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The_Maddest

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Everything posted by The_Maddest

  1. Gratz on your first war, and a win :D .
  2. Pretty damn hot, as per usual. Going for 94 mage soon?
  3. Basically everyone who thinks they may be banned is mass buying rares
  4. If you look at pics, PKM got the first kill :shock: I wasn't able to make it GL in your war vs SoP in Round 2 :thumbsup:
  5. Warring with my clan and PKing, all I really need :P . Ex-P2P and find that I don't find F2P that boring at all
  6. Yeah, I think this may be one of the big drains of death runes in the market. After all, most F2Pers aren't that rich, and combat magic is hardly used (by the average F2Per).
  7. Only true at med levels. They don't do well at all at low levels and they don't do well at high levels either (after they're maxed). Correct me if I'm wrong, but when bloodvelds were introduced didn't they introduce huge numbers of blood runes into the game? If they do that I'm sure they'll give F2P them. Also, not many people in F2P are rich enough to use magic anyway so they won't be used that much. I always use blasts/bind on PKing trips with my clan and I find that magic is hugely accurate. At one point it was only me blasting and I got most of the kills, and this is with me binding a lot as well. Imagine how effective super-accurate 20s as fire wave will be. I think all-styles wars would be needing full d'hide for tanking #-o
  8. You outlevelled and outnumbered us #-o . I think +6 to you was definitely too much. Nevertheless it was a decent fight. While some of your lower levels were a tad inexperienced, your snipers were awesome -- I lost half my invo of food to one of them :wall: GF
  9. I'd say the opposite. If there's anything I'd like it's armour with defence boosts. Snipers rip through my measly rune kiteshield's and rune full helm's defence bonus. So I get hit a lot and my spells are innacurate. 10% spells would be great. I'm not sure crafting runes would help but then again, I have next to no experience RCing. About the golden age, we're trying to make it be balanced at all levels. That means at no levels should it 'dominate' and no levels should it be destroyed.
  10. I believe the purpose of this decision was to allow F2Pers to give ideas to better the game as well, helping everyone. I'm sure there will be strict action taken on those who abuse this privilege and spam, much like there is over here. Oh, and by the way, all fansite forums have the capability for F2Pers to post, what makes you think that the RSOF will get spammed up? Also, most of the clan world is F2P (or at least wars on F2P). Therefore it makes sense to improve this aspect of the game to allow F2Pers to post as they know how to make the game more clan-friendly than, say, Compfreak.
  11. If they required 1/4 the token now, and perhaps gives MORE runes per set, maybe it's worth using. I know for a fact that when I PvP mage I'm not at all bothered about the cost -- saving 5 extra deaths out of 100 isn't gonna change anything for me. If the recharge costs were lowered enough, I'd use druidic/battle robes if they were introduced for the extra binding capabilities/higher magic bonus. At the moment I need 205 tokens every time I die/robes run out which is waaaay too impractical for regular PvP.
  12. I'm taking a break from RS till around June so I won't be open for DMs till then -- I should add that to the main post. But the points you made: 1) No armour meaning no helmet, platebody, platelegs/skirt or shield. You can however wear monks robes for extra prayer bonus 2) Yes, overheads are protection prayers 3) Forget about the extreme safing rule :P If we're fighting to the death it doesn't really matter when you eat.
  13. You want to add a 10-15 second holding spell after people hardly stand a chance against the 5 second bind? Try to think about all forms for F2P PvP before making such suggestions.
  14. Whoa, 56 slash defence with splitbark? I want some of that \ . The higher magic attack would probably make up for the higher binding ability of druidic robes. This will also screw over all the lower levelled snipers :D
  15. What do you mean by semi-full rune? You can only wear a shield if using a FoG robe set, and you really need druidic for the binding ability.
  16. What the heck did you just say? If you're asking what I think should be added, I'm stumped as to how F2P magic can be balanced, which is why I was asking you. And magic has a very high relative accuracy compared to the rune scimitar or adamant arrows. I don't have a graph to show you. It's just a bell shaped curve.
  17. Now I'm not in a huge clan but I've discussed this sorta thing with them before and they all say that a 10 second holding spell would be hugely overpowering. The guy will be dead before the snare wears off without the chance to tank. Coupled with super high accuracy :ohnoes: And about those spells that never miss -- Most players of higher combat wear rune all the time while protecting melee anyway meaning that magic already gets most of the hits in multi PvP. And you want to make magic even MORE accurate? Do you want people to have to tank in full d'hide #-o
  18. Check out F2P PvP GE :thumbup: You've said this so much that it's starting to ring in my ears :( . I don't want to have to keep saying the same things over and over again. So I'll move the discussion on a little: Do you have any ideas as to how magic could max out a little later without completely overpowering it? In you answer keep in mind solo and clan PKing, low wilderness and deep, large clans and small clans.
  19. Walk around, observe the scenery, maybe get started on some quests, perhaps take advantage of the faster training, try out some minigames (I personally recommend castle wars :P )
  20. Firstly, what level ranges are you talking about? If you're like compfreak and only talk about cbt35- then I have no debate with you. You do lose more than 300gp, a lot more. Each Fire Blast loses you around 290gp and each bind about 450. Magic doesn't get you KOs in F2P (dunno about P2P) therefore you're trying to run the opponent out of food. Let's presume your opponent has in his inventory: -1 str pot -1 R2H - 26 lobsters Usually they will have a teleport as well, but we're assuming that they die so they don't have a teleport. This means you need to take off 75+26*12 damage = 387. Obviously the hp level will vary a little depending on what levels you're fighting. This calculation assumes one of around 95-100. Magic has a max hit of 16, and compfreak himself has proved that all hits average out as the mean hit, which is 8. This means that not including fire blast splashes, the the mage uses 387/8 casts = 48.375 (round to 48) which costs around 13-15k. Now unless the mage wants to get owned, they need to be farcasting. This means one bind per blast. In my experiences binding, even with druidic has a fail rate of around 10%. So this means 48+4.8 binds = 53 (rounded) which costs about 23-25k. So far the magician loses 36-40k per fight. Add on another 9k for an inventory full of swordfish/pizzas and you get 46-50k lost per fight. This is likely to be even higher because the meleer will take off his armour, increasing failed spell rates. Also, bear in mind you only get loot if the meleer doesn't run/teleport (very unlikely), and you don't get PJ'd during your fight (also very unlikely). Oh and don't forget, most full rune kills only give around 50-60k loot so you'll be working very hard to break even. In my opinion, yes, cost is a large factor as to whether I choose to PK as a mage or not. Personally I only PvP as a mage during wars/PK Trips with my clan. Here it is used to great effect \ Oh and BTW, I have no experience with any sort of dangerous P2P PvP. As my profile says I'm currently F2P and have been for quite a long while.
  21. Quite true, but if you notice, most CWA wars have rules that disallow corrupted dragon armour. If fighting a large clan in PvP, the dragon will only give you an extra 20-ish seconds tanking time, if that (crazy random estimate, never tried it myself) but you will lose millions when you die with it. That's something you definitely don't want to be returning in : Off topic: Are you in a PvP clan? RH says you aren't, so I assume you used to be?
  22. Erm, yes it is. Especially when you farcast. And when you don't get a kill it constitutes as a large loss of money.
  23. He did say "I remember" which implies that this was a long time ago :roll:
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