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BioIce

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Everything posted by BioIce

  1. If they include zoom mode, they will have to fix an issue where your character is obscured when the camera is all the way down.
  2. The only time I get your so-called halo effect is when loading the screen upon login in a crowded place. That's it.
  3. Clearly you've never really gotten it to click with you, much less tried it. (You didn't actually try it, did you.) What you're describing only happens at ridiculously high numbers, like 20000 ortho. Playing at certain settings of ortho or zoom mode gives off either a Runescape classic/Diablo/Ultima vibe or an action-adventure 3rd person game. It's like you're actually playing an RPG. The chances of Jagex releasing it is, of course, close to null. Except maybe ortho, for handheld devices. EDIT: I can already use my screen on resizeable to stretch quite far sideways that it gives me an enormous advantage in line of sight. Heh. All they have to do is put an upper/lower bound limit. You'll be unable to zoom lower than 150 or higher than 425, for example. (Actually, if you zoom higher than 425, your mouse will not register its clicks if you have a bird's eye view. At a certain point you start hitting the very ceiling of the game world and see absolutely nothing.)
  4. Don't worry, you still have the orb of orculus. HAHAHAHAHAHAHHAAHHA! Pfft. You know they'll say that even if they did admit there were more client side commands in the console. I'd bet a polite post asking to at least release the zoom and ortho modes with lower/upper limits would get hidden pretty quick. Or ignored. There's always that.
  5. Hacks do happen, but usually of the low sort. Look at that recent player who lost quite a sum of money after years of hoarding, or the pure F2Per who got hacked and ended up in members a while back. Then there's the infamous mass hack of many, many accounts who used a bot program, all adding up in the billions. It's certainly true Runescape is yet to be hit with a "high end deal" attack. I wouldn't put too much trust on such a newspost about having sophisticated encryption programs. This is the company that said they had detection programs ready to combat bots when free trade returned. But Runescape is pretty much in the bottom of the rung when it comes to being a target. WoW is more likely.
  6. Because of reasoning like this, if you recall in that thread from a while back. They will not reveal it anytime soon this year, or the year after that, or the year then. Not with someone like him in charge at least. It still exists, by the way. Heheheh.
  7. If both pray at the same time, then they're both on even ground. It's like they didn't pray in the first place. That's until one of them runs out of prayer. Neither side has an advantage unless you pull a rock-paper-scissors game, where you force your enemy to change prayer styles while you alone stay on one type. If both of you start prayer switching then it becomes a matter of who tricks the other into using the wrong type. It'll require fast reflexes then. This mostly applies to F2P.
  8. Those were the old days. This is now. If neither side prays it ends up being 50/50 because you have an even chance of killing each other. It's "fair" that way and boils down to the random number generator. It takes no skill at all. It's luck.
  9. Blatantly illegal, but there was a thread where you could hack the client by modifying a line of hex to unlock more developer commands and play with camera angles different from normal. We might see it in the future.
  10. A favorite of mine is the full set of primal dungeoneering armor. That wasn't too shabby.
  11. A game is a game. And in any case, a 3D game that translated its 2D concepts well is Okami. EDIT: Like I said before, it's a matter of art direction. The artists might have neat looking stylized concept art but the rest of the developers decide they need something much more realistic and gritty. Then it becomes a question of whether or not there is a middle ground where the final product has kept at least some of the concept's general outlines. Another game where the concept art is very close to it's final 3D product: Alice Madness Returns.
  12. Just because it does it well, it is therefore irrelevant? Heh. It is easier now than before for 2D games to look closer to their concept art since it is a maturing graphics medium for games thanks to technology. It was quite a while back when 2D art was mainly pixel art that vaguely had the outlines of the concept. 3D is going through the same stages, only slower.
  13. He wanted a game where the concept art is exactly like the game art. Well, I gave him one. He didn't say it didn't have to be 2d or 3d. And that's from the first game, the screenshots I used are for the second.
  14. A game where the concept art is translated quite well into in-game art? I can name two games off the top of my head. Vanillaware does this all the time with their games. Then there's The Witcher 2. You're living in a time when concept art don't need to be boiled into 16-bit pixels or low-resolution polygons. It's all a matter of art direction and design. It really is because of the tools the Jagex graphics team are limited to that they're unable to truly make it appear like their concept art. (WARNING: LARGE IMAGES) Vanillaware's Dragon Crown: CDProjekt Red's The Witcher 2:
  15. Those are player-driven and make up a very, very small slice of the Runescape population. It's completely different from what we're talking about.
  16. Eh? This has been around for a while. A clan or team would deathdot just a square away from the multi-zone with their bait in multi. One moment you're fighting a "fair" duel, the next you die under a barrage of farcasted spells and arrows. It's essentially using the zones to your advantage, a clever tactic.
  17. With the kind of people populating this game, it's definitely better not to give anyone more power. Only way I see that happening is if the Jmods know them very, very well and trust them to do a good job.
