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tortilliachp

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Everything posted by tortilliachp

  1. 90%? you're saying 10% of players stop playing due to updates, or 10% of players stop paying for members due to updates? my persontal estimate is that more than 99% of players accept the changes. when you want to raise pertinent concerns, you must be willing to argue your corner rationally, not emotionally. Further, you must be able to convince others, thus avoid unneccessary hostility. There are a host of concerns and benefits raised for the release of dungeoneering in 2 batches on this topic, and the massive 130+ page topic. most of the reasons for WHY two batches are a good idea, have not been examined in the least. Trying to convince people without debating their arguments is futile and pointless.
  2. compromise is how things work. if a party is willing to scacrifice the position their electorate has given them for power, then their electorate deserves to know that before the election. when a majority of candidates vote for a bill, noone forces any of them to vote. It's not like the conservatives needed to make a government. they make a deal with the lib-dems of their own choice. what if you don't have majority government? does the world fall appart? No! there's then just no constellation where the majority of the people support one political direction. If a party sacrifices their PR for position instead of opposition, maybe it's time to vote for a different party, not to blame it on the electorial system...
  3. Nobody gained experience in the RS2 beta. http://news.runescape.com/newsitem.ws?id=204 rather, exp was reset before the real release, and at other times. edit after your edit: yes that's what i mean. it was a full release that simply got reset. it wasn't a beta test but a pre-release for members. I dont understand...But players still didnt "get anything" in the long run...Their characters on the official launch of RS2 were only as good as their RSC characters. Like 4 months after the beta release of RS2. If you played nothing but RS2 in that time, you wouldve had no progress. How is this different from beta testing quests and everything? Why would players play the Beta RS2 but not other updates.. quests and other content you play once can't really be beta tested: you play it, you're done with it. RS2 beta: completely new concept. you do all your firsts in beta. you play "mini-rs" before it is reset. you're done with that gameplay when it's released. they got the experience. in gaming, that's what matters. the cumulative experience session from session in the "beta" was a continual gaming experience, not a slight test of small parts of content. With real beta-testing: who would grind woodcutting, who would grind fishing etc. if no exp was rewarded? That's a beta: you test the game features out without playing the game in standardized ways.
  4. just a regular DFS pure at sub 50 combat is pretty fun. That's the only type of pure i'd ever think about making, though i'd never make a pure anyway. Think about how much soul wars you're willing to do, or if the time spent making a pure will be "so much fun" it's worth it.
  5. actually, it is a case of one system being fairer than the other, and also more representative of teh people's wishes, therefore by definition more democratic. neither system is perfect, but there are some CLEAR markings of why FPTP is dysfunctional (see the historical examples presented above). A world war (in the case of appeasement) no less. That's quite a clear indicator. Erm what about the fact PR systems are what let Hitler get into power in the first place? There's clear examples of both being utterly dysfunctional, and I never said anything about the democracy of them. I merely said PR wuldnt work here IMO as itd be dysfunctional given the British parties and that I liked the system Torys were proposing to try n get lib dems into coalition as it was more democractic and representative of the people; but avoided the pitfalls of PR actually, hitler rose to power only as the parties who were to form a coalition bartered behind closed doors. that is the case with all systems of democracy, you don't vote for the whole government, and who becomes finance minister or minister of transport in any system, you vote for people and the party decides the positions. Hitler never gained democratic power through election, he gained power through political bartering. that happens irrespective of system.
  6. actually, it is a case of one system being fairer than the other, and also more representative of teh people's wishes, therefore by definition more democratic. neither system is perfect, but there are some CLEAR markings of why FPTP is dysfunctional (see the historical examples presented above). A world war (in the case of appeasement) no less. That's quite a clear indicator.
  7. Nobody gained experience in the RS2 beta. http://news.runescape.com/newsitem.ws?id=204 rather, exp was reset before the real release, and at other times. edit after your edit: yes that's what i mean. it was a full release that simply got reset. it wasn't a beta test but a pre-release for members.
  8. According to the BBC, it's already been leaked that the Conservative tax plans for inheritance tax have been scrapped, and the lib dem 10K tax limit has been chosen instead. voting reform will be the most determining issue in these first days. it'll make or break the government to an extent.
  9. a.) This is kind of the point of beta testing...stuff that doesnt work will get changed or removed. b.) Nothing would be given out. Nobody gains anything from playing on beta servers for the other MMOs c.) Everyone can log into a beta world. WoW does open beta testing and it works perfectly fine. you speak of the purposes of alpha testing. beta testing isn't just a name. The "beta" portion means it's secondary testing. Rather, jagex' product (as it's relatively simple java) either needs EXP balancing, or complete rework, not beta-testing. this means it's primarily not for finding major bugs and issues, that would lead to the removal of content, or major change. Rather, beta testing is for balancing and finding small bugs. If thats the definition of "beta testing" then the RS2 "beta" wasn't a "beta" either. Lots of things dealing with exp rates, high alch rates, etc were changed in the RS2 "beta" people gained experience: it wasn't a beta, it was a full release.
