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1230abcz

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Everything posted by 1230abcz

  1. Yup. Overloads are expensive, considering most of the useful ext pots cost like 50gp/exp+, and overloads alone are 27gp/exp.
  2. If you enjoy slowly killing your soul, sure, you could. I suggest otherwise, though... Just power train with more efficient/less painful methods, and just make some super prayers/antifires on the side for personal use.
  3. It was a good idea at the time, considering mint cakes were fairly rare to get and had a very low GE price. Similar items of rarity from the gnome mini game were priced at 1M/per, and they didn't have nearly as much demand as mint cakes (albeit, mint cakes had "fake" demand). The only issue was that mint cakes had use other than just being used as junk, so Jagex thought it necessary to make them common (much more common), so, obviously, the mint bubble burst (lol :D), and I lol'd along with everyone else.
  4. Don't worry about summoning restores, since you probably wont be taking more than 4-5 familiars per trip. One super restore covers that need -- just drink when you need to summon, or just before. Super prayers are much better.
  5. But shouldn't you be using the abyssal whip then if you really into speed???? I'm sure they hit a lot higher than d claws. ... Considering you just mastered TD luring... I doubt you know... First of all, whip sucks there. Zammy spear on crush is like 4 times better, and that's when whip has rune defender with it. I can count on my hands how many times my D Claws have hit under 500, and that includes my "01s". Also, SGS doesn't speed up kills at TDs, which is what everyone aims to do. Speed is what matters with fast banking.
  6. What's their EXP/hour, considering I bank all ores with lava titan out?
  7. Hey wioneo :D The only problem that hasn't been mentioned is that you aren't killing melee minion first. Melee does more damage than mage, which is why you need to kill it first. Order should be: Melee, mage, ranger.
  8. 1230abcz replied to willyd's topic in Help and Advice
    I believe the several hundred monsters killed should be enough to show that the berserker ring has a benefit over the warrior ring if it had one. That was what I was testing here: is the berserker ring worth 10x as much as the warrior ring? If after that many hours the data shows no benefit, there probably isn't one. Well... yea... Berserker ring isn't worth its cost, anyone could tell you that. It just seemed you were saying Atk Bonus >> Str Bonus in your report.
  9. 1230abcz replied to willyd's topic in Help and Advice
    I'd use Onyx(i) over berserker for almost everything... Why aren't you using it 24/7 if you have it, lol. Edit @ Qeltar above: ... I kind of want a response, too... If you're ignoring my comments, then I could very well say you're trolling instead.
  10. 1230abcz replied to willyd's topic in Help and Advice
    Qeltar... I respect you... But I could've sworn I just refuted your data as being too inconsistent to prove anything at all... You haven't responsed
  11. 1230abcz replied to willyd's topic in Help and Advice
    Such a well crafted argument! Edit: *sigh*... Images suck... [img.]You, sir, have won the internet[/img.]
  12. DFS isn't a superfluous item at Bandos solo. Granted, DFS is outdone by Rune Defender in most cases, but not solo Bandos. Extremes wont get you many extra kills at Bandos, and neither will buying a DFS. The major increase in kills/trip comes from having a yak, epic gear (Spectral+), Soul Split + Turmoil, or overloads, neither of which you have or can get with 30M. I suggest just doing things as normal and cleaning herbs on the side for some easy exp. Once you solo enough money, buy Overloads or Turmoil.
  13. 1230abcz replied to willyd's topic in Help and Advice
    They are :D Lol. Berserker ring is obviously better than Warrior ring with current potions/prayers. Turmoil + Ext sets increase accuracy so much, that warrior ring's effects are nearly negligible, thus making berserker far superior. In the few places where monsters have very high defense (GWD, Corp, KBD, Dark Beasts, etc), warrior ring would still be on top.
