tortilliachp
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Everything posted by tortilliachp
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I will quote what i said earlier, as most of you seem to have chosen to ignore this fact, and only been looking at one facet of aspergers: you can see the social signs though, you can gain experience, you can see and analyze the reactions of what you actually do and improve. You don't need to be told "what you said there hurts my feelings" to see the social cues (as the person i have an experience with aspergers through wants us to do to help him learn). that is the major difference: you can learn and see with experience, at least he can't.
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i would like to point out the generic difference in the majority of the gaming community between the term newbie and noob. newbie: new to the game. noob: loosely defined as someone who acts like a newbie, although they're not new any longer.
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whiners and complainers :!:
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this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?! What? The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented. It's not going to be, I have no illusions about that. Still an okay idea. Edit: redundancy are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense. Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape. I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about. I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling. can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn. Of course not, as is clear from the impromptu name. It's hard to believe such a thing couldn't be done client side, though. so then what you're saying is that the whole of runescape would need to be rewritten with a new secondary, memory-intensive system to get hotkeys? that's an entirely new game! which leaves us back to my assertion... Apparently I need to clarify, I don't know whether it is, or isn't in the game, whether it's functional but not being used, etc. etc. Speaking of assertions, memory intensive? Rewritten? You just jumped to one huge conclusion. No one here truly knows the specifics of the game engine, just general stuff one can observe from playing, and the little that jagex has said about it. I provided evidence suggesting it is not implemented. why would it exist if it wasn't used, especially as it would be memory-intensive recording and meta-examining all actions taken in small time-frames? Jagex has based their entire game around the fact that everyone can play ruenscape even if they have a slow, old computer. the nature of programming is known to all, not just a secret at jagex: you cannot deny the examination, rejection, time-stamping and list-performing functions required by "half-ticks" (or more sub-ticks) would require a lot more information to be recorded as compared to currently, where many actons are simply discarded (herb cleaning proof again). This same evidence shows that actions aren't currently ordered, and therefore not time-stamped. A function would have to exist to discard all newer actions performed in a second "half-tick", only implemented if no preivous actions had happened, thus you would have to examine pevious actions for all previous sub-ticks at the start of each tick. Half-ticks and current transfered ticks to jagex would have to be different, and so on and so forth. How is this not neccessarily memory intensive? rewritten? see the changes in action-making that would be required. If that's not a rewrite of a basic game mechanic, i don't know.
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wat. P2P runecrafting would be MORE profitable; F2P runecrafting would be LESS profitable. i think you missed the "and consequently cheaper death runes, blood runes, law runes and nature runes". this devaluation would be very rapid as supply would explode, everyone who can wait to buy runes would wait, because everyone anticipates price decrease (based on previous essence price economics everyone is aware of). this anticipation increases the speed of the decrease (market economics in the GE). why would the profit-margins stay elevated in any way? f2p runecrafting would be unprofitable.
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this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?! What? The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented. It's not going to be, I have no illusions about that. Still an okay idea. Edit: redundancy are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense. Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape. I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about. I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling. can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn. Of course not, as is clear from the impromptu name. It's hard to believe such a thing couldn't be done client side, though. so then what you're saying is that the whole of runescape would need to be rewritten with a new secondary, memory-intensive system to get hotkeys? that's an entirely new game! which leaves us back to my assertion...
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yes. you're automatically regiestere do vote on your 18th birthday in norway. if you're 18+ your automatically registered the day you gain residency voting rights in local elections, similarly you're automatically registered for voting the day you gain citizenship. last year I was 18, and voted for the first time. What did i do in preparation? nothing. i showed up, showed my passport as id, got it digitally read and got handed my ballot. My first vote took me the 2 mins to walk to the nearest school to my house, 2 minutes to actually vote (I was a newbie so i was slow to make sure i did it all right), and 2 minutes to work back to my house. It's the only system that makes democratic sense in any way, to me at least. isn't that what universal suffrage really means? accessible and universal voting for everyone who has the right to vote, without any barriers in their way?
