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MaxwellsHammer

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Everything posted by MaxwellsHammer

  1. Finished the management part in 8 turns, really all you have to do is spend the first 2 turns just getting workers/resources to hire workers, and so long as you don't get too many bad events you should be fine. Fun little event, but hopefully we'll get a more substantial update in the coming few weeks.
  2. Umm is this fight instanced or could you have someone by you? If you can, venge other would make the fight rather easy... that is if it works.
  3. I believe you win the internets. :P By far the best guess yet, probably what it is too.
  4. "To worship or otherwise" Actually, I think you're right on target with the Dragonkin, given a few other subtleties with the hint. 1) Stryke is strikingly (no pun intended :P) similar to Shrike, which according to wikipedia is part of the "butcher bird" family. Also I just remembered that Shrykes are some sort of evil birdlike race from the Edge Chronicles, haven't really read those in a while. So yeah a birdlike violent race definitely seems reminiscent of the Dragonkin. 2) Lordofwar782 in the "strange power/earthquake" thread just linked the dragonkin to the recent earthquake. Full kudos to him for that find, but it makes me believe that your idea that they are going to "get out" is quite right because of this. In fact, it seems that the dragonkin escape 3 weeks ago during the strange power phenomena, and this update will be a quest to try and stop them... or something like that. Also the French twitter hint translates to "To worship or else..." so it would appear to be a threat more than anything. Either we side with the dragonkin, or we get blown to pieces? Seems likely.
  5. I see in the picture you have black dragonhide, but maybe you wanna consider also bringing a barrows top and bottom for the last part if that's where you're having a ton of trouble? I know it means 2 less brews/restores, but when I got him to berserker form the difference between him hitting on my karil's and on my torag's was extreme. It might be the small edge you need.
  6. It seems if you have access to a pack yak, soul split or overloads he's not too bad. For everyone else he seems to be hell though. Personally I wouldn't mind if they took out his healing back to half health, as it's not really a strategy you can prevent like the roots with the decaying avatar, and doing so would make the fight just barely possible for those around low 80 high 70 combat stats. I think that would be a happy medium between those who don't want him nerfed and those who do? This is from someone who's beat him at any rate. Edit: forgot to include yak in the list of things that make him easy.
  7. Wait a second, I thought protection prayers didn't do anything but then again I never tried protect from range. Are you sure he's switching prayer styles and you're actually able to stop his attacks? If so, Nomad is a loooooooot easier than everyone first thought.
  8. I personally specced with bgs, ranged using ruby e bolts until he was at half health, then switched to diamond e until he went berserker and finally finished him off using a z spear. My gear was: Helm of neitiznot, accumulator, ruby e bolts, fury, rune c'bow, karil's leathertop, mind shield (lol, but every mage def helps I guess?), karil's leatherskirt, barrows gloves, snakeskin boots and an imbued onyx ring. Inventory: Bandos Godsword for speccing, Dharok's platebody + Verac's skirt + Zamorak spear for when he goes berserk, 2 extreme range potions, 1 extreme melee set, 5 super restores (4), 4 normal restores (4), 13 sara brews (4) and 18 more in a war tortoise. Ended the fight with 7 brews (4) and 1 (2). However, this probably only worked for me 'cause I have 92 range and the access to extremes. <_< Due to your ranging level, I wouldn't recommend trying to range him but instead you're probably gonna have to go melee. You should still bring a crossbow and diamond bolts for when he freezes you and uses his -1 max hp hit, but just don't use ruby e then because if the spec goes off exactly as he hits you, you're dead (don't laugh it actually happened to me...) You can use my setup only replace the snakeskin boots with infinity boots if you have them and ditch the mind shield altogether. For your primary melee weapon try both a zammy spear and whip + defender, I personally had more luck with the spear when I tried but that's not enough data to say it's actually better. As for a speccing weapon, either go for dds/d claws/ags for high damage, or try to lower his defence with bgs/darklight/swh. You may also want to try melee void, I used this on my third try with a zamorak spear and it was