  14. 1230abcz replied to willyd's topic in Help and Advice
    Over 9000!@#@!#!@#!@#!@#!@#!@#!@# ... *sighs* Lol. Damage done per hit... Would be interesting... Warrior would, no doubt, decrease the 0's hit overtime, but berserker would increase damage done per hit, but this test is really inaccurate. But I suppose that, given enough data points, it's easier to test than kills/hour. My logic is that if the effects of both attack and str bonuses are linear (which is definitely the case with str bonuses, so it should apply both ways), then attack bonuses would no doubt give a higher percentage change mainly because str bonuses are more prevalent than attack bonuses with current set ups. Take a Godsword, for example. Str bonus is far greater than slash bonus, so adding a warrior ring would increase the atk bonuses by a higher percentage than berserker ring. Edit @above: A full set up with current gear would provide a higher str than slash. That's actually a really major problem I have with Qeltar's tests. Adding +4 str to 160 str bonus set is only a 2.5% increase in str bonuses, thus providing only that much of an increase in kills/hour. Adding a warrior ring onto a set up that only has 140 slash bonus would produce a 3% increase in attack bonuses, which would lead to the incorrect conclusion that warrior ring > berserker ring. Edit: I suck at paraphrasing. And math. The ENTIRE set up would give a higher str bonus than atk bonus. Godswords have equal atk/str stats.
  15. 1230abcz replied to willyd's topic in Help and Advice
    Where's your God now?!!! Lol. See, the problem with coming to the conclusion that Warrior ring is better than berserker is by assuming that your data only applies to that set of circumstances. Given my game engine analysis using berserker ring as a base, warrior ring shows no clear improvement over that interval, so you can't assume ANYTHING at all with that set of data. It's too inconsistent with your other values. My bad... I black marked strikers because I thought they had high defense. Either way, sucky task because they're too far apart... Also, your test only proves that warrior ring is useful against monsters with high defense (black dragons and dark beasts, both of which have very high defense). That doesn't prove anything because it's already a known fact. Attack bonuses help more against monsters with high defense. People at corp wear Onyx (i) over Berserker (i) for this fact. For the tests with monsters with decent defense, your test is inconclusive, thus proving nothing we didn't already know to begin with. The one thing it might prove is that warrior ring = berserker ring in terms of kills/hour against monsters with average defense. Edit: The cost of warrior ring is why I have warrior ring and not berserker, lol. Don't have enough bank to cover its cost... Smithing/Construction is killing my bank... slowly... *cries*
  16. 1230abcz replied to Faux's topic in Off-Topic
    :o 6 hours in Calc BC? At that pace, I could cover all of Calculus 1 & 2 in 2 weeks tops... What are your parents thinking, lol. OT: Not in a university yet (class of 10, son), but I suggest taking at least one class over the summer at a community college, since credits are bloody cheap compared to those of most universities. If you can't find any there, take one class during the summer, or work. You'll graduate earlier, is all I can say. Plus, what you gonna do over summer? Play RuneScape? Lol.
  17. 1230abcz replied to willyd's topic in Help and Advice
    They're strong against slash, which is what Qeltar used for his test. If you're using stab (or crush, forget which one), then they're really weak to it, but otherwise, they have high defense. Well I was using a whip + turmoil with normal super sets (was before I got ext pots) and averaged something like 100k melee/h. So if they have some kind of resistance to slash it doesn't really show. Eh. Either way, they have a higher defense than Abby Demons for sure. Also, with enough boosting pots/prayers, defense becomes fairly negligible, masking the effects of the +4 atk/str given by the rings, so Qeltar probably didn't use those.
  18. Well, I'm a skiller, so my train of thought is that if you can buy SGS with your extra cash, then you have a decent enough prayer level, in which case you can sell said SGS and get 92 prayer for soul split, thus making SGS nearly worthless.
  19. 1230abcz replied to willyd's topic in Help and Advice
    They're strong against slash, which is what Qeltar used for his test. If you're using stab (or crush, forget which one), then they're really weak to it, but otherwise, they have high defense.
  20. Get dragon claws, since they'll much be much more useful than SGS or Bandos at slayer. We've already had a discussion as to why SGS is only good in a couple places (if you have Soul Split/Healing familiars). If you have neither, I suggest SGS, if you have either one, get D Claws for raw damage. They even add 160 damage to every special in Kuradal's dungeon, making them really useful in there.
