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Aiel

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Everything posted by Aiel

  1. how are your kills lasting long enough that you can use flurry 3 times?
  2. just stay low LP and don't bother dodging the icicle attack, it's half your current lifepoints so it's not a big deal at low LP.
  3. but, assuming you care more about untradeable armor then scrimshaws/tradeable armor, scrolls are the limiting factor in how long it'll take you to get armor (at least for me). It doesn't really matter how fast the non-limiting factor (trade goods) is, the limiting factor (scrolls) still determines the overall rate.
  4. try using voke or incite to get the monster to attack you instead of you're familiar (I'm not sure if this works, I've only ever used titan/yak/pony since EOC).
  5. kick has knockback, backhand doesn't. Most things that are stun immune are too big to knockback so it's not really much of a difference.
  6. nope, the price falls for your character, not per bow. Armadyl gloves would be a pretty good/cheap upgrade too.
  7. but 5/10 plate/scroll whaler and missionary scroll are the only good voyages where SF is more useful, vs. normal chi, 5/10 occultist chi, occultist scroll, convict lacquer, convict scroll (4 voyages SF vs 6 voyages moral
  8. I feel like there's a lot of days even with 3 telescopes that I don't get scrolls. For me at least scrolls, not trade goods have been the limiting factor for getting armor, so I'd go 3 telescope:1 jade statue at least until you get all the scrolls you really want.
  9. at that level soloing is faster as it's hard to find floors lower then Abd2
  10. you want the moral shipwright because more useful voyages need moral then SF or combat
  11. tokhaar-kal would give you a little DPS boost too.
  12. at bandos kick should be thrown in that rotation somewhere, probably in place of havoc initially, and then I'm too lazy to find where else.
  13. I don't really think sub 3 minute QBD average is possible anymore, I've been getting like 2:50-3:30 with bandos+drygores+spec rests and not dodging any attacks.
  14. I'm 99% positive that that is a negative Ghost Rider. 2 week trial doesn't exist anymore. hah, good one.
  15. how is this even an argument against my post? I was saying that because brews are tier 78/81 (and the highest tier herblore healing item in game) they should be more useful to an endgame player then tier 60 claws (claws being kept "useful" by being used to make chaotic claws), which they currently aren't. There's no reason for dragon claws to be required for chaotic claws, other then an attempt to keep outdated content relevant, an attempt that hasn't been made with brews, which SHOULD be more useful content.
  16. Sounds like Chaotic claws all over again for me! except that dragon claws shouldn't have been useful, they were T60 weapons (admittedly hard to get ones). Brews are tier 78/81 herblore and should be useful in their current state (not that zbrews have been useful since the release of extremes..) the concept of any weapon specifically supposing to be "not useful" is stupid in of itself, so let's drop that notion first, because just because something is, doesn't mean it SHOULD be dragon claws, while they shouldn't have been SUPER dominant, should have still been practical as a weapon (as should all claws) with the redone system, at the VERY least, they're slashing weapon alternatives to dual swords with the bonus critical attack on them (like the daggers are for stabbing, although I don't know about them getting any bonus) that's really where they should have been to begin with the advent of level 60 weapons not being useful for anybody 70 and above should really not be a surprise at all I think it should be pretty obvious that "not useful" is in relation to an endgame player, especially since I specifically mentioned them being tier 60 in my post. 60-70 is like 1% of the time spent training anyway.
  17. the problem is that one will always be better. They need some way to incentivize tanks to use brews and DPSers rocktails so they each have their own niche uses. Zamorak brews should also increase prayer (a little less then a prayer pot) and provide like a 10% adrenaline boost (12 second cooldown or something on the adren. boost)
  18. crew is the only update you can't get as soon as you have the resources, so you should at least get rarer crew like JoD as you roll them. Chimes, not jade should be the limiting factor for the crew you can get, so you should be able to go for both them and 4th ship at the same time.
  19. Sounds like Chaotic claws all over again for me! except that dragon claws shouldn't have been useful, they were T60 weapons (admittedly hard to get ones). Brews are tier 78/81 herblore and should be useful in their current state (not that zbrews have been useful since the release of extremes..)
  20. crew (as you roll them usually)~=rudder>ship>buildings
  21. get a new computer and come dg
  22. Except that it's members only, because apparently jagex wanted to be sure that it would be dead content within a week.
  23. did some hardmode BGWD tonight, it's uh.. hard. Grarr has 3 special attacks and ~2.5x as much hp as normal mode. Didn't notice any defensive buff. Special attacks are "Grarrdor Mad": He hits anyone in front of him for ~1-2k hp repeatedly until they move, run to the side of him to avoid. "Grarrdor Smash": Hits anyone in front of him (in melee range?) for lots of damage, following this attack the ceiling collapses hitting 1-2k damage every time you get hit. Run away from the ceiling attacks. I feel like there should be a better way to dodge this attack, it's basically just 30 seconds of madly running around the room. "Grarrdor Protect": all damage taken is reflected back, I just attacked minions for adrenaline/ss healing. He also seemed to hit a bit harder with his standard attacks. In the 2 kills I got, I received 11 snap seeds and 15k (less cash? good job jagex.)

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