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this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?! What? The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented. It's not going to be, I have no illusions about that. Still an okay idea. Edit: redundancy are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense. Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape. I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about. I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling. can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.
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consider the devaluation of p2p runecrafting, and consequently death runes, blood runes, law runes and nature runes. consider the price-increase in f2p runecrafting: airs, fires, waters, earths. runecrafting wouldn't be profitable for anyone....
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this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?! What? The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented. It's not going to be, I have no illusions about that. Still an okay idea. Edit: redundancy are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense. Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape. I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.
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Interviews with voters on BBC, just wow. Showing up, seeing a line, then going away hoping the line will go away, waiting to stand in line untill aver 9, because you realize you might have to stay in line? don't people take the right to vote, that thousands have died for, seriously? It's once ever 4 years, are some hours too much to ask? Then there's the whole "registering to vote" proccess that appals me. How can you even have such a rediculous proccess, everyone 18+ has the right to vote no? why isn't everyone simply registered at 18 then? In norway everyone is registered to vote the day they turn 18. A permanent address defines their closest polling station, or anyone can vote online. required voting registration, is a democratic issue. Failing logistics in a wester democratic election? come on, that's just pathetic. Then there's the issue of actual popular representation. I wasn't aware of this huge mess in britain.
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Lol. Wow... I don't even know what to say. The point of hotkeys is to have different clicks instantly accessible through keyboard keys, instead of managing several different menus. Good enough for you? I'm at a loss of what to say about that statement, conversely. We already all have the menu-switching F-keys, we already have quick prayers, the quick summoning option and we have spell sorting. Currentl, you choose the menu for your next action, using hotkeys. The actual action thus requires a single click. This is based on game-understanding, being able to predict your next move. I thus need a hotkey to perform two actions in succession to save any sort of time. A Cool Down, would at minimum be a single game tick. I can already prepare a menu, and perform an action within a game tick, every game tick. either i'd have to be able to do 2 things within the same game tick: read 2 keys at the "same time" or there's no improvement in ingame capabilities, just inherent laziness. How does that improve the game? It reduces pvp and all competitive activities even more down to luck, and 99s as compared to clicking skills. With 2300+ total i guess i should be happy, but that reduces runescape even further into simple grinding, highest stat always wins unless unlucky... this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!
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I'm level 78 dungeoneering. I've seen countless seekers, many crawling hands and maybe about 15 edimmus. I've only seen edimmus personally on floor 33 or higher. batch 2 of dungeoneering will probably have more floors (it better have, or a major twist to the entire skill). these higher level floors are likely to have more slayer monsters. I find it nice not to have all the best gear before level 100 and triple binds, before level 80 though. I know several people with the necklaces, so they can't be that rare. I haven't heard of anyone regretting their binds of blood necklaces, which means they are probably better than prome plates at least. Especially considering some of these people can easily test, as they have the level to smith their own plates for comparative study
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yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick. Of course it would speed up actions, it's a much quicker and more efficient system. If it was handled properly it wouldn't constitute much of an advantage, though it would greatly reduce repetitiveness. try pressing 4 keys next to eachother on your keyboard. now try 15. Now consider i have 15 letters appearing on my keyboard after the second test. Not much of an advantage? eat-brewing: i'd need 2 keys next to eachother for 100% successrate pressing both keys at the same time. now take weapon switching on f2p: weapon-switching while simoultaneous eating, and a style change: 3 buttons. If i cannot press 2 buttons at the same time, there is no point in hotkeys, i'm not saving any clicks. what is then the point of hotkeys? If i can press 2 buttons at the same time, the entire game is changed, and every boss, every monster needs to increase in difficulty
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the value is 40lp per 10 seconds. as how i've seen it ingame (i don't have one myself, so limited details) and talking to those who have it over voice chat, the blood necklace still seems bugged. it seems all the 40lp is healed, not just half. However, the knowledge base was seriously incorrect on the stats of many items upon its release. it's hard to know whether 100% healing was intended or not. we'll see by what jagex changes though, the knowledge base or the ingame effects. I would definately bind a blood necklace over an armour piece any day. also for soloing, there is always enough food in a dungeon if you have reasonably balanced stats. worst come to worse, you fish for a little while, gaining food very quickly. A blood necklace increases your speed considerably by killing things faster 100% of the time.
