thieving, same as Fishing really, you can only make money or incur no costs and there's no way to bank exp or store it up. -Construction, this is interesting since it's inefficient to use SC hammers or other SC boosts, and you save money, but not really as much as Herblore and it's a very fast skill even with oak planks instead of mahogany planks. Definitely better than most other skills though. -Slayer, you get tons of bonus experience in many different skills, but Slayer is usually more enjoyable to train and by powering it you miss out on a couple effigies which are worth a significant amount of time saved. -Dungeoneering, this skill is probably the best use of bonus exp weekend after Summoning (which was nerfed) or possibly money savers like Herblore. Do all but the last couple floors you can do, then do some 5:5 larges for those floors (in reverse order), reset, then do 5:5 larges in reverse order. Since you can only do a floor once per reset, but you get the most exp for the highest floors, you can get ahead quite a bit by using the exp modifier on two sets of high floors, already having cleared the bottom floors so you can reset. For example, the first dungeon you do with the modifier will yield 300k experience, the next 250-260k, and so on (unless you can't do them in that time, which means your exp will suffer by 15-20k...basically in one hour you got 450k dungeoneering experience which is usually 3-5 hours for good teams and down to 10 full hours for lower level/inefficient teams. So I would go something like Farming/Circus > Making Overloads > Top several dungeoneering floors then reset and do them again until 1.1x modifier > Use all your charms > do the rest of your 5:5 larges > x, with x being whatever activity you want to do after you've exhausted all the ways of getting a bonus off stored exp sources. This should be something that saves you money, dual-skill methods like using lunar spells to train skills or mining/superheating, Slayer, or a skill you heavily dislike. But since I already have 99 Farming, Herblore, and Summoning, I'll just be doing dungeoneering til 1.1x modifier then training construction/mining/smithing.
  15. About 10 hrs/day before the dungeoneering update and 7 hrs/day afterwards at max rates (which the owner(s) of that account were setting). Still it probably including a little bit of waiting around time.
  16. Huh, isn't the best way to do construction by buying the planks beforehand or am I missing something? Yeah but try buying a large amount of planks now. :unsure: But IMO con is not worth wasting the bonus on, since you can get the boost with SC any time. SC is actually not as good for construction as it appears. Using oak doors, a Sacred Clay Hammer lasts for less than 6 minutes and saves 25,375 exp worth of oak planks - 244k. It takes about 15 minutes to obtain each hammer using an SC world. You therefore spend 21 minutes total to get 12 minutes worth of experience, saving 244k in the process. Therefore, if you value your time over 1624k/hour, SC hammers are a waste of time. Just for comparison, the time value at which using SC hammers for smithing adamant plates is about 4m/hour. Of course, you could say that SC is more fun to do than train construction, but in a skill that you can train at 250k+ exp/hr the cheaper way and 600k exp/hr the slightly more expensive way, you should not be worried about boosting exp rates.
  17. jettrider replied to ghjkl's topic in Rants
    good way to prep for 120 cap in all skills bad way to make skills cheaper - this should be done by developing alternative training methods that profit in exchange for slower exp. (already exists with cleaning herbs, but minigames for a select few other skills would be interesting)
  18. There's a sticky on RSOF in the Future Updates forum. 16-17-821-61539199
  19. An inaccurate analogy, as watching a television show in real life does not give you anything tangible. To the RS character, the weekend is a tangible chance to save huge amounts of money or time.
  20. Everything was bought out within 5 minutes :) Congrats for REPEATING the worst update since 2008. Mod Fnord, you're going to get quite depressed after this one if you cried from the previous feedback.
  21. W6 at BA has a small percentage of pro players who don't have set teams. You will need to look carefully for who these players are and look them up on highscores, but through w6 I have met almost everyone at the top of the BA highscores for their various roles. Though the concept - NEVER do a round of BA with people wearing substandard gear who don't know what they're doing - is accurate.
