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aspeeder

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Everything posted by aspeeder

  1. Skype and the headset aside, not everyone in the rs community knows about apps like DGSweeper and probably wouldn't know where to look (I've talked to people who didn't know what the rsof was). And a lot of what constitutes "pro" communities is homogeny of strategy and communication, which if you don't know where to start it's very hard to break into and research. I'm not saying JaGeX should cater to these players at the complete detriment of the metagame community, but they're not instituting an XP nerf for team DG (As far as we know anyway), and your complaint of "exp disparity" has no real effect on the level you'll get doing the method you already are. This part intrigues me the most, because the only way to increase solo xp rates without raising the reward disparity would be to increase DG exp rates across the board, which I suppose would make it less of a pain for everyone involved but then we'll have a host of people complaining that "they got DG the hard way" and so on. How would you suggest we help soloers without damaging the DG teams? EDIT: To clarify a point I'm not sure I got across properly, I never said that They are being rewarded, they will unquestionably still have the highest rate of exp. What you're complaining about is that the reward isn't so much better than everyone else. To me that's a bit childish, you're still getting returns on your investment.
  2. I don't see why. The biggest complaints people have about it (arguments about whether or not it's a skill aside) are the difficulty in finding people to team with and the low solo xp rates. The best xp/hr will still be in teams of 5, they're just making it a bit easier for the rest of us. Here's why. Effective and prompt teamwork is one of the hardest skills any gamer can learn. The knowledge, the practice, and base communication skills required mean that it's not something any average Joe can read a guide on RS Wiki about and suddenly they're doing it in a few minutes. So far the disparity between XP rates for 5-teams and solos have reflected just how difficult that skill is to learn, and execute efficiently on the floor itself as well as how much time it takes to master. That doesn't only apply in RuneScape by the way; watch professional team-based gaming in just about any game, and you'll realise just how much time they spend on communication and good teamwork. It's a very real skill, which some people are better at than others, and it can be quite a technical skill in the context of something as specialist as Dungeoneering. It's not really good enough to say "Well, 5-teams will have most XP anyway." They should have much more XP because completing a floor in a team of five efficiently is much more difficult than doing the same floor solo. Which is why closing that gap is a wrong move. My problem with a lot of this is that communication when you're not actually right with the person requires coordination, and usually resources outside of just the game. Lots of more pro clans have skype set up, may require a microphone (Not sure never been a part of them) and may have certain apps to help that not everyone has access to. I agree that communication is an invaluable skill in life, in many ways it's probably the most important skill you will ever need to succeed. I just do not agree that to be somewhat successful requires people to have all of the bells and whistles needed by pro gaming teams. I should not have to learn to operate on the same level as people who are paid to game to get decent exp per hour on an account which could otherwise thrive on its own without extraordinary coordination with other players.
  3. This is how I feel. DG was meant to be team-based, for better or worse. To remove that part kills the integrity of the skill. And leeching doesn't..? (This isn't necessarily aimed at anyone.) Right. Leeching doesn't. You're paying other players for skills you yourself do not have. In other words, you're substituting other benefits for you lack of teamwork. So yes, DG is meant to be team-based and rewards those with the necessary skills. I just have to disagree. I feel that if you don't train the skill in some form, you don't deserve the levels. Hence why I have a low dungeoneering level, etc. To pay someone then do nothing for 15 minutes or less then get more xp than I would in hours is just not fair, regardless of the "team aspect." If I were to go to a dungeoneering world, as I have in the past, chances are it's going to be extremely difficult to find a genuine team amongst all the leech teams. To clarify, dungeoneering is team-based, yes. However, to reason that solo experience getting better is worse for the skill is hypocritical if all you base it on is the intent of the skill. Dungoneering was not meant to be a buyable skill, regardless of how you try and rationalize. You can claim it is "emergent gameplay" or whatever, but you are still being hypocritical of the intent of the skill, regardless. But is any skill intended to be a buyable skill? The buyability of any skill is a direct result of player institutions that develop. Take Smithing. I don't think Jagex's intention was for players to buy bars, smith them into stuff, then sell them. More likely it was meant for players to make sure of the ores they mined to produce combat equipment they require. Would you say that being able to "buy" smithing is against the intend of the skill? I have to disagree with this point. DG and smith are fundamentally different because smith follows in a long line of "production" skills like fletch, fm, craft, cook, etc; DG on the other hand is not a production skill and indeed doesn't follow the trends of any other skill to date. To me it's fairly clear that JaGeX's attempts to make the skill as non-afkable as possible until leeching came along is one of its trademark quirks that sets it apart from most other skills, but I suppose all of this depends on whether or not you put much stock in authorial intent.
  4. Two words: me gusta. None of it is especially game changing or anything but I have a feeling that (Except for the SoF and SGS) updates I'll be actually utiizing and going back to those updates more than once, and that's my bar for a good update.
  5. Just 84-86 mining, didn't have much time I worked most of the weekend. I used the fate cards on the bank deposit boxes and then set those up at granite, wasn't too stressful so I can't complain.