my second best attempt having died just after he healed the second time. Note that the four first times I tried to beat him I used rocktails and ran out of food every time (except for the ruby e incident <_< ), then I switched to brews and won on my first try lol. So I may have beat him with this setup if I had used brews instead of rocktails. Now for tactics, first of all I cannot stress this enough, brews>rocktails partially because you can attack in between sipping doses if you time it right. This alone should help you tremendously, and if you're having trouble mastering it definitely practice with attack potions on yaks or something like that. The trick is to sip right after you attack and quickly attack him again. Anyways second tactic is to run away directly south (or away from the throne if south isn't the right direction) right as soon as he starts laying his mines 'til you reach one of the furthest pillars, either the southwestern most one or the southeastern most one. Hide behind the pillar so he can't attack you and if you do it correctly he'll run up to you to try and get you in his field of vision. When he gets close enough step out from behind the pillar and attack him. When he says "you cannot hide" or something similar, hug the side of the pillar that would block his line of vision of you. If you do it correctly you should avoid his automatic 75 damage attack, saving you a lot of food/brews. He'll also try to run up to you once again to attack you, but in my experience he'll get himself stuck. During this time you should quickly heal to full health and make sure to go out and attack him asap, otherwise if you're outside his line of vision for too long he'll teleport back to the throne and heal himself to full health. Shortly afterwards he'll clone himself and there will be 4 Nomad's in the room. The last one to attack you is the real copy, so run up to him and whack him to make all the other copies disappear. After a bit more time he'll teleport you to the center of the room, freeze you and start charging up his super epic attack of pwnzers. At this point you have to heal up to full health or you will die. Preferably heal over your max health using rocktails/brews, and as soon as you're done this pull out your range weapon and start hitting him. As soon as he hits you with the attack heal yourself up and start whacking him again. The cycle of mines->75 attack->clones->uber attack will then continue until he reaches about 1/5 of his health, at which point he'll heal himself to half health. After this if you manage to get him to 1/5 of his health one more time, he'll start his berserker melee rush. Right as he starts this, get your melee gear on and get ready to heal A LOT. Things are pretty hectic here so try to keep calm and when you can attack him. With a bit of luck he should go down, and you'll have beaten one of Runescape's hardest challenges!
  9. Huzzah finally beat it after 4 deaths! Using brews instead of rocktails really ended up being the key for me, as being able to attack without the loss of a combat round seemed almost crucial.His last form is ridiculous though, it probably took me as many brews to finish off his berserker form as it did to get to it lol. All in all it was a pretty fun quest and I hope we can look forward to some more awesome boss fights in later quests, I finally have a clue about what they meant for the FTP:3 bosses being challenging though heh. Also, mad respect for any lower levels who beat this quest, I may not be maxed but I still consider myself to have decent stats and I barely squeezed by that fight. It'll be epic for the first sub level 110 that beats it, though I suppose it'll be a combination of awesome skill and luck lol.
  10. Nobody saw THAT coming :blink: . Super hyped for a new quest, and one that furthers the fremennik prophecy at that! Major congrats for Jagex for the best misleading update yet =D>
  11. This guy made a video where we get to see the effects of the level 86 leech special attack curse... I suppose it's not enough data from just one vid, but it seems like leech special attack is ridiculously OP for PvP. Besides the initial specs they dish out at the start, it seems like it would pretty much completely steal someone's ability to spec :blink: . 86 prayer at least doesn't seem useless... the other curses I suppose we'll have to test out. The drain rate would seem to take away part of the benefit of the other leech curses just from my first gut reaction
  12. If it helps at all I got 4 claws over 600 kills, so about 1/150 chance for me. I believe that's kinda lucky though, the actual drop rate is more around 1/200-250. Only had 1 ruined dragon armour drop in that same number of kills. For all kills I used a ring of wealth.