  21. 1230abcz replied to willyd's topic in Help and Advice
    So any time someone does a test and draws a conclusion from the results, this means that it happened because they wanted that to be the outcome? There's some flawed reasoning going on around here alright, but it ain't mine! You keep saying my methods are "flawed" but can't explain what the flaws are. And you certainly have no data to contradict mine. So maybe the problem isn't that I have a preconception against strength bonuses, but that you have a preconception *in favor* of them and just want an excuse to reject anything that contradicts it. I don't have a preconception against strength bonus. heck if you read my first post in this thread, I said that warrior ring probably is good for the player, especially considering his lower levels. Is it so hard to believe that I simply think your experiment was flawed? How much more simply do you want me to put it? Your experiment was affected by human reflex. And I believe that preconceptions can affect human reflex. Human reflex time isn't a big enough factor in Qeltar's experiment. I know Qeltar's tests are about as good as you can get, but I still don't see the results of the test being nearly conclusive at all. Sure, warrior ring might have a somewhat peculiar pattern in that it has the most kills/hour in the most monster categories, but it's EXTREMELY inconsistent. In your data, the first problem I have is that berserker ring alone shows lower kills/hour than no ring at all. Now, you've said that this only explains that the berserker ring shows no clear improvement, so it's obvious that it wont show a very large increase past random luck produced by the game engine. However, looking at the abyssal demon test, the difference between no ring and berserker ring is higher than the difference between berserker and warrior (much higher, by percentage). Now, taking logic at hand, we can only assume that berserker ring does at least SOME extra damage to monsters, thus increasing the kill time. Considering this, if berserker ring doesn't show enough of an improvement to be visible over the game engine's errors, then that difference should be smaller than the difference between no ring and warrior, but it isn't. Your test shows that no ring produces 1.7 more kills/hour than berserker ring, but that same that also shows that warrior ring has only 1.1 more kills/hour than no ring. If we assume that berserker ring has NO clear improvement (adds 0 kills/hour over the course of infinite kills), then the difference between berserker and no ring should be the error produced by the game engine. Taking that into account, warrior ring should have an increase of over 2 kills/hour for it to be even somewhat statistically significant. Looking at the data for abby demons, warrior ring falls well within that error, so (by your words and your data alone), warrior ring shows no clear improvement over game engine errors. Now, there's another problem I have with your data (one of many, tbh). Looking at your living rock strikers data, you seem to put berserker ring over warrior ring in the test (much higher, once again, by percentage), even though (once again, by your words) warrior ring should be HELPING more so against monsters with higher defense than those with lower defense. Living rock strikers are an absolutely horrible task for the very reason that they have very high defense, compared to normal slayer monsters. If we compare your living rock striker data to your abby demon data, we should be seeing a larger improvement in living rock strikers than we do in abby demons, but you have the complete opposite. This only goes to prove that your data isn't consistent enough to prove anything at all. You'd have to do, I'd say, about 30 more of those tests to prove anything significant, and even then, it wont be enough because game engine luck plays too big of a role.
  22. *D Claws* *Takes SGS from cold, D Claw'd hands*
  23. This. Flashing Soul Split and using the SGS for more health + the prayer for Soul Split is more than enough in most situations. Besides, this SGS is my baby. Had it for almost 2 years. And I'm never gonna give it up. Never gonna let it down... ... ... ... Never gonna run around and desert you Never gonna make you cry, never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see
  24. 20 w/ Turmoil/Soulsplit, DFS or better, and Yak. I have none of those, thanks. I'm curious to what your setup is? I only have extremes, but Im only getting about 3-4 kills a trip. This is the gear you should be using: Torag Helm > Verac Helm > Nez Helm Fury > Glory > Stole Karil Top > Black D'hide Body > Bandos/Barrows Tassys > Barrows > Karil Skirt Dragon Boots > Everything SW Cape > Ardy Cape (3) > Skill Cape = Fire Cape Whip/Claws > Whip/SGS > Just GS Divine > Ely > Spectral > DFS > BSS > Obby Take Extremes with tort full of Brews and Supers in your inventory.
  25. If you want to do multiple trips/bank, you need to sip a p pot at dharok (SGS doesn't cut it), but SOL makes that unnecessary. Also, I just melee all the other brothers to death with a GS, without having to pray or eat (except maybe at verac...-.-)

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