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TheValeyard

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Everything posted by TheValeyard

  1. Making a movie of a Runescape novel crosses the line into "nerdom" in my eyes.
  2. "Pest control style rewards"- soul wars products. You heard it here first.
  3. I'd welcome this along with an update giving 1.5x as many hitpoints.
  4. Runescape is not an English paper. If you can understand what they're saying then there is not a problem. What pisses me off is the unnecessary leet words, excessive shortening, etc, which means that you have to read it maybe twice through before you can understand what it actually means. Like other people have said also remember to cut people a degree of slack for things like second languages, dyslexia, or just being intellectually inferior to you. Contrary to popular belief everybody on the Internet is not American, Candian, British or Australian, a full college/university graduate, or an avid reader. EG "Selling salmon 5k each, must buy at least 20" "Sellin samon 5k ea, min 20"- Acceptable "slln smn5k mn 20"- stupid/aggravating If people are not deliberately trying to write incorrectly there is absolutely no issue.
  5. If GE reflected true value there would be no need for this. If people are giving you [cabbage] for junk trading tell them it's Jagex fault. At least when there was RWTing it wasn't a problem Jagex had directly caused.
  6. Its no secret that BA is [bleep]ing awful. People get the torso then never return, ever. My memories of getting my torso were of counting down how many points until I could get out of that [cabbage]hole. I'd say the biggest problem with BA is just the RS population. As we all known RS is abundant with ignorant pre-teens. BA was just doomed to fail right from the start, a shame as I remember it as being a massively hyped New Year update. The best thing to come out of BA has been the Torso and gloves.
  7. TheValeyard replied to Verminox's topic in Off-Topic
    I only played the BETA at the start, and here are the impressions I got: Negatives Freindly fire is on as standard, and this is very irritating as it is very easy to acidentally teamkill somebody when they run in front of you, as a lot of fighting takes place in tight corridors. You lose a LOT of points for this, 1 TK = a loss of the points for like 6+ kills. There is also a mechanic where if you "die" you have 5 seconds writhing in pain on the ground in which a medic can heal you. In practice this just seemed irritating also, as it slowed the game down and also no one seemed to play as a medic. Also on the 3 maps that were in the BETA there were a lot of camping spots, things like the tops of ladders and narrow corridors, where you were forced to move through to reah objectives, but could easily be held down by 1 person. Also grenades felt weak, making the camping issue worse. I didn't play the BETA at the end, so possibly some of this has been fixed. Positives You can choose guns in each class, so for example you can choose between different assault rifles on an assault class. Guns also feel well designed and balanced. The different objectives given in a round help to break things up and they work pretty well. Apart from camping spots there was good level design and art direction, I really felt like I was fighting on some hellish, wartorn planet. The Helghan are also well designed, not so much the humans, which feel pretty much like your generic future marine/commando force. There is good stat tracking, and the game also found games intelligently and many games ahd the full 32 players in them. I'd say the graphics were the best part of Killzone 2. Litterally everything is very well detailed, great lighting, great effects, etc. Apart from MGS4 i'd say Killzone is the first game to really push the PS3. The graphics are above and beyond what the Xbox 360 can achieve. (sorry MS fanboys)

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