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Aiel

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Everything posted by Aiel

  1. veteran beats conquest if you care about hybrid armor, and you meet the requirements for it.
  2. 2h weapons tier 75>tier 70 weapon+ee
  3. he would complete his goal faster by using a good money making method (QBD, Glacors, KK, GWD etc) and then buying the supplies for more bars then doing blast furnace. It pretty much depends on how much he plays per day, if he's only playing for an hour or two, warbands are most certainly the way to go (300-375k in about half an hour or less), if he's playing for longer addy plates supported by warbands would work better.
  4. seriously. I'm powering through fletch/cook and your getting more levels a day then me.
  5. finish off 200m melees at bandos
  6. Nothing is faster than addy plates, so go with them if your only concern is speed. 100% certain that rune plates are faster 100% certain that warbands are also faster in terms of xp/hr. Also blast furnace sounds like a terrible idea if your only concerned with speed.
  7. it effects the level mod which is the same for anyone. If you're focused on maximizing your own xp at the expense of others team DG probably isn't for you.
  8. I don't really see the point of pures in EoC, all limits no benefits. Slayer doesn't make much of a profit anymore unless you go out of your way to make it profit (doing QBD, KK, GWD etc. for their respective tasks). Without defense you wont be able to do any of those, so expect very little profit or more likely losses.
  9. I use regular because nobody crashes since they just use instances.
  10. Aiel replied to karnsy81's topic in Help and Advice
    I get >10 kills solo with drygores+tetsu. Still not worth it though.
  11. it's better to only clear GDs and some puzzles (mimes, 2nd page polter)
  12. zs/ss/gs until vine whip or chaotics then.
  13. you'd still be limited by the 4h limit. And yeah it's kind of expensive, I'm not sure what the xp/hr on rocktails or pie bake is but I'm pretty sure wines are more efficient especially since I don't value mage xp from pie bake
  14. Aiel replied to karnsy81's topic in Help and Advice
    you pay 200k/hr (at least it's 200k/hr for hardmode) to fight him in your own little room where nobody can crash you.
  15. Aiel replied to Low Levelled's topic in Help and Advice
    there's no real reason to get CLS's. They're worse then chaotic claws always.
  16. wine would also be very good for cooking
  17. look out tip.it, Aiel is coming for your buyables
  18. I haven't done much extensive testing, I was just south (? straight away from it in the main section) of the door to the bandos area, but their might be a better spot.
  19. Aiel replied to Low Levelled's topic in Help and Advice
    OH doesn't effect accuracy, so you should use EE for everything. iirc weaknesses are roughly equivalent to -2 tiers per step away (so melee on melee -2, melee on mage -4), so your highest style is almost always better.
  20. for pure melee xp/hr orks in GWD are a good option (upwards of 450k/hr with maxed stats+drygores). AoE effects are very good there, so bring a 2h to take advantage of it's AoE attacks as well as DWs
  21. Depends on what you want more. I think summoning is still a great skill because familiar can be used for more than fighting, such as mining, firemaking, etc. And I hear a pack yak is lovely. Prayer is great for boss hunting and if you can make the money, the skill is quick. Summoning requires you to get charms so unless you camp monsters who drop a lot of charms it can go slow. But summoning is cheaper than prayer. A lot cheaper. So it depends on what you really want. a lot of places (glacors, QBD) I find myself not using a familiar because it's too much of a hassle for how close to a bank it is. Other places (BGWD/SGWD) you have so much staying power without one that you don't really need it. I'd go for prayer first, if only because it'll make getting the charms for summ faster.
  22. Aiel replied to karnsy81's topic in Help and Advice
    instancing
  23. in order to make tank armor useful jagex has to make it DO SOMETHING. damage reduction proportional to the tier? great. Special attacks that hit harder vs offensive armor? perfect. We need something to offset the ability to simply hit harder, therefore healing more and loosing less overall health at high tier bosses. Glacors kind of have the opposite of this right now where the lower your LP is the lower they hit with their special attacks, meaning that defensive armor is completely useless, and this needs to change in future designs.
  24. [citation needed]

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