Everything posted by HAR
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[TICT]Trwf vs RT[30v30]
Nice levels TRWF, well done.
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[TICT]CSF vs WG (20vs20)
Well done CSF, good ending too!
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[TICT] The Rising versus Dutch Generation
Gratz RT, well done.
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[TICT]Cor + DH vs NG + LA (20+20vs20+20)
Looks like NG and LA did well, gratz Cor+DH!
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[TICT] RT vs True 0wnage 20 vs 20
Very well done RT, shame TO had to pull those stunts.
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[TICT] Runescape Elites vs Clan Europe
Not getting piled. Sloppy tanking lost this for us. Although there were some necessary comments made, RE definatly performed better and deserved the win. I was surprised we were able to kill so many towards the end, snipers must have done well. Good luck in the rest of the tournament.
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[TICT] Cr+Df vs Dw+Ph
Gratz, you guys were able to KO us left and right, we just didn't have the levels or styles to do so even at high ops. I DCed towards the start, put rune and prayer on, and got back in - lucky I wasn't piled. We ran out of leaders very quickly and after I got voice and lead for a few piles, I got piled myself. You deserved the win.
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[TICT] Legends Never Die vs Dragonwood
I see 3 HP bars in OUR pile, hybrids or not your AS team took their sweet time getting off and going back. Thats not including the guy who is 1v1ing our guy south of the two trees. Thats 4 snipers AT LEAST, breaking the cap - intentional or not. The guy we are piling has hugged the wall all the way to the west and has started running back east, 10-20 seconds if not more and I see 4 DW HP bars getting hit - not including the white dots who are not hitting us. If you intended it or not, your AS contributed to hitting people IN OUR PILE. Antisnipe is what is says on the tin, hit snipers till they run off, not camp them till they get back into their main pile when your own main pile isn't even in sight and stay on them for longer.
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[TICT] Legends Never Die vs Dragonwood
The DC at the start didn't help, our tanking wasn't up to scratch and neither was binding, not helped by the fact you had 5 snipers. Unless your antisnipers don't know when to get off and leave (http://img199.imageshack.us/img199/3255/100208171218.png) since your pile is clearly near the jail and we are all the way west, thats convincingly 5 snipers. Not the only picture either. The bounds at the very start when it was close hugging off all our binders and rangers preventing us from hitting and maybe KOing didn't help either. Good fight, but it wasn't as clean a fight as I would have expected.
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[TICT] Hell Army -v- Wilderness Guardians
Gratz Hells Army, looks like WG did well though.
- Collision vs Tmc
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Divine Vindicators defeats Hell Army
Gratz DV. HA did well considering.
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Exercitum Vs Metsavennad
Well done Exer, nice levels. Gratz.
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[TICT] TPR Vs. Ascension.
Comfortable win it seems TPR, well done.
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[TICT] Corruption vs Exodus
Gratz Corr. Looks like Exodus fought it out very well.
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Dragon Hunters defeats CS Forces
Gratz DH. Very nice numbers CSF, unlucky.
- [TWR]Envy vs Ak Latin
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[TICT] Silent Ember vs Runescape Elites
Very well done SE, unexpected and outleveled. Its a shame about RE's DCs, must have made a huge difference. Still they did well to get you down to 5 people.
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[Tict]Exo + Dg vs Tko + Tk
Gratz, looks like TKO+TK put up a good effort.
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Blasphemy vs Interqueo
Gratz Blasphemy, very well done.
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[TICT] The Titans Vs. Australian Army
Definitely, expected, gratz TT.
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TICT Dragon Hunters vs Kurimao Clan Reborn
Well done DH, looks like KCR did very well considering.
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Clan Europe -vs- Reinvented Truth
Clan Europe -vs- Reinvented Truth We haven't fought RT for a while and we were eager to get to fight these guys in matched ops: Thursday 4th | | 7:30GMT Start, Matched Ops x2, All Styles | | Melee+Binds, Classic | | Center Bounds, Ring Allowed, CE Team Cape 17, NO Corrupt Dragon, RT Attacks #1 - then reverse and Post Allowed. We knew that a lot of RDC members had moved to RT and with almost a 124 average, we knew were going to be in for one hell of a fight. Round 1 CE Starting Ops: 75 {cut from 35} RT Starting Ops: 75 The fight was even till around 22v22 however an RT member had followed our pile to snipe and we were able to transition onto him as RT spent time taking a FI and walking towards us. We were able to get him down by the time RT had reached us putting us one ahead and we were able to pull away and win from there. CE Ending Ops: 57 RT Ending Ops: 0 Round 2 CE Starting Ops: 72 {cut from 32} RT Starting Ops: 72 In this round we knew we were going to be outleveled. RT started strong taking however with some excellent tanking by some of our lower levels, we were able to keep things even. Unfortunately on a rush, RT managed to KO one of our binders putting us one behind however with a stroke of luck, as far as I'm aware, RT sustained 2 DCs actually putting us ahead and from there we kept the lead. Its a shame that those DCs happened at such a crucial time in the war - it may very well have been a different story had they not have happened. Nonetheless, well done CE - some good stuff as always. CE Ending Ops: 42 RT Ending Ops: 0 Thank you very much RT for challenging us, you did very well in both rounds and you guys were very clean and respectful. So again, thanks for both rounds and best of luck in future wars! We look forward to more with you! Thanks; ~H@R~
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The Tip.it Tournament & Its Flaw
I'll be honest, if the team is putting all its eggs in one basket (all members from one clan), they have to deal with the problems. If they have been paired with another clan and the team faces the main clan against one another, its just like any other situation where a clan can't pull 20 for w/e reason because of the draws being random and not chosen. At the end of the day, teams should have been more aware that they might not pull 20 if lots of other clans have events, and if they haven't, it sucks for them and however much I dislike it, it sucks for the clan they are paired with.
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Attention to all clans and teams in the 2 v2 !!!
It still seems unfair. A 3 man deficit is still a lot to overcome in melee+binds at 40v40. If a clan pulls 16, chances are they'd kick 1 so they have 15 and can take 37 instead of 36. I'd still suggest that you get rid of the 15 or less to overdraft cap but just keep the cap of a +2 overdraft. Even though it can be abused, it wasn't us who got to chose who we got paired with; you did it for us and if you got paired with a clan that maybe can't pull 20 for whatever reason but they pull more than 15, you are dragged down with them and theres nothing that you can do about it. Neither the smaller clan or the bigger clan want to be in an awkward situation like that tbh.