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BioIce

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Everything posted by BioIce

  1. That's the sad part. There are companies out there who put profit and their love of making a game as an equal priority.
  2. Not if your intent was to force the other side to pray. Heheheh. If people rush, then one of the logical counters is to safe up. Find something that breaks that, and you're golden. Switching up your tactics is often effective. If everything were on so-called even ground you might as well go boxing in the duel arena instead. 50-50 chance for either side is not what most pkers these days want when going in. Everyone wants an edge on everybody else. No one nowadays really wants the other side to have an even chance of killing them. Those who follow the honor code are in the shrinking minority. The old ways don't work anymore. So it's time to try something else.
  3. Yes, you're very right about how the focus isn't on something like role-play - far from it, in fact. It's all about experience/levels, gear, and wealth. I best stick to the only kind of role-play that's been available to me in this game. On the topic of being evil, if I want to be a villain, I break people's hearts.
  4. I suppose this is something you'd have better seen for yourself. Because it did work. It helped immerse me into the game world. Very rarely did I see anyone who chose to become a lawless murderer atone and try to become divine to access its content until months had passed and they had a change of heart. They were immersed. You aren't Timmy anymore, you become your character. It requires a completely different mindset. It's a pity, but in Runescape no one plays this game to be their character. It's a MMO with RPG elements. It's why I said earlier it's just a dream.
  5. B-b-but the money! You must pay or you get no service! Look at how we treat our P2Pers in their fancy clothes and their shiny swords and pets. Look at how shiny everything is! Look how we fix things that aren't broken to make them better! On a serious note, they do care about their potential customers. Look at how many times they changed the tutorial. (Bahahahahahahaha!)
  6. You will be able to access the benefits of being good and bad, just over time. Yes, that may seem limiting, but it's a temporary limiter. You're not stuck on evil mode all the time. The benefit of using a certain town if you're evil? A chance to catch a breather, repair and restock with only the minor risk of some aggressive NPCs attacking you. Corrupt guards still help you out if you're the one under attack. You can't just instantly become good or instantly bad. It all depends on your actions. And it's natural for things to even out, so the bar will slowly go up after hours of idling/skilling back to neutral. The other game's exact alignment system wouldn't work for Runescape, but a modified one that's purely PvE would allow for c&c within the game world. What we currently have in Runescape is where you force your actions upon the NPCs and they react to it, and that's more or less it. (Aside from examples like the Al Karid guards.) It's why I feel most deserted towns abandoned by players feel hollow because nothing there can happen. Same goes for abandoned areas in the wilderness. Content would become more open-ended, and no two quests (if you extend this to quests) completed by two different players would be exactly the same. I don't think Jagex is up to programming anything like that. You still have absolute freedom, except this time what you do can bite you in the heiny.
  7. I'd settle for an update without a single bug.
  8. Let's say you were absolutely evil. The very bottom of the bar. That meant you couldn't gain access to towns not controlled by corrupted guards and you were fair game for every divine player to kill without penalty. The only way to raise this bar to neutral is to either enter a lawless zone and help people out there, or idle and skill for hours in that same zone and other, similar zones. Logging out to wait for it to go back up won't work. And in the meantime there were other players in those places out for your head or simply didn't like you being around their territory. The limitations aren't permanent. So yes, you could eventually access the content of both sides. Which really means you're truly, absolutely the "neutral" type. The point of the system is to have consequences on how the game world reacts to you based on your choices. EDIT: For Runescape, they could just keep the gods out of it except as a bonus. Oh yes, and the bar in the game I played wasn't exactly linear in progression.
  9. Going from what I remember, the alignment bar for this particular MMORPG (yes, this system exists and the MMORPG still exists) goes drastically up or down depending on quests and if you try to kill NPCs like the bankers and merchants, or start a fight with players and kill them, in what were technically safe zones. I believe the bar also went up if you helped kill the one who started murdering the NPCs. I don't play it anymore because of client-side hacking ruining the PVP aspect. Like having a sword hit 100x times in a row. But it was fun beforehand. I truly would like to see something like this implemented. It may be a way to bring PVP worlds back and balance it too. But it's only a dream. EDIT: In reply to the post above me, the alignment bar could work on PvE for Runescape. And you'd start out as neutral. (Hail Guthix!) It's not really a matter of limiting your choices, but your choices having consequences. A roleplaying element you don't really see in PvE. On a further note, the bar was dynamic. If you were evil and decided to become good, you could redeem yourself through good deeds. Or jail time. If the guards had their way.