  13. Not sure what MAJ is. Sounds like a sequel to the Curse of Arrav quest to me. It's too soon for the next Fairy Tale quest and if they were going to make new Curse spells they would have released it with the previous magic update. For some reason, I want to say that MAJ has been in a French Twitter hint in the past, but I can't seem to find it in this thread :-( This new update sounds promising (though I haven't done Curse of Arrav and don't have membership). Yeah I said it before in this thread but to save everyone the effort of combing it, MAJ = mise à jour, or update in English. So the second sentence should be "I lost the clue for the Runescape update this week." Pretty much the same thing as all the other clues. EDIT: Beaten lol... ahh well. I honestly don't know which quest they want to release, but it seems like Mysteries of the Mahjarrat or FTP 3. Elemental Workshop would be plausible too, but didn't Jagex say EW3 and next myreque quest would be released only after FTP3? Whatever, we'll know for sure tomorrow.
  14. Yay glad to know I'm not alone lol :thumbsup: . I solved the first one and the third one easily, looked at the third one thought "well it appears to be 200, but that's way too easy, they must be testing my algebra skills!" Bad decision needless to say... Overall this event has been completely awesome, hope tomorrows clues actually require calculus, how epic would that be <3: /wish.
  15. Just be aware that overload potions don't raise your magic level, only your magic damage, so you'll need restore pots to restore your magic level if you use brews. Of course if the monsters you're fighting don't use magic you're fine, but since almost every major boss fight has some form of magic in it they really aren't OP for boss fighting.
  16. Well as a start you can use Link to try and calculate the gp/exp costs of different potions, only beware that the prices on there might be out of date. Also unless you're willing to run between a shop a couple hundred times to get all your water filled vials, I'd reccomend putting in a couple of vial orders in the GE at max price asap and just pray that you get all the vials you need by the time you want to train herblore. At the moment I managed to get about 12k vials with 4 slots of 5k vials each I put in about a month ago, but I'm still waiting for another 5k before I can finish my 84 herblore goal. <_< Also you're right that serum 207 is the cheapest gp/exp ratio, but first I'm not sure if ashes actually sell in the GE, and second it is really slow exp. Ultimately the best thing you can do is watch the market carefully, and try to buy out a herb/secondary at min that's just finished crashing or a potion that is rising quicker in price than it's materials cost. I managed to get a pretty sweet deal on super energy potions when mort myre shrooms were selling for ~1k, and on top of that super energy potions were being bought out, so I've only lost about 10gp/xp which I think is a pretty good deal :blink: Anyways I'd recommend either making super attack, super energy, prayer or serum 207 depending on the market, as serum 207 is dead cheap to make and the other 3 are all in high demand as well as having a lower gp/exp ratio. The other option of course would be to wait for the demand in the herb market to crash, and then buy up your supplies after it's stabilized at more reasonable ratios, but with the constant inflation and the potential new potions that will come out, I'm not really sure if prices will ever drop back down :unsure:
  17. Unfortunately, a dragon halberd's spec only allows you to hit twice when you're attacking something that takes up more than one "square", like black demons or hellhounds or the like. Players only take up one square so the spec only hits once, thus in your 24+36 spec you'd only hit the 24 or the 36, which obviously isn't that great for a ko.
  18. OMG a secret of monkey island easter egg :D. Such a great game! Awesome to see it finally being referenced to. :thumbup:
  19. Part of the reason you might be experiencing such difficulty is because Aquanites attack with magic and 70% of your magic defense comes from your magic level. Without a significantly high magic level, Aquanites simply require too much healing, so as pretty much everyone else mentioned, you should use proselyte and pray protect from magic. Alternatively, blocking them could be a good idea considering they're a relatively slower and annoying task and their drops are terrible besides the amulet of ranging.
