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tortilliachp

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Everything posted by tortilliachp

  1. Cardio is CW garbage. http://www.marksdailyapple.com/case-against-cardio/ considering: I would categorically dismiss anything said to you by anyone who lets themselves be endorsed by someone promising "documented" verieties of something undocumentable. Show me someone who can prove (in humans) anti-ageing capabilities, and they would win the nobel prize in medicine. trusting those who obviously have no clue (the author of the article, not the poster mind you!) is besides the point though: You're in it to loose weight first and foremost. How do you loose weight healthily? Eat less, work out more, raise your metabolism. What's the easiest of those 3 things? Eating less. Thus: step 1: Eat less than you currently do. This will make you feel hungry at times. What's the second easiest of those 3 things? working out more. thus: step 1: Eat less than you currently do. This will make you feel hungry at times. step 2: work out more than you currently do. This will make you feel tired at times. This will make you feel more hungry at times. last option: raise your metabolism. This is easier than it sounds, putting it in a close third. Raising your metabolism predominantly happens in two ways: gaining musclular mass, gaining cardiovascular efficiency (read: more well trained, stronger heart). And so follows: step 1: Eat less than you currently do. This will make you feel hungry at times. step 2: work out more than you currently do. This will make you feel tired at times. This will make you feel more hungry at times. step 3. a) gain muscular mass by training with varied weight training. do this as often as possible: if feeling sore, don't work out those muscle groups (listen to your body). step 3 B) gain cardio-strength. High Intensity Interval Training (HIIT) is proven to provide a greater calorie to time ratio than other running / jogging etc. as metabolism increases more rapidly. HIIT is based on your current level of fitness. Therefore, achieving high intensity (high pulse) is based on how well your body is conditioned. Warm up properly, warm down extensively and you will have no problems of maintaining 85-95% of your max puls for 4 minutes with 2-4 minutes of rest inbetween (lower values don't neccessarily enhance your conditional improvement, more research is neccessary to determine that as fact). Examining these 3 easy steps, a simple conclusion emerges: to loose weight, you are going to have to make lasting changes to how you live your life. these changes include, but are not limited to: - eating less. - spending more time working out - having less time to do other things - maintaining motivation as results OFTEN take time before they are visible. qunatifying your results through "endurence testing" or "weight testing" of yourself may be good, as change is gradual. In addition, loosing the first few kilos are both the easiest and the hardest: easiest because you're the most motivated, and you have the most to loose. Hardest because you need to work out continuously, and you need to get into the habit of eating less than you need to be "full". Being "full" is the body's way of saying you're eating enough to retain your current matchweight. -finding a fun way to work out, finding people who you enjoy working out with, or activities where you work out (not the most efficient way, but expend calories nonetheless) if you are to continue working out. My 6 min 90% Max puls, 2 min 75% max puls intervals disagree. Also, 20 second on ( 100% sprint, as hard you possibly can), 15 secs 60% max puls for 12 minutes continuously, 2 sets however long break inbetween you like (we're talking upto 2 hours if you like) have similar effects, but train different characteristics sprinter vs. long distance, anaerobic vs aerobic capacity etc. variation is the key to health. good luck, and let common sense prevail! there are no shortcuts to getting fit. just look at all professional athletes, and their diets and routines (only talking sports where careers can last 20+ years here as these are the people who don't ruin their bodies too quickly at least. obviously moderate your excersise more than they do for maximum health benefits
  2. Every time someone brings up the "runescape ending" topic, it usually means their end of playing runescape, not the end of runescape as a game. we know others by ourselves.
  3. Although it's only 18 days since last time, i've hit some round numbers: 40m (no reaction time) 5,3 (April 2010) 100m (with reaction time and blocks) 10,93 (April 2010) 400m: 52,22 ( March 2010) 800m: 1:58 (!) (April 2010) Mile: 4:30 (April 2010) 3km: 9:59 (!) (April 2010) 5km: 17:23 (!) (April 2010) 8km 29:37 (during the 10km) 10km 37:47 (April 2010, probably a bad time as it's the first time i've run the 10k in a logn time) half-marathon: 1:27:54 June 2009 (haven't run since) It's still been too long since I've run a 15k or a 20k to give accurate times. I think it's time to focus on tennis technique now, and just do HIIT at same schedule as I am atm to stay in form, or maybe improve a little bit. Dunno if i'll ask for timed results, or just do HIIT instead of running times (if my coaches will allow it).