  10. a.) This is kind of the point of beta testing...stuff that doesnt work will get changed or removed. b.) Nothing would be given out. Nobody gains anything from playing on beta servers for the other MMOs c.) Everyone can log into a beta world. WoW does open beta testing and it works perfectly fine. you speak of the purposes of alpha testing. beta testing isn't just a name. The "beta" portion means it's secondary testing. Rather, jagex' product (as it's relatively simple java) either needs EXP balancing, or complete rework, not beta-testing. this means it's primarily not for finding major bugs and issues, that would lead to the removal of content, or major change. Rather, beta testing is for balancing and finding small bugs. what benefits are there of bete-testing without exp balancing? what is the point of beta-testing quests without the rewards? what other content can't be released for beta-testing? what content should / can effectively be released for beta-testing? if everyone has the right to beta-test, how will jagex cope with thousands and thousands of beta-testers online at any given time? how will they avoid duplicate reports, and masses of administration for small gains? runescape is cheap. where will jagex find the money to pay for beta-testing? f2p beta-testers, p2p testing f2p content? jagex' public image would be ruined by the admittance of further testing. their whole image is based around the concept that Jagex doesn't make mistakes: it makes conscious choices. Just look at how they hused up wilderness tag not working out, how POH's flopped, how their old behind the scenes were removed as it added "pressure to release unfinished content" etc. etc.
  11. What? How is it more suprising for it to come out in game than for it to come out in the beta server... In todays game we get suprised when things get added to the game world. In the future game, we get suprised when things get added to the beta world. What is the difference...? stuff will get removed from the beta world if it doesn't work out, major changes can occur in the content, no exp can fairly be given in a beta world (bugs, unfair advantage). Not everyone can play the new content unless everyone has the right to beta-test all content... the list goes on and on
  12. You mean you don't like it when Jagex releases half finished skills? Have at thee knave! to me having one half is better than not having one half. Half empty, half full. batch 2 of a skill also gives Jagex a MAJOR opportunity to fix bugs, and balancing of the skill, and see how it actually works, how the content is used, and how we like/dislike the skill. Just look at the failure of Summoning batch 1 vs the massive success of summoning batch 2. Batch 2 couldn't have been successfull without the failures of batch 1.
  13. weaknesses such as democracy, and the representation of people's votes within government. few would argue that autocracy leads to stronger government. the whole idea is that people vote to have an effect, be part of the desicion for who governs your country. Of course the political system would have to adapt to PR, the conservatives and labour aren't "parties" in the sense that they have closely related views on a host of issues, like the parties of a multiparty democracy. Yes, party strucutres would change, so you'd know what you vote for when you vote for a representative of a party: an individual, and all the major key principles all of the party stands for: consensus within a party, strength. That means the change that occurs is change supported by the majority of those who have the right to vote. It means the change is the change people want. If majority don't want change to be made, maybe it shouldn't pass quickly? The tax-payers pay, shouldn't they get the major say? That's not a socialist view, it's not a liberalist view, it's a democratic view. If you want to look at history, i give you examples of how past the post system failed the world in critical positions in the US and UK in the first half of the 20th century: 1. America not joining the League of nations in 1920, the whole Paris peace after WWI was based on the false premise of public support due to FPTP voting. 2. UK joining the League of Nations in 1920, there was no general public support, FPTP voting ensured that Britain was to conduct its foreign policy through a system (including collective security) that more than 80% of public opinion was directly AGAINST. 3. Hoare-laval pact in the Abyssinian crisis against the aggression of Mussolini. The deal was secret (due to FPTP system politicians are less accountable), when it emerged in Britain, there was general public outrage. 4. Appeasement of Hitler from 1936-9. Public opinion in Britain wanted action taken against Hitler. FPTP system ensured a legislative majority against.
  14. erm, so you're saying you're against PR beacuse it represents coalition, and coalition is weakness? Look at Germany, look to Scandinavia (who just by the way are the nations who were most successful in riding through the economic crisis), switzerland and india. I think you need to start looking at the facts, not the spin Labour and the Conservatives wish to put against PR beacuse it means they have less power. When there is no simple single-party majority, how can you have a majority government? what about consensus? what about moderation? what about cooperation (look at america for another bipartite state), what about what the people want? major problems of first past the post: gerrymandering, wasted votes: 70% of votes not counting? Democracy? yeah right. How many % of countiting votes for your party/candidate do you get? any more than 30%? My system is 70, count them SEVENTY percentage points better than yours.