  20. I don't know if we're both talking about the same spot, I was talking about Gs/Whip'ing spot #3 on the map, the one south of the enterance, not the north one. It's the same spot you hally from, but instead of hallying you would be using a gs instead Argh I'm an idiot! Got spot 1 confused with 3 when you mentioned it despite getting them right in my post :wall: . Thanks for the info though anyways, good to know that spot is still fairly easy, I might look into it more if I get annoyed with spot 1. Yeah that's the spot I meant, but you used to be able to get a very good hally spot just north of where you both are, where no demons could interrupt you with just a little bit of effort (spot mentioned in the Tip.it Guide). Now the TD can't move diagonally as well so he gets stuck in the place in your picture rather than a little north of there which is the 'traditional' spot.
  21. Well I'm not the best TD soloer, but hopefully i can give you a few general ideas to point you in the right direction. Currently I still use spot 1, but in a different method than luring the North demon to the west side of the rock. What you must do is lure both the NW demon and the N demon into the spot where you'd normally solo the demons and then only focus on the NE demon, luring him to the east side of the north rock, making sure to get his attention as soon as he spawns. This is a little bit confusing to explain, so you'd probably be best to get someone to show you in game if you're lost. Use a gs/whip + defender here. Spot 2 I haven't really used since the safespot update, but spot 3 does seem to be unaffected by the safespot update so if you want to halberd, that is likely your only option. Unfortunately with the way that the TDs have been updated to change attack styles, I'm guessing they will switch away from melee more easily than previously, thus you'll need to use pray for most of the kill. On the plus side with the new "roar" animation showing that they're about to switch attack styles, it is now possible to be 100% safe from their attacks while halberding, providing you switch prayers quickly enough (they can only switch between mage and range so just switch prayers to the opposite one when you see them roar.) It's definitely a good idea to use karil's/verac's until you get used to the new update, as the demons tend to all use different attack styles even without being attacked, so if 3 demons get on you death can occur in a few seconds if they get some lucky hits. (Demons used to only use their magic attack until they were attacked by a player/familiar at which point they'd have a chance of switching). Enhanced excalibur+ titan + sharks would probably be a better idea than super restores at the moment, mainly because you can bank quick enough that the time saved from camping for longer periods of time with brews/super restores just isn't worth it. As well its easier to avoid taking damage than before thanks again to the new "roar" animation, so you should need less healing overall providing you don't screw up. The only thing I recommend against is using an EE, as SGS/BGS/AGS/D Hally specs either allow for more healing or give you much quicker kills which is the ultimate goal at TDs. Even if you're using a whip/ZGS i'd recommend bringing a D hally just for the special, as for me at least it really speeds up kills. Side Note: rahzaM are you talking about soloing TDs from the west side of the north rock post safespot update? If so could you please explain how you managed to lure the demons as I tried multiple times without any success whatsoever. If that spot is still doable most of my post is entirely nullified and I'll be a very happy panda lol.
  22. Does anyone know if super antifire potions + a dfs/antifire shield allow you to protect completely against all of the kbd's fire? Been looking around for that info for a while now and no one seems to have it, would test it myself but don't have 84 herblore :wall:
  23. Crappy babelfish translation: so ardy ge?! or maybe ardy diary ^.^ Well I wasn't the best student in french, but I might be able to shed a little more light on the translation. (Side note for those confused by MAJ. MAJ is short for Mise à jour which means update, not maj which means shift lol :wink: ) From what I can tell, between this and the english hint there's going to be some sort of update to the ardougne marketplace, probably thieving related, and an update to an old minigame involving combat, most likely castle wars ("under the hood" could be a reference to allowing helmets in cw). *Edit*: Didn't want to create a new post for this, but probably the most concrete and likely thing mentioned yet. Duel tournaments are broken and were promised to be fixed, so some "under the hood" repairs would likely allow us to start duel tournaments without the need for a bajillion people. Maybe I'll actually get to have some fun with 94 mage again :pray:
  24. Boost potion share just got a heck of a lot better..... wonder if it works with the overdrive potion? At any rate, fantastic update. Now to go hunting for herbs the rest of 3 weeks :thumbsup:
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