  4. this. exactly this. Jagex has recognized that the lower level players are the most immature on average, their average age is also vastly lower than 1800+, or even 2000+. I would never dream of posting on the old RSOF, because i know that my posts would drown in spam, never recieving a serious reply. With the new system, jagex might actually regain some senior members on their forums, which cannot be a bad thing, and integrate the lower leveled communities with eachother: these are the players who have the most activities in common, and can mutually (possibly symbiotically) learn from the experience. being told what you "should do" from an older, more experienced player does not develop your understanding of the game, or your social understanding; rather, many become dependent on external advice, instead of learning to use the insane amounts of information available on officially recognized fansites, and in the Knowledge base. We'll see how it develops, but my initial, shallow reaction is one of definate improvement. With a 2000+ or 2200+ community accessible in addition to another group, RSOF may produce constructive feedback from jagex where it matters: where the Jmods read.
  5. but this opportunity to comment on the present and compare it to the past of runescape, with regards to skills being released, is lost. A perfect view can already be enjoyed of the release of the initial skill, why settle for a "worse view" in the current article, as you aptly note, the present does not satisfy the demands to write the article, however skilled a writer you have, so why publish anything on the topic?
  6. I'm very surprised, and deeply disappointed in seeing an analysis in the content of the new skill immediately, before players have had time to experience the content, and jagex has been given room to integrate the skill into other activities, rather than just releasing skills. This week i was expecting analysis on how jagex have released skills in the past, and how a skill should be released. Batches, quests, skill integration, what is as skill, and so on and so forth. Those are the current events, we must wait to see how things progress, or pass judgement. Get back to us in 3 months at the soonest, when this type of article is relevant. There are SO many possibilities, all discarded for analysing the actual skill prematurely, which in iself i would consider a cardinal sin of publication. Analysis is done after an event has transpired, not while it is ongoing. While a story still runs one analyses what should be done, what has been done, and what may happen in the near future. History is the judge of legacy, not the contemporary.
  7. I'll take my spear over the rapier any day. There are so many things weak to crush, but i still find myself using at least crush and slash in every dungeon, most of the time also stab. It's all about versatility for that first bound item.
  8. when you get logs seems to be kinda random to me, and boss-related. i've currently got Bilrach 1,2,3,4,5,8,9,10,11,12, behemoth 1, marmaros and Thok 1,2,4,5 Stalker notes 1 and misc. 3,5 and 7. Why no method in the madness? :P
  9. Same, I can enter my details and load everything up, but it says the server is down... I'm surprised i have yet to notice anyone say: " the new skill is [dung]" That might just be me not noticing though...
  10. I am assuming that prestige will play a huge role here. I think the reason this skill has 120 levels is because the total floor will be 60, with 50ish prestige I imagine the exp rate will be massive. Prestige: I doubled the values of my prestige from having 14-18 levels completed. if that's always the case, these values will be ginormous later on. Dungeon levels: with higher dungeon levels, the experience increases rapidly. Combine the two, and you may have fast xp, and you may not. Only time will tell, really, just look to the highscores: people are leveling fast so far.
  11. good to hear 48-40 dungeoneering was a scary sight indeed, more than halved my dungeon xp I'll take this chance to ask, what's the secret to levelling that fast? Do you reset your prestige or what? Details if you can :) I really don't see what's so hard with the prestige: only reset it once all the levels you can access have been completed. That means they have a tick next to them. Then, once you do reset (if no new levels have been unlocked by you cashing in your tokens for exp, if that's what you desire), you start from level 1 again. Do level 1 first, because each level you complete gradually raises your prestige, thus you gain more exp faster. Levelling fast as far as i know: soloing complexity 6 is fastest. Open the bonus rooms, go in and out directly unless you need food. Don't kill unless you need food: you shouldn't be doing any skilling in any of the dungeons if you have a weapon and arrows bound. If possible, bind a promethean spear (for crush / slash / stab attacks). Once you start a level, be sure to buy a hammer, a pickaxe, an axe and tinderbox. these are easy to drop later on, but usually at least 2 of them are required for the completion of a level. use your prayer wisely, remember each level always has the same boss (as far as i know) and some bosses will disable your prayers anyway. Use the map liberally (while running) to see where you have rooms you haven't been in yet, to move efficiently around. anyone have better / other advice? Thanks, very helpful. How do I know what is a bonus room though? (and also, why do i still get negative pecentages for complexity while I was at lvl 6) well, it doesn't really matter what is a bonus room, and what is not. you just want to enter all the rooms, grab any keys, open doors further down the line. You've always got to judge whether or not to kill stuff in a particular room is most efficient or not (if you need food, if you're going to have to run past many times, therefore expending too much food etc.). For maximising xp, this game is actually requires thinking and adapting to general stituations. The many puzzles are also nice, at least now in the start before we all learn them by heart. I have no idea why you get negative percentages for complexity, even at level 6. I've never had that happen to me, then again i've only played 5 levels that weren't level 6 :D