  15. why not have PR like everyone else in the whole world has had for years and years? that way representation is based on everyone's top candidate choices, rather than having parlament as a continuation of mere local politics. Divide the electorate into 30 regions (based on population) where the parties gain upto 20 candidates based on voter percentages for each party (personal votes within party lists). the remaining 50 candidates are distributed according to votes per candidates to all the parties (in norway: fairness-delegates) so voter representation overall is based on votes, region and as eqal representation per vote as is possible within the 650 candidates. It's not a difficult concept, and it's obviously the fairest alternative... I don't see why there's this feeling of the need for a government now now now now now!! either , economically speaking. waiting for a coalition to form is something everyone expects after a multi-party election here.
  16. according to http://debatt.sol.no/node/8328041 that norwegian site in norwegian, - in cleveland,ohio it's illegal for women to wear shiney shoes, so men cannot use them as a mirror to see their underwear. -In estonia it's illegal to play chess while making love. -in Minesota it's illegal to have intercourse with a fish -if it's alive.
  17. and what about the insane amounts of GE speculation, hoarding and manipulation? left to its own devices? no, you give no plausible way of instigating wider beta testing than currently.
  18. They actually already do this. this. But the beta-testering program isn't huge. that's why it's a well-kept secret. If it were widely known, updates would be leaked, speculations would flourish even more than currently, and the runescape economy would be based even less on real supply and demand, and even more on merchanting, speculation and hoarding. You can't ever have enough testers to cover all bugs. Runescape is too complex, all serious, exploitative bugs (bar the dungeoneering exp bug of recently) have been results of marginal behavior beta-testers cannot be expected to find. It's not like they could get the rewards, or items etc. from beta-testing within a closed environment.
  19. I think a lot of you who have set your private chat to friends are forgetting the 100-man strong ignore list you have available. My ignore list has about 20 people on it. Those people circulate, yet some members are permanent, because they won't leave me alone. I'm 137 combat, with a short displayname, and a high total. I don't have any issues stopping mean randomers, or useless questions while remaining available to all those with valid questions, or who seek to chat. I can definately see many reasons for having pm to friends or off, but "not being able to sort out those who want help and naggers" is an easy way of going around the fact that you want to be left alone. It's hard to argue with, but when examined, doesn't hold water at all. honesty please :) Private chat settings are up to us as individuals, and none of others' business, but giving untrue or marginal reasons for why you choose as you do, that's not okay.
  20. You can try W117. that's only really the world for you if you're 130+ others may struggle a lot more finding teams there.
  21. They are selling a product, you can't blame them for being a bit secretive. Think about this from their point of view. There isn't much they can divulge, nothing that will effect our game play anyways. Keeping that in mind it was an interesting read. The best part is the gesture, has there ever even been an Jagex interview in the Tip.It Times before? Indeed. I agree, as you can see by my bold excision. still, keeping that in mind, what they do divulge is underwhelming. they've mentioned most of the activities in-game, but not scratched on the level of integration the skill will have. More levels deeper down, we all knew that was coming. It's been confirmed on RSOF countless times already. The same goes for reward dungeons. The same goes for high level content. the same goes for batch 2. Expanded rewards within the dungeons themselves? obvious, no cape spot, few rings, few amulets. Will that impact the "real game" ? hardly. Few of the questions asked in our 100+ page thread on dungeoneering were answered, even intent such as "we want to integrate dungeoneering further into the main game" or "dungeoneering is not meant to release a lot of new rewards into gielienor, it's meant primarily as a fun self-contained activity". further, i wouldn't judge jagex on intent. showing intent is their most integral part of their PR strategy. they never move beyond that though.
  22. Again, it's not the community that stops trying to get good answers, but it's jagex not wanting to give out details. Of course that's the way it's always going to work, it's the way it has to work. Some curiosa come forth through the interview, nothing more. That's not because of the questions, but because of the vague, positivist jagex answers. Could we expect more? not at all. Did this interview give a positive outlook on the integration of dungeoneering into the rest of runescape? hardly. they didn't even mention quests as including dungeoneering, much less integrated daily activities, such as killing normal monsters in dungeons
  23. I would generally advise to save tokens for rewards that may be released with batch 2 in a couple of months. However, for items such as the gem bags etc. if you'll use them often, get them now. I'm keeping my tokens. the new prayers seem all right, but they're not curses. If i were a farmer, i'd definately get the scroll of life, as that time/money has a quick return on investment.
  24. exactly. look at all of those who have "diagnosed" themselves as living with aspergers' who doesn't know even one of the two most common symptoms. Doctors and psychiatrists are educated for a reason.
  25. here in norway, there is no way to punish students in school for being noisy etc. Detention doesn't exist, adn you are by law guaranteed a written warning before a suspension can be imposed upon you. A written warning every term. Noise etc. is obviously a huge problem, as teachers really don't have any authority. I'd much rather be a little on the hard side when instigating a new rule, than letting things slip, loosing the authority many have come to take for granted.
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