  22. At Lletya you can hunt pawya/grenwall. I'm unaware of any Kebbit spots there so I think that's what you meant. It's definitely a serious cashmaker as grenwall spikes are used in extreme ranging potions. 300k/hr is an exaggeration - at the very highest levels (99+boost) PP can touch 260-275k, perhaps a tiny bit more using a team to call doors. It never hits 300k and certainly is under 225k before you get to 91. Blackjacking: see the video sseli posted BA: Read up about Barbarian Assault on the RS Wiki if needed. There are a lot of subtleties to this game so try to find a pro team and learn quick.
  23. Mining: Gold ore in Living Rock Caverns. Buy a dragon pickaxe (you can sell it when done) and wear Varrock armour 3. There is a tradeoff here as well: you can use a busy world that will lag more or an empty world where you will take damage. Another option is to bring nature runes and a fire/lava staff and superheat the ore as it appears in your inventory for smithing and magic. However, since smithing exp can be gained quite quickly, if you want to AFK you don't need to superheat as you mine. You should use a BA horn at all times when mining. See the agility section for tips on filling the horn. Agility: First off, use BA! Find some good BA teams (through irc, forums, or just go on w6 and look for people wearing BA gear who know what they're doing) and fill up the Penance Master Horn. This doubles the experience you get, and in agility it lasts for an hour of training or so per round of BA that takes less than 30 minutes each. Courses: you stop failing gnome at 89 and barb at 93 (92 once you get Agile top + bottom). You should buy a lot of abyssal lurker pouches and make some scrolls - the scrolls boost your level +4. An alternative is summer pies which boost your level +5 but cost a lot more. You should do Ape Atoll until 81-83ish then switch over to the Gnome course, using a scroll each time your level drops. You will fail up till level 85, but at 85 you can scroll to 89 so you won't fail. Using the same logic, switch over to Barb at about 88 (you will fail a little bit but not too much). Remember - you will be getting twice as fast exp during the actual agility part so you can click faster (as you don't have to do it for as long). Thieving: Below level 91 the fastest experience is blackjacking menaphite thugs. This is a click intensive method (so is PP but less so), so when your hand starts to fall off, you can go to PP for some slightly slower exp. Nothing much to this skill really, there are no tricks to speed up the exp. Just get a blackjack and some food for blackjacking or use a standard PP guide. Runecrafting: ZMI is definitely the best exp at these levels, you should try a couple different pouch methods to see what works best. 4 pouches + lurker works best but sometimes a 3 pouch method can save you hassle and actually increase or maintain your exp rates. At that level you will profit a tiny bit but won't really notice a significant increase in your cashpile, it will mainly go towards more essence. I suggest doing penguins each week, using the world 60 clan chats, and using the points on RC exp. Hunter: I got 99 hunter in January 2007, quite soon after its release, so I cannot accurately tell you what the best method to train today is. I did some time trials of penguins at 99 hunter and found them to be about the same exp rate as chinchompas, maybe a bit less. One handed butterfly catching is good at the higher levels but I'm not sure what the requirements are for each tier. There are always red chins, perhaps you could try a 1-spawn method to killing them? Finally there are pawya/grenwall which make quite a bit of cash in exchange for slower experience. Maybe another poster can fill you in.
  24. 1. Click through the dialogue to see what set of skills it uses. Starved = level 91 Nourished = level 93 Sated = level 95 Gorged = level 97 Dragonkin lamp = done! Use it on a skill you hate, you can't bank it. 2. See if you have the necessary skill level to use the effigy yourself. If not, one option is to set that as a goal and train to that level. 3. If not, you'll need someone to assist you. Popular places to get that assistance are: effigy clan chats, crowded GE worlds, various forums, or w117 daemonheim. Certain skills are easier to get assistance in than others. 4. Once you were able to investigate that particular stage of the effigy, repeat steps 1-3.
  25. They should revamp the poll system and create two polls each week. One would be a question relating to future unreleased content or proposed changes to existing content, asking players what they want. The other one could be something silly or useless like these types of polls. Some people have fun filling them out, but the poll system is a resource they aren't currently using!

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