  6. The event was half-assed enough that I'm willing to say that they cut more than "something" from the it. Agreed. The whole thing was pretty pointless, and that mask should definitely have been the reward. I didn't bother with last Easter and I'm not planning on bothering with this one. I got the pumpkin amulet though so I'm content.
  7. After getting 99 smith I'll probably have ~20mil cash. Whenever I get close to 50mil cash I usually sell all my decent armor and go on a skilling spree (Sold my bandos this time), but I don't do combat much anymore so whatev.
  8. Not at the moment, honestly I hope they either give those sets some def or make monsters in popular skilling areas unaggressive (Or at least if you're wearing things that give 0 armor stats or something along those lines).
  9. This is all according to the Official rs Wiki Bandos: Chestplate, Tassets, Gloves, Boots, Shield (No Helm, but I assume that's an error in the wiki), and Hilt Saradomin: Three amulets for all styles (Murmur for range, Hiss for mage, whisper for melee), Sara Sword, and Hilt Armadyl: Armadyl Crossbow, Chestplate, Chainskirt, Helmet, Gloves, Buckler, Hilt Zamorak: Gloves, Boots, Gown, Ward, Garb, Hood (All of Subjugation), Zamorak Spear, Steam Battlestaff (Also drops Mystic Steam Battlestaff?), Hilt Nex: All the Nex sets have gloves and boots in addition to the previous items.
  10. Interesting hypothesis. I wonder how one progresses from a normal person to an addict when they should have been discouraged from gambling long ago, considering the odds were always against them. Can they just not weigh risks as well? Perhaps certain psychological/neurological types have a higher propensity to risk-taking than others. If I recall correctly from an econ book I read there's a risk vs. reward curve this is different for everyone, which means that different people with the same amount of knowledge of the possibilities will make different decisions. I'm really hoping that they allow JaGeX to play the house, it would really solve a lot of inflation issues. I could even see gambling slayer drops for something else to drive things like whips and d bows back up in price a little and make slayer a bit more profitable. EDIT: The book in question was called Hiden Order in case anyone's interested, I give it credit for boosting my AP Microecon score from a 4 to a 5.
  11. What I'm intrigued about is Unless MMG is flat-out lying this seems a farily bullshit-free statement showing that they are putting resources into the game to make sure that it has more long-term viability than a lot of us have assumed. I'd like to know where exactly these new people have been put (I'm sure a lot of them have been doing all the new cosmetics and emotes for SGS and SoF) but more people does hopefully mean more content.
  12. So I have to visit custom webpages to do this? I'll just stick to trusted sites then.
  13. I don't like that the SGS now has a tab called "Services." It's like they're taunting us with their plans of pay to win updates.
  14. Oh, for a while I tried training mining at the gold circle in Karamja and then using the whistle to get me to Fisher Kingdom to bank.
  15. The only costume pieces from the summer that I got have been the DC boots, which go well with my slayer cape so I'm not complaining. But if I do get more but am short 1 or 2 I'd be seriously ticked off.
  16. Fishing at Catherby and selling the fish to the shop. I even worldhopped when too many fish drove the price down. Killing Hill Giants for range and pray exp. Whenever I hit a new combat milestone (All 5, all 10 etc.) insisting on making the armor I could now use all myself.
  17. Zammy spear has a little more accuracy and a few more niche uses, sara sword has more str bonus and can be used to train str directly instead of on controlled like spear. They're pretty similar, I would recommend the spear since it has a few uses and your str stat is already above your other melees.
  18. If I didn't already have 99 slayer I'd only do this when I got to talking to someone on task on something that I hate doing/has pretty terrible drops. I could see myself sharing greater demons in Kura's cave with this, but not something like Black Demons or Iron Dragons.
  19. Thought of another improvement: right now I have to start attacking something and then use the ability, I think it'd be a decent thing to be able to queue up a special to use right away when you attack.
  20. That's why I said in a bank lol, I figured doing that anywhere would be pretty op, I just don't want to be forced to waste food when I'm nowhere near combat.
  21. Something that's irking me is that every time I take my armor off to put another set on (By using bank all equipped items, or something) I lose my lp boost and then when I put armor back on and all of a sudden I'm still low and I get to eat like 5 rocktails to get back up to full. I hope that in the future if you unequip and re-equip armor in a bank it keeps the percent of life out of your skill rather than just your max (Ie if I'm at 800/990 I'd like to be at ~8/10 full hp when I put on armor, nor 800/9000).
  22. I feel you, I was greeted by Nosferatu when I logged in. Also, it looks like my boobs are going to break out of my top, I think they've gone a little bust-crazy. EDIT: The face looks a lot less terrifying in min detail.
  23. Apparently it's manual to (un)sheathe weapons when not in combat but I can't figure out how. Anyone else get it? EDIT: Waaaaay too laggy to figure stuff out, will be back tonight. Oh, and thanks for the info Sy
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