  12. good to hear 48-40 dungeoneering was a scary sight indeed, more than halved my dungeon xp I'll take this chance to ask, what's the secret to levelling that fast? Do you reset your prestige or what? Details if you can :) I really don't see what's so hard with the prestige: only reset it once all the levels you can access have been completed. That means they have a tick next to them. Then, once you do reset (if no new levels have been unlocked by you cashing in your tokens for exp, if that's what you desire), you start from level 1 again. Do level 1 first, because each level you complete gradually raises your prestige, thus you gain more exp faster. Levelling fast as far as i know: soloing complexity 6 is fastest. Open the bonus rooms, go in and out directly unless you need food. Don't kill unless you need food: you shouldn't be doing any skilling in any of the dungeons if you have a weapon and arrows bound. If possible, bind a promethean spear (for crush / slash / stab attacks). Once you start a level, be sure to buy a hammer, a pickaxe, an axe and tinderbox. these are easy to drop later on, but usually at least 2 of them are required for the completion of a level. use your prayer wisely, remember each level always has the same boss (as far as i know) and some bosses will disable your prayers anyway. Use the map liberally (while running) to see where you have rooms you haven't been in yet, to move efficiently around. anyone have better / other advice?
  13. In most of Europe (England included) you have to have a legal reason to fire someone, it's not like the US where you can fire much more liberally. I doubt any heads will role, because that would probably be illegal.
  14. really jagex? i just had my key to the boss door (or so i assume) placed nice and neat inside a wall. So here i go, solve the whole dungeon, have one unknown room left, needing the key stuck in the wall. -.-' definately some "small" bugs, i mean, i've only spent 25 mins getting here...
  15. considering 15h+ of homework a week... it adds up. again, each to their own.
  16. More important question if you ask me: Will this be considered as bug abuse? How much xp/hour in runecrafting are we talking about here? afaik 1/10th of the original exp. works with any runes, but bloods give more exp as usual :D My rough calculations say I'm sticking with ZMI... :rolleyes: but i can do homework / something else entirely, while not afking of course, so in reality it's rc exp i'd never gain otherwise. each to their own i guess
  17. works with any runes, but bloods give more exp as usual :D
  18. very. It's literally 4-5 steps from altar to "bank" your character also crafts as many thousand runes as you like, ten by ten, with xp for every 10.
  19. there is obviously the runecrafting. 10xp per blood, get 100k cash, buy ess, sell runes back to the guy, rinse and repeat.
  20. thanks! that was easy now :P I've been activating the unpowered ones along the edges trying to move them in some way or other. How're your strategies on resetting? I assume fastest xp means not doing the lower level ones too often, so how many levels do you do before a reset?
  21. if you're solo you flip them all really quickly. if not each person flips a lever simultaneously Yeah, i get all 5 levers every time. nothing happens though, even in different orders. actually, i still haven't undrestood the colored lodestone rooms yet either. i must just be slow at puzzles.
  22. Yeah, i still haven't found a good method for the 5 lever room, which really bugs me. Are there really no clues at all as to what we should be doing? most of the time i don't even get a lever pull animation, and i don't understand when i do.
  23. I must say i was surprised to see little mention of the clan leader boards, and maxed boards on RSOF in the first article. How much more representative can jagex manage to get? Just look at player mods: there is a clear imbalance in player moderators, and that selection. They also already have plenty of contact with fansite leadership, and access to the discussions there. Polls are easy to institute, and quite frankly, jagex have laxed in the use of polls. They were better at using them earlier on as well. Even if they don't pay much attention to the result, it pacifies runescapians. They may also learn something from the polls that have results differing from what they expect. Second article: if you compare yourselves to others for the sake of rankings, are you not a part of the community of those who aren't playing for fun? Highscores guage who plays the most, with the exception of the duelling tournament scores. should they even matter to most?
  24. Just to clarify, the Jotun (Jötunn) is a superhuman giant spirit thing. trolls are trolls trond is a version of Tronne who is the trollking /mountainking of Dovre, known from Ibsen's Peer Gynt and Griegs musical piece "In the hall of the mountain king" Daemonheim is the logical conclusion to draw isn't it? home of the daemons? Possibly (only personal speculation here) related to new demons, weak to magic (strong towards melee) armour or some sort of other combat triangle change?
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