  18. I've killed my share of safers, and they were usually all using the full rune/scim/r2h build. (Because those are the marks I pick if I'm maging.) If someone's just eating all the way to full health, if you're below level 20 wild, smartest thing to do is just break off the fight. If you're feeling stubborn, oh boy does it turn into a battle of attrition. Since you end up dealing more damage than they do they usually run out of food faster than you even with the reduced space from runes taking up your inventory. Not really a smart thing to do, but if you're feeling lucky, go right ahead and fight. Teleblock is handy. Problem is figuring out when to use it, judging when your opponent feels like they're about to run. It's not something you can tell right off, it's more of an instinctual feel in the flow of the fight. Use it too late, and they're already too far to bind. Use it too soon and they'll run. Sorry I can't explain it well. As for a full d'hide melee, I just switch to a gravite bow. Faster speed than a rapier or a scimitar. Or a gravite longsword with the blastbox still equipped. They usually put their rune back on and I can just manually pick fire blast to use on them. EDIT: Or if I want to scare them, a corrupt scimitar or battleax. If I were up against a range/2h I wouldn't mage but use gravite/g2h or gravite/corrupt. Overpower them in terms of gear. And good God, you'd be insane to pk in full runecrafter robes in any level of the wild. There's a reason no one is crazy enough to do that, it's asking for rangers in hybrid gear to snipe you. Kindly refrain from doing that.
  19. You've never tried it then. It never goes to as low as -25. In fact, I can bring it up to the positives if I switch to a runecrafter hat instead of a helm. And against a pure melee, they're the ones missing more while you at least damage them 8 times out of 10. And you seem to miss the point: it's all situational. I wouldn't use these methods against a different build like the one you're using. EDIT: Funny thing about people trying to use d'hide and still melee, if their magic is low enough your fireblast still hits more than they do you.
  20. Everything is situational. In your case you seem to be a range/g2h hybrid. I wouldn't use approach I mentioned. That's entirely for pure melee enemies. As for magic: blastbox deals a 25% critical hit. Add that with the bonuses given by the blast necklace and the gravite staff, I've managed to deal upwards of 230 damage. While wearing full rune, and my magic at 99, swanky boots for my feet and runecraft robe gloves for my hands. It's extremely effective against the outdated full rune scimitar/2h setup.
  21. Heh. I bet Happy gets far more kills in a day than anyone who tells him to follow the so-called honor code. And the best part is he rarely ever has to die because the honor code said no running. It's really a matter of tactics. Use everything at your disposal. Let's say I'm up against someone who is purely melee, in deep wild, and there's a 10 level difference between us with me being the lower leveled. They put on melee pray? I mimic their move and switch to fire blast. (You can now mage in full rune with a high enough magic level and mage dungeoneering gear.) Fast switching takes at best only a second. Usually they get surprised and after a few seconds switch to mage pray. In that case you switch back to melee. Whittle their health down. At this point they're the ones who try juggling to eat and prayer switch, they're barely damaging you, and all it takes is one fatal second of indecision. (To annoy them further, flash pray to the swing of their weapon, but it's not necessary at this point.) If they try to run away, well that's what binds are for. If I were up against a hybrid range/2her I would use different tactics when approaching the fight. Same for a pure ranger. This way, F2P pking is hardly a boring slap-me-silly scimitar fight in full rune with misses everywhere if you use what's there in the game that's available. Corrupt weaponry, dungeoneering weapons, etc. Because there are no rules like in a duel arena, every possibility under the sun is open to you.
  22. Sure, they cherry pick things to read in customer support. An automated reply is still not a good way to assure a customer you value their time. Polls have proven meaningless, especially after the poll on the return of free trade. Looking does not mean they will implement or much less reply to those suggestions. The bot hunts are a farce and barely dent the determination of those cheating. It's out of control, as the opening post on this thread has proven. Of course I'm getting nowhere with Jagex. It's been this way for a long, long time, and will continue to be until it dies. I'm an old hand at this, and I'm grousing about it as much as I've praised some of their work. It is the rants forum, no? You seem to be under the assumption that a person can't hold two contradictory views at the same time.
  23. I don't know about calling them friends, just because you've added someone doesn't automatically mean they're a friend. Marks or targets, sure. What was your success rate?
  24. That's the sad part. There are companies out there who put profit and their love of making a game as an equal priority. Nobody is holding a gun to your head to play RS. You play of your own free will. You can go play one of the games made by one of those companies if you like. At least Jagex has customer support, has community input, actively moderates their own game, updates it frequently, and doesn't force you to pay. That's obvious. You're beating a dead horse. But customer support? Automated. Community input is more or less ignored unless there's a huge public outcry. Moderation of their game? Hah! Look at all the bots, that sure is a good sign of keeping house. And lately most content updates are short and lack long-term replay value. If you mean to say criticism of a company by comparing them to another means I should get out and play something else, well then, I suppose that means no criticism can be tolerated.

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