  10. They've done things like this before a year ago and the year before that. What of it? This in-your-face style of Jagex and Facebook partnered together just serves as a way of advertising the game through word of mouth. Be thankful they didn't integrate Facebook one way or another while you're playing the actual game. (Login screen option does not count.) Picture it. You slay Nomad, then all of a sudden this "achievement" automatically gets telegraphed to everyone in your list with a revoltingly shiny in-game pop-up. Or when you've killed a boss in Daemonheim, for another. EDIT: As a bonus, if some of your friends are F2P, the pop-up throws in a link to get members.
  11. Silly goose, why are you bashing your head in when a quick glance at your status clearly gives way to uncertainty? There is, but it's so abysmal it mightn't as well exist. Runescape has more or less peaked, now. Unless they do something as game-changing as the game mechanics that make up Eve Online/Dust 514 you'll see it stay as it were, more or less.
  12. Give it up, Sees. And give in. (Bwhahahahahah!) Jagex won't do anything until it's almost too late. Find some way around it, bot operators have gone semi-professional on milking money out of the grind since Jagex are lenient on the matter. Or if you feel it's that bad, move on to other games until something drastic happens within Runescape.
  13. Still no alignment-type system where say, if you're a certain degree of bad, the Varrock guards would automatically attack you. (What I've once wished for, and still do. Now and then.) NPC AI is still mediocre. Quests are still more or less linear. It's been the same, really. You can be as villainous as you want to your fellow players.
  14. Well duh. W61er, remember?
  15. Obvious one is a claim to fame, if you're the kind who desire that sort of play style. But it's also like building a skiller, or a summon pure. Or a rune pure, or a zerk pure -- or any number of pures, really. Fun.
  16. Huh. I don't understand why this release is the buggiest out of them all so far. It's like they did very little testing beforehand. Just take these for example: Items from the previous completed saga can carry over. You can smuggle items out. Ariane suddenly acquires a normal spellbook from above ground. The runecrafting puzzle says you can neither imbue or force. Horrible pathfinding only made tolerable by the other two teleporting to you in a new room. The order of the strange crystals is glitched. Your mates can moonwalk. Home teleporting outside as the character you selected.
  17. Bugs and glitches everywhere, Omni. I got that once, had to restart, then got another bug a few rooms into the dungeon. Disappointing QA.
  18. But that's exactly what they're promising with this update long-term. Pay more = get more. :thumbup: But seriously guys, you should just pony up the money. Gosh it feels great trolling members the same way they troll us f2pers. Oh you big bully, you. Though those people who've been paying for members only now and then over the long years are clearly not "loyal" enough in Jagex's eyes. And this business over everyone starting on the same level for this program? Meh.
  19. But that's exactly what they're promising with this update long-term.
  20. You pay members to accrue points on your account. Over time you'll have enough points to buy a new item. You don't need to do any quests or slay any monsters to get the new item. Just pay for members over a period of time to get points. That is a form of micro-payments disguised under membership. Now, if some of these items still require levels or quests that might give this some legitimacy. Either way it's a very sly cash grab. They want you to keep paying membership so the points you get every month don't get reset or cut in half or whatever it is they're planning for a penalty.
  21. Bahahahahahahaha! A loyalty program? Even if you have to pay members to access the new slot and the new items, it defeats the idea of acquiring items through hard work and the leveling experience. This is going to be as rotten as the flagstaff. You're essentially paying for members for items you'll get to buy once you reach a certain timeframe. That is very, very close to RWT under the disguise of doling out cash for members. You're buying items for real money using members as a smokescreen. It's like getting an achievement for spawning in Lumbridge, it's on that level of absurd. And I doubt the items will be cosmetic. They said "buffing" after all, that often means boosts in whatever they choose. It had better not be so. Jagex's penny-pinching ways are slowly alienating the very people they want cash out of. It's shaping up to be an inglorious trainwreck. Picture in your heads what Runescape will look like next year if this is successful. You should have done this a long time ago. Heh.
  22. Or they can bother not explaining and just delete the entire list, no problem then. Callous, but there it is. May those who have actually passed away - godspeed, The Old Nite - rest in peace.
  23. That twitter snapshot is depressing. I wonder which of these are for F2P.
  24. Oh, gods. First article's a trip down nostalgia lane. On the second article, that's a reasonable and practical outlook as a whole on the subject of bots. Welcome to the club, Racheya. That doesn't mean you can't enjoy griefing bots out of their loot. By all means go ahead and cause havoc. Heheheh.
  25. Well, dungeoneering is teamwork of a sort. Trine's the vibe I'm getting out of the actual mechanics. Then again, older than Trine but following similar gameplay concepts: EDIT:

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