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Aiel

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Everything posted by Aiel

  1. Aiel replied to SteveMiddle's topic in Off-Topic
    but there so delicious! :thumbsup:
  2. new scale, obviously. Although the second one needs to be changed to 40 I think.
  3. Best xp is quoted at being around 120k. Best set up is full mellee void with fury, whip, bandos boots, Salve (e), fire cape, rune defender (I think) Though general bandos armour is only 1 or 2k per hour less. Obviously this depends on your current stats, access to extremes etc. Piety all the time, recharge at the altar. You will not need to pray mellee or range at 89 def. A bunyip and/or EE/SGS is enough healing bandos is mucch better then void for AZ's as your hitting basically 100% of the time anyway. And dragon boots>bandos boots. If you even have a torso, dont use void.
  4. ooh thanks.
  5. Aiel replied to aure22's topic in Rants
    Yup, this is quiet international word. It is used even in estonian language. most local-ish European languages draw heavily on other European languages. OT as my earlier post wasn't at all: Its good content, I'll play it. However, I'm a little disappointed that its our long awaited skill, when it clearly has many traits of a mini-game. Ultimately though its jagex's game, and their choice.
  6. oops double post :o
  7. sort of a goal kinda thing, just had the idea and it seemed like fun. Also there should be a way to "sticky" blogs to the top of your blog entry list.
  8. old, while the new system gives you better drops from welfarers, the excitement of killing someone with huge risk, luring, and killing green dragon hunters just isn't here anymore.
  9. sorry for grave digging, but I have to correct maz, jester>inf. There exactly the same stats mage defense and range attack-wise, and jesters are zero risk if a server crashes or something. If you can afford rangers they beat it out, and its close between jester+snakeskin.
  10. Im pretty sure that doesnt apply to actual bonuses, just bonuses from potions.
  11. TDs

    Aiel posted a topic in Help and Advice
    I don't really understand lures at Tds I've read guides and everything and I'm fine and prayer switching, but I almost always end up getting piled. Id appreciate if someone would duo with me and show me how to do it, as Ive seen videos and pictures already and still don't understand. Thanks.
  12. dude I'm 6 tasks 12 sara/zammy kcs dry. quit your whinin'
  13. only problem is MA isnt team based...its 1v1v1v1.
  14. Aiel replied to L0rdAki's topic in Help and Advice
    id atleast use 10% prayers. There effective at redicously low incomes.
  15. [bleep] or gtfo mod emilee. I dont really care about the new design, its probably just till the next update anyway.
  16. They will not be tradeable. Mod post on the RSOF somewhere confirms.
  17. Barrows/regen/dragon gauntlets charged. Black D'hide vambs for range and inf gloves for mage are the only options that come close to these.
  18. Aiel replied to aure22's topic in Rants
    Astronomers did not create the Moon. Nor did Jagex create the word "mini-game" (game inside the game) or word "skill"(ones ability to make or create something). and yes, IMO, slayer is not so much a skill but also mini-game. they did however invent dungeoneering. And how is slayer at all like a mini-game? its more like a WoW style quest. Also, its hard to take someone seriously when there grammar is terrible. Just sayin'
  19. I'd say this is a good idea as long as you leave out attack/strength/defence/ranged/mage. Everything else would be fine though.
  20. jesus christ, look at your stats... there horrible.. do you literally just do agility all day ???? anyways im rating ur agility not your stats.. so ... 10/10 jebrim in disguise!!! 10/10 because I thought my 81 agility was impressive :thumbup:
  21. its also the only way to train the dungeonering skill...also thats not quite enough time to make enough money for an Elysian, which these shields are pretty similar too.
  22. Aiel replied to K4ylan's topic in Rants
    what kind of school for that...Im only halfway through the 4th quarter of school and I've written well over 100 double spaced pages sense the beginning of the quarter <_<
  23. Binding isn't a serious drawback to the skill... it's an essential part of it. Also, they did say they would address the level requirements of the rewards (and likely, they'll consider the prices too). What I meant is that we can't bind as many items as we should be able to, in my opinion. I'd prefer to be able to bind an additional item every twenty or thirty levels. I don't know... I think it's about right. You're meant to make a difficult choice about what you keep and what you leave behind. I think not letting anyone realistically get over 3 items is reasonable. IMO we should get to take the current number of bound item(s) and the last boss drop to the next level.
  24. Don't bother with herbs for xp, go with fruit and regular trees.
  25. agile gives the same stats as black dhide (about) and weighs negative.

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