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yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick.
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at least the BBC exit poll was reasonably crazy. I don't think i've ever seen an exit poll post-2000 that seems so simply bad in its design, and therefore limited in its value. I don't even see why it's being discussed in media outlets. Have past polls been accurate?
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you can see the social signs though, you can gain experience, you can see and analyze the reactions of what you actually do and improve. You don't need to be told "what you said there hurts my feelings" to see the social cues (as the person i have an experience with aspergers through wants us to do to help him learn). that is the major difference: you can learn and see with experience, at least he can't.
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There are many problems either way though, with any number of hotkeys above 3. that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too. Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard. Thats like saying using Mousekeys is an unfair advantage. If you are dedicated enough to learn to use Mousekeys and set it up, or if you are dedicated enough to buy a gaming keyboard and set up macros, then you deserve the benefits. Otherwise, Jagex would have banned people using Mousekeys by now. everyone has mousekeys for free. Everyone can download free generic mouse software to set mousekeys with any mouse for free. you cannot increase the physical capabilities of your keyboard in any similar sense, rendering the issues uncomparable.
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There are many problems either way though, with any number of hotkeys above 3. that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too. Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard.
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how would coal bagging be faster than normal super-heating at a 1-click bank like castle wars?
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What excerises to do? Help me set up a routine!
tortilliachp replied to helpmeownlife's topic in Off-Topic
key thing everyone seems to not-mention: You need to find excercises for YOU. my routine won't work for you, it's mine. YOU need to take control of your own life, and your own training. No personal trainer or others (us here at tif) can do that. if you don't have the effort to check out excercises, read a book on them, whatever, i don't see why you're even making topics (quite frankly). I have to own my own life, not rely on someone to "help my own life". the same goes for you Sorry for the honesty, someone had to say it. -
Judge on opportunities, and how well these were realized. It's a very simple, fair strategy, but requires vast information. This is a result of the rise of technology, the rise of global entertainment and tv, and economic situations that allow us to waste billions on hobbies. Just consider the 1950s, when the retirement age in norway was 73, and the average life-expectancy was 74. we've become greedy, demanding a freebie retirement decade or more, where the world pays for us. No, we must examine the historical impact of athletes, and how well they realized their historical capabilities. talent is of course of merit to the athlete, not the age. I'd like to see someone argue why it's NOT cynisca of Sparta
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Agility: what is under the pub in burthrope again? Farming: doesn't make much sense, it's just another farm? this skill isn't based around doing anything, rather waiting for stuff to grow while you do other things. Firemaking: skill could need it. multiple log-fires, actually constructing your own fires logwise, plenty of opportunities. Fletching: this skill already has a lot of content, how will it replace a bank? Herblore: how will this replace a bank? there are opportunities for "new mixes" etc. but barbarian training covers most of it. Hunter: hunter areas are pretty much "guild-style" areas in terms of player density already. Slayer: slayer dungeon /tower and kuradel's dungeon combine to form this guild. Smithing: read blast furnace. Summoning: doesn't make much sense, expecially considering tower of life south of ardy. Woodcutting: ivy, and lumberyard are already guild-like areas. Other: dungeoneering is the skill in need of most new content. I cannot for the life of me understand why this is not a poll option. other option: improving the useless guilds we have already. look at the prayer guild, crafting guild, etc. etc.
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being one of the few vegetable sources of saturated fat (not that it's a benefit). Other benefits: it tastes good, you can live off it for several weeks if you get stranded on a desert island, a coconut with a straw in it before competitive athletics will definately scare opponents, nothing like a piƱa colada half-time.
