Everything posted by howbadisbad
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Magic is overpowered
Yet magic completely destroys range, obviously a problem there. True. And that is where the big problem is. Jagex really have something to fix here... Just give range a new weapon and prayers ftw?
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Monster Hunter
Still have't sent in my wii Iam so lazy :)
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Mage Boost
Are you saying if you barrage 9 people with a 30% equipment boost for magic, only 1 will take the extra 30% damage and the rest will take base damage?
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Grand exchange and coinshare
Aka how you snipe rares and sigls. Just wait as long as you can till you get the hourglass. (for csed items)
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Magic is overpowered
Arcane stream is pro, nothing is better than killing nubs in armadyl while they try to hit you with a crossbow only to realize they can't hit you than they say your a haxor :)
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3rd Age/Spirit shields/Phats Discussion
Blood tali is quite useful, How else would you craft blood runes? You get one from the quest for free, do you not? And anyway, the exact same way everyone else does - through the abyss or with the omni. Lmfao forgot about abyss :wall:
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3rd Age/Spirit shields/Phats Discussion
Blood tali is quite useful, How else would you craft blood runes?
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Chaotic Rapier vs Longsword
I might get 200k tokens when dung gets less gay
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Godswords ok to train with?
But you actually lose money with magic, while you lose none if you buy the zgs.
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How many people play Runescape?
No.
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Chaotic Rapier vs Longsword
CLS is better at Bandos and Sara. Maul is probably better at TDs. Rapier is best almost everywhere else, and is good at everything that it's not best at. Losing games said rapier was best at tds O_o. Should that mean its best at bandos/sara too? (I have not done tds so I don't know their def vs gwd bosses def.)
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Chaotic Rapier vs Longsword
Ok so everyone on runescape with a cls says its better than rapier at gwd/tds/ the whole deal. I hear most people on tip.it say rapier always. I know those on runescape like to bandwagon, need to know for sure if rapier is better at gwd/tds/other.
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Godswords ok to train with?
Except castle wars if you can't afford magic. (ZGS) But the spear might be better, idk.
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How many people play Runescape?
I remember more than 200k people on most of the time back in 07.
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How many people play Runescape?
Based on the people online, about the same if not less (since it counts people afk in the lobby also.)
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quick question on skillcapes while in f2p
We should all stop posting here because don't want jamflex to see this thread and fix this
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Magic is overpowered
Maybe that isn't what you saw in my post but yes, I was intending my setup for tanking purposes mostly, if you want to deal damage ofc your going to wear mage gear.
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Celtic Knot Sliding Puzzles
I think that may be it. it has taken me 3-4 years to master sliding puzzles. I'm going to go kill myself once I get one of those. The real question is how to implement those into runescape :l
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3rd Age/Spirit shields/Phats Discussion
Jamflex WOULD do that. Tbh I don;t want to sell my fury atm, cause i'm still using it :x
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Magic is overpowered
Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die. 1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort. 1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight. 1v1 against a meleer: You win effortlessly. 1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz) The point of stocking up on def is to survive till you can escape or your friends can help you out tbh. What's the point of protecting someone who is incapable of significantly damaging the other team? Randomly off the top of my head Morale so they can switch to offensive gear later I never said you would use that gear the whole time, that is the setup for being a tank mage in a large war with lots of mages (magic bonus isn't that important in a 100 v 100 war since spells are hitting multiple people almost always.) Just fromw hat i've seen in high maxed wars.
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quick question on skillcapes while in f2p
Congrats on 99 herblore! (i think thats it?) I am pleased to know you can keep capes untrimmed still. How did you set yourself up exactly? As in, how did you manage to die in f2p in a reasonable location? Probably poisoned himself on cave crawlers dropped some nitro and logging into a f2p world (thats what i would do anyways) :P
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Magic is overpowered
Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die. 1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort. 1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight. 1v1 against a meleer: You win effortlessly. 1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz) The point of stocking up on def is to survive till you can escape or your friends can help you out tbh.
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3rd Age/Spirit shields/Phats Discussion
Sounds like you will be spanding an assload of time on the "new" puzzle box things. (knots or whatever?)
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quick question on skillcapes while in f2p
Killing yourself and having it under your grave achieves the same effect right? I want to get 99 hp with an untrimmed cape :P Killing yourself is generally useful for when you get a memb skill to 99. You need the extra time to change worlds, get the 99, hop back and pick up the cape(s). If you are getting f2p 99s, its far simpler to drop the cape, get the 99, then telegrab. I have yet to do this, as my rc cape is the only one I have, but based on my reading, that is how it is done. So this still works?
- 99 range vs. 99 mage